Where Corn stands
2019 · Mid · Domestic games
Lei Wen雷文
Also known as: Corn · Corn (Lei Wen)
All leagues · All positions
2019 · Mid · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Corn’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 39 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 39 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 39 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 14.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 46.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2019 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LPL 2019 · Summer | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 17 Jun 2019 | LPL 2019 · Summer | Vici GamingvsVictory Five | LeBlanc | Loss | 1 / 1 / 3 |
| 15 Jun 2019 | LPL 2019 · Summer | Vici GamingvsRoyal Never Give Up | Malzahar | Loss | 1 / 4 / 2 |
| 15 Jun 2019 | LPL 2019 · Summer | Vici GamingvsRoyal Never Give Up | Ryze | Loss | 0 / 1 / 0 |
| 30 Mar 2019 | LPL 2019 · Spring | Victory FivevsFunPlus Phoenix | Galio | Loss | 1 / 5 / 4 |
| 30 Mar 2019 | LPL 2019 · Spring | Victory FivevsFunPlus Phoenix | Jayce | Loss | 2 / 3 / 1 |
| 25 Mar 2019 | LPL 2019 · Spring | Victory FivevsEDward Gaming | Syndra | Loss | 5 / 3 / 11 |
| 25 Mar 2019 | LPL 2019 · Spring | Victory FivevsEDward Gaming | Galio | Loss | 2 / 3 / 3 |
| 25 Mar 2019 | LPL 2019 · Spring | Victory FivevsEDward Gaming | Sylas | Win | 7 / 1 / 6 |
| 23 Mar 2019 | LPL 2019 · Spring | Victory FivevsSuning | Lissandra | Loss | 2 / 7 / 5 |
| 23 Mar 2019 | LPL 2019 · Spring | Victory FivevsSuning | Syndra | Loss | 2 / 3 / 3 |
| 23 Mar 2019 | LPL 2019 · Spring | Victory FivevsSuning | Sylas | Win | 4 / 0 / 3 |
| 19 Mar 2019 | LPL 2019 · Spring | Victory FivevsSinoDragon Gaming | Syndra | Loss | 5 / 3 / 5 |
| 19 Mar 2019 | LPL 2019 · Spring | Victory FivevsSinoDragon Gaming | Lissandra | Loss | 3 / 2 / 13 |
| 16 Mar 2019 | LPL 2019 · Spring | Victory FivevsTeam WE | Syndra | Loss | 2 / 1 / 4 |
| 16 Mar 2019 | LPL 2019 · Spring | Victory FivevsTeam WE | Zoe | Loss | 2 / 4 / 5 |
| 13 Mar 2019 | LPL 2019 · Spring | Victory FivevsSnake Esports | Lissandra | Loss | 2 / 5 / 4 |
| 13 Mar 2019 | LPL 2019 · Spring | Victory FivevsSnake Esports | Lissandra | Win | 2 / 0 / 10 |
| 13 Mar 2019 | LPL 2019 · Spring | Victory FivevsSnake Esports | LeBlanc | Loss | 0 / 2 / 3 |
| 9 Mar 2019 | LPL 2019 · Spring | Victory FivevsRogue Warriors | Lissandra | Win | 3 / 0 / 12 |
| 9 Mar 2019 | LPL 2019 · Spring | Victory FivevsRogue Warriors | Lissandra | Win | 7 / 0 / 11 |
| 6 Mar 2019 | LPL 2019 · Spring | Victory FivevsInvictus Gaming | Lissandra | Loss | 2 / 2 / 7 |
| 6 Mar 2019 | LPL 2019 · Spring | Victory FivevsInvictus Gaming | Ryze | Loss | 5 / 5 / 3 |
| 3 Mar 2019 | LPL 2019 · Spring | Victory FivevsRoyal Never Give Up | Ryze | Loss | 3 / 3 / 5 |
| 3 Mar 2019 | LPL 2019 · Spring | Victory FivevsRoyal Never Give Up | Zoe | Loss | 1 / 3 / 1 |
| 28 Feb 2019 | LPL 2019 · Spring | Victory FivevsJD Gaming | Urgot | Loss | 8 / 5 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.21 | 61.7 | 48 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 65.6% | 31.3 | 48 games · 49 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.07 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 68.7% | 71.1 | 86 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.45 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 70.4% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 495 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.59 | 43.4 | 21 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 61.4% | 7.4 | 21 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.8% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 388 | 1.5 | 47 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.00 | 30.4 | 48 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 68.4% | 50.4 | 48 games · 136 peers |
| 2018 | Tier 1 | Damage share | 22.2% | 3.0 | 47 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −180 | 19.3 | 44 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.05 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 399 | 12.3 | 39 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.23 | 23.0 | 39 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 65.8% | 63.9 | 39 games · 123 peers |
| 2019 | Tier 1 | Damage share | 23.9% | 14.8 | 39 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −268 | 10.7 | 39 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.91 | 9.6 | 35 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
2014–2019 · All seasons · 36 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|
| Orianna | 41 | ||||||
| Fizz | 37 | ||||||
| LeBlanc | 36 | ||||||
| Ryze | 25 | ||||||
| Kassadin | 22 | ||||||
| Ahri | 18 | ||||||
| Ekko | 17 | ||||||
| Yasuo | 17 | ||||||
