Where CoreJJ stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore CoreJJ’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 111 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 7.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 111 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 111 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 9.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 84.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 111 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 111 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 111 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 111 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 111 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 111 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 83.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 111 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · North America | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| KeSPA Cup 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCS 2026 · Lock-In | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCS 2026 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCS 2026 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 80.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 7.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| Mid-Season Invitational 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Worlds 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Lulu | Loss | 0 / 2 / 4 |
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Nami | Win | 1 / 1 / 14 |
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Nautilus | Loss | 0 / 2 / 5 |
| 26 Oct 2026 | Worlds 2026 | Team LiquidvsAnyone's Legend | Series ↗ | Rakan | Win | 0 / 3 / 14 |
| 26 Oct 2026 | Worlds 2026 | Team LiquidvsAnyone's Legend | Series ↗ | Nami | Win | 1 / 1 / 13 |
| 25 Oct 2026 | Worlds 2026 | Team LiquidvsBilibili Gaming | Series ↗ | Karma | Loss | 0 / 2 / 2 |
| 23 Oct 2026 | Worlds 2026 | Team LiquidvsCTBC Flying Oyster | Series ↗ | Rakan | Loss | 0 / 3 / 9 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Nami | Win | 1 / 0 / 10 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Rell | Loss | 1 / 3 / 4 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Nautilus | Win | 0 / 0 / 13 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Renata Glasc | Win | 2 / 3 / 11 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Seraphine | Win | 0 / 3 / 16 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Karma | Loss | 0 / 3 / 5 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Nautilus | Win | 0 / 1 / 14 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Alistar | Win | 0 / 3 / 10 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Rakan | Win | 0 / 0 / 12 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Milio | Win | 0 / 0 / 15 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Karma | Win | 1 / 0 / 14 |
| 5 Sept 2026 | LCS 2026 · Summer | Team LiquidvsDignitas | Series ↗ | Seraphine | Win | 0 / 1 / 15 |
| 5 Sept 2026 | LCS 2026 · Summer | Team LiquidvsDignitas | Series ↗ | Nami | Win | 0 / 1 / 11 |
| 30 Aug 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Renata Glasc | Loss | 2 / 3 / 5 |
| 30 Aug 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Bard | Loss | 0 / 5 / 7 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Lulu | Win | 0 / 0 / 15 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Alistar | Win | 0 / 1 / 18 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Neeko | Loss | 0 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 198 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 1.07 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 65.4% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 10.2% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | −106 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 208 | 78.3 | 91 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.12 | 82.1 | 91 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 67.9% | 48.0 | 88 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.7% | 78.3 | 91 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +2 | 50.9 | 91 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.61 | 82.0 | 91 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 124 | 11.8 | 106 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.69 | 63.8 | 106 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 76.1% | 97.6 | 105 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.3% | 19.7 | 106 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −7 | 50.4 | 106 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.56 | 85.8 | 106 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 154 | 48.4 | 54 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.58 | 61.7 | 54 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 76.7% | 100.0 | 54 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.0% | 21.1 | 54 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +352 | 98.4 | 54 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.49 | 76.1 | 54 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 131 | 16.1 | 49 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.12 | 36.7 | 49 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 71.7% | 92.5 | 49 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.2% | 12.7 | 49 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +91 | 67.8 | 49 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.89 | 97.5 | 49 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 129 | 11.7 | 92 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.38 | 75.8 | 92 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 70.2% | 76.7 | 92 games · 121 peers |
| 2021 | Tier 1 | Damage share | 6.7% | 8.3 | 92 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +184 | 87.4 | 92 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.80 | 87.5 | 92 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 148 | 38.2 | 64 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.02 | 28.2 | 64 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 74.3% | 90.0 | 63 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.3% | 30.0 | 64 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +49 | 62.2 | 64 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.82 | 88.2 | 64 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 146 | 20.4 | 58 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.06 | 67.6 | 58 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 72.6% | 40.7 | 58 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.2% | 4.6 | 58 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +56 | 69.3 | 58 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.31 | 87.0 | 58 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 203 | 68.3 | 62 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.29 | 32.7 | 62 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 72.6% | 57.7 | 62 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.6% | 39.4 | 62 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +34 | 66.7 | 62 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.66 | 80.8 | 62 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 183 | 25.8 | 47 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.04 | 41.9 | 47 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 75.9% | 62.9 | 47 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.0% | 9.7 | 47 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +85 | 90.9 | 47 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.57 | 50.0 | 47 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 207 | 47.0 | 77 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.03 | 24.2 | 77 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 77.1% | 86.4 | 77 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.0% | 54.5 | 77 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +43 | 67.2 | 77 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.00 | 22.7 | 77 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. Season labels follow the competition season.
