Where Closer stands
2025 · Jungle · Domestic games
Can Çelik
Also known as: Closer · Closer (Can Çelik)
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Closer’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 52 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 52 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 52 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 27.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LEC 2025 · Winter | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| TCL 2025 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games. | KDA: 6.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Oct 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsKarmine Corp Blue | Series ↗ | Wukong | Loss | 2 / 4 / 6 |
| 16 Oct 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsKarmine Corp Blue | Series ↗ | Qiyana | Loss | 1 / 6 / 5 |
| 16 Oct 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsKarmine Corp Blue | Series ↗ | Xin Zhao | Loss | 2 / 5 / 11 |
| 11 Oct 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsForsaken | Series ↗ | Qiyana | Win | 7 / 1 / 9 |
| 11 Oct 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsForsaken | Series ↗ | Wukong | Win | 11 / 1 / 6 |
| 11 Oct 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsForsaken | Series ↗ | Naafiri | Win | 6 / 1 / 7 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsLos Ratones | Series ↗ | Poppy | Win | 3 / 1 / 6 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsLos Ratones | Series ↗ | Qiyana | Win | 8 / 1 / 6 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsLos Ratones | Series ↗ | Skarner | Loss | 1 / 3 / 3 |
| 2 Oct 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsTeam Heretics Academy | Series ↗ | Wukong | Win | 4 / 1 / 1 |
| 1 Oct 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsPartizan Sangal | Series ↗ | Wukong | Loss | 5 / 4 / 7 |
| 30 Sept 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsTeamOrangeGaming | Series ↗ | Jarvan IV | Win | 2 / 2 / 13 |
| 29 Sept 2025 | EMEA Masters 2025 · Summer | Misa EsportsvsStormMedia Fajnie Mieć Skład | Series ↗ | Xin Zhao | Win | 4 / 2 / 8 |
| 12 Sept 2025 | TCL 2025 · Summer | Misa EsportsvsBushido Wildcats | Series ↗ | Trundle | Win | 4 / 0 / 7 |
| 12 Sept 2025 | TCL 2025 · Summer | Misa EsportsvsBushido Wildcats | Series ↗ | Nocturne | Loss | 4 / 6 / 5 |
| 12 Sept 2025 | TCL 2025 · Summer | Misa EsportsvsBushido Wildcats | Series ↗ | Qiyana | Win | 2 / 0 / 6 |
| 12 Sept 2025 | TCL 2025 · Summer | Misa EsportsvsBushido Wildcats | Series ↗ | Pantheon | Win | 9 / 1 / 8 |
| 12 Sept 2025 | TCL 2025 · Summer | Misa EsportsvsBushido Wildcats | Series ↗ | Sejuani | Loss | 3 / 3 / 8 |
| 2 Sept 2025 | TCL 2025 · Summer | Misa EsportsvsBushido Wildcats | Series ↗ | Naafiri | Win | 6 / 0 / 8 |
| 2 Sept 2025 | TCL 2025 · Summer | Misa EsportsvsBushido Wildcats | Series ↗ | Sejuani | Win | 5 / 0 / 10 |
| 2 Sept 2025 | TCL 2025 · Summer | Misa EsportsvsBushido Wildcats | Series ↗ | Xin Zhao | Win | 5 / 2 / 10 |
| 2 Sept 2025 | TCL 2025 · Summer | Misa EsportsvsBushido Wildcats | Series ↗ | Trundle | Loss | 0 / 7 / 2 |
| 27 Aug 2025 | TCL 2025 · Summer | Misa EsportsvsULF Esports | Series ↗ | Skarner | Win | 3 / 2 / 14 |
| 26 Aug 2025 | TCL 2025 · Summer | Misa EsportsvsBBL Dark Passage | Series ↗ | Trundle | Win | 11 / 0 / 11 |
| 22 Aug 2025 | TCL 2025 · Summer | Misa EsportsvsThe Forbidden Five | Series ↗ | Pantheon | Win | 3 / 0 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 335 | 94.9 | 37 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.61 | 88.4 | 37 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 70.1% | 34.1 | 37 games · 139 peers |
| 2018 | Tier 1 | Damage share | 16.2% | 89.9 | 37 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +325 | 92.0 | 37 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.58 | 9.3 | 37 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 261 | 59.2 | 52 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.78 | 22.4 | 52 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 70.6% | 65.6 | 52 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.5% | 39.2 | 52 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +301 | 90.4 | 51 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.75 | 59.8 | 52 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 231 | 27.0 | 51 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.68 | 75.8 | 51 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 72.5% | 71.8 | 51 games · 125 peers |
| 2020 | Tier 1 | Damage share | 12.8% | 20.5 | 51 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +37 | 59.0 | 51 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.29 | 3.3 | 51 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 317 | 32.5 | 82 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.25 | 77.5 | 82 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 70.7% | 59.2 | 81 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.0% | 40.0 | 82 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +179 | 75.7 | 82 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.38 | 33.3 | 82 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 262 | 29.8 | 70 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.71 | 63.2 | 70 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 72.9% | 77.2 | 70 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.3% | 26.3 | 70 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +70 | 58.1 | 70 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.32 | 18.4 | 70 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 274 | 8.7 | 51 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.17 | 33.0 | 51 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 68.4% | 9.7 | 51 games · 104 peers |
| 2023 | Tier 1 | Damage share | 13.3% | 13.6 | 51 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −136 | 24.1 | 51 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.55 | 25.2 | 51 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 288 | 8.6 | 21 games · 106 peers |
| 2024 | Tier 1 | CS / min | 4.98 | 1.9 | 21 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 73.3% | 55.2 | 21 games · 106 peers |
| 2024 | Tier 1 | Damage share | 13.0% | 10.5 | 21 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −233 | 10.7 | 21 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.41 | 20.0 | 21 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 359 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 5.60 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 70.8% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 14.5% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −209 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.64 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. Season labels follow the competition season.
