Where Cola stands
All seasons · Top · Domestic games
Jiang Nan (江南)
Also known as: Cola · Cola (Jiang Nan)
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 111 games without a complete snapshot are excluded.
Explore Cola’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 131 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 20 games. Games without the required stats are excluded. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 18 of 20 games. Games without the required stats are excluded. | Kill participation: 44.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 131 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 6. Number of games won in this selection. Based on 17 of 17 games. | Losses: 11. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 17 games. Games without the required stats are excluded. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 10 of 17 games. Games without the required stats are excluded. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 131 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 17 games. Games without the required stats are excluded. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 13 of 17 games. Games without the required stats are excluded. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 14 of 131 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 14 games. Games without the required stats are excluded. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 5 of 14 games. Games without the required stats are excluded. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 131 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 41.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 131 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 8 of 11 games. Games without the required stats are excluded. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 131 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 131 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 131 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 7 games. Games without the required stats are excluded. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 131 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 6 games. Games without the required stats are excluded. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| LSPL 2016 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 9.1%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| Demacia Cup 2015 · Spring Season | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LPL 2015 · Spring Season | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 31.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 35 games. | CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 13 of 35 games. Games without the required stats are excluded. |
| LPL 2015 · Summer Promotion | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2015 · Summer Season | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 0.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 0.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 8 games. Games without the required stats are excluded. |
| LPL 2014 · Regional Finals | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LPL 2014 · Summer Playoffs | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games. | CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LPL 2014 · Summer Season | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 28 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| Worlds 2014 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Aug 2016 | LSPL 2016 · Summer | Team KungFuvsTan Chi Sa Gaming | — | Jax | Win | 6 / 2 / 4 |
| 2 Aug 2016 | LSPL 2016 · Summer | Team KungFuvsZTR Gaming | — | Trundle | Loss | 0 / 2 / 6 |
| 20 Jul 2016 | LSPL 2016 · Summer | Team KungFuvsOh My God Academy | — | Trundle | Loss | 1 / 4 / 1 |
| 19 Jul 2016 | LSPL 2016 · Summer | Team KungFuvsYoung Miracles | — | Darius | Loss | 2 / 4 / 3 |
| 19 Jul 2016 | LSPL 2016 · Summer | Team KungFuvsWYDream | — | Maokai | Loss | 0 / 3 / 1 |
| 12 Jul 2016 | LSPL 2016 · Summer | Team KungFuvsRoyal Club | — | Trundle | Loss | 5 / 4 / 1 |
| 12 Jul 2016 | LSPL 2016 · Summer | Team KungFuvsLegend Dragon | — | Maokai | Loss | 0 / 3 / 2 |
| 11 Jul 2016 | LSPL 2016 · Summer | Team KungFuvs2144 Danmu Gaming | — | Gnar | Loss | 1 / 3 / 0 |
| 5 Jul 2016 | LSPL 2016 · Summer | Team KungFuvsNewbee Young | — | Gnar | Loss | 2 / 3 / 6 |
| 4 Jul 2016 | LSPL 2016 · Summer | Team KungFuvsIN Gaming | — | Maokai | Loss | 1 / 1 / 1 |
| 4 Jul 2016 | LSPL 2016 · Summer | Team KungFuvsT.Bear Gaming | — | Renekton | Loss | 1 / 4 / 1 |
| 31 May 2015 | LPL 2015 · Summer Season | Team KingvsSnake Esports | Series ↗ | Gnar | Loss | 0 / 3 / 1 |
| 31 May 2015 | LPL 2015 · Summer Season | Team KingvsSnake Esports | Series ↗ | Fizz | Loss | 2 / 5 / 0 |
| 30 May 2015 | LPL 2015 · Summer Season | Team KingvsRoyal Never Give Up | Series ↗ | Gnar | Loss | 1 / 4 / 5 |
| 30 May 2015 | LPL 2015 · Summer Season | Team KingvsRoyal Never Give Up | Series ↗ | Gnar | Loss | 0 / 1 / 2 |
| 24 May 2015 | LPL 2015 · Summer Season | Team KingvsMasters 3 | Series ↗ | Maokai | Loss | 0 / 4 / 2 |
| 24 May 2015 | LPL 2015 · Summer Season | Team KingvsMasters 3 | Series ↗ | Gnar | Loss | 3 / 5 / 3 |
| 23 May 2015 | LPL 2015 · Summer Season | Team KingvsEDward Gaming | Series ↗ | Maokai | Loss | 1 / 5 / 4 |
| 23 May 2015 | LPL 2015 · Summer Season | Team KingvsEDward Gaming | Series ↗ | Gnar | Loss | 0 / 2 / 2 |
| 19 Apr 2015 | LPL 2015 · Summer Promotion | Star Horn Royal ClubvsGamtee | Series ↗ | Trundle | Loss | 2 / 2 / 3 |
| 19 Apr 2015 | LPL 2015 · Summer Promotion | Star Horn Royal ClubvsGamtee | Series ↗ | Hecarim | Loss | 1 / 5 / 3 |
| 19 Apr 2015 | LPL 2015 · Summer Promotion | Star Horn Royal ClubvsGamtee | Series ↗ | Hecarim | Loss | 4 / 8 / 3 |
| 16 Apr 2015 | LPL 2015 · Summer Promotion | Star Horn Royal ClubvsYoung Glory | Series ↗ | Trundle | Win | 3 / 0 / 7 |
| 16 Apr 2015 | LPL 2015 · Summer Promotion | Star Horn Royal ClubvsYoung Glory | Series ↗ | Hecarim | Win | 6 / 2 / 4 |
| 16 Apr 2015 | LPL 2015 · Summer Promotion | Star Horn Royal ClubvsYoung Glory | Series ↗ | Hecarim | Win | 2 / 0 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2016 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 6.62 | 29.8 | 48 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 48.3% | 6.4 | 48 games · 48 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.80 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 64.7% | 61.2 | 49 games · 99 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. Season labels follow the competition season.
2014–2016 · All seasons · 16 recorded champions
| Champion | 2014 | 2015 | 2016 | Total |
|---|---|---|---|---|
| Jax | 20 | |||
| Irelia | 17 | |||
| Maokai | 17 | |||
| Gnar | 14 | |||
| Gragas | 13 | |||
| Hecarim | 11 | |||
| Ryze | 8 | |||
| Dr. Mundo | 7 | |||
| All games | 68 | 52 | 11 | 131 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2016 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 1. Number of games won in this selection. Based on 11 of 11 games. | Losses: 10. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 9.1%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 1.73. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.00. Average deaths per game. Based on 11 of 11 games. | Assists / game: 2.36. Average assists per game. Based on 11 of 11 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2015 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 14. Number of games won in this selection. Based on 52 of 52 games. | Losses: 38. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 26.9%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.81. Average kills per game. Based on 52 of 52 games. | Deaths / game: 3.29. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.63. Average assists per game. Based on 52 of 52 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 52 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 23 of 52 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 52 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2014 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 42. Number of games won in this selection. Based on 68 of 68 games. | Losses: 26. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 61.8%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 2.81. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.91. Average deaths per game. Based on 68 of 68 games. | Assists / game: 6.16. Average assists per game. Based on 68 of 68 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 68 games. Games without the required stats are excluded. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 20 of 68 games. Games without the required stats are excluded. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.