Games Games: 139. Number of individual games played in this selection. Based on 139 of 139 games.139
Win rate Win rate: 74.1%. The percentage of games won. Based on 139 of 139 games.74.1%
KDA KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games.5.56
Damage / min Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games.738
CS / min CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games.9.71
Kill participation Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games.65.0%
More statistics Totals, economy & laning +
WinsWins: 103. Number of games won in this selection. Based on 139 of 139 games.
LossesLosses: 36. Number of games lost in this selection. Based on 139 of 139 games.
KillsKills: 589. Total kills in games where kills are available. Based on 139 of 139 games.
DeathsDeaths: 283. Total deaths in games where deaths are available. Based on 139 of 139 games.
AssistsAssists: 984. Total assists in games where assists are available. Based on 139 of 139 games.
Gold / minGold / min: 445. Total gold gained per minute, averaged across games. Based on 139 of 139 games.
Damage shareDamage share: 25.1%. The player's share of team damage to enemy champions, averaged across games. Based on 139 of 139 games.
Earned gold shareEarned gold share: 22.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 139 of 139 games.
Gold diff @15Gold diff @15: +288. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 139 of 139 games.
CS diff @15CS diff @15: +11. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 139 of 139 games.
XP diff @15XP diff @15: +336. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 139 of 139 games.
Vision score / minVision score / min: 1.56. Vision score per minute, averaged across games where the statistic is supported. Based on 139 of 139 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Chovy stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 765 damage per minute. Percentile: 100%. Rank: 1st of 10765
Value: 765 damage per minute. Percentile: 100%. Rank: 1st of 10
Value: 9.77 CS per minute. Percentile: 100%. Rank: 1st of 109.77
Value: 9.77 CS per minute. Percentile: 100%. Rank: 1st of 10
Value: 65.8% kill participation. Percentile: 44%. Rank: 6th of 1065.8%
Value: 65.8% kill participation. Percentile: 44%. Rank: 6th of 10
Value: 25.8% damage share. Percentile: 100%. Rank: 1st of 1025.8%
Value: 25.8% damage share. Percentile: 100%. Rank: 1st of 10
Value: 1.56 vision score per minute. Percentile: 100%. Rank: 1st of 101.56
Value: 1.56 vision score per minute. Percentile: 100%. Rank: 1st of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 23 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Ryze19 games
Ryze: 23.1% earned gold share and 25.3% damage share. Means across the same 19 games with both values available; 19 total champion games.25%
?
Galio18 games
Galio: 21.2% earned gold share and 21.7% damage share. Means across the same 18 games with both values available; 18 total champion games.22%
?
Anivia15 games
Anivia: 22.1% earned gold share and 25.2% damage share. Means across the same 15 games with both values available; 15 total champion games.25%
?
Annie11 games
Annie: 20.8% earned gold share and 27.7% damage share. Means across the same 11 games with both values available; 11 total champion games.28%
?
Akali7 games
Akali: 22.7% earned gold share and 22.2% damage share. Means across the same 7 games with both values available; 7 total champion games.22%
?
Azir7 games
Azir: 22.0% earned gold share and 26.3% damage share. Means across the same 7 games with both values available; 7 total champion games.26%
?
Mel7 games
Mel: 23.2% earned gold share and 26.3% damage share. Means across the same 7 games with both values available; 7 total champion games.26%
?
Syndra7 games
Syndra: 22.4% earned gold share and 23.0% damage share. Means across the same 7 games with both values available; 7 total champion games.23%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
139 games
Opponent
WinsLosses
Win rate
HLEHanwha Life EsportsHanwha Life Esports: 17 wins, 8 losses in 25 recorded games, 68.0% win rate. 2026.68%
KRKT RolsterKT Rolster: 16 wins, 3 losses in 19 recorded games, 84.2% win rate. 2026.84%
DKDplus KiaDplus Kia: 9 wins, 9 losses in 18 recorded games, 50.0% win rate. 2026.50%
T1T1T1: 9 wins, 8 losses in 17 recorded games, 52.9% win rate. 2026.53%
BFBNK FEARXBNK FEARX: 13 wins, 1 losses in 14 recorded games, 92.9% win rate. 2026.93%
LYLyonLyon: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
DSDN SOOPersDN SOOPers: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
KDKiwoom DRXKiwoom DRX: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
139 games
83.1%win rate when ahead at 15 minutes 59 wins from 71 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Chovy’s 2026 performances. Select a point to open its story.
