Games Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.46
Win rate Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games.63.0%
KDA KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.3.77
Damage / min Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.215
CS / min CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.4.68
Kill participation Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.63.6%
More statistics Totals, economy & laning +
WinsWins: 29. Number of games won in this selection. Based on 46 of 46 games.
LossesLosses: 17. Number of games lost in this selection. Based on 46 of 46 games.
KillsKills: 110. Total kills in games where kills are available. Based on 46 of 46 games.
DeathsDeaths: 105. Total deaths in games where deaths are available. Based on 46 of 46 games.
AssistsAssists: 286. Total assists in games where assists are available. Based on 46 of 46 games.
Gold / minGold / min: 322. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Damage shareDamage share: 11.0%. The player's share of team damage to enemy champions, averaged across games. Based on 46 of 46 games.
Earned gold shareEarned gold share: 16.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 46 of 46 games.
Gold diff @15Gold diff @15: −174. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
CS diff @15CS diff @15: −8. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
XP diff @15XP diff @15: −311. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
Vision score / minVision score / min: 1.74. Vision score per minute, averaged across games where the statistic is supported. Based on 46 of 46 games.
A closer look
The season in focus.
All leagues · All positions
2019
Showing 2019 statistics
Performance passport
Where Catch stands.
2019 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 203 damage per minute. Percentile: —. Rank: —203
Value: 203 damage per minute. Percentile: —. Rank: —
Value: 4.88 CS per minute. Percentile: —. Rank: —4.88
Value: 1.82 vision score per minute. Percentile: —. Rank: —1.82
Value: 1.82 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 8 champions
More space for less-played champions
1×
Champion roles · 2019
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Lee Sin12 games
Lee Sin: 17.5% earned gold share and 11.6% damage share. Means across the same 12 games with both values available; 12 total champion games.12%
?
Jarvan IV10 games
Jarvan IV: 16.1% earned gold share and 9.4% damage share. Means across the same 10 games with both values available; 10 total champion games.9%
?
Rek'Sai10 games
Rek'Sai: 15.7% earned gold share and 10.9% damage share. Means across the same 10 games with both values available; 10 total champion games.11%
?
Xin Zhao7 games
Xin Zhao: 14.3% earned gold share and 10.4% damage share. Means across the same 7 games with both values available; 7 total champion games.10%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2019
Who has the edge?
The most familiar opponents. Every game counts.
46 games
Opponent
WinsLosses
Win rate
VSVSGVSG: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2019.56%
HBHANJIN BRIONHANJIN BRION: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2019.67%
JAGJin Air Green WingsJin Air Green Wings: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2019.17%
SPSeolHaeOne PrinceSeolHaeOne Prince: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2019.50%
BObbq Oliversbbq Olivers: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2019.80%
MVMVPMVP: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2019.80%
WIWinnersWinners: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2019.80%
ASASURAASURA: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2019.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
46 games
81.8%win rate when ahead at 15 minutes 9 wins from 11 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Catch’s 2019 performances. Select a point to open its story.
46 plotted games
WinLoss— Median in selection
46 / 46 selected games have both values.Median damage / min: 195
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
8 champions in this selection
8 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 46 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 4.54. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 46 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 4.65. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 46 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 46 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 4.63. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?3 of 46 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 45.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 46 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 46 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 46 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 92. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–8 of 8 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 71.4%. The percentage of games won. Based on 35 of 35 games.
KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 4.61. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2015–2019 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2019
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
191
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
3.06
34.6
48 games · 79 peers
2015
Tier 1
Kill participation
68.7%
35.5
47 games · 94 peers
2015
Tier 1
Damage share
11.8%
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−275
8.9
48 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
420
100.0
28 games · 88 peers
2016
Tier 1
CS / min
4.92
97.0
30 games · 102 peers
2016
Tier 1
Kill participation
77.4%
96.2
30 games · 107 peers
2016
Tier 1
Damage share
21.0%
100.0
28 games · 88 peers
2016
Tier 1
Gold diff @15
+624
100.0
28 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
203
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
4.88
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
62.0%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
11.2%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−317
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.82
—
At least 20 games and 20 valid observations required
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2019 · All seasons · 18 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2019
Total
?Rek'Sai
32
?Lee Sin
25
?Gragas
18
?Graves
18
?Jarvan IV
15
?Nidalee
13
?Kindred
7
?Xin Zhao
7
All games
48
37
33
46
164
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 29. Number of games won in this selection. Based on 46 of 46 games.
Losses: 17. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 2.39. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.28. Average deaths per game. Based on 46 of 46 games.
Assists / game: 6.22. Average assists per game. Based on 46 of 46 games.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 322. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 17. Number of games won in this selection. Based on 33 of 33 games.
Losses: 16. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 51.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 2.79. Average kills per game. Based on 33 of 33 games.
Deaths / game: 1.85. Average deaths per game. Based on 33 of 33 games.
Assists / game: 5.58. Average assists per game. Based on 33 of 33 games.
Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 351. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 33 games. Games without the required stats are excluded.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 30. Number of games won in this selection. Based on 37 of 37 games.
Losses: 7. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 81.1%. The percentage of games won. Based on 37 of 37 games.
KDA: 7.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 3.43. Average kills per game. Based on 37 of 37 games.
Deaths / game: 1.43. Average deaths per game. Based on 37 of 37 games.
Assists / game: 7.43. Average assists per game. Based on 37 of 37 games.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 37 games. Games without the required stats are excluded.
CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 10. Number of games won in this selection. Based on 48 of 48 games.
Losses: 38. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 20.8%. The percentage of games won. Based on 48 of 48 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 1.23. Average kills per game. Based on 48 of 48 games.
Deaths / game: 3.21. Average deaths per game. Based on 48 of 48 games.
Assists / game: 4.83. Average assists per game. Based on 48 of 48 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 3.06. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 262. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.