2014–2026 · All seasons · 48 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rakan | 116 | |||||||||||||
| Tahm Kench | 85 | |||||||||||||
| Braum | 76 | |||||||||||||
| Nautilus | 76 | |||||||||||||
| Rell | 61 | |||||||||||||
| Alistar | 45 | |||||||||||||
| Karma | 41 | |||||||||||||
| Leona | 40 | |||||||||||||
| All games | 6 | 46 | 54 | 122 | 124 | 84 | 60 | 99 | 64 | 63 | 88 | 66 | 111 | 987 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 69. Number of games won in this selection. Based on 111 of 111 games. | Losses: 42. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 62.2%. The percentage of games won. Based on 111 of 111 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 0.84. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.29. Average deaths per game. Based on 111 of 111 games. | Assists / game: 10.59. Average assists per game. Based on 111 of 111 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 111 of 111 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 111 games. |
| 2025 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 32. Number of games won in this selection. Based on 66 of 66 games. | Losses: 34. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 48.5%. The percentage of games won. Based on 66 of 66 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 1.00. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.67. Average deaths per game. Based on 66 of 66 games. | Assists / game: 9.58. Average assists per game. Based on 66 of 66 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2024 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 54. Number of games won in this selection. Based on 88 of 88 games. | Losses: 34. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 0.94. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.41. Average deaths per game. Based on 88 of 88 games. | Assists / game: 10.20. Average assists per game. Based on 88 of 88 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2023 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 31. Number of games won in this selection. Based on 63 of 63 games. | Losses: 32. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 49.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 0.63. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.63. Average deaths per game. Based on 63 of 63 games. | Assists / game: 8.29. Average assists per game. Based on 63 of 63 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2022 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 38. Number of games won in this selection. Based on 64 of 64 games. | Losses: 26. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 59.4%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 0.70. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.36. Average deaths per game. Based on 64 of 64 games. | Assists / game: 9.33. Average assists per game. Based on 64 of 64 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. |
| 2021 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 59. Number of games won in this selection. Based on 99 of 99 games. | Losses: 40. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 59.6%. The percentage of games won. Based on 99 of 99 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 0.75. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.32. Average deaths per game. Based on 99 of 99 games. | Assists / game: 8.61. Average assists per game. Based on 99 of 99 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games. |
| 2020 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 36. Number of games won in this selection. Based on 60 of 60 games. | Losses: 24. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 0.70. Average kills per game. Based on 60 of 60 games. | Deaths / game: 1.82. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.88. Average assists per game. Based on 60 of 60 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2019 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 56. Number of games won in this selection. Based on 84 of 84 games. | Losses: 28. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 66.7%. The percentage of games won. Based on 84 of 84 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 0.90. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.20. Average deaths per game. Based on 84 of 84 games. | Assists / game: 8.92. Average assists per game. Based on 84 of 84 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 84 games. Games without the required stats are excluded. | CS / min: 1.71. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2018 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 70. Number of games won in this selection. Based on 124 of 124 games. | Losses: 54. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 56.5%. The percentage of games won. Based on 124 of 124 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 0.56. Average kills per game. Based on 124 of 124 games. | Deaths / game: 1.67. Average deaths per game. Based on 124 of 124 games. | Assists / game: 5.89. Average assists per game. Based on 124 of 124 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 124 games. Games without the required stats are excluded. | CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. |
| 2017 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 84. Number of games won in this selection. Based on 122 of 122 games. | Losses: 38. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 68.9%. The percentage of games won. Based on 122 of 122 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 0.71. Average kills per game. Based on 122 of 122 games. | Deaths / game: 1.57. Average deaths per game. Based on 122 of 122 games. | Assists / game: 7.18. Average assists per game. Based on 122 of 122 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 122 games. Games without the required stats are excluded. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games. | Gold / min: 284. Total gold gained per minute, averaged across games. Based on 122 of 122 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 122 games. Games without the required stats are excluded. |
| 2016 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 32. Number of games won in this selection. Based on 54 of 54 games. | Losses: 22. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 59.3%. The percentage of games won. Based on 54 of 54 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 1.46. Average kills per game. Based on 54 of 54 games. | Deaths / game: 1.74. Average deaths per game. Based on 54 of 54 games. | Assists / game: 5.91. Average assists per game. Based on 54 of 54 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 54 games. Games without the required stats are excluded. |
| 2015 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 19. Number of games won in this selection. Based on 46 of 46 games. | Losses: 27. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 41.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.46. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.22. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.76. Average assists per game. Based on 46 of 46 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 46 games. Games without the required stats are excluded. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 44 of 46 games. Games without the required stats are excluded. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2014 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 3.50. Average kills per game. Based on 6 of 6 games. | Deaths / game: 4.50. Average deaths per game. Based on 6 of 6 games. | Assists / game: 2.33. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds
2 Domestic · 3 major honors
1 Other international
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2016 | Samsung Galaxy | 8 |
| LCK 2016 Summer Playoffs | Samsung Galaxy | 3 |
