Games Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.46
Win rate Win rate: 54.3%. The percentage of games won. Based on 46 of 46 games.54.3%
KDA KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.3.14
Damage / min Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.572
CS / min CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.8.47
Kill participation Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.59.7%
More statistics Totals, economy & laning +
WinsWins: 25. Number of games won in this selection. Based on 46 of 46 games.
LossesLosses: 21. Number of games lost in this selection. Based on 46 of 46 games.
KillsKills: 143. Total kills in games where kills are available. Based on 46 of 46 games.
DeathsDeaths: 121. Total deaths in games where deaths are available. Based on 46 of 46 games.
AssistsAssists: 237. Total assists in games where assists are available. Based on 46 of 46 games.
Gold / minGold / min: 420. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Damage shareDamage share: 28.4%. The player's share of team damage to enemy champions, averaged across games. Based on 46 of 46 games.
Earned gold shareEarned gold share: 24.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 46 of 46 games.
Gold diff @15Gold diff @15: +1,049. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
CS diff @15CS diff @15: +24. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
XP diff @15XP diff @15: +569. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
Vision score / minVision score / min: 1.06. Vision score per minute, averaged across games where the statistic is supported. Based on 46 of 46 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Crazy stands.
2022 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 572 damage per minute. Percentile: 92%. Rank: 10th of 118572
Value: 572 damage per minute. Percentile: 92%. Rank: 10th of 118
Value: 8.47 CS per minute. Percentile: 81%. Rank: 23rd of 1188.47
Value: 8.47 CS per minute. Percentile: 81%. Rank: 23rd of 118
Value: 59.7% kill participation. Percentile: 80%. Rank: 24th of 11859.7%
Value: 59.7% kill participation. Percentile: 80%. Rank: 24th of 118
Value: 28.4% damage share. Percentile: 97%. Rank: 5th of 11828.4%
Value: 28.4% damage share. Percentile: 97%. Rank: 5th of 118
Value: +1,049 gold difference @15. Percentile: 100%. Rank: 1st of 97. LPL data missing · Percentile among 97 players with sufficient data.+1,049
Value: +1,049 gold difference @15. Percentile: 100%. Rank: 1st of 97. LPL data missing · Percentile among 97 players with sufficient data.
Value: 1.06 vision score per minute. Percentile: 69%. Rank: 37th of 1181.06
Value: 1.06 vision score per minute. Percentile: 69%. Rank: 37th of 118
GD15 · LPL data missing · Percentile among 97 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Renekton7 games
Renekton: 23.1% earned gold share and 27.0% damage share. Means across the same 7 games with both values available; 7 total champion games.27%
?
Gnar6 games
Gnar: 24.5% earned gold share and 30.2% damage share. Means across the same 6 games with both values available; 6 total champion games.30%
?
Jayce6 games
Jayce: 26.5% earned gold share and 37.1% damage share. Means across the same 6 games with both values available; 6 total champion games.37%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
46 games
Opponent
WinsLosses
Win rate
DPDark PassageDark Passage: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2022.50%
SBSuperMassive BlazeSuperMassive Blaze: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2022.38%
İWİstanbul Wildcatsİstanbul Wildcats: 0 wins, 7 losses in 7 recorded games, 0.0% win rate. 2022.0%
5R5 Ronin5 Ronin: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2022.100%
BEBeşiktaş EsportsBeşiktaş Esports: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
FEFenerbahçe EsportsFenerbahçe Esports: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
GAGalakticosGalakticos: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
TATeam AURORATeam AURORA: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
46 games
58.3%win rate when ahead at 15 minutes 21 wins from 36 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Crazy’s 2022 performances. Select a point to open its story.
