Where Chime stands
2019 · Support · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Jonathan Pomponio
All leagues · All positions
2019 · Support · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Chime’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 16 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.97. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 16 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 16 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 16 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.98. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 16 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NASG 2019 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Mountain Drake | Series ↗ | Nautilus | Win | 1 / 4 / 13 |
| 16 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Mountain Drake | Series ↗ | Nautilus | Win | 2 / 6 / 17 |
| 16 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Mountain Drake | Series ↗ | Braum | Loss | 1 / 6 / 9 |
| 16 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Infernal Drake | Series ↗ | Thresh | Loss | 2 / 5 / 3 |
| 15 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Infernal Drake | Series ↗ | Nautilus | Loss | 2 / 6 / 3 |
| 15 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Cloud Drake | Series ↗ | Ornn | Loss | 1 / 5 / 2 |
| 15 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Cloud Drake | Series ↗ | Gragas | Loss | 0 / 3 / 5 |
| 15 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Mountain Drake | Series ↗ | Ornn | Win | 1 / 8 / 13 |
| 14 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Mountain Drake | Series ↗ | Tahm Kench | Loss | 0 / 5 / 5 |
| 14 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Mountain Drake | Series ↗ | Ornn | Win | 1 / 6 / 11 |
| 14 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Infernal Drake | Series ↗ | Ornn | Win | 6 / 1 / 17 |
| 14 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Infernal Drake | Series ↗ | Ornn | Win | 1 / 3 / 10 |
| 14 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Cloud Drake | Series ↗ | Nautilus | Win | 3 / 8 / 16 |
| 13 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Cloud Drake | Series ↗ | Tahm Kench | Win | 0 / 5 / 14 |
| 13 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Mountain Drake | Series ↗ | Thresh | Loss | 2 / 5 / 10 |
| 13 Nov 2019 | NASG 2019 | Team Ocean DrakevsTeam Mountain Drake | Series ↗ | Braum | Loss | 1 / 7 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 150 | 58.3 | 30 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.17 | 25.8 | 30 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 72.6% | 88.3 | 30 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.5% | 36.7 | 30 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −258 | 1.9 | 30 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.72 | 76.7 | 30 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 174 | 80.0 | 27 games · 111 peers |
| 2022 | Tier 1 | CS / min | 0.95 | 14.5 | 27 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 77.5% | 95.5 | 27 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.5% | 73.6 | 27 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | −135 | 20.0 | 27 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.81 | 87.3 | 27 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 166 | 50.0 | 46 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.96 | 36.1 | 46 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 72.7% | 42.6 | 46 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.7% | 49.1 | 46 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −41 | 34.1 | 46 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.03 | 44.4 | 46 games · 109 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. Season labels follow the competition season.
2019–2024 · All seasons · 31 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Rakan | 54 | ||||||
| Nautilus | 42 | ||||||
| Thresh | 41 | ||||||
| Rell | 38 | ||||||
| Alistar | 29 | ||||||
| Karma | 21 | ||||||
| Braum | 19 | ||||||
| Leona | 18 | ||||||
| All games | 16 | 35 | 89 | 115 | 50 | 72 | 377 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 49. Number of games won in this selection. Based on 72 of 72 games. | Losses: 23. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 68.1%. The percentage of games won. Based on 72 of 72 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 0.86. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.11. Average deaths per game. Based on 72 of 72 games. | Assists / game: 12.31. Average assists per game. Based on 72 of 72 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2023 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 21. Number of games won in this selection. Based on 50 of 50 games. | Losses: 29. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 42.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.52. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.32. Average deaths per game. Based on 50 of 50 games. | Assists / game: 8.18. Average assists per game. Based on 50 of 50 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 228. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2022 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 55. Number of games won in this selection. Based on 115 of 115 games. | Losses: 60. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 47.8%. The percentage of games won. Based on 115 of 115 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 0.95. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.62. Average deaths per game. Based on 115 of 115 games. | Assists / game: 9.12. Average assists per game. Based on 115 of 115 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2021 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 40. Number of games won in this selection. Based on 89 of 89 games. | Losses: 49. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 44.9%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 1.00. Average kills per game. Based on 89 of 89 games. | Deaths / game: 3.18. Average deaths per game. Based on 89 of 89 games. | Assists / game: 9.19. Average assists per game. Based on 89 of 89 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2020 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 18. Number of games won in this selection. Based on 35 of 35 games. | Losses: 17. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 1.17. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.91. Average deaths per game. Based on 35 of 35 games. | Assists / game: 8.80. Average assists per game. Based on 35 of 35 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2019 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 1.50. Average kills per game. Based on 16 of 16 games. | Deaths / game: 5.19. Average deaths per game. Based on 16 of 16 games. | Assists / game: 9.63. Average assists per game. Based on 16 of 16 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Championship | Golden Guardians | 30 |
| LCS 2022 Lock In | Golden Guardians | 6 |
| LCS 2022 Championship | TSM | 21 |
| LCS 2023 Spring Playoffs | TSM | 18 |
| LCS 2023 Championship | TSM | 28 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · Team SoloMid | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2023 Championship2023 · LCS · Team SoloMid | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2022 Championship2022 · LCS · Team SoloMid | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCS 2021 Championship2021 · LCS · Golden Guardians | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
No results in this selection.