Where Celebrity stands
2022 · Bot · Domestic games
Nguyễn Phước Long Hiệp
All leagues · All positions
2022 · Bot · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Celebrity’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 71 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 10. Number of games won in this selection. Based on 19 of 19 games. | Losses: 9. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 13 of 71 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 10.42. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 71 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 7 of 71 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 71 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 22.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 71 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 71 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2022 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| VCS 2022 · Summer | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsTeam Secret | Series ↗ | Sivir | Loss | 1 / 3 / 0 |
| 28 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsTeam Secret | Series ↗ | Aphelios | Win | 8 / 3 / 6 |
| 28 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsTeam Secret | Series ↗ | Sivir | Loss | 2 / 3 / 2 |
| 28 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsTeam Secret | Series ↗ | Zeri | Loss | 4 / 5 / 1 |
| 26 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsGAM Esports | Series ↗ | Lucian | Loss | 0 / 4 / 2 |
| 26 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsGAM Esports | Series ↗ | Sivir | Loss | 9 / 2 / 7 |
| 26 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsGAM Esports | Series ↗ | Sivir | Win | 3 / 2 / 9 |
| 26 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsGAM Esports | Series ↗ | Sivir | Loss | 2 / 4 / 1 |
| 21 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsTeam Secret | Series ↗ | Aphelios | Win | 6 / 0 / 5 |
| 21 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsTeam Secret | Series ↗ | Sivir | Win | 3 / 3 / 8 |
| 18 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsCERBERUS Esports | Series ↗ | Sivir | Loss | 1 / 6 / 5 |
| 18 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsCERBERUS Esports | Series ↗ | Draven | Loss | 1 / 3 / 4 |
| 18 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsCERBERUS Esports | Series ↗ | Sivir | Win | 5 / 3 / 12 |
| 13 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsTeam Whales | Series ↗ | Aphelios | Loss | 1 / 4 / 5 |
| 13 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsTeam Whales | Series ↗ | Sivir | Win | 4 / 1 / 2 |
| 13 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsTeam Whales | Series ↗ | Zeri | Loss | 1 / 4 / 3 |
| 12 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsSaigon Buffalo | Series ↗ | Zeri | Loss | 4 / 3 / 6 |
| 12 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsSaigon Buffalo | Series ↗ | Zeri | Win | 6 / 1 / 4 |
| 12 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsSaigon Buffalo | Series ↗ | Zeri | Loss | 0 / 5 / 3 |
| 7 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsAS Esports | Series ↗ | Sivir | Win | 5 / 2 / 7 |
| 7 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsAS Esports | Series ↗ | Zeri | Win | 6 / 1 / 6 |
| 4 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsGenius Esports | Series ↗ | Zeri | Win | 6 / 1 / 3 |
| 4 Aug 2022 | VCS 2022 · Summer | SBTC EsportsvsGenius Esports | Series ↗ | Sivir | Win | 11 / 0 / 5 |
| 30 Jul 2022 | VCS 2022 · Summer | SBTC EsportsvsGAM Esports | Series ↗ | Sivir | Loss | 0 / 3 / 4 |
| 30 Jul 2022 | VCS 2022 · Summer | SBTC EsportsvsGAM Esports | Series ↗ | Aphelios | Loss | 0 / 2 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2022 · Domestic games
LPL data missing · Percentile among 96 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.30 | 2.5 | 33 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 66.6% | 23.7 | 33 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 665 | 96.7 | 24 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.95 | 79.3 | 26 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 73.5% | 85.1 | 26 games · 115 peers |
| 2016 | Tier 1 | Damage share | 29.6% | 88.0 | 24 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +779 | 100.0 | 24 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 559 | 52.7 | 77 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.72 | 54.2 | 77 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 63.0% | 16.0 | 77 games · 132 peers |
| 2018 | Tier 1 | Damage share | 28.6% | 42.0 | 77 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +131 | 71.0 | 77 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.02 | 13.4 | 77 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 462 | 30.6 | 80 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.13 | 32.2 | 82 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 62.8% | 25.6 | 82 games · 122 peers |
| 2019 | Tier 1 | Damage share | 24.9% | 13.2 | 80 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +112 | 65.3 | 80 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.06 | 25.7 | 82 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 499 | 35.8 | 79 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.66 | 26.2 | 84 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 64.8% | 27.9 | 84 games · 123 peers |
| 2020 | Tier 1 | Damage share | 25.9% | 25.0 | 79 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +102 | 56.7 | 79 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.16 | 26.7 | 79 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 461 | 20.8 | 67 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.09 | 59.2 | 67 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 61.7% | 27.7 | 67 games · 131 peers |
| 2021 | Tier 1 | Damage share | 23.7% | 16.2 | 67 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −163 | 36.6 | 63 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.07 | 9.3 | 67 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 542 | 41.7 | 71 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.52 | 74.8 | 71 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 58.6% | 6.1 | 71 games · 116 peers |