139 plotted games
WinLoss— Median in selection
139 / 139 selected games have both values.Median damage / min: 743
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
23 champions in this selection
23 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?19 of 139 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 14. Number of games won in this selection. Based on 19 of 19 games.
Losses: 5. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games.
KDA: 5.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 10.30. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?18 of 139 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 15. Number of games won in this selection. Based on 18 of 18 games.
Losses: 3. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 83.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?15 of 139 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 11. Number of games won in this selection. Based on 15 of 15 games.
Losses: 4. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?11 of 139 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 953. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?7 of 139 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 834. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 139 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 8.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 139 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 905. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 139 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 139 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 9.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 816. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 139 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 23 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 90.9%. The percentage of games won. Based on 22 of 22 games.
KDA: 7.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 71.4%. The percentage of games won. Based on 49 of 49 games.
KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 837. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 69.0%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
459
28.1
48 games · 136 peers
2018
Tier 1
CS / min
9.82
92.6
48 games · 136 peers
2018
Tier 1
Kill participation
68.7%
51.9
47 games · 136 peers
2018
Tier 1
Damage share
26.4%
38.5
48 games · 136 peers
2018
Tier 1
Gold diff @15
+71
65.9
48 games · 136 peers
2018
Tier 1
Vision / min
1.17
63.6
48 games · 119 peers
2019
Tier 1
Damage / min
409
15.6
88 games · 123 peers
2019
Tier 1
CS / min
10.07
100.0
88 games · 123 peers
2019
Tier 1
Kill participation
60.1%
18.0
87 games · 123 peers
2019
Tier 1
Damage share
24.2%
20.5
88 games · 123 peers
2019
Tier 1
Gold diff @15
+435
96.7
88 games · 123 peers
2019
Tier 1
Vision / min
1.18
85.6
88 games · 105 peers
2020
Tier 1
Damage / min
540
82.0
105 games · 123 peers
2020
Tier 1
CS / min
9.56
99.2
105 games · 125 peers
2020
Tier 1
Kill participation
66.7%
43.9
105 games · 124 peers
2020
Tier 1
Damage share
27.2%
61.5
105 games · 123 peers
2020
Tier 1
Gold diff @15
+336
92.6
103 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.36
98.4
103 games · 124 peers
2021
Tier 1
Damage / min
552
93.5
107 games · 125 peers
2021
Tier 1
CS / min
9.78
100.0
107 games · 125 peers
2021
Tier 1
Kill participation
67.3%
59.7
106 games · 125 peers
2021
Tier 1
Damage share
27.7%
91.1
107 games · 125 peers
2021
Tier 1
Gold diff @15
+507
99.0
107 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.43
99.2
107 games · 125 peers
2022
Tier 1
Damage / min
598
92.2
88 games · 116 peers
2022
Tier 1
CS / min
9.87
100.0
88 games · 116 peers
2022
Tier 1
Kill participation
67.2%
53.9
88 games · 116 peers
2022
Tier 1
Damage share
27.5%
80.0
88 games · 116 peers
2022
Tier 1
Gold diff @15
+461
97.8
88 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.75
100.0
88 games · 116 peers
2023
Tier 1
Damage / min
611
62.9
109 games · 106 peers
2023
Tier 1
CS / min
9.23
94.3
109 games · 106 peers
2023
Tier 1
Kill participation
68.0%
61.9
109 games · 106 peers
2023
Tier 1
Damage share
27.1%
53.3
109 games · 106 peers
2023
Tier 1
Gold diff @15
+277
89.3
109 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.62
100.0
109 games · 106 peers
2024
Tier 1
Damage / min
801
98.0
103 games · 101 peers
2024
Tier 1
CS / min
10.26
100.0
103 games · 101 peers
2024
Tier 1
Kill participation
67.7%
62.0
102 games · 101 peers
2024
Tier 1
Damage share
29.9%
87.0
103 games · 101 peers
2024
Tier 1
Gold diff @15
+410
95.1
103 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.71
100.0
103 games · 101 peers
2025
Tier 1
Damage / min
775
100.0
121 games · 65 peers
2025
Tier 1
CS / min
9.40
98.4
121 games · 65 peers
2025
Tier 1
Kill participation
68.0%
53.1
121 games · 65 peers
2025
Tier 1
Damage share
27.3%
84.4
121 games · 65 peers
2025
Tier 1
Gold diff @15
+328
97.9
121 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
1.32
100.0
121 games · 65 peers
2026
Tier 1
Damage / min
765
98.5
100 games · 67 peers
2026
Tier 1
CS / min
9.77
98.5
100 games · 67 peers
2026
Tier 1
Kill participation
65.8%
60.6
100 games · 67 peers
2026
Tier 1
Damage share
25.8%
77.3
100 games · 67 peers
2026
Tier 1
Gold diff @15
+314
93.4
100 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 73 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Azir
110
?Galio
67
?Corki
65
?Sylas
64
?Ahri
61
?Ryze
59
?Orianna
46
?Zoe
44
All games
55
110
131
134
106
133
135
164
139
1,107
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 139. Number of individual games played in this selection. Based on 139 of 139 games.
