Where Ceos stands
2018 · Support · Domestic games
Denilson Oliveira Gonçalves
All leagues · All positions
2018 · Support · Domestic games
Games in this selection 7 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ceos’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 31 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.91. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 82.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 31 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.51. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 31 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 31 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.29. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 31 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.92. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 31 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.41. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 31 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| BRCC 2018 · Split 1 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| BRCC 2018 · Split 2 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Aug 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevspaiN Gaming | Series ↗ | Morgana | Win | 1 / 0 / 12 |
| 26 Aug 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevspaiN Gaming | Series ↗ | Braum | Win | 0 / 1 / 12 |
| 26 Aug 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevspaiN Gaming | Series ↗ | Rakan | Win | 1 / 0 / 6 |
| 21 Aug 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevsOperation Kino e-Sports | Series ↗ | Braum | Win | 1 / 2 / 23 |
| 20 Aug 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevsOperation Kino e-Sports | Series ↗ | Braum | Win | 2 / 2 / 17 |
| 20 Aug 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevsOperation Kino e-Sports | Series ↗ | Morgana | Win | 4 / 1 / 19 |
| 20 Aug 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevsOperation Kino e-Sports | Series ↗ | Morgana | Loss | 0 / 3 / 5 |
| 14 Aug 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevsOperation Kino e-Sports | Series ↗ | Braum | Win | 1 / 6 / 18 |
| 14 Aug 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevsOperation Kino e-Sports | Series ↗ | Alistar | Loss | 0 / 1 / 3 |
| 7 Aug 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevsTeam oNe eSports | Series ↗ | Rakan | Loss | 0 / 2 / 2 |
| 7 Aug 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevsTeam oNe eSports | Series ↗ | Tahm Kench | Loss | 0 / 6 / 5 |
| 31 Jul 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevsWP Gaming | Series ↗ | Rakan | Win | 3 / 0 / 10 |
| 30 Jul 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevsWP Gaming | Series ↗ | Tahm Kench | Win | 1 / 4 / 2 |
| 25 Jul 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevspaiN Gaming | Series ↗ | Shen | Win | 3 / 0 / 6 |
| 24 Jul 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevspaiN Gaming | Series ↗ | Shen | Loss | 0 / 3 / 4 |
| 18 Jul 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevsSubmarino Stars | Series ↗ | Shen | Win | 3 / 0 / 15 |
| 17 Jul 2018 | BRCC 2018 · Split 2 | Redemption eSports Porto AlegrevsSubmarino Stars | Series ↗ | Shen | Win | 2 / 1 / 5 |
| 29 Mar 2018 | BRCC 2018 · Split 1 | T ShowvsFlamengo MDL | Series ↗ | Alistar | Loss | 1 / 4 / 10 |
| 29 Mar 2018 | BRCC 2018 · Split 1 | T ShowvsFlamengo MDL | Series ↗ | Alistar | Win | 0 / 5 / 11 |
| 29 Mar 2018 | BRCC 2018 · Split 1 | T ShowvsFlamengo MDL | Series ↗ | Thresh | Loss | 0 / 2 / 3 |
| 29 Mar 2018 | BRCC 2018 · Split 1 | T ShowvsFlamengo MDL | Series ↗ | Alistar | Loss | 0 / 3 / 2 |
| 20 Mar 2018 | BRCC 2018 · Split 1 | T ShowvsOperation Kino e-Sports | Series ↗ | Rakan | Loss | 0 / 2 / 8 |
| 20 Mar 2018 | BRCC 2018 · Split 1 | T ShowvsOperation Kino e-Sports | Series ↗ | Alistar | Win | 0 / 4 / 12 |
| 13 Mar 2018 | BRCC 2018 · Split 1 | T ShowvsIlha da Macacada Gaming | Series ↗ | Rakan | Win | 0 / 3 / 12 |
| 13 Mar 2018 | BRCC 2018 · Split 1 | T ShowvsIlha da Macacada Gaming | Series ↗ | Braum | Win | 1 / 1 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 161 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 1.24 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 59.6% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 10.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −181 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 2.45 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 174 | 72.7 | 51 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.50 | 52.3 | 51 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 73.5% | 91.4 | 51 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.1% | 57.8 | 51 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −82 | 30.5 | 51 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.30 | 45.9 | 51 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 165 | 67.8 | 53 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.35 | 71.7 | 53 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 66.1% | 45.0 | 53 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.0% | 42.4 | 53 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −9 | 45.8 | 53 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.24 | 12.7 | 53 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 135 | 25.8 | 44 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.17 | 20.8 | 44 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 66.4% | 43.3 | 44 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.1% | 21.7 | 44 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −23 | 46.6 | 44 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.47 | 29.2 | 44 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 165 | 68.2 | 51 games · 111 peers |
| 2022 | Tier 1 | CS / min | 0.95 | 15.5 | 51 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 71.1% | 63.6 | 51 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.5% | 40.0 | 51 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +41 | 61.1 | 51 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.83 | 91.8 | 51 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 152 | 27.8 | 58 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.05 | 61.1 | 58 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 74.4% | 58.3 | 58 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.7% | 14.8 | 58 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +79 | 76.1 | 58 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.98 | 38.0 | 58 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 169 | 26.0 | 44 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.60 | 71.2 | 44 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 66.2% | 9.6 | 44 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.3% | 27.9 | 44 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −84 | 39.3 | 44 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.38 | 52.9 | 44 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 164 | 1.6 | 51 games · 63 peers |
| 2025 | Tier 1 | CS / min | 0.99 | 19.4 | 51 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 72.4% | 17.7 | 51 games · 63 peers |
| 2025 | Tier 1 | Damage share | 6.6% | 0.0 | 51 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −116 | 6.8 | 51 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.53 | 35.5 | 51 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 194 | 30.3 | 52 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.01 | 21.2 | 52 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 73.4% | 36.4 | 52 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.5% | 24.2 | 52 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −132 | 10.3 | 52 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 3.69 | 0.0 | 52 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. Season labels follow the competition season.
