Games Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.26
Win rate Win rate: 11.5%. The percentage of games won. Based on 26 of 26 games.11.5%
KDA KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.1.71
Damage / min Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.458
CS / min CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.7.63
Kill participation Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.53.5%
More statistics Totals, economy & laning +
WinsWins: 3. Number of games won in this selection. Based on 26 of 26 games.
LossesLosses: 23. Number of games lost in this selection. Based on 26 of 26 games.
KillsKills: 62. Total kills in games where kills are available. Based on 26 of 26 games.
DeathsDeaths: 95. Total deaths in games where deaths are available. Based on 26 of 26 games.
AssistsAssists: 100. Total assists in games where assists are available. Based on 26 of 26 games.
Gold / minGold / min: 358. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Damage shareDamage share: 19.9%. The player's share of team damage to enemy champions, averaged across games. Based on 26 of 26 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Coten stands.
2024 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 447 damage per minute. Percentile: 8%. Rank: 23rd of 25447
Value: 447 damage per minute. Percentile: 8%. Rank: 23rd of 25
Value: 7.68 CS per minute. Percentile: 46%. Rank: 14th of 257.68
Value: 7.68 CS per minute. Percentile: 46%. Rank: 14th of 25
Value: 52.8% kill participation. Percentile: 29%. Rank: 18th of 2552.8%
Value: 52.8% kill participation. Percentile: 29%. Rank: 18th of 25
Value: 19.2% damage share. Percentile: 13%. Rank: 22nd of 2519.2%
Value: 19.2% damage share. Percentile: 13%. Rank: 22nd of 25
Value: 0.95 vision score per minute. Percentile: 58%. Rank: 11th of 250.95
Value: 0.95 vision score per minute. Percentile: 58%. Rank: 11th of 25
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
26 games
Opponent
WinsLosses
Win rate
BGJBilibili Gaming JuniorBilibili Gaming Junior: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
LGYLGD Gaming Young TeamLGD Gaming Young Team: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
OMGOh My God AcademyOh My God Academy: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
TWATeam WE AcademyTeam WE Academy: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2024.0%
ALAnyone's Legend.YoungAnyone's Legend.Young: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
EGYEDward Gaming Youth TeamEDward Gaming Youth Team: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
IGYInvictus Gaming YoungInvictus Gaming Young: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
JDJoy DreamJoy Dream: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 26 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Coten’s 2024 performances. Select a point to open its story.
26 plotted games
WinLoss— Median in selection
26 / 26 selected games have both values.Median damage / min: 434
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 26 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 26 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 26 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 26 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 26 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 37.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 839. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 14.3%. The percentage of games won. Based on 21 of 21 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
The games behind the numbers
Game history
Most recent first · 26 games
Game history. Most recent games first. Select a statistic for its definition and game count.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
LDL
Damage / min
451
—
At least 20 games and 20 valid observations required
2018
LDL
CS / min
8.34
—
At least 20 games and 20 valid observations required
2018
LDL
Kill participation
51.6%
—
At least 20 games and 20 valid observations required
2018
LDL
Damage share
21.9%
—
At least 20 games and 20 valid observations required
2018
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2018
LDL
Vision / min
—
—
At least 20 games and 20 valid observations required
2019
LDL
Damage / min
385
—
Not enough peer coverage: 29 of 47 players qualify (61.7%; 80% required). The player's actual value remains available.
2019
LDL
CS / min
8.26
71.7
59 games · 47 peers
2019
LDL
Kill participation
51.7%
37.0
59 games · 47 peers
2019
LDL
Damage share
21.9%
—
Not enough peer coverage: 29 of 47 players qualify (61.7%; 80% required). The player's actual value remains available.
2019
LDL
Gold diff @15
−229
42.9
58 games · 15 peers · Percentile among 15 players with sufficient data.
2019
LDL
Vision / min
—
—
At least 20 games and 20 valid observations required
2020
LDL
Damage / min
424
41.4
31 games · 30 peers
2020
LDL
CS / min
8.16
93.3
32 games · 31 peers
2020
LDL
Kill participation
58.9%
86.7
32 games · 31 peers
2020
LDL
Damage share
24.0%
75.9
31 games · 30 peers
2020
LDL
Gold diff @15
−176
20.7
31 games · 30 peers · Percentile among 30 players with sufficient data.
