Where Creme stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 29 games without a complete snapshot are excluded.
Explore Creme’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 150 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 150 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 150 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 150 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 11. Number of games won in this selection. Based on 14 of 14 games. | Losses: 3. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 8.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 760. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 150 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 825. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 150 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 150 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 802. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 150 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 150 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 1,004. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 150 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Regional Finals | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2026 · Split 1 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 48.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 772. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 2 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 3 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| Mid-Season Invitational 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Worlds 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Nov 2026 | Worlds 2026 | Top EsportsvsInvictus Gaming | Series ↗ | Aurora | Loss | 3 / 3 / 3 |
| 4 Nov 2026 | Worlds 2026 | Top EsportsvsInvictus Gaming | Series ↗ | Yone | Loss | 3 / 4 / 0 |
| 3 Nov 2026 | Worlds 2026 | Top EsportsvsInvictus Gaming | Series ↗ | Orianna | Win | 3 / 1 / 14 |
| 3 Nov 2026 | Worlds 2026 | Top EsportsvsInvictus Gaming | Series ↗ | Cassiopeia | Loss | 7 / 2 / 1 |
| 30 Oct 2026 | Worlds 2026 | Top EsportsvsBilibili Gaming | Series ↗ | Syndra | Win | 6 / 0 / 8 |
| 29 Oct 2026 | Worlds 2026 | Top EsportsvsBilibili Gaming | Series ↗ | Locke | Win | 2 / 4 / 5 |
| 29 Oct 2026 | Worlds 2026 | Top EsportsvsBilibili Gaming | Series ↗ | Viktor | Loss | 2 / 4 / 1 |
| 25 Oct 2026 | Worlds 2026 | Top EsportsvsG2 Esports | Series ↗ | Orianna | Win | 3 / 0 / 10 |
| 24 Oct 2026 | Worlds 2026 | Top EsportsvsAnyone's Legend | Series ↗ | Locke | Win | 8 / 2 / 3 |
| 23 Oct 2026 | Worlds 2026 | Top EsportsvsHanwha Life Esports | Series ↗ | Orianna | Loss | 2 / 4 / 5 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Top EsportsvsInvictus Gaming | — | Annie | Win | 5 / 3 / 13 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Top EsportsvsInvictus Gaming | — | Locke | Win | 13 / 2 / 8 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Top EsportsvsInvictus Gaming | — | Ryze | Win | 2 / 0 / 6 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Top EsportsvsInvictus Gaming | — | Orianna | Loss | 7 / 0 / 1 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Hwei | Loss | 0 / 3 / 4 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Viktor | Win | 4 / 4 / 12 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Azir | Loss | 4 / 3 / 3 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Ryze | Win | 4 / 2 / 11 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Akali | Loss | 1 / 3 / 1 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Viktor | Loss | 5 / 3 / 8 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Azir | Win | 2 / 3 / 7 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Yone | Win | 4 / 3 / 9 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Orianna | Loss | 0 / 5 / 5 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Ryze | Loss | 4 / 3 / 3 |
| 22 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsJD Gaming | — | Orianna | Loss | 0 / 2 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 511 | 69.4 | 40 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.87 | 13.7 | 40 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 71.5% | 91.1 | 40 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.9% | 83.9 | 40 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.84 | 4.0 | 40 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 584 | 86.1 | 86 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.35 | 35.7 | 86 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 60.3% | 9.6 | 86 games · 116 peers |
| 2022 | Tier 1 | Damage share | 29.3% | 95.7 | 86 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.14 | 57.4 | 86 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 584 | 50.5 | 105 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.81 | 82.9 | 105 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 64.0% | 23.8 | 105 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.0% | 51.4 | 105 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.19 | 57.1 | 105 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 742 | 77.0 | 99 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.31 | 81.0 | 99 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 64.5% | 25.0 | 99 games · 101 peers |
| 2024 | Tier 1 | Damage share | 28.5% | 65.0 | 99 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.29 | 68.0 | 99 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 767 | 95.3 | 156 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.36 | 23.4 | 156 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 69.2% | 70.3 | 156 games · 65 peers |
| 2025 | Tier 1 | Damage share | 26.4% | 67.2 | 156 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.12 | 54.7 | 156 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 755 | 97.0 | 131 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.86 | 37.9 | 131 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 61.6% | 12.1 | 131 games · 67 peers |
| 2026 | Tier 1 | Damage share | 26.1% | 84.8 | 131 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +37 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 1.39 | 72.7 | 131 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 150 of 150 games. Season labels follow the competition season.