2017–2026 · All seasons · 36 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 73 | ||||||||||
| Rakan | 50 | ||||||||||
| Leona | 46 | ||||||||||
| Braum | 41 | ||||||||||
| Alistar | 35 | ||||||||||
| Thresh | 29 | ||||||||||
| Rell | 25 | ||||||||||
| Tahm Kench | 24 | ||||||||||
| All games | 34 | 31 | 51 | 53 | 44 | 61 | 70 | 44 | 56 | 56 | 500 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 16. Number of games won in this selection. Based on 56 of 56 games. | Losses: 40. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 28.6%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.41. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.38. Average deaths per game. Based on 56 of 56 games. | Assists / game: 8.11. Average assists per game. Based on 56 of 56 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2025 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 24. Number of games won in this selection. Based on 56 of 56 games. | Losses: 32. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 42.9%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.45. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.63. Average deaths per game. Based on 56 of 56 games. | Assists / game: 8.77. Average assists per game. Based on 56 of 56 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2024 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 20. Number of games won in this selection. Based on 44 of 44 games. | Losses: 24. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 45.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 0.66. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.16. Average deaths per game. Based on 44 of 44 games. | Assists / game: 8.41. Average assists per game. Based on 44 of 44 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2023 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 47. Number of games won in this selection. Based on 70 of 70 games. | Losses: 23. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 0.74. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.57. Average deaths per game. Based on 70 of 70 games. | Assists / game: 9.97. Average assists per game. Based on 70 of 70 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2022 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 37. Number of games won in this selection. Based on 61 of 61 games. | Losses: 24. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 60.7%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 0.61. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.11. Average deaths per game. Based on 61 of 61 games. | Assists / game: 10.85. Average assists per game. Based on 61 of 61 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2021 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 23. Number of games won in this selection. Based on 44 of 44 games. | Losses: 21. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 52.3%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 0.66. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.20. Average deaths per game. Based on 44 of 44 games. | Assists / game: 9.20. Average assists per game. Based on 44 of 44 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2020 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 31. Number of games won in this selection. Based on 53 of 53 games. | Losses: 22. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 58.5%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.64. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.57. Average deaths per game. Based on 53 of 53 games. | Assists / game: 9.70. Average assists per game. Based on 53 of 53 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2019 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 31. Number of games won in this selection. Based on 51 of 51 games. | Losses: 20. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 60.8%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 1.02. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.35. Average deaths per game. Based on 51 of 51 games. | Assists / game: 8.82. Average assists per game. Based on 51 of 51 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2018 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 20. Number of games won in this selection. Based on 31 of 31 games. | Losses: 11. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 1.00. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.23. Average deaths per game. Based on 31 of 31 games. | Assists / game: 9.94. Average assists per game. Based on 31 of 31 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2017 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 12. Number of games won in this selection. Based on 34 of 34 games. | Losses: 22. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 35.3%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 0.71. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.59. Average deaths per game. Based on 34 of 34 games. | Assists / game: 7.44. Average assists per game. Based on 34 of 34 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Championship | Shopify Rebellion | 5 |
| LTA North 2025 Split 2 Playoffs | Shopify Rebellion | 31 |
| LTA North 2025 Split 3 | Shopify Rebellion | 20 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA North 2025 Split 2 Playoffs · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 1 Playoffs · 4 points. CBLOL 2019 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 2 Playoffs · 4 points. CBLOL 2019 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 1 Playoffs · 20 points. CBLOL 2020 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 2 Playoffs · 4 points. CBLOL 2020 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 2 Playoffs · 20 points. CBLOL 2022 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 1 Playoffs · 20 points. CBLOL 2023 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 2 Playoffs · 20 points. CBLOL 2023 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA 2025 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2026 · CBLOL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · LOUD | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20232023 · worlds · LOUD | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20222022 · worlds · LOUD | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played. |
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2026 Split 2 Playoffs2026 · CBLOL · paiN Gaming | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCS 2026 Lock-In2026 · LCS · Shopify Rebellion | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Shopify Rebellion | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LTA 2025 Championship2025 · LTA · Shopify Rebellion | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · Shopify Rebellion | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LTA North 2025 Split 32025 · LTA North · Shopify Rebellion | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| CBLOL 2023 Split 1 Playoffs2023 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| CBLOL 2023 Split 2 Playoffs2023 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| CBLOL 2022 Split 2 Playoffs2022 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| CBLOL 2020 Split 1 Playoffs2020 · CBLOL · KaBuM! Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| CBLOL 2020 Split 2 Playoffs2020 · CBLOL · KaBuM! Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2019 Split 1 Playoffs2019 · CBLOL · Redemption eSports Porto Alegre | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2019 Split 2 Playoffs2019 · CBLOL · KaBuM! Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
No results in this selection.