| All games | 68 | 101 | 79 | 66 | 48 | 39 | 401 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 13. Number of games won in this selection. Based on 39 of 39 games. | Losses: 26. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 33.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.00. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.44. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.28. Average assists per game. Based on 39 of 39 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2018 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 20. Number of games won in this selection. Based on 48 of 48 games. | Losses: 28. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 41.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.46. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.58. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.65. Average assists per game. Based on 48 of 48 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2017 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 30. Number of games won in this selection. Based on 66 of 66 games. | Losses: 36. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 45.5%. The percentage of games won. Based on 66 of 66 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 3.62. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.70. Average deaths per game. Based on 66 of 66 games. | Assists / game: 4.83. Average assists per game. Based on 66 of 66 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 66 games. Games without the required stats are excluded. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 63 of 66 games. Games without the required stats are excluded. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2016 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 38. Number of games won in this selection. Based on 79 of 79 games. | Losses: 41. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 48.1%. The percentage of games won. Based on 79 of 79 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 4.16. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.01. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.94. Average assists per game. Based on 79 of 79 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 79 games. Games without the required stats are excluded. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 58 of 79 games. Games without the required stats are excluded. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2015 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 37. Number of games won in this selection. Based on 101 of 101 games. | Losses: 64. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 36.6%. The percentage of games won. Based on 101 of 101 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 101 games. Games without the required stats are excluded. | Kills / game: 3.77. Average kills per game. Based on 100 of 101 games. Games without the required stats are excluded. | Deaths / game: 2.79. Average deaths per game. Based on 101 of 101 games. | Assists / game: 5.43. Average assists per game. Based on 100 of 101 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 101 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 39 of 101 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 101 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 101 games. Games without the required stats are excluded. |
| 2014 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 42. Number of games won in this selection. Based on 68 of 68 games. | Losses: 26. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 61.8%. The percentage of games won. Based on 68 of 68 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 4.34. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.69. Average deaths per game. Based on 68 of 68 games. | Assists / game: 7.62. Average assists per game. Based on 68 of 68 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 68 games. Games without the required stats are excluded. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 20 of 68 games. Games without the required stats are excluded. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Summer Playoffs | Newbee | 18 |
| LPL 2018 Spring Playoffs | Topsports Gaming | 12 |
| LPL 2018 Summer Playoffs | Topsports Gaming | 36 |
| LPL 2019 Spring Playoffs | Victory Five | 36 |
| LPL 2019 Summer Playoffs | Vici Gaming | 3 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · worlds 2014 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · LPL 2014 Summer Playoffs · 4 points. LPL 2014 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20142014 · worlds · Star Horn Royal Club | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · Newbee | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20162016 · LPL · Star Horn Royal Club | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Star Horn Royal Club | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
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| Demacia Cup 2015 Summer2015 · LPL · Team King | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
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| LPL 2014 Summer Playoffs2014 · LPL · Star Horn Royal Club | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
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No results in this selection.