Where Coten stands
2024 · Top · Domestic games
Shen Hao申豪
All leagues · All positions
2024 · Top · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 26 games without a complete snapshot are excluded.
Explore Coten’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 26 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 26 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 26 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 26 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 37.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 839. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2024 · Grand Finals | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2024 · Split 3 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 14.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| National Electronic Sports Tournament 2024 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Dec 2024 | National Electronic Sports Tournament 2024 | Royal Never Give UpvsTop Esports | Series ↗ | Kennen | Loss | 2 / 5 / 6 |
| 2 Dec 2024 | National Electronic Sports Tournament 2024 | Royal Never Give UpvsTop Esports | Series ↗ | Ambessa | Loss | 1 / 3 / 2 |
| 19 Jul 2024 | LDL 2024 · Grand Finals | Royal ClubvsTeam WE Academy | Series ↗ | Camille | Loss | 5 / 6 / 6 |
| 19 Jul 2024 | LDL 2024 · Grand Finals | Royal ClubvsTeam WE Academy | Series ↗ | Nasus | Loss | 3 / 3 / 2 |
| 19 Jul 2024 | LDL 2024 · Grand Finals | Royal ClubvsTeam WE Academy | Series ↗ | K'Sante | Loss | 0 / 4 / 2 |
| 13 Jul 2024 | LDL 2024 · Split 3 | Royal ClubvsThunderTalk Gaming Young | Series ↗ | Renekton | Loss | 2 / 3 / 2 |
| 13 Jul 2024 | LDL 2024 · Split 3 | Royal ClubvsThunderTalk Gaming Young | Series ↗ | Jax | Loss | 3 / 6 / 1 |
| 11 Jul 2024 | LDL 2024 · Split 3 | Royal ClubvsOh My God Academy | Series ↗ | Jax | Loss | 1 / 6 / 1 |
| 11 Jul 2024 | LDL 2024 · Split 3 | Royal ClubvsOh My God Academy | Series ↗ | Kennen | Loss | 1 / 4 / 6 |
| 11 Jul 2024 | LDL 2024 · Split 3 | Royal ClubvsOh My God Academy | Series ↗ | Gwen | Win | 4 / 4 / 8 |
| 7 Jul 2024 | LDL 2024 · Split 3 | Royal ClubvsJoy Dream | Series ↗ | Jax | Loss | 4 / 4 / 6 |
| 7 Jul 2024 | LDL 2024 · Split 3 | Royal ClubvsJoy Dream | Series ↗ | Renekton | Loss | 2 / 3 / 3 |
| 3 Jul 2024 | LDL 2024 · Split 3 | Royal ClubvsAnyone's Legend.Young | Series ↗ | K'Sante | Loss | 5 / 3 / 11 |
| 3 Jul 2024 | LDL 2024 · Split 3 | Royal ClubvsAnyone's Legend.Young | Series ↗ | Jax | Loss | 4 / 3 / 1 |
| 30 Jun 2024 | LDL 2024 · Split 3 | Royal ClubvsEDward Gaming Youth Team | Series ↗ | K'Sante | Loss | 1 / 3 / 3 |
| 30 Jun 2024 | LDL 2024 · Split 3 | Royal ClubvsEDward Gaming Youth Team | Series ↗ | Skarner | Loss | 0 / 3 / 1 |
| 27 Jun 2024 | LDL 2024 · Split 3 | Royal ClubvsInvictus Gaming Young | Series ↗ | Jax | Loss | 3 / 3 / 3 |
| 27 Jun 2024 | LDL 2024 · Split 3 | Royal ClubvsInvictus Gaming Young | Series ↗ | Renekton | Loss | 2 / 3 / 6 |
| 24 Jun 2024 | LDL 2024 · Split 3 | Royal ClubvsWeibo Gaming Youth Team | Series ↗ | Kennen | Loss | 2 / 5 / 2 |
| 24 Jun 2024 | LDL 2024 · Split 3 | Royal ClubvsWeibo Gaming Youth Team | Series ↗ | Skarner | Loss | 0 / 2 / 3 |
| 21 Jun 2024 | LDL 2024 · Split 3 | Royal ClubvsBilibili Gaming Junior | Series ↗ | Mordekaiser | Loss | 2 / 3 / 1 |
| 21 Jun 2024 | LDL 2024 · Split 3 | Royal ClubvsBilibili Gaming Junior | Series ↗ | Renekton | Win | 7 / 1 / 5 |
| 21 Jun 2024 | LDL 2024 · Split 3 | Royal ClubvsBilibili Gaming Junior | Series ↗ | Rumble | Loss | 2 / 4 / 4 |
| 19 Jun 2024 | LDL 2024 · Split 3 | Royal ClubvsLGD Gaming Young Team | Series ↗ | Gragas | Loss | 0 / 3 / 2 |
| 19 Jun 2024 | LDL 2024 · Split 3 | Royal ClubvsLGD Gaming Young Team | Series ↗ | Renekton | Loss | 1 / 6 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | LDL | Damage / min | 451 | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | CS / min | 8.34 | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Kill participation | 51.6% | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Damage share | 21.9% | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2019 | LDL | Damage / min | 385 | — | Not enough peer coverage: 29 of 47 players qualify (61.7%; 80% required). The player's actual value remains available. |
| 2019 | LDL | CS / min | 8.26 | 71.7 | 59 games · 47 peers |
| 2019 | LDL | Kill participation | 51.7% | 37.0 | 59 games · 47 peers |
| 2019 | LDL | Damage share | 21.9% | — | Not enough peer coverage: 29 of 47 players qualify (61.7%; 80% required). The player's actual value remains available. |
| 2019 | LDL | Gold diff @15 | −229 | 42.9 | 58 games · 15 peers · Percentile among 15 players with sufficient data. |
| 2019 | LDL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Damage / min | 424 | 41.4 | 31 games · 30 peers |
| 2020 | LDL | CS / min | 8.16 | 93.3 | 32 games · 31 peers |
| 2020 | LDL | Kill participation | 58.9% | 86.7 | 32 games · 31 peers |
| 2020 | LDL | Damage share | 24.0% | 75.9 | 31 games · 30 peers |
| 2020 | LDL | Gold diff @15 | −176 | 20.7 | 31 games · 30 peers · Percentile among 30 players with sufficient data. |
| 2020 | LDL | Vision / min | 0.86 | 34.5 | 31 games · 30 peers |
| 2021 | LDL | Damage / min | 468 | 61.9 | 105 games · 43 peers |
| 2021 | LDL | CS / min | 7.93 | 78.6 | 105 games · 43 peers |
| 2021 | LDL | Kill participation | 58.5% | 42.9 | 105 games · 43 peers |
