Games Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.71
Win rate Win rate: 32.4%. The percentage of games won. Based on 71 of 71 games.32.4%
KDA KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.2.46
Damage / min Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.399
CS / min CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.6.89
Kill participation Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.70.9%
More statistics Totals, economy & laning +
WinsWins: 23. Number of games won in this selection. Based on 71 of 71 games.
LossesLosses: 48. Number of games lost in this selection. Based on 71 of 71 games.
KillsKills: 174. Total kills in games where kills are available. Based on 71 of 71 games.
DeathsDeaths: 220. Total deaths in games where deaths are available. Based on 71 of 71 games.
AssistsAssists: 368. Total assists in games where assists are available. Based on 71 of 71 games.
Gold / minGold / min: 375. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Damage shareDamage share: 16.0%. The player's share of team damage to enemy champions, averaged across games. Based on 71 of 71 games.
Earned gold shareEarned gold share: 20.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 71 of 71 games.
Gold diff @15Gold diff @15: −131. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 71 of 71 games.
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 71 of 71 games.
XP diff @15XP diff @15: −259. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 71 of 71 games.
Vision score / minVision score / min: 1.53. Vision score per minute, averaged across games where the statistic is supported. Based on 71 of 71 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Contractz stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 404 damage per minute. Percentile: 18%. Rank: 51st of 62404
Value: 404 damage per minute. Percentile: 18%. Rank: 51st of 62
Value: 6.96 CS per minute. Percentile: 36%. Rank: 40th of 626.96
Value: 6.96 CS per minute. Percentile: 36%. Rank: 40th of 62
Value: 72.4% kill participation. Percentile: 56%. Rank: 28th of 6272.4%
Value: 72.4% kill participation. Percentile: 56%. Rank: 28th of 62
Value: 16.3% damage share. Percentile: 31%. Rank: 43rd of 6216.3%
Value: 16.3% damage share. Percentile: 31%. Rank: 43rd of 62
Value: −48 gold difference @15. Percentile: 36%. Rank: 36th of 56. Percentile among 56 players with sufficient data.−48
Value: −48 gold difference @15. Percentile: 36%. Rank: 36th of 56. Percentile among 56 players with sufficient data.
Value: 1.53 vision score per minute. Percentile: 3%. Rank: 60th of 621.53
Value: 1.53 vision score per minute. Percentile: 3%. Rank: 60th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Wukong10 games
Wukong: 20.6% earned gold share and 14.7% damage share. Means across the same 10 games with both values available; 10 total champion games.15%
?
Xin Zhao10 games
Xin Zhao: 20.8% earned gold share and 17.1% damage share. Means across the same 10 games with both values available; 10 total champion games.17%
?
Pantheon9 games
Pantheon: 21.9% earned gold share and 17.1% damage share. Means across the same 9 games with both values available; 9 total champion games.17%
?
Naafiri8 games
Naafiri: 21.1% earned gold share and 18.7% damage share. Means across the same 8 games with both values available; 8 total champion games.19%
?
Vi8 games
Vi: 19.9% earned gold share and 11.6% damage share. Means across the same 8 games with both values available; 8 total champion games.12%
?
Jarvan IV6 games
Jarvan IV: 20.5% earned gold share and 12.7% damage share. Means across the same 6 games with both values available; 6 total champion games.13%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
71 games
Opponent
WinsLosses
Win rate
FLFlyQuestFlyQuest: 5 wins, 10 losses in 15 recorded games, 33.3% win rate. 2026.33%
TLTeam LiquidTeam Liquid: 1 wins, 11 losses in 12 recorded games, 8.3% win rate. 2026.8%
LYLyonLyon: 1 wins, 9 losses in 10 recorded games, 10.0% win rate. 2026.10%
SESentinelsSentinels: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2026.50%
CLCloud9Cloud9: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2026.13%
DIDignitasDignitas: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2026.57%
DIDisguisedDisguised: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
GEGAM EsportsGAM Esports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
71 games
64.7%win rate when ahead at 15 minutes 11 wins from 17 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Contractz’s 2026 performances. Select a point to open its story.
71 plotted games
WinLoss— Median in selection
71 / 71 selected games have both values.Median damage / min: 367
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 71 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 3. Number of games won in this selection. Based on 10 of 10 games.
Losses: 7. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 71 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 71 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 1. Number of games won in this selection. Based on 9 of 9 games.
