Where Croco stands
2026 · Jungle · Domestic games
Kim Dong-beom김동범
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore Croco’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 39 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 9. Number of games won in this selection. Based on 10 of 10 games. | Losses: 1. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 5 of 39 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 88.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 39 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 39 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 76.2%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LPL 2026 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 23 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsTeam WE | Jayce | Loss | 2 / 2 / 2 |
| 23 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsTeam WE | Maokai | Loss | 1 / 5 / 0 |
| 23 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsTeam WE | Xin Zhao | Win | 5 / 3 / 4 |
| 23 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsTeam WE | Trundle | Win | 5 / 1 / 13 |
| 23 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsTeam WE | Wukong | Loss | 2 / 2 / 1 |
| 14 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsLGD Gaming | Nocturne | Win | 2 / 4 / 9 |
| 14 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsLGD Gaming | Trundle | Win | 3 / 3 / 11 |
| 8 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsUltra Prime | Trundle | Win | 2 / 2 / 7 |
| 8 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsUltra Prime | Lee Sin | Loss | 7 / 5 / 11 |
| 8 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsUltra Prime | Xin Zhao | Win | 5 / 1 / 6 |
| 3 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsThunderTalk Gaming | Sejuani | Win | 2 / 1 / 13 |
| 3 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsThunderTalk Gaming | Xin Zhao | Loss | 4 / 7 / 12 |
| 3 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsThunderTalk Gaming | Lee Sin | Win | 5 / 1 / 8 |
| 24 Apr 2026 | LPL 2026 · Split 2 | LNG EsportsvsOh My God | Xin Zhao | Win | 2 / 2 / 6 |
| 24 Apr 2026 | LPL 2026 · Split 2 | LNG EsportsvsOh My God | Lee Sin | Win | 4 / 1 / 8 |
| 10 Apr 2026 | LPL 2026 · Split 2 | LNG EsportsvsEDward Gaming | Jarvan IV | Loss | 1 / 3 / 3 |
| 10 Apr 2026 | LPL 2026 · Split 2 | LNG EsportsvsEDward Gaming | Wukong | Loss | 3 / 3 / 6 |
| 10 Apr 2026 | LPL 2026 · Split 2 | LNG EsportsvsEDward Gaming | Xin Zhao | Win | 4 / 0 / 6 |
| 11 Feb 2026 | LPL 2026 · Split 1 | LNG EsportsvsTeam WE | Kha'Zix | Loss | 3 / 10 / 9 |
| 11 Feb 2026 | LPL 2026 · Split 1 | LNG EsportsvsTeam WE | Wukong | Win | 11 / 1 / 11 |
| 11 Feb 2026 | LPL 2026 · Split 1 | LNG EsportsvsTeam WE | Jax | Loss | 3 / 3 / 10 |
| 11 Feb 2026 | LPL 2026 · Split 1 | LNG EsportsvsTeam WE | Vi | Loss | 5 / 6 / 8 |
| 10 Feb 2026 | LPL 2026 · Split 1 | LNG EsportsvsThunderTalk Gaming | Trundle | Win | 2 / 4 / 7 |
| 10 Feb 2026 | LPL 2026 · Split 1 | LNG EsportsvsThunderTalk Gaming | Wukong | Win | 9 / 3 / 12 |
| 10 Feb 2026 | LPL 2026 · Split 1 | LNG EsportsvsThunderTalk Gaming | Xin Zhao | Win | 4 / 0 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 308 | 27.5 | 90 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.61 | 10.0 | 90 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 70.4% | 56.7 | 90 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.3% | 47.5 | 90 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −104 | 30.1 | 90 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.58 | 68.3 | 90 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 272 | 37.7 | 95 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.51 | 43.0 | 95 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 74.4% | 89.5 | 95 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.5% | 51.8 | 95 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −128 | 29.0 | 95 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.48 | 57.0 | 95 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 310 | 40.8 | 60 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.06 | 22.3 | 60 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 71.6% | 44.7 | 60 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.7% | 49.5 | 60 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −334 | 4.8 | 60 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.62 | 37.9 | 60 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 463 | 78.1 | 86 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.59 | 88.6 | 86 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 71.9% | 40.0 | 86 games · 106 peers |
| 2024 | Tier 1 | Damage share | 18.3% | 82.9 | 86 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.58 | 56.2 | 86 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 440 | 66.7 | 64 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.86 | 79.4 | 64 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 76.4% | 87.3 | 64 games · 64 peers |
| 2025 | Tier 1 | Damage share | 17.2% | 74.6 | 64 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −52 | 42.2 | 64 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.45 | 34.9 | 64 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 505 | 91.8 | 39 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.44 | 93.4 | 39 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 75.8% | 91.8 | 39 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.9% | 59.0 | 39 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +263 | 94.5 | 33 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.96 | 93.4 | 39 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
2019–2026 · All seasons · 46 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 57 | ||||||||
| Xin Zhao | 51 | ||||||||
| Wukong | 38 | ||||||||
| Trundle | 36 | ||||||||
| Jarvan IV | 32 | ||||||||
| Sejuani | 31 | ||||||||
| Vi | 30 | ||||||||
| Maokai | 25 | ||||||||