46 plotted games
WinLoss— Median in selection
46 / 46 selected games have both values.Median damage / min: 537
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 46 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 46 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 46 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 46 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 46 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 46 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 46 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 46 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 48.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 46 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 20.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 46 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
362
23.0
51 games · 88 peers
2016
Tier 1
CS / min
7.27
47.1
51 games · 103 peers
2016
Tier 1
Kill participation
55.7%
8.5
50 games · 107 peers
2016
Tier 1
Damage share
21.3%
69.0
51 games · 88 peers
2016
Tier 1
Gold diff @15
−173
20.0
51 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
401
40.0
92 games · 111 peers
2017
Tier 1
CS / min
8.31
65.1
92 games · 127 peers
2017
Tier 1
Kill participation
61.7%
69.8
90 games · 127 peers
2017
Tier 1
Damage share
22.9%
69.1
92 games · 111 peers
2017
Tier 1
Gold diff @15
+45
57.3
92 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.55
57.8
86 games · 110 peers
2018
Tier 1
Damage / min
389
28.6
97 games · 127 peers
2018
Tier 1
CS / min
8.83
76.2
97 games · 127 peers
2018
Tier 1
Kill participation
60.2%
65.6
93 games · 126 peers
2018
Tier 1
Damage share
24.9%
86.5
97 games · 127 peers
2018
Tier 1
Gold diff @15
−63
39.7
97 games · 127 peers
2018
Tier 1
Vision / min
1.20
87.0
97 games · 109 peers
2019
Tier 1
Damage / min
374
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
7.75
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
58.4%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
21.9%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
+470
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.26
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
381
27.8
28 games · 127 peers
2020
Tier 1
CS / min
7.52
46.5
29 games · 130 peers
2020
Tier 1
Kill participation
51.6%
6.3
29 games · 129 peers
2020
Tier 1
Damage share
21.3%
31.7
28 games · 127 peers
2020
Tier 1
Gold diff @15
−45
49.2
29 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.89
19.8
28 games · 127 peers
2021
Tier 1
Damage / min
494
82.3
24 games · 125 peers
2021
Tier 1
CS / min
7.83
67.7
24 games · 125 peers
2021
Tier 1
Kill participation
62.6%
81.5
24 games · 125 peers
2021
Tier 1
Damage share
23.8%
61.3
24 games · 125 peers
2021
Tier 1
Gold diff @15
+220
74.3
24 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.11
87.9
24 games · 125 peers
2022
Tier 1
Damage / min
572
92.3
46 games · 118 peers
2022
Tier 1
CS / min
8.47
81.2
46 games · 118 peers
2022
Tier 1
Kill participation
59.7%
80.3
46 games · 118 peers
2022
Tier 1
Damage share
28.4%
96.6
46 games · 118 peers
2022
Tier 1
Gold diff @15
+1,049
100.0
46 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2022 · All seasons · 47 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
Total
?Renekton
36
?Gnar
32
?Shen
27
?Gangplank
22
?Ornn
20
?Jayce
19
?Maokai
19
?Aatrox
17
All games
1
106
99
101
7
29
34
46
423
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 25. Number of games won in this selection. Based on 46 of 46 games.
Losses: 21. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 54.3%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 3.11. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.63. Average deaths per game. Based on 46 of 46 games.
Assists / game: 5.15. Average assists per game. Based on 46 of 46 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 25. Number of games won in this selection. Based on 34 of 34 games.
Losses: 9. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 73.5%. The percentage of games won. Based on 34 of 34 games.
KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 3.29. Average kills per game. Based on 34 of 34 games.
Deaths / game: 2.26. Average deaths per game. Based on 34 of 34 games.
Assists / game: 7.29. Average assists per game. Based on 34 of 34 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 12. Number of games won in this selection. Based on 29 of 29 games.
Losses: 17. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 41.4%. The percentage of games won. Based on 29 of 29 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 2.17. Average kills per game. Based on 29 of 29 games.
Deaths / game: 2.66. Average deaths per game. Based on 29 of 29 games.
Assists / game: 4.90. Average assists per game. Based on 29 of 29 games.
Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded.
CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 2.00. Average kills per game. Based on 7 of 7 games.
Deaths / game: 2.29. Average deaths per game. Based on 7 of 7 games.
Assists / game: 2.86. Average assists per game. Based on 7 of 7 games.
Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Gold / min: 359. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 34. Number of games won in this selection. Based on 101 of 101 games.
Losses: 67. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 33.7%. The percentage of games won. Based on 101 of 101 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 1.69. Average kills per game. Based on 101 of 101 games.
Deaths / game: 1.68. Average deaths per game. Based on 101 of 101 games.
Assists / game: 3.29. Average assists per game. Based on 101 of 101 games.
Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 101 games. Games without the required stats are excluded.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 37. Number of games won in this selection. Based on 99 of 99 games.
Losses: 62. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 37.4%. The percentage of games won. Based on 99 of 99 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 1.91. Average kills per game. Based on 99 of 99 games.
Deaths / game: 1.84. Average deaths per game. Based on 99 of 99 games.
Assists / game: 4.27. Average assists per game. Based on 99 of 99 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded.
Games: 106. Number of individual games played in this selection. Based on 106 of 106 games.
Wins: 56. Number of games won in this selection. Based on 106 of 106 games.
Losses: 50. Number of games lost in this selection. Based on 106 of 106 games.
Win rate: 52.8%. The percentage of games won. Based on 106 of 106 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games.
Kills / game: 2.10. Average kills per game. Based on 106 of 106 games.
Deaths / game: 2.32. Average deaths per game. Based on 106 of 106 games.
Assists / game: 5.15. Average assists per game. Based on 106 of 106 games.
Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 106 of 106 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Kills / game: 3.00. Average kills per game. Based on 1 of 1 games.
Deaths / game: 10.00. Average deaths per game. Based on 1 of 1 games.
Assists / game: 9.00. Average assists per game. Based on 1 of 1 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Major individual honors
No results in this selection.
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LCK 2016 Summer Playoffs
EEESC Ever
44
LCK 2017 Spring Playoffs
BObbq Olivers
41
LCK 2017 Summer Playoffs
BObbq Olivers
45
LCK 2018 Spring Playoffs
BObbq Olivers
44
LCK 2018 Summer Playoffs
BObbq Olivers
43
LPL 2020 Spring Playoffs
RWRogue Warriors
26
LPL 2020 Summer Playoffs
RWRogue Warriors
3
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2015 · Intel Extreme Masters Season 10 Cologne · 10 points. IEM Season 10 Cologne: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.