Games Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.52
Win rate Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games.59.6%
KDA KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.5.05
Damage / min Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.414
CS / min CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.6.28
Kill participation Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.71.3%
More statistics Totals, economy & laning +
WinsWins: 31. Number of games won in this selection. Based on 52 of 52 games.
LossesLosses: 21. Number of games lost in this selection. Based on 52 of 52 games.
KillsKills: 194. Total kills in games where kills are available. Based on 52 of 52 games.
DeathsDeaths: 118. Total deaths in games where deaths are available. Based on 52 of 52 games.
AssistsAssists: 402. Total assists in games where assists are available. Based on 52 of 52 games.
Gold / minGold / min: 369. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Damage shareDamage share: 15.0%. The player's share of team damage to enemy champions, averaged across games. Based on 52 of 52 games.
Earned gold shareEarned gold share: 19.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 52 of 52 games.
Gold diff @15Gold diff @15: +167. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 52 of 52 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 52 of 52 games.
XP diff @15XP diff @15: +189. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 52 of 52 games.
Vision score / minVision score / min: 1.58. Vision score per minute, averaged across games where the statistic is supported. Based on 52 of 52 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Closer stands.
2025 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 359 damage per minute. Percentile: —. Rank: —359
Value: 359 damage per minute. Percentile: —. Rank: —
Value: 5.60 CS per minute. Percentile: —. Rank: —5.60
Value: 1.64 vision score per minute. Percentile: —. Rank: —1.64
Value: 1.64 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Vi8 games
Vi: 18.8% earned gold share and 12.2% damage share. Means across the same 8 games with both values available; 8 total champion games.12%
?
Wukong8 games
Wukong: 20.9% earned gold share and 14.9% damage share. Means across the same 8 games with both values available; 8 total champion games.15%
?
Sejuani6 games
Sejuani: 16.4% earned gold share and 13.9% damage share. Means across the same 6 games with both values available; 6 total champion games.14%
?
Trundle5 games
Trundle: 19.9% earned gold share and 12.1% damage share. Means across the same 5 games with both values available; 5 total champion games.12%
?
Xin Zhao5 games
Xin Zhao: 19.5% earned gold share and 16.0% damage share. Means across the same 5 games with both values available; 5 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
52 games
Opponent
WinsLosses
Win rate
BWBushido WildcatsBushido Wildcats: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2025.55%
THTeam HereticsTeam Heretics: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2025.75%
FOForsakenForsaken: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2025.100%
GEG2 EsportsG2 Esports: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2025.0%
KCBKarmine Corp BlueKarmine Corp Blue: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2025.0%
LRLos RatonesLos Ratones: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2025.67%
MKMovistar KOIMovistar KOI: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2025.0%
BDPBBL Dark PassageBBL Dark Passage: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2025.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
52 games
83.3%win rate when ahead at 15 minutes 15 wins from 18 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Closer’s 2025 performances. Select a point to open its story.
52 plotted games
WinLoss— Median in selection
52 / 52 selected games have both values.Median damage / min: 395
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 52 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 52 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 52 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 52 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 52 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 52 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 52 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 52 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 52 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 52 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 27.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games.
KDA: 6.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2017–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
335
94.9
37 games · 139 peers
2018
Tier 1
CS / min
5.61
88.4
37 games · 139 peers
2018
Tier 1
Kill participation
70.1%
34.1
37 games · 139 peers
2018
Tier 1
Damage share
16.2%
89.9
37 games · 139 peers
2018
Tier 1
Gold diff @15
+325
92.0
37 games · 139 peers
2018
Tier 1
Vision / min
1.58
9.3
37 games · 119 peers
2019
Tier 1
Damage / min
261
59.2
52 games · 126 peers
2019
Tier 1
CS / min
4.78
22.4
52 games · 126 peers
2019
Tier 1
Kill participation
70.6%
65.6
52 games · 126 peers
2019
Tier 1
Damage share
13.5%
39.2
52 games · 126 peers
2019
Tier 1
Gold diff @15
+301
90.4
51 games · 126 peers
2019
Tier 1
Vision / min
1.75
59.8
52 games · 108 peers
2020
Tier 1
Damage / min
231
27.0
51 games · 123 peers
2020
Tier 1
CS / min
5.68
75.8
51 games · 125 peers
2020
Tier 1
Kill participation
72.5%
71.8
51 games · 125 peers
2020
Tier 1
Damage share
12.8%
20.5
51 games · 123 peers
2020
Tier 1
Gold diff @15
+37
59.0
51 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.29
3.3
51 games · 123 peers
2021
Tier 1
Damage / min
317
32.5
82 games · 121 peers
2021
Tier 1
CS / min
6.25
77.5
82 games · 121 peers
2021
Tier 1
Kill participation
70.7%
59.2
81 games · 121 peers
2021
Tier 1
Damage share
17.0%
40.0
82 games · 121 peers
2021
Tier 1
Gold diff @15
+179
75.7
82 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.38
33.3
82 games · 121 peers
2022
Tier 1
Damage / min
262
29.8
70 games · 115 peers
2022
Tier 1
CS / min
5.71
63.2
70 games · 115 peers
2022