2020
LDL
Vision / min
0.86
34.5
31 games · 30 peers
2021
LDL
Damage / min
468
61.9
105 games · 43 peers
2021
LDL
CS / min
7.93
78.6
105 games · 43 peers
2021
LDL
Kill participation
58.5%
42.9
105 games · 43 peers
2021
LDL
Damage share
22.2%
28.6
105 games · 43 peers
2021
LDL
Gold diff @15
+472
—
Less than 80% valid observation coverage
2021
LDL
Vision / min
0.87
—
Less than 80% valid observation coverage
2022
LDL
Damage / min
484
43.8
32 games · 33 peers
2022
LDL
CS / min
7.83
28.1
32 games · 33 peers
2022
LDL
Kill participation
53.1%
43.8
32 games · 33 peers
2022
LDL
Damage share
23.4%
37.5
32 games · 33 peers
2022
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
LDL
Vision / min
0.85
28.1
32 games · 33 peers
2023
LDL
Damage / min
478
51.9
85 games · 28 peers
2023
LDL
CS / min
8.12
77.8
85 games · 28 peers
2023
LDL
Kill participation
53.7%
40.7
85 games · 28 peers
2023
LDL
Damage share
22.5%
51.9
85 games · 28 peers
2023
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
LDL
Vision / min
0.87
18.5
85 games · 28 peers
2024
LDL
Damage / min
447
8.3
24 games · 25 peers
2024
LDL
CS / min
7.68
45.8
24 games · 25 peers
2024
LDL
Kill participation
52.8%
29.2
24 games · 25 peers
2024
LDL
Damage share
19.2%
12.5
24 games · 25 peers
2024
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Earned gold shareThe player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. The required stats are unavailable for this selection. Based on 0 of 26 games.0 / 26 games
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 26 games.0 / 26 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 26 games.0 / 26 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 26 games.0 / 26 games
Vision score / minVision score / min: 0.93. Vision score per minute, averaged across games where the statistic is supported. Based on 26 of 26 games.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Bars show how often the player chose each champion in this selection.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2024 · All seasons · 42 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
Total
?Renekton
56
?Jax
39
?Camille
30
?Aatrox
22
?Gnar
21
?Gwen
18
?Jayce
16
?Mordekaiser
16
All games
13
68
40
105
32
85
26
369
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 3. Number of games won in this selection. Based on 26 of 26 games.
Losses: 23. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 11.5%. The percentage of games won. Based on 26 of 26 games.
KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 2.38. Average kills per game. Based on 26 of 26 games.
Deaths / game: 3.65. Average deaths per game. Based on 26 of 26 games.
Assists / game: 3.85. Average assists per game. Based on 26 of 26 games.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 39. Number of games won in this selection. Based on 85 of 85 games.
Losses: 46. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 45.9%. The percentage of games won. Based on 85 of 85 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.89. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.92. Average deaths per game. Based on 85 of 85 games.
Assists / game: 4.46. Average assists per game. Based on 85 of 85 games.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 12. Number of games won in this selection. Based on 32 of 32 games.
Losses: 20. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 37.5%. The percentage of games won. Based on 32 of 32 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 3.00. Average kills per game. Based on 32 of 32 games.
Deaths / game: 2.78. Average deaths per game. Based on 32 of 32 games.
Assists / game: 4.53. Average assists per game. Based on 32 of 32 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
Games: 105. Number of individual games played in this selection. Based on 105 of 105 games.
Wins: 57. Number of games won in this selection. Based on 105 of 105 games.
Losses: 48. Number of games lost in this selection. Based on 105 of 105 games.
Win rate: 54.3%. The percentage of games won. Based on 105 of 105 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games.
Kills / game: 3.26. Average kills per game. Based on 105 of 105 games.
Deaths / game: 2.72. Average deaths per game. Based on 105 of 105 games.
Assists / game: 5.96. Average assists per game. Based on 105 of 105 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games.
CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 105 of 105 games.
Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 105 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 21. Number of games won in this selection. Based on 40 of 40 games.
Losses: 19. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 52.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 3.18. Average kills per game. Based on 40 of 40 games.
Deaths / game: 2.65. Average deaths per game. Based on 40 of 40 games.
Assists / game: 4.85. Average assists per game. Based on 40 of 40 games.
Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 32 of 40 games. Games without the required stats are excluded.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 26. Number of games won in this selection. Based on 68 of 68 games.
Losses: 42. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 38.2%. The percentage of games won. Based on 68 of 68 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 2.90. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.56. Average deaths per game. Based on 68 of 68 games.
Assists / game: 3.78. Average assists per game. Based on 68 of 68 games.
Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 9. Number of games won in this selection. Based on 13 of 13 games.
Losses: 4. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Kills / game: 2.69. Average kills per game. Based on 13 of 13 games.
Deaths / game: 2.77. Average deaths per game. Based on 13 of 13 games.
Assists / game: 6.54. Average assists per game. Based on 13 of 13 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
1–7 of 7 rows
Select a season to update the statistics, champions and game history.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.