Games Games: 151. Number of individual games played in this selection. Based on 151 of 151 games.151
Win rate Win rate: 49.0%. The percentage of games won. Based on 151 of 151 games.49.0%
KDA KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games.2.50
Damage / min Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games.603
CS / min CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games.8.60
Kill participation Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games.49.0%
More statistics Totals, economy & laning +
WinsWins: 74. Number of games won in this selection. Based on 151 of 151 games.
LossesLosses: 77. Number of games lost in this selection. Based on 151 of 151 games.
KillsKills: 402. Total kills in games where kills are available. Based on 151 of 151 games.
DeathsDeaths: 458. Total deaths in games where deaths are available. Based on 151 of 151 games.
AssistsAssists: 743. Total assists in games where assists are available. Based on 151 of 151 games.
Gold / minGold / min: 392. Total gold gained per minute, averaged across games. Based on 151 of 151 games.
Damage shareDamage share: 21.5%. The player's share of team damage to enemy champions, averaged across games. Based on 151 of 151 games.
Earned gold shareEarned gold share: 20.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 151 of 151 games.
Gold diff @15Gold diff @15: −134. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 138 of 151 games. Games without the required stats are excluded.138 / 151 games
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 138 of 151 games. Games without the required stats are excluded.138 / 151 games
XP diff @15XP diff @15: −64. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 138 of 151 games. Games without the required stats are excluded.138 / 151 games
Vision score / minVision score / min: 1.28. Vision score per minute, averaged across games where the statistic is supported. Based on 151 of 151 games.
A closer look
The season in focus
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Clear stands
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 587 damage per minute. Percentile: 22%. Rank: 8th of 10587
Value: 587 damage per minute. Percentile: 22%. Rank: 8th of 10
Value: 8.62 CS per minute. Percentile: 67%. Rank: 4th of 108.62
Value: 8.62 CS per minute. Percentile: 67%. Rank: 4th of 10
Value: 49.3% kill participation. Percentile: 22%. Rank: 8th of 1049.3%
Value: 49.3% kill participation. Percentile: 22%. Rank: 8th of 10
Value: 21.4% damage share. Percentile: 0%. Rank: 10th of 1021.4%
Value: 21.4% damage share. Percentile: 0%. Rank: 10th of 10
Value: 1.32 vision score per minute. Percentile: 44%. Rank: 6th of 101.32
Value: 1.32 vision score per minute. Percentile: 44%. Rank: 6th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 32 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
K'Sante22 games
K'Sante: 19.5% earned gold share and 16.2% damage share. Means across the same 22 games with both values available; 22 total champion games.16%
?
Renekton20 games
Renekton: 19.8% earned gold share and 20.1% damage share. Means across the same 20 games with both values available; 20 total champion games.20%
?
Rumble17 games
Rumble: 18.9% earned gold share and 24.4% damage share. Means across the same 17 games with both values available; 17 total champion games.24%
?
Gnar13 games
Gnar: 22.0% earned gold share and 24.1% damage share. Means across the same 13 games with both values available; 13 total champion games.24%
?
Sion10 games
Sion: 17.7% earned gold share and 18.2% damage share. Means across the same 10 games with both values available; 10 total champion games.18%
?
Ambessa8 games
Ambessa: 19.8% earned gold share and 23.7% damage share. Means across the same 8 games with both values available; 8 total champion games.24%
?
Olaf7 games
Olaf: 22.0% earned gold share and 22.8% damage share. Means across the same 7 games with both values available; 7 total champion games.23%
?
Yorick7 games
Yorick: 22.1% earned gold share and 23.0% damage share. Means across the same 7 games with both values available; 7 total champion games.23%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
151 games
Opponent
WinsLosses
Win rate
NRNongshim RedForceNongshim RedForce: 10 wins, 9 losses in 19 recorded games, 52.6% win rate. 2026.53%
T1T1T1: 6 wins, 12 losses in 18 recorded games, 33.3% win rate. 2026.33%
DSDN SOOPersDN SOOPers: 12 wins, 5 losses in 17 recorded games, 70.6% win rate. 2026.71%
HBHANJIN BRIONHANJIN BRION: 7 wins, 10 losses in 17 recorded games, 41.2% win rate. 2026.41%
GEGen.GGen.G: 2 wins, 13 losses in 15 recorded games, 13.3% win rate. 2026.13%
DKDplus KiaDplus Kia: 6 wins, 7 losses in 13 recorded games, 46.2% win rate. 2026.46%
KDKiwoom DRXKiwoom DRX: 8 wins, 2 losses in 10 recorded games, 80.0% win rate. 2026.80%
KRKT RolsterKT Rolster: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
138 games
52.2%win rate when ahead at 15 minutes 24 wins from 46 games
Gold difference compares players in the same role. 13 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore Clear’s 2026 performances. Select a point to open its story.
151 plotted games
WinLoss— Median in selection
151 / 151 selected games have both values.Median damage / min: 585
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
32 champions in this selection
32 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?22 of 151 games in this selection.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 12. Number of games won in this selection. Based on 22 of 22 games.
