Where Castle stands
2024 · Top · Domestic games
Cho Hyeon-seong조현성
All leagues · All positions
2024 · Top · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Castle’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 29 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 29 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 29 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 29 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 43.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,051. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2024 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCS 2024 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 11 Aug 2024 | LCS 2024 · Summer | ImmortalsvsDignitas | Series ↗ | K'Sante | Loss | 0 / 5 / 2 |
| 11 Aug 2024 | LCS 2024 · Summer | ImmortalsvsDignitas | Series ↗ | Renekton | Loss | 2 / 6 / 1 |
| 11 Aug 2024 | LCS 2024 · Summer | ImmortalsvsDignitas | Series ↗ | K'Sante | Win | 6 / 4 / 2 |
| 3 Aug 2024 | LCS 2024 · Summer | Immortalsvs100 Thieves | Series ↗ | Rumble | Loss | 1 / 5 / 2 |
| 3 Aug 2024 | LCS 2024 · Summer | Immortalsvs100 Thieves | Series ↗ | Renekton | Loss | 3 / 5 / 7 |
| 28 Jul 2024 | LCS 2024 · Summer | ImmortalsvsTeam Liquid | Series ↗ | Gnar | Loss | 4 / 6 / 4 |
| 28 Jul 2024 | LCS 2024 · Summer | ImmortalsvsTeam Liquid | Series ↗ | K'Sante | Loss | 1 / 4 / 0 |
| 20 Jul 2024 | LCS 2024 · Summer | ImmortalsvsFlyQuest | Series ↗ | Gnar | Loss | 2 / 5 / 1 |
| 20 Jul 2024 | LCS 2024 · Summer | ImmortalsvsFlyQuest | Series ↗ | Gnar | Loss | 2 / 2 / 5 |
| 27 Jun 2024 | LCS 2024 · Summer | ImmortalsvsNRG | Series ↗ | K'Sante | Loss | 1 / 2 / 1 |
| 27 Jun 2024 | LCS 2024 · Summer | ImmortalsvsNRG | Series ↗ | Renekton | Loss | 2 / 4 / 0 |
| 22 Jun 2024 | LCS 2024 · Summer | ImmortalsvsCloud9 | Series ↗ | K'Sante | Loss | 1 / 4 / 7 |
| 22 Jun 2024 | LCS 2024 · Summer | ImmortalsvsCloud9 | Series ↗ | Lee Sin | Loss | 1 / 5 / 0 |
| 16 Jun 2024 | LCS 2024 · Summer | ImmortalsvsShopify Rebellion | Series ↗ | Skarner | Win | 0 / 2 / 9 |
| 16 Jun 2024 | LCS 2024 · Summer | ImmortalsvsShopify Rebellion | Series ↗ | Skarner | Win | 1 / 4 / 14 |
| 10 Mar 2024 | LCS 2024 · Spring | ImmortalsvsTeam Liquid | Series ↗ | Gragas | Loss | 1 / 3 / 5 |
| 9 Mar 2024 | LCS 2024 · Spring | ImmortalsvsCloud9 | Series ↗ | Jayce | Win | 6 / 1 / 3 |
| 8 Mar 2024 | LCS 2024 · Spring | Immortalsvs100 Thieves | Series ↗ | Jax | Loss | 3 / 3 / 1 |
| 3 Mar 2024 | LCS 2024 · Spring | ImmortalsvsNRG | Series ↗ | Renekton | Loss | 0 / 5 / 1 |
| 2 Mar 2024 | LCS 2024 · Spring | ImmortalsvsShopify Rebellion | Series ↗ | Gnar | Loss | 1 / 4 / 2 |
| 11 Feb 2024 | LCS 2024 · Spring | ImmortalsvsFlyQuest | Series ↗ | K'Sante | Loss | 1 / 3 / 2 |
| 10 Feb 2024 | LCS 2024 · Spring | ImmortalsvsDignitas | Series ↗ | Aatrox | Loss | 3 / 3 / 5 |
| 4 Feb 2024 | LCS 2024 · Spring | ImmortalsvsNRG | Series ↗ | Aatrox | Win | 3 / 1 / 10 |
| 3 Feb 2024 | LCS 2024 · Spring | Immortalsvs100 Thieves | Series ↗ | Zac | Loss | 0 / 7 / 5 |
| 2 Feb 2024 | LCS 2024 · Spring | ImmortalsvsCloud9 | Series ↗ | Aatrox | Win | 2 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2021–2026 · Domestic games
LPL data missing · Percentile among 82 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 484 | 32.4 | 29 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.64 | 20.6 | 29 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 58.9% | 93.1 | 29 games · 103 peers |
| 2024 | Tier 1 | Damage share | 21.0% | 42.2 | 29 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −157 | 32.1 | 29 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.11 | 71.6 | 29 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 587 | 61.3 | 37 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.81 | 37.1 | 37 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 57.0% | 59.7 | 37 games · 63 peers |
| 2025 | Tier 1 | Damage share | 24.2% | 88.7 | 37 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +173 | 88.9 | 37 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.15 | 98.4 | 37 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 637 | 75.4 | 31 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.47 | 41.5 | 31 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 52.2% | 58.5 | 31 games · 66 peers |
| 2026 | Tier 1 | Damage share | 25.1% | 96.9 | 31 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +256 | 91.4 | 31 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.59 | 100.0 | 31 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. Season labels follow the competition season.