Wins: 103. Number of games won in this selection. Based on 139 of 139 games.
Losses: 36. Number of games lost in this selection. Based on 139 of 139 games.
Win rate: 74.1%. The percentage of games won. Based on 139 of 139 games.
KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games.
Kills / game: 4.24. Average kills per game. Based on 139 of 139 games.
Deaths / game: 2.04. Average deaths per game. Based on 139 of 139 games.
Assists / game: 7.08. Average assists per game. Based on 139 of 139 games.
Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games.
CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games.
Gold / min: 445. Total gold gained per minute, averaged across games. Based on 139 of 139 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games.
Games: 164. Number of individual games played in this selection. Based on 164 of 164 games.
Wins: 118. Number of games won in this selection. Based on 164 of 164 games.
Losses: 46. Number of games lost in this selection. Based on 164 of 164 games.
Win rate: 72.0%. The percentage of games won. Based on 164 of 164 games.
KDA: 5.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 164 of 164 games.
Kills / game: 3.73. Average kills per game. Based on 164 of 164 games.
Deaths / game: 2.04. Average deaths per game. Based on 164 of 164 games.
Assists / game: 7.54. Average assists per game. Based on 164 of 164 games.
Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 164 of 164 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 164 of 164 games.
Gold / min: 441. Total gold gained per minute, averaged across games. Based on 164 of 164 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 164 of 164 games.
Games: 135. Number of individual games played in this selection. Based on 135 of 135 games.
Wins: 106. Number of games won in this selection. Based on 135 of 135 games.
Losses: 29. Number of games lost in this selection. Based on 135 of 135 games.
Win rate: 78.5%. The percentage of games won. Based on 135 of 135 games.
KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 135 of 135 games.
Kills / game: 4.34. Average kills per game. Based on 135 of 135 games.
Deaths / game: 1.67. Average deaths per game. Based on 135 of 135 games.
Assists / game: 5.83. Average assists per game. Based on 135 of 135 games.
Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 135 of 135 games.
CS / min: 10.07. Minions and monsters killed per minute, averaged across games. Based on 135 of 135 games.
Gold / min: 472. Total gold gained per minute, averaged across games. Based on 135 of 135 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 134 of 135 games. Games without the required stats are excluded.
Games: 133. Number of individual games played in this selection. Based on 133 of 133 games.
Wins: 95. Number of games won in this selection. Based on 133 of 133 games.
Losses: 38. Number of games lost in this selection. Based on 133 of 133 games.
Win rate: 71.4%. The percentage of games won. Based on 133 of 133 games.
KDA: 6.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games.
Kills / game: 3.25. Average kills per game. Based on 133 of 133 games.
Deaths / game: 1.53. Average deaths per game. Based on 133 of 133 games.
Assists / game: 6.14. Average assists per game. Based on 133 of 133 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 133 of 133 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 133 games.
Games: 106. Number of individual games played in this selection. Based on 106 of 106 games.
Wins: 79. Number of games won in this selection. Based on 106 of 106 games.
Losses: 27. Number of games lost in this selection. Based on 106 of 106 games.
Win rate: 74.5%. The percentage of games won. Based on 106 of 106 games.
KDA: 6.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games.
Kills / game: 3.82. Average kills per game. Based on 106 of 106 games.
Deaths / game: 1.38. Average deaths per game. Based on 106 of 106 games.
Assists / game: 5.57. Average assists per game. Based on 106 of 106 games.
Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games.
CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games.
Gold / min: 450. Total gold gained per minute, averaged across games. Based on 106 of 106 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games.
Games: 134. Number of individual games played in this selection. Based on 134 of 134 games.
Wins: 69. Number of games won in this selection. Based on 134 of 134 games.
Losses: 65. Number of games lost in this selection. Based on 134 of 134 games.
Win rate: 51.5%. The percentage of games won. Based on 134 of 134 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games.
Kills / game: 3.41. Average kills per game. Based on 134 of 134 games.
