Games Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.73
Win rate Win rate: 60.3%. The percentage of games won. Based on 73 of 73 games.60.3%
KDA KDA: 5.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.5.55
Damage / min Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.594
CS / min CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.9.81
Kill participation Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.66.7%
More statistics Totals, economy & laning +
WinsWins: 44. Number of games won in this selection. Based on 73 of 73 games.
LossesLosses: 29. Number of games lost in this selection. Based on 73 of 73 games.
KillsKills: 342. Total kills in games where kills are available. Based on 73 of 73 games.
DeathsDeaths: 126. Total deaths in games where deaths are available. Based on 73 of 73 games.
AssistsAssists: 357. Total assists in games where assists are available. Based on 73 of 73 games.
Gold / minGold / min: 465. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Damage shareDamage share: 27.1%. The player's share of team damage to enemy champions, averaged across games. Based on 73 of 73 games.
Earned gold shareEarned gold share: 28.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 73 of 73 games.
Gold diff @15Gold diff @15: +203. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 73 of 73 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 73 of 73 games.
XP diff @15XP diff @15: +63. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 73 of 73 games.
Vision score / minVision score / min: 1.31. Vision score per minute, averaged across games where the statistic is supported. Based on 73 of 73 games.
A closer look
The season in focus
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Comp stands
2022 · Bot · Domestic games
Metric / actual
050100
Percentile
Value: 612 damage per minute. Percentile: 78%. Rank: 3rd of 10612
Value: 612 damage per minute. Percentile: 78%. Rank: 3rd of 10
Value: 9.83 CS per minute. Percentile: 100%. Rank: 1st of 109.83
Value: 9.83 CS per minute. Percentile: 100%. Rank: 1st of 10
Value: 68.3% kill participation. Percentile: 100%. Rank: 1st of 1068.3%
Value: 68.3% kill participation. Percentile: 100%. Rank: 1st of 10
Value: 27.8% damage share. Percentile: 56%. Rank: 5th of 1027.8%
Value: 27.8% damage share. Percentile: 56%. Rank: 5th of 10
Value: 1.33 vision score per minute. Percentile: 78%. Rank: 3rd of 101.33
Value: 1.33 vision score per minute. Percentile: 78%. Rank: 3rd of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 10 champions
Equal spacing per game
1×
Champion roles · 2022
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Lucian13 games
Lucian: 26.6% earned gold share and 26.3% damage share. Means across the same 13 games with both values available; 13 total champion games.26%
?
Aphelios12 games
Aphelios: 26.9% earned gold share and 24.0% damage share. Means across the same 12 games with both values available; 12 total champion games.24%
?
Kalista10 games
Kalista: 31.3% earned gold share and 25.1% damage share. Means across the same 10 games with both values available; 10 total champion games.25%
?
Jinx9 games
Jinx: 29.9% earned gold share and 29.4% damage share. Means across the same 9 games with both values available; 9 total champion games.29%
?
Caitlyn7 games
Caitlyn: 27.8% earned gold share and 27.3% damage share. Means across the same 7 games with both values available; 7 total champion games.27%
?
Sivir6 games
Sivir: 30.6% earned gold share and 33.2% damage share. Means across the same 6 games with both values available; 6 total champion games.33%
?
Zeri6 games
Zeri: 28.8% earned gold share and 33.3% damage share. Means across the same 6 games with both values available; 6 total champion games.33%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents, game by game or series by series.
73 games
Opponent
WinsLosses
Win rate
FNFnaticFnatic: 8 wins, 5 losses in 13 recorded games, 61.5% win rate. 2022.62%
GEG2 EsportsG2 Esports: 5 wins, 8 losses in 13 recorded games, 38.5% win rate. 2022.38%
MLKMAD Lions KOIMAD Lions KOI: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2022.78%
MGMisfits GamingMisfits Gaming: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2022.63%
ASAstralisAstralis: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2022.50%
EEExcel EsportsExcel Esports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2022.100%
SGSK GamingSK Gaming: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2022.50%
TBTeam BDSTeam BDS: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
73 games
75.6%win rate when ahead at 15 minutes 31 wins from 41 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Comp’s 2022 performances. Select a point to open its story.
73 plotted games
WinLoss— Median in selection
73 / 73 selected games have both values.Median damage / min: 563
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 73 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 9. Number of games won in this selection. Based on 13 of 13 games.
Losses: 4. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 73 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 73 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 10.58. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 73 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 10.27. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 73 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 7.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 73 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 8.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 11.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 73 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 73 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 51.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 73 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.38. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 73 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 31.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 85.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 10 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 66.7%. The percentage of games won. Based on 30 of 30 games.
KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games.