2021–2026 · All seasons · 45 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Gnar | 34 | ||||||
| Gragas | 24 | ||||||
| Gwen | 22 | ||||||
| K'Sante | 22 | ||||||
| Renekton | 20 | ||||||
| Jayce | 16 | ||||||
| Ornn | 15 | ||||||
| Aatrox | 14 | ||||||
| All games | 51 | 89 | 46 | 29 | 37 | 48 | 300 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 20. Number of games won in this selection. Based on 48 of 48 games. | Losses: 28. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 41.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.58. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.42. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.56. Average assists per game. Based on 48 of 48 games. | Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2025 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 10. Number of games won in this selection. Based on 37 of 37 games. | Losses: 27. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 27.0%. The percentage of games won. Based on 37 of 37 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.78. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.65. Average deaths per game. Based on 37 of 37 games. | Assists / game: 3.05. Average assists per game. Based on 37 of 37 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2024 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 7. Number of games won in this selection. Based on 29 of 29 games. | Losses: 22. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 1.93. Average kills per game. Based on 29 of 29 games. | Deaths / game: 3.66. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.00. Average assists per game. Based on 29 of 29 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2023 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 28. Number of games won in this selection. Based on 46 of 46 games. | Losses: 18. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 60.9%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.13. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.52. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.78. Average assists per game. Based on 46 of 46 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2022 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 48. Number of games won in this selection. Based on 89 of 89 games. | Losses: 41. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 53.9%. The percentage of games won. Based on 89 of 89 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 2.64. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.74. Average deaths per game. Based on 89 of 89 games. | Assists / game: 5.21. Average assists per game. Based on 89 of 89 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2021 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 25. Number of games won in this selection. Based on 51 of 51 games. | Losses: 26. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 49.0%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.33. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.06. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.43. Average assists per game. Based on 51 of 51 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2024 Spring Playoffs | Immortals | 14 |
| LCS 2024 Championship | Immortals | 15 |
| LTA 2025 Split 1 Playoffs | Disguised | 5 |
| LTA North 2025 Split 2 Playoffs | Disguised | 15 |
| LTA North 2025 Split 3 | Disguised | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · KeSPA Cup 2020 · 2 points. KeSPA Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA North 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Disguised | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LTA North 2025 Split 32025 · LTA North · Disguised | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Immortals | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
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| LCS 2024 Championship2024 · LCS · Immortals | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
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| KeSPA Cup 20212021 · LCK · KT Rolster Challengers | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
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| KeSPA Cup 20202020 · LCK · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
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No results in this selection.