2017–2025 · All seasons · 44 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 54 | |||||||||
| Viego | 36 | |||||||||
| Jarvan IV | 33 | |||||||||
| Wukong | 29 | |||||||||
| Sejuani | 28 | |||||||||
| Olaf | 25 | |||||||||
| Xin Zhao | 25 | |||||||||
| Graves | 22 | |||||||||
| All games | 27 | 44 | 60 | 51 | 88 | 76 | 51 | 21 | 52 | 470 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 31. Number of games won in this selection. Based on 52 of 52 games. | Losses: 21. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.73. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.27. Average deaths per game. Based on 52 of 52 games. | Assists / game: 7.73. Average assists per game. Based on 52 of 52 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2024 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 10. Number of games won in this selection. Based on 21 of 21 games. | Losses: 11. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 1.33. Average kills per game. Based on 21 of 21 games. | Deaths / game: 3.10. Average deaths per game. Based on 21 of 21 games. | Assists / game: 6.95. Average assists per game. Based on 21 of 21 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 301. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 22. Number of games won in this selection. Based on 51 of 51 games. | Losses: 29. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 43.1%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.04. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.39. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.76. Average assists per game. Based on 51 of 51 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2022 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 43. Number of games won in this selection. Based on 76 of 76 games. | Losses: 33. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 56.6%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.53. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.24. Average deaths per game. Based on 76 of 76 games. | Assists / game: 6.33. Average assists per game. Based on 76 of 76 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 5.65. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2021 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 54. Number of games won in this selection. Based on 88 of 88 games. | Losses: 34. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.60. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.16. Average deaths per game. Based on 88 of 88 games. | Assists / game: 6.05. Average assists per game. Based on 88 of 88 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2020 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 23. Number of games won in this selection. Based on 51 of 51 games. | Losses: 28. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 45.1%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.20. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.41. Average deaths per game. Based on 51 of 51 games. | Assists / game: 4.57. Average assists per game. Based on 51 of 51 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2019 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 43. Number of games won in this selection. Based on 60 of 60 games. | Losses: 17. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 71.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.88. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.28. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.30. Average assists per game. Based on 60 of 60 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2018 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 31. Number of games won in this selection. Based on 44 of 44 games. | Losses: 13. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 70.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.64. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.55. Average deaths per game. Based on 44 of 44 games. | Assists / game: 7.25. Average assists per game. Based on 44 of 44 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 44 games. Games without the required stats are excluded. | CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2017 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 13. Number of games won in this selection. Based on 27 of 27 games. | Losses: 14. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 2.81. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.33. Average deaths per game. Based on 27 of 27 games. | Assists / game: 6.74. Average assists per game. Based on 27 of 27 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2020 Spring Playoffs | Golden Guardians | 22 |
| LCS 2020 Summer Playoffs | Golden Guardians | 29 |
| LCS 2021 Lock In | 100 Thieves | 11 |
| LCS 2021 Mid-Season Showdown | 100 Thieves | 28 |
| LCS 2021 Championship | 100 Thieves | 43 |
| LCS 2022 Lock In | 100 Thieves | 6 |
| LCS 2022 Spring Playoffs | 100 Thieves | 29 |
| LCS 2022 Championship | 100 Thieves | 35 |
| LCS 2023 Spring Playoffs | 100 Thieves | 28 |
| LCS 2023 Championship | 100 Thieves | 23 |
| LEC 2024 Summer Playoffs | Karmine Corp | 21 |
| LEC 2025 Winter Playoffs | GIANTX | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Mid-Season Showdown · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Summer Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. Closer.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. Closer.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2021 · LCS · lcs-2021-summer. Closer.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2022 · LCS · lcs-2022-spring. Closer.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2022 · LCS · lcs-2022-summer. Closer.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · LCS 2021 Lock In · 1.6 points. LCS 2021 Lock In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · 100 Thieves | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20212021 · worlds · 100 Thieves | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · Royal Youth | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2024 Summer Playoffs2024 · LEC · Karmine Corp | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · 100 Thieves | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. |
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
28 games played.
| LCS 2023 Championship2023 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2022 Championship2022 · LCS · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCS 2021 Lock In2021 · LCS · 100 Thieves | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2021 Championship2021 · LCS · 100 Thieves | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Golden Guardians | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Golden Guardians | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| 2nd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 26 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|