2020–2026 · All seasons · 37 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Akali | 77 | |||||||
| Ahri | 73 | |||||||
| Sylas | 65 | |||||||
| Azir | 61 | |||||||
| Yone | 50 | |||||||
| Orianna | 49 | |||||||
| Ryze | 47 | |||||||
| Viktor | 45 | |||||||
| All games | 37 | 76 | 89 | 113 | 131 | 183 | 150 | 779 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 150. Number of individual games played in this selection. Based on 150 of 150 games. | Wins: 81. Number of games won in this selection. Based on 150 of 150 games. | Losses: 69. Number of games lost in this selection. Based on 150 of 150 games. | Win rate: 54.0%. The percentage of games won. Based on 150 of 150 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 150 of 150 games. | Kills / game: 3.73. Average kills per game. Based on 150 of 150 games. | Deaths / game: 2.57. Average deaths per game. Based on 150 of 150 games. | Assists / game: 6.18. Average assists per game. Based on 150 of 150 games. | Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 150 of 150 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 150 of 150 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 150 of 150 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 150 games. |
| 2025 | Games: 183. Number of individual games played in this selection. Based on 183 of 183 games. | Wins: 114. Number of games won in this selection. Based on 183 of 183 games. | Losses: 69. Number of games lost in this selection. Based on 183 of 183 games. | Win rate: 62.3%. The percentage of games won. Based on 183 of 183 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games. | Kills / game: 3.90. Average kills per game. Based on 183 of 183 games. | Deaths / game: 2.69. Average deaths per game. Based on 183 of 183 games. | Assists / game: 7.24. Average assists per game. Based on 183 of 183 games. | Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 183 of 183 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games. |
| 2024 | Games: 131. Number of individual games played in this selection. Based on 131 of 131 games. | Wins: 90. Number of games won in this selection. Based on 131 of 131 games. | Losses: 41. Number of games lost in this selection. Based on 131 of 131 games. | Win rate: 68.7%. The percentage of games won. Based on 131 of 131 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games. | Kills / game: 3.58. Average kills per game. Based on 131 of 131 games. | Deaths / game: 2.07. Average deaths per game. Based on 131 of 131 games. | Assists / game: 5.53. Average assists per game. Based on 131 of 131 games. | Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 131 of 131 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 131 games. Games without the required stats are excluded. |
| 2023 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 63. Number of games won in this selection. Based on 113 of 113 games. | Losses: 50. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 55.8%. The percentage of games won. Based on 113 of 113 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 3.31. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.37. Average deaths per game. Based on 113 of 113 games. | Assists / game: 4.86. Average assists per game. Based on 113 of 113 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games. |
| 2022 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 43. Number of games won in this selection. Based on 89 of 89 games. | Losses: 46. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 48.3%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 3.04. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.63. Average deaths per game. Based on 89 of 89 games. | Assists / game: 4.99. Average assists per game. Based on 89 of 89 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2021 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 34. Number of games won in this selection. Based on 76 of 76 games. | Losses: 42. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 44.7%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.84. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.70. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.86. Average assists per game. Based on 76 of 76 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2020 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 18. Number of games won in this selection. Based on 37 of 37 games. | Losses: 19. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 48.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 4.59. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.95. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.78. Average assists per game. Based on 37 of 37 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LPL 2026 Split 1 | Season honor | Source ↗ |
| 2026 | All-Pro 3rd team | LPL 2026 Split 2 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2021 Summer Playoffs | Oh My God | 40 |
| LPL 2022 Spring Playoffs | Oh My God | 41 |
| LPL 2022 Summer Playoffs | Oh My God | 45 |
| LPL 2023 Spring Playoffs | Oh My God | 60 |
| LPL 2023 Summer Playoffs | Oh My God | 45 |
| LPL 2024 Spring Playoffs | Top Esports | 53 |
| LPL 2024 Summer Playoffs | Top Esports | 46 |
| LPL 2025 Grand Finals | Top Esports | 58 |
| LPL 2025 Split 1 Playoffs | Top Esports | 30 |
| LPL 2025 Split 2 Playoffs | Top Esports | 64 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 9.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 2/5 = 48/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2024 · LPL · lpl-2024-summer. Creme.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2025 · LPL · lpl-2025-season. Creme.
regular · edition_role · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 1. Creme.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 2. Creme.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2024 · Esports World Cup 2024 · 8 points. Esports World Cup 2024: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 5 points. MSI 2026: champion 50 × final placement 1/10 = 5 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs · 3.2 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 2/5 = 16/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 4 points. Demacia Cup 2024: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Top Esports | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| First Stand 20252025 · International · Top Esports | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| worlds 20252025 · worlds · Top Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Esports World Cup 20242024 · International · Top Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Top Esports | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20242024 · worlds · Top Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Top Esports | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Top Esports | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Top Esports | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| LPL 2025 Grand Finals |
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LPL · Top Esports · all pro | mid · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 25 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2026 · LPL · Top Esports · all pro | mid · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 30 games played. Selection: unknown.
|
| Place 2 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 58 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Top Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| Demacia Cup 20242024 · LPL · Top Esports | Place 2 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · Top Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| Demacia Cup 20232023 · LPL · Top Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Oh My God | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 60 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Oh My God | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| Demacia Cup 20222022 · LPL · Oh My God | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| 3rd All Pro Teamsource ↗2025 · LPL · lpl-2025-season · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
|
| 常规赛第三最佳阵容source ↗2024 · LPL · lpl-2024-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 30 games played. Selection: Expert vote.
|
| 常规赛最佳新秀source ↗2021 · LPL · lpl-2021-summer · rookie | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.