| 2021 | LDL | Damage share | 22.2% | 28.6 | 105 games · 43 peers |
| 2021 | LDL | Gold diff @15 | +472 | — | Less than 80% valid observation coverage |
| 2021 | LDL | Vision / min | 0.87 | — | Less than 80% valid observation coverage |
| 2022 | LDL | Damage / min | 484 | 43.8 | 32 games · 33 peers |
| 2022 | LDL | CS / min | 7.83 | 28.1 | 32 games · 33 peers |
| 2022 | LDL | Kill participation | 53.1% | 43.8 | 32 games · 33 peers |
| 2022 | LDL | Damage share | 23.4% | 37.5 | 32 games · 33 peers |
| 2022 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | LDL | Vision / min | 0.85 | 28.1 | 32 games · 33 peers |
| 2023 | LDL | Damage / min | 478 | 51.9 | 85 games · 28 peers |
| 2023 | LDL | CS / min | 8.12 | 77.8 | 85 games · 28 peers |
| 2023 | LDL | Kill participation | 53.7% | 40.7 | 85 games · 28 peers |
| 2023 | LDL | Damage share | 22.5% | 51.9 | 85 games · 28 peers |
| 2023 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | LDL | Vision / min | 0.87 | 18.5 | 85 games · 28 peers |
| 2024 | LDL | Damage / min | 447 | 8.3 | 24 games · 25 peers |
| 2024 | LDL | CS / min | 7.68 | 45.8 | 24 games · 25 peers |
| 2024 | LDL | Kill participation | 52.8% | 29.2 | 24 games · 25 peers |
| 2024 | LDL | Damage share | 19.2% | 12.5 | 24 games · 25 peers |
| 2024 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | LDL | Vision / min | 0.95 | 58.3 | 24 games · 25 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. Season labels follow the competition season.
2018–2024 · All seasons · 42 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Renekton | 56 | |||||||
| Jax | 39 | |||||||
| Camille | 30 | |||||||
| Aatrox | 22 | |||||||
| Gnar | 21 | |||||||
| Gwen | 18 | |||||||
| Jayce | 16 | |||||||
| Mordekaiser | 16 | |||||||
| All games | 13 | 68 | 40 | 105 | 32 | 85 | 26 | 369 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 3. Number of games won in this selection. Based on 26 of 26 games. | Losses: 23. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 11.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 2.38. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.65. Average deaths per game. Based on 26 of 26 games. | Assists / game: 3.85. Average assists per game. Based on 26 of 26 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2023 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 39. Number of games won in this selection. Based on 85 of 85 games. | Losses: 46. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 45.9%. The percentage of games won. Based on 85 of 85 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.89. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.92. Average deaths per game. Based on 85 of 85 games. | Assists / game: 4.46. Average assists per game. Based on 85 of 85 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2022 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 12. Number of games won in this selection. Based on 32 of 32 games. | Losses: 20. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 37.5%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.00. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.78. Average deaths per game. Based on 32 of 32 games. | Assists / game: 4.53. Average assists per game. Based on 32 of 32 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2021 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 57. Number of games won in this selection. Based on 105 of 105 games. | Losses: 48. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 54.3%. The percentage of games won. Based on 105 of 105 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 3.26. Average kills per game. Based on 105 of 105 games. | Deaths / game: 2.72. Average deaths per game. Based on 105 of 105 games. | Assists / game: 5.96. Average assists per game. Based on 105 of 105 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 105 games. |
| 2020 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 21. Number of games won in this selection. Based on 40 of 40 games. | Losses: 19. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 52.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.18. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.65. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.85. Average assists per game. Based on 40 of 40 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 32 of 40 games. Games without the required stats are excluded. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2019 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 26. Number of games won in this selection. Based on 68 of 68 games. | Losses: 42. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 38.2%. The percentage of games won. Based on 68 of 68 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 2.90. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.56. Average deaths per game. Based on 68 of 68 games. | Assists / game: 3.78. Average assists per game. Based on 68 of 68 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2018 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 2.69. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.77. Average deaths per game. Based on 13 of 13 games. | Assists / game: 6.54. Average assists per game. Based on 13 of 13 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20192019 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
No results in this selection.