Losses: 8. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 71 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 71 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 71 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 89.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 71 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 71 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 71 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 96.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 71 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 0.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 42.9%. The percentage of games won. Based on 35 of 35 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
343
93.5
108 games · 109 peers
2017
Tier 1
CS / min
4.77
82.5
108 games · 127 peers
2017
Tier 1
Kill participation
71.1%
80.2
108 games · 127 peers
2017
Tier 1
Damage share
16.8%
91.7
108 games · 109 peers
2017
Tier 1
Gold diff @15
−9
46.7
108 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
1.01
44.3
105 games · 107 peers
2018
Tier 1
Damage / min
287
86.2
36 games · 139 peers
2018
Tier 1
CS / min
4.91
34.8
36 games · 139 peers
2018
Tier 1
Kill participation
70.3%
35.5
35 games · 139 peers
2018
Tier 1
Damage share
15.4%
87.0
36 games · 139 peers
2018
Tier 1
Gold diff @15
−379
3.6
36 games · 139 peers
2018
Tier 1
Vision / min
2.08
59.3
36 games · 119 peers
2019
Tier 1
Damage / min
245
43.2
43 games · 126 peers
2019
Tier 1
CS / min
4.85
32.8
43 games · 126 peers
2019
Tier 1
Kill participation
66.7%
19.2
43 games · 126 peers
2019
Tier 1
Damage share
13.3%
32.0
43 games · 126 peers
2019
Tier 1
Gold diff @15
−135
27.2
43 games · 126 peers
2019
Tier 1
Vision / min
1.67
48.6
43 games · 108 peers
2020
Tier 1
Damage / min
389
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
6.01
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
73.3%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
19.4%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−6
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
1.52
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
377
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
6.14
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
63.6%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
18.5%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−118
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.22
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
299
64.9
57 games · 115 peers
2022
Tier 1
CS / min
5.87
76.3
57 games · 115 peers
2022
Tier 1
Kill participation
70.5%
60.5
57 games · 115 peers
2022
Tier 1
Damage share
14.7%
58.8
57 games · 115 peers
2022
Tier 1
Gold diff @15
−279
14.0
57 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.28
13.2
57 games · 115 peers
2023
Tier 1
Damage / min
362
78.6
64 games · 104 peers
2023
Tier 1
CS / min
5.28
42.7
64 games · 104 peers
2023
Tier 1
Kill participation
74.1%
76.7
63 games · 104 peers
2023
Tier 1
Damage share
15.7%
77.7
64 games · 104 peers
2023
Tier 1
Gold diff @15
−28
44.6
64 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.51
19.4
64 games · 104 peers
2024
Tier 1
Damage / min
413
61.9
44 games · 106 peers
2024
Tier 1
CS / min
6.07
55.2
44 games · 106 peers
2024
Tier 1
Kill participation
76.3%
84.8
44 games · 106 peers
2024
Tier 1
Damage share
16.9%
67.6
44 games · 106 peers
2024
Tier 1
Gold diff @15
−79
35.7
44 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.35
14.3
44 games · 106 peers
2025
Tier 1
Damage / min
424
54.0
58 games · 64 peers
2025
Tier 1
CS / min
6.31
31.7
58 games · 64 peers
2025
Tier 1
Kill participation
69.4%
9.5
58 games · 64 peers
2025
Tier 1
Damage share
16.9%
63.5
58 games · 64 peers
2025
Tier 1
Gold diff @15
−130
20.0
58 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.42
33.3
58 games · 64 peers
2026
Tier 1
Damage / min
404
18.0
59 games · 62 peers
2026
Tier 1
CS / min
6.96
36.1
59 games · 62 peers
2026
Tier 1
Kill participation
72.4%
55.7
59 games · 62 peers
2026
Tier 1
Damage share
16.3%
31.1
59 games · 62 peers
2026
Tier 1
Gold diff @15
−48
36.4
59 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2026 · All seasons · 55 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Lee Sin
50
?Sejuani
41
?Xin Zhao
38
?Graves
33
?Jarvan IV
33
?Elise
29
?Kha'Zix
29
?Nidalee
26
All games
26
132
36
43
42
95
57
72
44
63
71
681
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 23. Number of games won in this selection. Based on 71 of 71 games.
Losses: 48. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 32.4%. The percentage of games won. Based on 71 of 71 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 2.45. Average kills per game. Based on 71 of 71 games.
Deaths / game: 3.10. Average deaths per game. Based on 71 of 71 games.
Assists / game: 5.18. Average assists per game. Based on 71 of 71 games.
Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 26. Number of games won in this selection. Based on 63 of 63 games.
Losses: 37. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 41.3%. The percentage of games won. Based on 63 of 63 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 2.48. Average kills per game. Based on 63 of 63 games.
Deaths / game: 3.49. Average deaths per game. Based on 63 of 63 games.
Assists / game: 6.17. Average assists per game. Based on 63 of 63 games.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 340. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 16. Number of games won in this selection. Based on 44 of 44 games.
Losses: 28. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 36.4%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 2.48. Average kills per game. Based on 44 of 44 games.
Deaths / game: 3.09. Average deaths per game. Based on 44 of 44 games.
Assists / game: 6.84. Average assists per game. Based on 44 of 44 games.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 333. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 36. Number of games won in this selection. Based on 72 of 72 games.
