Where Coward stands
2025 · Jungle · Domestic games
Zhu Shu-Wei朱恕伟
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 132 games without a complete snapshot are excluded.
Explore Coward’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 31 of 143 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 20. Number of games won in this selection. Based on 31 of 31 games. | Losses: 11. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 18 of 143 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 15 of 143 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 143 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 143 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 143 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 143 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 143 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 143 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 143 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2025 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LDL 2025 · Split 1 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LDL 2025 · Split 2 Round 1 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 57.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LDL 2025 · Split 2 Round 2 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LDL 2025 · Split 3 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 42.1%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LDL 2025 · Split 3 Cup | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Sept 2025 | LDL 2025 · Split 3 Cup | Anyone's Legend.YoungvsEDward Gaming Youth Team | Series ↗ | Nidalee | Loss | 3 / 5 / 4 |
| 14 Sept 2025 | LDL 2025 · Split 3 Cup | Anyone's Legend.YoungvsEDward Gaming Youth Team | Series ↗ | Poppy | Win | 4 / 5 / 8 |
| 14 Sept 2025 | LDL 2025 · Split 3 Cup | Anyone's Legend.YoungvsEDward Gaming Youth Team | Series ↗ | Pantheon | Loss | 3 / 7 / 3 |
| 14 Sept 2025 | LDL 2025 · Split 3 Cup | Anyone's Legend.YoungvsEDward Gaming Youth Team | Series ↗ | Wukong | Loss | 2 / 6 / 2 |
| 10 Sept 2025 | LDL 2025 · Split 3 Cup | Anyone's Legend.YoungvsFunPlus Phoenix Blaze | Series ↗ | Qiyana | Win | 8 / 1 / 7 |
| 10 Sept 2025 | LDL 2025 · Split 3 Cup | Anyone's Legend.YoungvsFunPlus Phoenix Blaze | Series ↗ | Pantheon | Win | 4 / 2 / 15 |
| 10 Sept 2025 | LDL 2025 · Split 3 Cup | Anyone's Legend.YoungvsFunPlus Phoenix Blaze | Series ↗ | Xin Zhao | Loss | 2 / 8 / 2 |
| 1 Sept 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsTeam WE Academy | Series ↗ | Wukong | Win | 9 / 2 / 17 |
| 1 Sept 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsTeam WE Academy | Series ↗ | Xin Zhao | Win | 6 / 1 / 12 |
| 29 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsBilibili Gaming Junior | Series ↗ | Vi | Loss | 3 / 6 / 5 |
| 29 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsBilibili Gaming Junior | Series ↗ | Nidalee | Win | 9 / 1 / 13 |
| 29 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsBilibili Gaming Junior | Series ↗ | Xin Zhao | Loss | 1 / 5 / 2 |
| 27 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsLNG Academy | Series ↗ | Lee Sin | Loss | 6 / 5 / 5 |
| 27 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsLNG Academy | Series ↗ | Viego | Loss | 6 / 4 / 4 |
| 27 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsLNG Academy | Series ↗ | Xin Zhao | Win | 8 / 3 / 15 |
| 26 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsLGD Gaming Young Team | Series ↗ | Lillia | Loss | 5 / 8 / 19 |
| 26 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsLGD Gaming Young Team | Series ↗ | Wukong | Loss | 0 / 4 / 4 |
| 26 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsLGD Gaming Young Team | Series ↗ | Nidalee | Win | 3 / 4 / 11 |
| 21 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsOh My God Academy | Series ↗ | Wukong | Loss | 4 / 6 / 13 |
| 21 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsOh My God Academy | Series ↗ | Xin Zhao | Loss | 3 / 5 / 8 |
| 20 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsWeibo Gaming Youth Team | Series ↗ | Wukong | Win | 3 / 3 / 6 |
| 20 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsWeibo Gaming Youth Team | Series ↗ | Viego | Loss | 0 / 4 / 4 |
| 20 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsWeibo Gaming Youth Team | Series ↗ | Xin Zhao | Win | 4 / 3 / 0 |
| 18 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsTop Esports Challenger | Series ↗ | Xin Zhao | Win | 8 / 1 / 9 |
| 18 Aug 2025 | LDL 2025 · Split 3 | Anyone's Legend.YoungvsTop Esports Challenger | Series ↗ | Brand | Loss | 0 / 7 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2023–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | LDL | Damage / min | 349 | 42.9 | 75 games · 29 peers |
| 2023 | LDL | CS / min | 5.50 | 53.6 | 75 games · 29 peers |
| 2023 | LDL | Kill participation | 70.6% | 32.1 | 75 games · 29 peers |
| 2023 | LDL | Damage share | 15.8% | 50.0 | 75 games · 29 peers |
| 2023 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | LDL | Vision / min | 1.54 | 25.0 | 75 games · 29 peers |
| 2024 | LDL | Damage / min | 414 | 45.5 | 85 games · 23 peers |
| 2024 | LDL | CS / min | 6.44 | 68.2 | 85 games · 23 peers |
| 2024 | LDL | Kill participation | 70.1% | 18.2 | 85 games · 23 peers |
| 2024 | LDL | Damage share | 15.4% | 27.3 | 85 games · 23 peers |
| 2024 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | LDL | Vision / min | 1.42 | 45.5 | 85 games · 23 peers |
| 2025 | LDL | Damage / min | 557 | 83.3 | 131 games · 13 peers |
| 2025 | LDL | CS / min | 7.01 | 91.7 | 131 games · 13 peers |
| 2025 | LDL | Kill participation | 71.6% | 83.3 | 131 games · 13 peers |
| 2025 | LDL | Damage share | 19.1% | 91.7 | 131 games · 13 peers |
| 2025 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | LDL | Vision / min | 1.24 | 16.7 | 131 games · 13 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games. Season labels follow the competition season.
2023–2025 · All seasons · 29 recorded champions
| Champion | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|
| Xin Zhao | 50 | |||
| Viego | 48 | |||
| Wukong | 29 | |||
| Lee Sin | 27 | |||
| Vi | 15 | |||
| Lillia | 14 | |||
| Maokai | 14 | |||
| Nocturne | 13 | |||
| All games | 75 | 85 | 143 | 303 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 143. Number of individual games played in this selection. Based on 143 of 143 games. | Wins: 75. Number of games won in this selection. Based on 143 of 143 games. | Losses: 68. Number of games lost in this selection. Based on 143 of 143 games. | Win rate: 52.4%. The percentage of games won. Based on 143 of 143 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 143 of 143 games. | Kills / game: 4.66. Average kills per game. Based on 143 of 143 games. | Deaths / game: 3.61. Average deaths per game. Based on 143 of 143 games. | Assists / game: 8.51. Average assists per game. Based on 143 of 143 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 143 of 143 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 143 of 143 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 143 games. |
| 2024 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 56. Number of games won in this selection. Based on 85 of 85 games. | Losses: 29. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 65.9%. The percentage of games won. Based on 85 of 85 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 3.72. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.78. Average deaths per game. Based on 85 of 85 games. | Assists / game: 8.69. Average assists per game. Based on 85 of 85 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 40. Number of games won in this selection. Based on 75 of 75 games. | Losses: 35. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 53.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.97. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.45. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.36. Average assists per game. Based on 75 of 75 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20222022 · LPL · LYA | Places 23–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.