KDA: 5.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
524
52.5
36 games · 121 peers
2020
Tier 1
CS / min
9.83
92.6
36 games · 123 peers
2020
Tier 1
Kill participation
65.9%
40.2
36 games · 123 peers
2020
Tier 1
Damage share
31.8%
95.0
36 games · 121 peers
2020
Tier 1
Gold diff @15
−27
41.7
36 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.23
41.7
36 games · 121 peers
2021
Tier 1
Damage / min
369
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
9.48
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
58.4%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
22.8%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
+406
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.28
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
612
83.5
63 games · 116 peers
2022
Tier 1
CS / min
9.83
92.2
63 games · 116 peers
2022
Tier 1
Kill participation
68.3%
64.3
63 games · 116 peers
2022
Tier 1
Damage share
27.8%
53.9
63 games · 116 peers
2022
Tier 1
Gold diff @15
+293
80.0
63 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.33
59.1
63 games · 116 peers
2023
Tier 1
Damage / min
600
28.6
51 games · 106 peers
2023
Tier 1
CS / min
9.86
74.3
51 games · 106 peers
2023
Tier 1
Kill participation
61.3%
6.7
51 games · 106 peers
2023
Tier 1
Damage share
27.5%
32.4
51 games · 106 peers
2023
Tier 1
Gold diff @15
−57
41.7
51 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.19
27.6
51 games · 106 peers
2024
Tier 1
Damage / min
536
3.0
29 games · 102 peers
2024
Tier 1
CS / min
8.75
43.6
29 games · 102 peers
2024
Tier 1
Kill participation
71.3%
78.2
29 games · 102 peers
2024
Tier 1
Damage share
25.2%
15.8
29 games · 102 peers
2024
Tier 1
Gold diff @15
−504
10.1
29 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2018–2026 · All seasons · 23 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Ezreal
46
?Lucian
35
?Sivir
29
?Aphelios
28
?Kalista
28
?Caitlyn
26
?Varus
25
?Kai'Sa
23
All games
5
51
37
7
73
51
29
98
28
379
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 12. Number of games won in this selection. Based on 28 of 28 games.
Losses: 16. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 4.29. Average kills per game. Based on 28 of 28 games.
Deaths / game: 2.50. Average deaths per game. Based on 28 of 28 games.
Assists / game: 4.43. Average assists per game. Based on 28 of 28 games.
Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 10.25. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Gold / min: 507. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 53. Number of games won in this selection. Based on 98 of 98 games.
Losses: 45. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 54.1%. The percentage of games won. Based on 98 of 98 games.
KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 4.66. Average kills per game. Based on 98 of 98 games.
Deaths / game: 1.64. Average deaths per game. Based on 98 of 98 games.
Assists / game: 5.09. Average assists per game. Based on 98 of 98 games.
Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 462. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 7. Number of games won in this selection. Based on 29 of 29 games.
Losses: 22. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 2.90. Average kills per game. Based on 29 of 29 games.
Deaths / game: 2.21. Average deaths per game. Based on 29 of 29 games.
Assists / game: 4.34. Average assists per game. Based on 29 of 29 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 21. Number of games won in this selection. Based on 51 of 51 games.
Losses: 30. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 41.2%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 3.25. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.16. Average deaths per game. Based on 51 of 51 games.
Assists / game: 4.65. Average assists per game. Based on 51 of 51 games.
Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 439. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 44. Number of games won in this selection. Based on 73 of 73 games.
Losses: 29. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 60.3%. The percentage of games won. Based on 73 of 73 games.
KDA: 5.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 4.68. Average kills per game. Based on 73 of 73 games.
Deaths / game: 1.73. Average deaths per game. Based on 73 of 73 games.
Assists / game: 4.89. Average assists per game. Based on 73 of 73 games.
Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 465. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 2.00. Average kills per game. Based on 7 of 7 games.
Deaths / game: 2.86. Average deaths per game. Based on 7 of 7 games.
Assists / game: 3.00. Average assists per game. Based on 7 of 7 games.
Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 10. Number of games won in this selection. Based on 37 of 37 games.
Losses: 27. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 27.0%. The percentage of games won. Based on 37 of 37 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 3.38. Average kills per game. Based on 37 of 37 games.
Deaths / game: 2.46. Average deaths per game. Based on 37 of 37 games.
Assists / game: 3.57. Average assists per game. Based on 37 of 37 games.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 39. Number of games won in this selection. Based on 51 of 51 games.
Losses: 12. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 76.5%. The percentage of games won. Based on 51 of 51 games.
KDA: 7.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 5.18. Average kills per game. Based on 51 of 51 games.
Deaths / game: 1.59. Average deaths per game. Based on 51 of 51 games.
Assists / game: 6.12. Average assists per game. Based on 51 of 51 games.
Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 479. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Kills / game: 4.60. Average kills per game. Based on 5 of 5 games.
Deaths / game: 2.20. Average deaths per game. Based on 5 of 5 games.
Assists / game: 3.60. Average assists per game. Based on 5 of 5 games.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.55. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Gold / min: 477. Total gold gained per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Rogue
202249 pts
1 Domestic · 3 major honors
KOI
20233.11 pts
Credited tournament finishes · 1 major honors
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LEC 2020 Spring Playoffs
TVTeam Vitality
18
LEC 2020 Summer Playoffs
TVTeam Vitality
18
LEC 2021 Spring Playoffs
TVTeam Vitality
7
LEC 2022 Spring Playoffs
RORogue (European Team)
30
LEC 2022 Summer Playoffs
RORogue (European Team)
33
LEC 2023 Spring Playoffs
KOKOI (Spanish Team)
17
LEC 2023 Summer Playoffs
KOKOI (Spanish Team)
13
LEC 2023 Winter Playoffs
KOKOI (Spanish Team)
21
LEC 2024 Spring Playoffs
RORogue (European Team)
10
LEC 2024 Summer Playoffs
RORogue (European Team)
10
LEC 2024 Winter Playoffs
RORogue (European Team)
9
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2022 · LEC · lec-2022-spring. Comp.
2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2022 · LEC · lec-2022-summer. Comp.
2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2023 · LEC · lec-2023-winter. Comp.