Tier 1
Kill participation
72.9%
77.2
70 games · 115 peers
2022
Tier 1
Damage share
13.3%
26.3
70 games · 115 peers
2022
Tier 1
Gold diff @15
+70
58.1
70 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.32
18.4
70 games · 115 peers
2023
Tier 1
Damage / min
274
8.7
51 games · 104 peers
2023
Tier 1
CS / min
5.17
33.0
51 games · 104 peers
2023
Tier 1
Kill participation
68.4%
9.7
51 games · 104 peers
2023
Tier 1
Damage share
13.3%
13.6
51 games · 104 peers
2023
Tier 1
Gold diff @15
−136
24.1
51 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.55
25.2
51 games · 104 peers
2024
Tier 1
Damage / min
288
8.6
21 games · 106 peers
2024
Tier 1
CS / min
4.98
1.9
21 games · 106 peers
2024
Tier 1
Kill participation
73.3%
55.2
21 games · 106 peers
2024
Tier 1
Damage share
13.0%
10.5
21 games · 106 peers
2024
Tier 1
Gold diff @15
−233
10.7
21 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.41
20.0
21 games · 106 peers
2025
Tier 1
Damage / min
359
—
At least 20 games and 20 valid observations required
2025
Tier 1
CS / min
5.60
—
At least 20 games and 20 valid observations required
2025
Tier 1
Kill participation
70.8%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage share
14.5%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Gold diff @15
−209
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.64
—
At least 20 games and 20 valid observations required
Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2025 · All seasons · 44 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Lee Sin
54
?Viego
36
?Jarvan IV
33
?Wukong
29
?Sejuani
28
?Olaf
25
?Xin Zhao
25
?Graves
22
All games
27
44
60
51
88
76
51
21
52
470
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 31. Number of games won in this selection. Based on 52 of 52 games.
Losses: 21. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games.
KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 3.73. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.27. Average deaths per game. Based on 52 of 52 games.
Assists / game: 7.73. Average assists per game. Based on 52 of 52 games.
Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 10. Number of games won in this selection. Based on 21 of 21 games.
Losses: 11. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Kills / game: 1.33. Average kills per game. Based on 21 of 21 games.
Deaths / game: 3.10. Average deaths per game. Based on 21 of 21 games.
Assists / game: 6.95. Average assists per game. Based on 21 of 21 games.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Gold / min: 301. Total gold gained per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 22. Number of games won in this selection. Based on 51 of 51 games.
Losses: 29. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 43.1%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 2.04. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.39. Average deaths per game. Based on 51 of 51 games.
Assists / game: 5.76. Average assists per game. Based on 51 of 51 games.
Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 318. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 43. Number of games won in this selection. Based on 76 of 76 games.
Losses: 33. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 56.6%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 2.53. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.24. Average deaths per game. Based on 76 of 76 games.
Assists / game: 6.33. Average assists per game. Based on 76 of 76 games.
Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 5.65. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 328. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 54. Number of games won in this selection. Based on 88 of 88 games.
Losses: 34. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games.
KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 3.60. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.16. Average deaths per game. Based on 88 of 88 games.
Assists / game: 6.05. Average assists per game. Based on 88 of 88 games.
Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 357. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 23. Number of games won in this selection. Based on 51 of 51 games.
Losses: 28. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 45.1%. The percentage of games won. Based on 51 of 51 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 2.20. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.41. Average deaths per game. Based on 51 of 51 games.
Assists / game: 4.57. Average assists per game. Based on 51 of 51 games.
Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 321. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 43. Number of games won in this selection. Based on 60 of 60 games.
Losses: 17. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 71.7%. The percentage of games won. Based on 60 of 60 games.
KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 2.88. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.28. Average deaths per game. Based on 60 of 60 games.
Assists / game: 7.30. Average assists per game. Based on 60 of 60 games.
Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 335. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 31. Number of games won in this selection. Based on 44 of 44 games.
Losses: 13. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 70.5%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 3.64. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.55. Average deaths per game. Based on 44 of 44 games.
Assists / game: 7.25. Average assists per game. Based on 44 of 44 games.
Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 44 games. Games without the required stats are excluded.
CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 13. Number of games won in this selection. Based on 27 of 27 games.
Losses: 14. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games.
KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 2.81. Average kills per game. Based on 27 of 27 games.
Deaths / game: 2.33. Average deaths per game. Based on 27 of 27 games.
Assists / game: 6.74. Average assists per game. Based on 27 of 27 games.
Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.