| 2022 | Tier 1 | Damage share | 25.7% | 20.9 | 71 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +162 | 64.2 | 71 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.04 | 10.4 | 71 games · 116 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
2015–2022 · All seasons · 29 recorded champions
| Champion | 2015 | 2016 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Ezreal | 44 | |||||||
| Lucian | 43 | |||||||
| Tristana | 40 | |||||||
| Aphelios | 38 | |||||||
| Kai'Sa | 38 | |||||||
| Caitlyn | 32 | |||||||
| Jinx | 27 | |||||||
| Sivir | 26 | |||||||
| All games | 33 | 43 | 77 | 90 | 84 | 67 | 71 | 465 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 36. Number of games won in this selection. Based on 71 of 71 games. | Losses: 35. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 50.7%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 4.37. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.61. Average deaths per game. Based on 71 of 71 games. | Assists / game: 4.45. Average assists per game. Based on 71 of 71 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 450. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2021 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 28. Number of games won in this selection. Based on 67 of 67 games. | Losses: 39. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 41.8%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 4.75. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.57. Average deaths per game. Based on 67 of 67 games. | Assists / game: 4.07. Average assists per game. Based on 67 of 67 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2020 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 46. Number of games won in this selection. Based on 84 of 84 games. | Losses: 38. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 54.8%. The percentage of games won. Based on 84 of 84 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 4.06. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.07. Average deaths per game. Based on 84 of 84 games. | Assists / game: 4.81. Average assists per game. Based on 84 of 84 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 84 games. Games without the required stats are excluded. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 79 of 84 games. Games without the required stats are excluded. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2019 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 49. Number of games won in this selection. Based on 90 of 90 games. | Losses: 41. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 54.4%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 4.02. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.39. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.30. Average assists per game. Based on 90 of 90 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2018 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 41. Number of games won in this selection. Based on 77 of 77 games. | Losses: 36. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 53.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 4.21. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.34. Average deaths per game. Based on 77 of 77 games. | Assists / game: 4.34. Average assists per game. Based on 77 of 77 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2016 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 23. Number of games won in this selection. Based on 43 of 43 games. | Losses: 20. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 6.12. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.79. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.21. Average assists per game. Based on 43 of 43 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 43 games. Games without the required stats are excluded. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2015 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 19. Number of games won in this selection. Based on 33 of 33 games. | Losses: 14. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 7.00. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.03. Average deaths per game. Based on 33 of 33 games. | Assists / game: 7.55. Average assists per game. Based on 33 of 33 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 33 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 29 of 33 games. Games without the required stats are excluded. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · GPL 2016 Spring · 20 points. GPL 2016 Spring: champion 20 × final placement 1 = 20 points. Annual GPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · GPL 2016 Summer · 20 points. GPL 2016 Summer: champion 20 × final placement 1 = 20 points. Annual GPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · VCS 2018 Summer Playoffs · 4 points. VCS 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Spring Playoffs · 4 points. VCS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Summer Playoffs · 8 points. VCS 2019 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Spring Playoffs · 4 points. VCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Summer Playoffs · 4 points. VCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Summer Playoffs · 4 points. VCS 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Lowkey Esports | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2022 Summer Playoffs2022 · VCS · SBTC Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2020 Spring Playoffs2020 · VCS · Team Secret (Vietnamese Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| VCS 2020 Summer Playoffs2020 · VCS · Team Secret (Vietnamese Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| VCS 2019 Spring Playoffs2019 · VCS · Friends Forever Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| VCS 2019 Summer Playoffs2019 · VCS · Lowkey Esports.Vietnam | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| VCS 2018 Summer Playoffs2018 · VCS · Friends Forever Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| GPL 2016 Spring2016 · GPL · Saigon Jokers | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| GPL 2016 Summer2016 · GPL · Saigon Jokers | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.