Games Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.37
Win rate Win rate: 75.7%. The percentage of games won. Based on 37 of 37 games.75.7%
KDA KDA: 7.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.7.22
Damage / min Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.203
CS / min CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.5.44
Kill participation Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.67.1%
More statistics Totals, economy & laning +
WinsWins: 28. Number of games won in this selection. Based on 37 of 37 games.
LossesLosses: 9. Number of games lost in this selection. Based on 37 of 37 games.
KillsKills: 94. Total kills in games where kills are available. Based on 37 of 37 games.
DeathsDeaths: 46. Total deaths in games where deaths are available. Based on 37 of 37 games.
AssistsAssists: 238. Total assists in games where assists are available. Based on 37 of 37 games.
Gold / minGold / min: 335. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Damage shareDamage share: 11.3%. The player's share of team damage to enemy champions, averaged across games. Based on 37 of 37 games.
Earned gold shareEarned gold share: 17.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 37 of 37 games.
Gold diff @15Gold diff @15: +132. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 37 of 37 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 37 of 37 games.
XP diff @15XP diff @15: +48. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 37 of 37 games.
Vision score / minVision score / min: 1.63. Vision score per minute, averaged across games where the statistic is supported. Based on 37 of 37 games.
A closer look
The season in focus.
All leagues · All positions
2020
Showing 2020 statistics
Performance passport
Where Crush stands.
2020 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 203 damage per minute. Percentile: 14%. Rank: 13th of 15203
Value: 203 damage per minute. Percentile: 14%. Rank: 13th of 15
Value: 5.44 CS per minute. Percentile: 79%. Rank: 4th of 155.44
Value: 5.44 CS per minute. Percentile: 79%. Rank: 4th of 15
Value: 67.1% kill participation. Percentile: 7%. Rank: 14th of 1567.1%
Value: 67.1% kill participation. Percentile: 7%. Rank: 14th of 15
Value: 11.3% damage share. Percentile: 14%. Rank: 13th of 1511.3%
Value: 11.3% damage share. Percentile: 14%. Rank: 13th of 15
Value: 1.63 vision score per minute. Percentile: 43%. Rank: 9th of 151.63
Value: 1.63 vision score per minute. Percentile: 43%. Rank: 9th of 15
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 10 champions
More space for less-played champions
1×
Champion roles · 2020
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Trundle10 games
Trundle: 17.8% earned gold share and 9.0% damage share. Means across the same 10 games with both values available; 10 total champion games.9%
?
Nidalee5 games
Nidalee: 19.0% earned gold share and 19.8% damage share. Means across the same 5 games with both values available; 5 total champion games.20%
?
Sett5 games
Sett: 16.9% earned gold share and 10.0% damage share. Means across the same 5 games with both values available; 5 total champion games.10%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2020
Who has the edge?
The most familiar opponents. Every game counts.
37 games
Opponent
WinsLosses
Win rate
JAGJin Air Green WingsJin Air Green Wings: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2020.50%
OGOZ GamingOZ Gaming: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2020.75%
GRGriffinGriffin: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2020.80%
EMElement MysticElement Mystic: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2020.100%
ESESC ShaneESC Shane: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2020.100%
HBHANJIN BRIONHANJIN BRION: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2020.100%
RURunAwayRunAway: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2020.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
37 games
87.5%win rate when ahead at 15 minutes 14 wins from 16 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Crush’s 2020 performances. Select a point to open its story.
37 plotted games
WinLoss— Median in selection
37 / 37 selected games have both values.Median damage / min: 189
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 37 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 9.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?5 of 37 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 37 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 13.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 37 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 37 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 37 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 37 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?1 of 37 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 37 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 37 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Win rate: 75.7%. The percentage of games won. Based on 37 of 37 games.
KDA: 7.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2016–2020 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2020
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
275
17.2
47 games · 88 peers
2016
Tier 1
CS / min
4.18
62.4
47 games · 102 peers
2016
Tier 1
Kill participation
68.4%
23.6
46 games · 107 peers
2016
Tier 1
Damage share
15.6%
31.0
47 games · 88 peers
2016
Tier 1
Gold diff @15
−216
16.3
47 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
184
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
5.62
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
68.9%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
12.5%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
−298
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
1.37
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
175
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
4.67
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
50.0%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
9.1%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−1,243
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.67
—
At least 20 games and 20 valid observations required
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2020 · All seasons · 24 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
Total
?Elise
23
?Nidalee
19
?Sejuani
19
?Rek'Sai
17
?Kindred
14
?Lee Sin
11
?Trundle
10
?Graves
9
All games
47
41
44
4
37
173
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 28. Number of games won in this selection. Based on 37 of 37 games.
Losses: 9. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 75.7%. The percentage of games won. Based on 37 of 37 games.
KDA: 7.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 2.54. Average kills per game. Based on 37 of 37 games.
Deaths / game: 1.24. Average deaths per game. Based on 37 of 37 games.
Assists / game: 6.43. Average assists per game. Based on 37 of 37 games.
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 335. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 4.50. Average kills per game. Based on 4 of 4 games.
Deaths / game: 3.50. Average deaths per game. Based on 4 of 4 games.
Assists / game: 3.75. Average assists per game. Based on 4 of 4 games.
Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded.
CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 283. Total gold gained per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 24. Number of games won in this selection. Based on 44 of 44 games.
Losses: 20. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 54.5%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 2.07. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.02. Average deaths per game. Based on 44 of 44 games.
Assists / game: 5.82. Average assists per game. Based on 44 of 44 games.
Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 20. Number of games won in this selection. Based on 41 of 41 games.
Losses: 21. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 48.8%. The percentage of games won. Based on 41 of 41 games.
KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 2.80. Average kills per game. Based on 41 of 41 games.
Deaths / game: 2.78. Average deaths per game. Based on 41 of 41 games.
Assists / game: 5.51. Average assists per game. Based on 41 of 41 games.
Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 9. Number of games won in this selection. Based on 47 of 47 games.
Losses: 38. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 19.1%. The percentage of games won. Based on 47 of 47 games.
KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 1.68. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.62. Average deaths per game. Based on 47 of 47 games.
Assists / game: 3.87. Average assists per game. Based on 47 of 47 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 4.18. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 322. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.