Games Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.10
Win rate Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.50.0%
KDA KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.2.14
Damage / min Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.668
CS / min CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.7.45
Kill participation Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.54.8%
More statistics Totals, economy & laning +
WinsWins: 5. Number of games won in this selection. Based on 10 of 10 games.
LossesLosses: 5. Number of games lost in this selection. Based on 10 of 10 games.
KillsKills: 37. Total kills in games where kills are available. Based on 10 of 10 games.
DeathsDeaths: 49. Total deaths in games where deaths are available. Based on 10 of 10 games.
AssistsAssists: 68. Total assists in games where assists are available. Based on 10 of 10 games.
Gold / minGold / min: 407. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Damage shareDamage share: 24.8%. The player's share of team damage to enemy champions, averaged across games. Based on 10 of 10 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Coated stands.
2025 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 668 damage per minute. Percentile: —. Rank: —668
Value: 668 damage per minute. Percentile: —. Rank: —
Value: 7.45 CS per minute. Percentile: —. Rank: —7.45
Value: 0.94 vision score per minute. Percentile: —. Rank: —0.94
Value: 0.94 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 5 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
10 games
Opponent
WinsLosses
Win rate
EGEvil geniusEvil genius: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2025.100%
HSHSTHST: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2025.100%
MGMila GamingMila Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
SCESN CyberCore EsportsSN CyberCore Esports: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
SSSaigon SecretSaigon Secret: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
10 games
50.0%win rate when ahead at 15 minutes 3 wins from 6 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Coated’s 2025 performances. Select a point to open its story.
10 plotted games
WinLoss— Median in selection
10 / 10 selected games have both values.Median damage / min: 689
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
5 champions in this selection
5 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?4 of 10 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 810. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 10 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 10 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 10 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 10 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 42.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–5 of 5 rows
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2020–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
415
56.3
62 games · 127 peers
2020
Tier 1
CS / min
7.68
60.5
63 games · 130 peers
2020
Tier 1
Kill participation
54.7%
20.3
63 games · 129 peers
2020
Tier 1
Damage share
22.1%
45.2
62 games · 127 peers
2020
Tier 1
Gold diff @15
+193
78.6
62 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.91
26.2
62 games · 127 peers
2021
Tier 1
Damage / min
545
96.8
77 games · 125 peers
2021
Tier 1
CS / min
8.06
79.0
77 games · 125 peers
2021
Tier 1
Kill participation
47.9%
1.6
77 games · 125 peers
2021
Tier 1
Damage share
25.0%
81.5
77 games · 125 peers
2021
Tier 1
Gold diff @15
+72
59.0
72 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.87
15.3
77 games · 125 peers
2022
Tier 1
Damage / min
597
97.4
67 games · 118 peers
2022
Tier 1
CS / min
8.14
57.3
67 games · 118 peers
2022
Tier 1
Kill participation
49.9%
7.7
67 games · 118 peers
2022
Tier 1
Damage share
27.3%
94.0
67 games · 118 peers
2022
Tier 1
Gold diff @15
−39
42.7
67 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
0.81
2.6
67 games · 118 peers
2023
Tier 1
Damage / min
583
94.9
45 games · 100 peers
2023
Tier 1
CS / min
7.97
49.5
45 games · 100 peers
2023
Tier 1
Kill participation
49.5%
17.2
45 games · 100 peers
2023
Tier 1
Damage share
25.1%
93.9
45 games · 100 peers
2023
Tier 1
Gold diff @15
+125
70.0
45 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
Earned gold shareEarned gold share: 22.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 10 of 10 games.
Gold diff @15Gold diff @15: +289. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 10 of 10 games.
CS diff @15CS diff @15: +15. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 10 of 10 games.
XP diff @15XP diff @15: −19. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 10 of 10 games.
Vision score / minVision score / min: 0.94. Vision score per minute, averaged across games where the statistic is supported. Based on 10 of 10 games.
Bars show how often the player chose each champion in this selection.
Dates show the first and last game with each team in this selection, not contract dates. Historical team names are kept as they appeared in games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2025 · All seasons · 27 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2025
Total
?Camille
32
?Jax
30
?Renekton
30
?Jayce
29
?Gnar
23
?Gangplank
15
?Graves
14
?Wukong
11
All games
63
77
67
45
10
262
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 3.70. Average kills per game. Based on 10 of 10 games.
Deaths / game: 4.90. Average deaths per game. Based on 10 of 10 games.
Assists / game: 6.80. Average assists per game. Based on 10 of 10 games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 24. Number of games won in this selection. Based on 45 of 45 games.
Losses: 21. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games.
KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 2.09. Average kills per game. Based on 45 of 45 games.
Deaths / game: 3.40. Average deaths per game. Based on 45 of 45 games.
Assists / game: 4.56. Average assists per game. Based on 45 of 45 games.
Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 19. Number of games won in this selection. Based on 67 of 67 games.
Losses: 48. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 28.4%. The percentage of games won. Based on 67 of 67 games.
KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 3.24. Average kills per game. Based on 67 of 67 games.
Deaths / game: 4.52. Average deaths per game. Based on 67 of 67 games.
Assists / game: 4.25. Average assists per game. Based on 67 of 67 games.
Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 44. Number of games won in this selection. Based on 77 of 77 games.
Losses: 33. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 57.1%. The percentage of games won. Based on 77 of 77 games.
KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 3.16. Average kills per game. Based on 77 of 77 games.
Deaths / game: 3.73. Average deaths per game. Based on 77 of 77 games.
Assists / game: 5.19. Average assists per game. Based on 77 of 77 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 35. Number of games won in this selection. Based on 63 of 63 games.
Losses: 28. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 55.6%. The percentage of games won. Based on 63 of 63 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 2.75. Average kills per game. Based on 63 of 63 games.
Deaths / game: 3.33. Average deaths per game. Based on 63 of 63 games.
Assists / game: 4.40. Average assists per game. Based on 63 of 63 games.
Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded.
Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
1–5 of 5 rows
Select a season to update the statistics, champions and game history.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.