| Korea Regional Finals 2017 | Samsung Galaxy | 8 |
| LCK 2017 Spring Playoffs | Samsung Galaxy | 37 |
| LCK 2017 Summer Playoffs | Samsung Galaxy | 46 |
| Korea Regional Finals 2018 | Gen.G | 13 |
| LCK 2018 Spring Playoffs | KSV eSports | 47 |
| LCK 2018 Summer Playoffs | Gen.G | 46 |
| LCS 2019 Spring Playoffs | Team Liquid | 26 |
| LCS 2019 Summer Playoffs | Team Liquid | 28 |
| LCS 2020 Spring Playoffs | Team Liquid | 18 |
| LCS 2020 Summer Playoffs | Team Liquid | 31 |
| LCS 2021 Lock In | Team Liquid | 14 |
| LCS 2021 Mid-Season Showdown | Team Liquid | 35 |
| LCS 2021 Championship | Team Liquid | 43 |
| LCS 2022 Lock In | Team Liquid | 3 |
| LCS 2022 Spring Playoffs | Team Liquid | 24 |
| LCS 2022 Championship | Team Liquid | 37 |
| LCS 2023 Spring Playoffs | Team Liquid | 18 |
| LCS 2023 Championship | Team Liquid | 40 |
| LCS 2024 Spring Playoffs | Team Liquid | 33 |
| LCS 2024 Championship | Team Liquid | 29 |
| LTA 2025 Split 1 Playoffs | Team Liquid | 17 |
| LTA North 2025 Split 2 Playoffs | Team Liquid | 26 |
| LTA North 2025 Split 3 | Team Liquid | 13 |
| NA LCS 2015 Spring Playoffs | Dignitas | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Lock In · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Championship · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 11.43 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 1 = 80/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 2 Playoffs · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2020 · 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. CoreJJ.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2020 · Honda Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Honda Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Honda Most Valuable Player · 2020 · LCS · lcs-2020-summer. CoreJJ.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2021 · LCS · lcs-2021-spring. CoreJJ.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2021 · LCS · lcs-2021-summer. CoreJJ.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2022 · LCS · lcs-2022-spring. CoreJJ.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2022 · LCS · lcs-2022-summer. CoreJJ.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2023 · LCS · lcs-2023-summer. CoreJJ.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · Kia 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Kia 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 1st LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. CoreJJ.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2019 · LCS · lcs-2019-summer. CoreJJ.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2019 · LCS · lcs-2019-spring. CoreJJ.
regular · edition_role · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. CoreJJ.
regular · edition_role · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. CoreJJ.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LCS · current-honors:LCS/2026 Season/Spring Season. CoreJJ.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2019 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2019 · LCS · lcs-2019-spring. CoreJJ.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2014 · Intel Extreme Masters Season 9 Cologne · 2 points. IEM Season 9 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Gyeonggi · 10 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Esports World Cup 2024 · 4 points. Esports World Cup 2024: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Spring Playoffs · 6.4 points. LCS 2026 Spring Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 16 points. LCS 2026 Summer Playoffs: champion 16 × final placement 1 = 16 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 1.6 points. LCS 2026 Lock-In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 2 points. KeSPA Cup 2017: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA North 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2015 · NA LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · Mid-Season Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
| 2026 | All-Pro 1st team | LCS 2026 Summer Season | Season honor | Source ↗ |
| 2026 | All-Pro 3rd team | LCS 2026 Spring Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Team Liquid | Place 9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Esports World Cup 20242024 · International · Team Liquid | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Team Liquid | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20242024 · worlds · Team Liquid | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20232023 · worlds · Team Liquid | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20212021 · worlds · Team Liquid | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20202020 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Team Liquid | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20192019 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20182018 · worlds · Gen.G | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Samsung Galaxy | Champion | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Samsung Galaxy | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| worlds 20162016 · worlds · Samsung Galaxy | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Intel Extreme Masters Season 9 Cologne2014 · International · Dignitas | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
28 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Team Liquid | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Team Liquid | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · Team Liquid | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| KeSPA Cup 20252025 · LCK · Team Liquid |
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LCS · Team Liquid · all pro | support · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LCS · Team Liquid · all pro | support · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 15 games played. Selection: unknown. |
| Places 7–9 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · Team Liquid | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LTA North 2025 Split 32025 · LTA North · Team Liquid | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCS 2024 Championship2024 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Team Liquid | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2023 Championship2023 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCS 2022 Lock In2022 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LCS 2022 Championship2022 · LCS · Team Liquid | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCS 2021 Lock In2021 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCS 2021 Championship2021 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| KeSPA Cup 20172017 · LCK · Samsung Galaxy | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · Samsung Galaxy | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20162016 · LCK · Samsung Galaxy | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Dignitas | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| Champions 2014 Summer2014 · LCK · Bigfile Miracle | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| 3rd All Pro Teamsource ↗2025 · LTA North · lta-north-2025-split-2 · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 15 games played. Selection: unknown.
|
| Kia 1st LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 17 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 27 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| Honda Most Valuable Playersource ↗2020 · LCS · lcs-2020-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| proteamsource ↗2019 · LCS · lcs-2019-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2019 · LCS · Team Liquid · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 26 games played. Selection: unknown.
|
| proteamsource ↗2019 · LCS · lcs-2019-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|