| All games | 64 | 25 | 97 | 95 | 63 | 86 | 87 | 39 | 556 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 27. Number of games won in this selection. Based on 39 of 39 games. | Losses: 12. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 69.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.92. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.54. Average deaths per game. Based on 39 of 39 games. | Assists / game: 7.85. Average assists per game. Based on 39 of 39 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2025 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 40. Number of games won in this selection. Based on 87 of 87 games. | Losses: 47. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 46.0%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 3.16. Average kills per game. Based on 87 of 87 games. | Deaths / game: 3.22. Average deaths per game. Based on 87 of 87 games. | Assists / game: 6.91. Average assists per game. Based on 87 of 87 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2024 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 45. Number of games won in this selection. Based on 86 of 86 games. | Losses: 41. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 52.3%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.73. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.69. Average deaths per game. Based on 86 of 86 games. | Assists / game: 7.24. Average assists per game. Based on 86 of 86 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2023 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 16. Number of games won in this selection. Based on 63 of 63 games. | Losses: 47. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 25.4%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 1.68. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.22. Average deaths per game. Based on 63 of 63 games. | Assists / game: 4.95. Average assists per game. Based on 63 of 63 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 309. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2022 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 45. Number of games won in this selection. Based on 95 of 95 games. | Losses: 50. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 47.4%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 2.32. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.73. Average deaths per game. Based on 95 of 95 games. | Assists / game: 5.85. Average assists per game. Based on 95 of 95 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 326. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2021 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 45. Number of games won in this selection. Based on 97 of 97 games. | Losses: 52. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 46.4%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 2.16. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.60. Average deaths per game. Based on 97 of 97 games. | Assists / game: 6.00. Average assists per game. Based on 97 of 97 games. | Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2020 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 12. Number of games won in this selection. Based on 25 of 25 games. | Losses: 13. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.12. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.48. Average deaths per game. Based on 25 of 25 games. | Assists / game: 6.72. Average assists per game. Based on 25 of 25 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 306. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2019 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 31. Number of games won in this selection. Based on 64 of 64 games. | Losses: 33. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 48.4%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 1.72. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.91. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.64. Average assists per game. Based on 64 of 64 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 312. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 64 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2021 Regional Finals | Liiv SANDBOX | 4 |
| LCK 2021 Spring Playoffs | Liiv SANDBOX | 36 |
| LCK 2021 Summer Playoffs | Liiv SANDBOX | 50 |
| LCK 2022 Spring Playoffs | Liiv SANDBOX | 37 |
| LCK 2022 Summer Playoffs | Liiv SANDBOX | 49 |
| LCK 2023 Spring Playoffs | DRX | 29 |
| LCK 2023 Summer Playoffs | DRX | 28 |
| LCK 2025 Season Playoffs | OKSavingsBank BRION | 64 |
| LPL 2024 Spring Playoffs | Anyone's Legend | 41 |
| LPL 2024 Summer Playoffs | Anyone's Legend | 45 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCK 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2022 · LCK · lck-2022-summer. Croco.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2021 · LCK · lck-2021-summer. Croco.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · Demacia Cup 2025 · 2 points. Demacia Cup 2025: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Split 1 Playoffs2026 · LPL · LNG Esports | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · LNG Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Demacia Cup 20252025 · LPL · LNG Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 23 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Anyone's Legend | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20232023 · LPL · Anyone's Legend | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · DRX | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Liiv Sandbox | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Liiv Sandbox | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Liiv SANDBOX | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| KeSPA Cup 20202020 · LCK · Liiv SANDBOX | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| KeSPA Cup 20192019 · LCK · Brion Blade | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Third Teamsource ↗2022 · LCK · lck-2022-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|
| Rookie of the Yearsource ↗2021 · LCK · lck-2021-spring · rookie | Annual honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 86 games played. Selection: Expert vote. Season-wide award. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| All-LCK Third Teamsource ↗2021 · LCK · lck-2021-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 47 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.