Games Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.100
Win rate Win rate: 49.0%. The percentage of games won. Based on 100 of 100 games.49.0%
KDA KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.3.35
Damage / min Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.240
CS / min CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.1.13
Kill participation Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.77.7%
More statistics Totals, economy & laning +
WinsWins: 49. Number of games won in this selection. Based on 100 of 100 games.
LossesLosses: 51. Number of games lost in this selection. Based on 100 of 100 games.
KillsKills: 81. Total kills in games where kills are available. Based on 100 of 100 games.
DeathsDeaths: 333. Total deaths in games where deaths are available. Based on 100 of 100 games.
AssistsAssists: 1,036. Total assists in games where assists are available. Based on 100 of 100 games.
Gold / minGold / min: 267. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Damage shareDamage share: 8.9%. The player's share of team damage to enemy champions, averaged across games. Based on 100 of 100 games.
Earned gold shareEarned gold share: 10.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 100 of 100 games.
Gold diff @15Gold diff @15: +105. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 95 of 100 games. Games without the required stats are excluded.95 / 100 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 95 of 100 games. Games without the required stats are excluded.95 / 100 games
XP diff @15XP diff @15: +86. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 95 of 100 games. Games without the required stats are excluded.95 / 100 games
Vision score / minVision score / min: 4.09. Vision score per minute, averaged across games where the statistic is supported. Based on 100 of 100 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Cryogen stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 235 damage per minute. Percentile: 85%. Rank: 11th of 67235
Value: 235 damage per minute. Percentile: 85%. Rank: 11th of 67
Value: 1.14 CS per minute. Percentile: 71%. Rank: 20th of 671.14
Value: 1.14 CS per minute. Percentile: 71%. Rank: 20th of 67
Value: 78.7% kill participation. Percentile: 94%. Rank: 5th of 6778.7%
Value: 78.7% kill participation. Percentile: 94%. Rank: 5th of 67
Value: 8.9% damage share. Percentile: 97%. Rank: 3rd of 678.9%
Value: 8.9% damage share. Percentile: 97%. Rank: 3rd of 67
Value: +71 gold difference @15. Percentile: 76%. Rank: 15th of 59. Percentile among 59 players with sufficient data.+71
Value: +71 gold difference @15. Percentile: 76%. Rank: 15th of 59. Percentile among 59 players with sufficient data.
Value: 4.11 vision score per minute. Percentile: 33%. Rank: 45th of 674.11
Value: 4.11 vision score per minute. Percentile: 33%. Rank: 45th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Karma13 games
Karma: 10.4% earned gold share and 7.9% damage share. Means across the same 13 games with both values available; 13 total champion games.8%
?
Bard12 games
Bard: 11.2% earned gold share and 10.1% damage share. Means across the same 12 games with both values available; 12 total champion games.10%
?
Lulu12 games
Lulu: 10.3% earned gold share and 8.1% damage share. Means across the same 12 games with both values available; 12 total champion games.8%
?
Nautilus9 games
Nautilus: 10.2% earned gold share and 7.0% damage share. Means across the same 9 games with both values available; 9 total champion games.7%
?
Renata Glasc9 games
Renata Glasc: 10.7% earned gold share and 8.3% damage share. Means across the same 9 games with both values available; 9 total champion games.8%
?
Seraphine9 games
Seraphine: 11.5% earned gold share and 11.8% damage share. Means across the same 9 games with both values available; 9 total champion games.12%
?
Nami8 games
Nami: 11.3% earned gold share and 10.8% damage share. Means across the same 8 games with both values available; 8 total champion games.11%
?
Neeko7 games
Neeko: 11.4% earned gold share and 12.2% damage share. Means across the same 7 games with both values available; 7 total champion games.12%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
100 games
Opponent
WinsLosses
Win rate
SESentinelsSentinels: 9 wins, 9 losses in 18 recorded games, 50.0% win rate. 2026.50%
TLTeam LiquidTeam Liquid: 6 wins, 12 losses in 18 recorded games, 33.3% win rate. 2026.33%
CLCloud9Cloud9: 4 wins, 12 losses in 16 recorded games, 25.0% win rate. 2026.25%
SRShopify RebellionShopify Rebellion: 10 wins, 5 losses in 15 recorded games, 66.7% win rate. 2026.67%
LYLyonLyon: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2026.40%
DIDisguisedDisguised: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
TWTeam WETeam WE: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
DIDignitasDignitas: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
95 games
70.0%win rate when ahead at 15 minutes 21 wins from 30 games
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Cryogen’s 2026 performances. Select a point to open its story.
95 plotted games
WinLoss— Median in selection
95 / 100 selected games have both values.Median damage / min: 228
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 100 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 9. Number of games won in this selection. Based on 13 of 13 games.
Losses: 4. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 80.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 100 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 83.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 100 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?9 of 100 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 100 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 100 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 3. Number of games won in this selection. Based on 9 of 9 games.
Losses: 6. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 100 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 100 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 100 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 87.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 100 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 54.8%. The percentage of games won. Based on 31 of 31 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2026
Tier 1
Damage / min
235
84.8
70 games · 67 peers
2026
Tier 1
CS / min
1.14
71.2
70 games · 67 peers
2026
Tier 1
Kill participation
78.7%
93.9
70 games · 67 peers
2026
Tier 1
Damage share
8.9%
97.0
70 games · 67 peers
2026
Tier 1
Gold diff @15
+71
75.9
70 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 20 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2025
2026
Total
?Karma
13
?Bard
12
?Lulu
12
?Nautilus
10
?Neeko
9
?Renata Glasc
9
?Seraphine
9
?Nami
8
All games
4
8
100
112
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 49. Number of games won in this selection. Based on 100 of 100 games.
Losses: 51. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 49.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 0.81. Average kills per game. Based on 100 of 100 games.
Deaths / game: 3.33. Average deaths per game. Based on 100 of 100 games.
Assists / game: 10.36. Average assists per game. Based on 100 of 100 games.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 267. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Kills / game: 0.50. Average kills per game. Based on 8 of 8 games.
Deaths / game: 4.63. Average deaths per game. Based on 8 of 8 games.
Assists / game: 10.13. Average assists per game. Based on 8 of 8 games.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Gold / min: 241. Total gold gained per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 1.25. Average kills per game. Based on 4 of 4 games.
Deaths / game: 5.00. Average deaths per game. Based on 4 of 4 games.
Assists / game: 11.75. Average assists per game. Based on 4 of 4 games.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 240. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.