Deaths / game: 1.84. Average deaths per game. Based on 134 of 134 games.
Assists / game: 5.34. Average assists per game. Based on 134 of 134 games.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games.
CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games.
Gold / min: 433. Total gold gained per minute, averaged across games. Based on 134 of 134 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 134 games. Games without the required stats are excluded.
Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.
Wins: 82. Number of games won in this selection. Based on 131 of 131 games.
Losses: 49. Number of games lost in this selection. Based on 131 of 131 games.
Win rate: 62.6%. The percentage of games won. Based on 131 of 131 games.
KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.
Kills / game: 3.29. Average kills per game. Based on 131 of 131 games.
Deaths / game: 1.83. Average deaths per game. Based on 131 of 131 games.
Assists / game: 4.75. Average assists per game. Based on 131 of 131 games.
Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.
CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.
Gold / min: 423. Total gold gained per minute, averaged across games. Based on 129 of 131 games. Games without the required stats are excluded.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 131 games.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 78. Number of games won in this selection. Based on 110 of 110 games.
Losses: 32. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 70.9%. The percentage of games won. Based on 110 of 110 games.
KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 2.93. Average kills per game. Based on 110 of 110 games.
Deaths / game: 1.15. Average deaths per game. Based on 110 of 110 games.
Assists / game: 4.93. Average assists per game. Based on 110 of 110 games.
Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 110 games. Games without the required stats are excluded.
CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 110 games. Games without the required stats are excluded.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 33. Number of games won in this selection. Based on 55 of 55 games.
Losses: 22. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 60.0%. The percentage of games won. Based on 55 of 55 games.
KDA: 7.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 3.44. Average kills per game. Based on 55 of 55 games.
Deaths / game: 1.18. Average deaths per game. Based on 55 of 55 games.
Assists / game: 4.87. Average assists per game. Based on 55 of 55 games.
Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 55 games. Games without the required stats are excluded.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.
619.5
Rank #8 · 10 years with recorded achievements
Chovy · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Chovy · 4 recorded Other int. titles. 2025 Mid-Season Invitational 2025; 2024 Mid-Season Invitational 2024; 2025 Esports World Cup 2025; 2023 Asian Games 2022 (played 2023).
Chovy · 8 recorded Domestic titles. 2026 LCK Cup 2026; 2026 LCK 2026 Season Playoffs; 2025 LCK 2025 Season Playoffs; 2024 LCK 2024 Spring Playoffs; 2023 LCK 2023 Spring Playoffs; 2023 LCK 2023 Summer Playoffs; 2022 LCK 2022 Summer Playoffs; 2018 KeSPA Cup 2018. Includes verified championship, cup and conference trophies.
Chovy · 25 recorded major honors. All-Pro 2nd team: 6; All-Pro 1st team: 5; Player of the Split: 4; Regular-season MVP: 4; Finals MVP: 2; All-Pro 3rd team: 1; Points-based MVP: 1; Position of the Year: 1; Recognition leader: 1. Scoring depends on the selected policy.Contributes to score
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2020 · LCK · lck-2020-spring. Chovy.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2020 · LCK · lck-2020-summer. Chovy.
2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2022 · LCK · lck-2022-spring. Chovy.
2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2022 · LCK · lck-2022-summer. Chovy.
2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2023 · LCK · lck-2023-spring. Chovy.
2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2023 · LCK · lck-2023-summer. Chovy.
2024 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2024 · LCK · lck-2024-spring. Chovy.
2024 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2024 · LCK · lck-2024-summer. Chovy.
2025 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-LCK First Team: 16 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2025 · LCK · lck-2025-season. Chovy.
2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2021 · LCK · lck-2021-spring. Chovy.
2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2021 · LCK · lck-2021-summer. Chovy.
2025 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Position Player of the Year · 2025 · LCK · lck-2025-season. Chovy.
season · season · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2026 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-Pro 1st team: 16 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2026 · LCK · lck-2026-season. Chovy.
2019 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
2025 · Esports World Cup 2025 · 20 points. Esports World Cup 2025: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Official voted Regular Round MVP, named original recipient and independent positive corroboration. Same program semantics as the recorded 2025 LCK edition; default honor weight remains zero.
67 games played.
Selection: Expert vote.
Riot Games / LoL Esports ↗Reserved rights. Bounded supervised local factual review only; public/commercial feed and redistribution clearance pending.
Wikipedia contributors ↗CC BY-SA 4.0 text attribution and share-alike obligations; source citations preserved. Public integration clearance pending.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.