Losses: 10. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
?20 of 151 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 13. Number of games won in this selection. Based on 20 of 20 games.
Losses: 7. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?17 of 151 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 12. Number of games won in this selection. Based on 17 of 17 games.
Losses: 5. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?13 of 151 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 3. Number of games won in this selection. Based on 13 of 13 games.
Losses: 10. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 151 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 151 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 151 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 151 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 31.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 151 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 151 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 32 rows
1 / 4
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Win rate: 35.9%. The percentage of games won. Based on 39 of 39 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games.
KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
678
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
8.15
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
46.2%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
26.7%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−813
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
0.88
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
446
—
At least 20 games and 20 valid observations required
2023
Tier 1
CS / min
8.30
—
At least 20 games and 20 valid observations required
2023
Tier 1
Kill participation
52.7%
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage share
21.6%
—
At least 20 games and 20 valid observations required
2023
Tier 1
Gold diff @15
−105
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
0.99
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage / min
489
38.2
91 games · 103 peers
2024
Tier 1
CS / min
8.26
76.5
91 games · 103 peers
2024
Tier 1
Kill participation
57.7%
81.4
91 games · 103 peers
2024
Tier 1
Damage share
21.5%
52.0
91 games · 103 peers
2024
Tier 1
Gold diff @15
−92
46.9
91 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
0.97
24.5
91 games · 103 peers
2025
Tier 1
Damage / min
589
62.9
95 games · 63 peers
2025
Tier 1
CS / min
7.60
19.4
95 games · 63 peers
2025
Tier 1
Kill participation
52.8%
12.9
94 games · 63 peers
2025
Tier 1
Damage share
21.7%
30.6
95 games · 63 peers
2025
Tier 1
Gold diff @15
−87
31.1
95 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
0.93
25.8
95 games · 63 peers
2026
Tier 1
Damage / min
587
36.9
111 games · 66 peers
2026
Tier 1
CS / min
8.62
63.1
111 games · 66 peers
2026
Tier 1
Kill participation
49.3%
21.5
111 games · 66 peers
2026
Tier 1
Damage share
21.4%
20.0
111 games · 66 peers
2026
Tier 1
Gold diff @15
−114
34.5
111 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2021–2026 · All seasons · 54 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?K'Sante
71
?Renekton
64
?Gnar
56
?Gwen
48
?Rumble
48
?Sion
29
?Jayce
26
?Jax
21
All games
48
90
74
91
121
151
575
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 151. Number of individual games played in this selection. Based on 151 of 151 games.
Wins: 74. Number of games won in this selection. Based on 151 of 151 games.
Losses: 77. Number of games lost in this selection. Based on 151 of 151 games.
Win rate: 49.0%. The percentage of games won. Based on 151 of 151 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games.
Kills / game: 2.66. Average kills per game. Based on 151 of 151 games.
Deaths / game: 3.03. Average deaths per game. Based on 151 of 151 games.
Assists / game: 4.92. Average assists per game. Based on 151 of 151 games.
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 151 of 151 games.
Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 60. Number of games won in this selection. Based on 121 of 121 games.
Losses: 61. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 49.6%. The percentage of games won. Based on 121 of 121 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 2.62. Average kills per game. Based on 121 of 121 games.
Deaths / game: 3.06. Average deaths per game. Based on 121 of 121 games.
Assists / game: 6.11. Average assists per game. Based on 121 of 121 games.
Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 121 games. Games without the required stats are excluded.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 34. Number of games won in this selection. Based on 91 of 91 games.
Losses: 57. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 37.4%. The percentage of games won. Based on 91 of 91 games.
KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 2.41. Average kills per game. Based on 91 of 91 games.
Deaths / game: 2.71. Average deaths per game. Based on 91 of 91 games.
Assists / game: 4.36. Average assists per game. Based on 91 of 91 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 43. Number of games won in this selection. Based on 74 of 74 games.
Losses: 31. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 58.1%. The percentage of games won. Based on 74 of 74 games.
KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 2.31. Average kills per game. Based on 74 of 74 games.
Deaths / game: 1.88. Average deaths per game. Based on 74 of 74 games.
Assists / game: 5.19. Average assists per game. Based on 74 of 74 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 56. Number of games won in this selection. Based on 90 of 90 games.
Losses: 34. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 62.2%. The percentage of games won. Based on 90 of 90 games.
KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 2.94. Average kills per game. Based on 90 of 90 games.
Deaths / game: 2.10. Average deaths per game. Based on 90 of 90 games.
Assists / game: 5.44. Average assists per game. Based on 90 of 90 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 23. Number of games won in this selection. Based on 48 of 48 games.
Losses: 25. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 47.9%. The percentage of games won. Based on 48 of 48 games.
KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 2.79. Average kills per game. Based on 48 of 48 games.
Deaths / game: 3.00. Average deaths per game. Based on 48 of 48 games.
Assists / game: 5.38. Average assists per game. Based on 48 of 48 games.
Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
2025 · League of Legends Asia Invitational 2025 · 10 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.