Losses: 36. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 50.0%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 2.39. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.86. Average deaths per game. Based on 72 of 72 games.
Assists / game: 7.93. Average assists per game. Based on 72 of 72 games.
Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 5.32. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 332. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 27. Number of games won in this selection. Based on 57 of 57 games.
Losses: 30. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.40. Average kills per game. Based on 57 of 57 games.
Deaths / game: 3.33. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.65. Average assists per game. Based on 57 of 57 games.
Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 323. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 49. Number of games won in this selection. Based on 95 of 95 games.
Losses: 46. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 51.6%. The percentage of games won. Based on 95 of 95 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 4.16. Average kills per game. Based on 95 of 95 games.
Deaths / game: 3.43. Average deaths per game. Based on 95 of 95 games.
Assists / game: 6.76. Average assists per game. Based on 95 of 95 games.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 19. Number of games won in this selection. Based on 42 of 42 games.
Losses: 23. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 45.2%. The percentage of games won. Based on 42 of 42 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 3.17. Average kills per game. Based on 42 of 42 games.
Deaths / game: 3.17. Average deaths per game. Based on 42 of 42 games.
Assists / game: 5.88. Average assists per game. Based on 42 of 42 games.
Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 337. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 19. Number of games won in this selection. Based on 43 of 43 games.
Losses: 24. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 44.2%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 2.07. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.74. Average deaths per game. Based on 43 of 43 games.
Assists / game: 5.19. Average assists per game. Based on 43 of 43 games.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 314. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 9. Number of games won in this selection. Based on 36 of 36 games.
Losses: 27. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 25.0%. The percentage of games won. Based on 36 of 36 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 1.78. Average kills per game. Based on 36 of 36 games.
Deaths / game: 3.44. Average deaths per game. Based on 36 of 36 games.
Assists / game: 5.25. Average assists per game. Based on 36 of 36 games.
Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 307. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded.
Games: 132. Number of individual games played in this selection. Based on 132 of 132 games.
Wins: 86. Number of games won in this selection. Based on 132 of 132 games.
Losses: 46. Number of games lost in this selection. Based on 132 of 132 games.
Win rate: 65.2%. The percentage of games won. Based on 132 of 132 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games.
Kills / game: 3.08. Average kills per game. Based on 132 of 132 games.
Deaths / game: 2.55. Average deaths per game. Based on 132 of 132 games.
Assists / game: 6.97. Average assists per game. Based on 132 of 132 games.
Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 126 of 132 games. Games without the required stats are excluded.
CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 132 of 132 games.
Gold / min: 356. Total gold gained per minute, averaged across games. Based on 132 of 132 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 132 of 132 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 20. Number of games won in this selection. Based on 26 of 26 games.
Losses: 6. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 76.9%. The percentage of games won. Based on 26 of 26 games.
KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 3.65. Average kills per game. Based on 26 of 26 games.
Deaths / game: 2.38. Average deaths per game. Based on 26 of 26 games.
Assists / game: 7.00. Average assists per game. Based on 26 of 26 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 4.36. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #352 · 10 years with recorded achievements
Contractz · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Contractz · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Contractz · 1 recorded Domestic title. 2023 LCS 2023 Championship. Includes verified championship, cup and conference trophies.
1
Domestic
Contractz · 3 recorded major honors. All-Pro 2nd team: 1; Most improved: 1; Rookie award: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Riot Games ↗Riot Games rights reserved; local factual corroboration only; original text/images/ballots are not redistributed.
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LCS 2019 Spring Playoffs
GGGolden Guardians
24
LCS 2019 Summer Playoffs
GGGolden Guardians
19
LCS 2020 Summer Playoffs
1T100 Thieves
15
LCS 2021 Championship
EGEvil Geniuses.NA
14
LCS 2022 Lock In
CLGCounter Logic Gaming
7
LCS 2022 Spring Playoffs
CLGCounter Logic Gaming
17
LCS 2022 Championship
CLGCounter Logic Gaming
33
LCS 2023 Spring Playoffs
CLGCounter Logic Gaming
26
LCS 2023 Championship
NRNRG
38
LCS 2024 Spring Playoffs
NRNRG
20
LCS 2024 Championship
NRNRG
24
LTA 2025 Championship
SRShopify Rebellion
5
LTA 2025 Split 1 Playoffs
SRShopify Rebellion
7
LTA North 2025 Split 2 Playoffs
SRShopify Rebellion
31
LTA North 2025 Split 3
SRShopify Rebellion
20
NA Regional Finals 2017
CLCloud9
4
NA LCS 2017 Spring Playoffs
CLCloud9
52
NA LCS 2017 Summer Playoffs
CLCloud9
49
NA LCS 2018 Spring Playoffs
GGGolden Guardians
18
NA LCS 2018 Summer Playoffs
GGGolden Guardians
18
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. Contractz.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.