Games Games: 130. Number of individual games played in this selection. Based on 130 of 130 games.130
Win rate Win rate: 41.5%. The percentage of games won. Based on 130 of 130 games.41.5%
KDA KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games.2.80
Damage / min Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games.575
CS / min CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games.8.44
Kill participation Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 129 of 130 games. Games without the required stats are excluded.51.4%129 / 130 games
More statistics Totals, economy & laning +
WinsWins: 54. Number of games won in this selection. Based on 130 of 130 games.
LossesLosses: 76. Number of games lost in this selection. Based on 130 of 130 games.
KillsKills: 287. Total kills in games where kills are available. Based on 130 of 130 games.
DeathsDeaths: 340. Total deaths in games where deaths are available. Based on 130 of 130 games.
AssistsAssists: 664. Total assists in games where assists are available. Based on 130 of 130 games.
Gold / minGold / min: 383. Total gold gained per minute, averaged across games. Based on 130 of 130 games.
Damage shareDamage share: 22.1%. The player's share of team damage to enemy champions, averaged across games. Based on 130 of 130 games.
Earned gold shareEarned gold share: 19.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 130 of 130 games.
Gold diff @15Gold diff @15: +50. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 121 of 130 games. Games without the required stats are excluded.121 / 130 games
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 121 of 130 games. Games without the required stats are excluded.121 / 130 games
XP diff @15XP diff @15: +63. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 121 of 130 games. Games without the required stats are excluded.121 / 130 games
Vision score / minVision score / min: 1.48. Vision score per minute, averaged across games where the statistic is supported. Based on 130 of 130 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Casting stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 580 damage per minute. Percentile: 29%. Rank: 47th of 66580
Value: 580 damage per minute. Percentile: 29%. Rank: 47th of 66
Value: 8.43 CS per minute. Percentile: 37%. Rank: 42nd of 668.43
Value: 8.43 CS per minute. Percentile: 37%. Rank: 42nd of 66
Value: 54.4% kill participation. Percentile: 74%. Rank: 18th of 6654.4%
Value: 54.4% kill participation. Percentile: 74%. Rank: 18th of 66
Value: 22.7% damage share. Percentile: 58%. Rank: 28th of 6622.7%
Value: 22.7% damage share. Percentile: 58%. Rank: 28th of 66
Value: +58 gold difference @15. Percentile: 67%. Rank: 20th of 59. Percentile among 59 players with sufficient data.+58
Value: +58 gold difference @15. Percentile: 67%. Rank: 20th of 59. Percentile among 59 players with sufficient data.
Value: 1.49 vision score per minute. Percentile: 89%. Rank: 8th of 661.49
Value: 1.49 vision score per minute. Percentile: 89%. Rank: 8th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jayce18 games
Jayce: 21.9% earned gold share and 25.2% damage share. Means across the same 18 games with both values available; 18 total champion games.25%
?
Renekton14 games
Renekton: 19.3% earned gold share and 18.6% damage share. Means across the same 14 games with both values available; 14 total champion games.19%
?
Rumble14 games
Rumble: 18.1% earned gold share and 26.2% damage share. Means across the same 14 games with both values available; 14 total champion games.26%
?
Gnar13 games
Gnar: 20.8% earned gold share and 26.0% damage share. Means across the same 13 games with both values available; 13 total champion games.26%
?
Ambessa11 games
Ambessa: 20.9% earned gold share and 24.7% damage share. Means across the same 11 games with both values available; 11 total champion games.25%
?
K'Sante9 games
K'Sante: 18.1% earned gold share and 15.1% damage share. Means across the same 9 games with both values available; 9 total champion games.15%
?
Sion8 games
Sion: 17.5% earned gold share and 21.2% damage share. Means across the same 8 games with both values available; 8 total champion games.21%
?
Olaf7 games
Olaf: 18.5% earned gold share and 16.2% damage share. Means across the same 7 games with both values available; 7 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
130 games
Opponent
WinsLosses
Win rate
KDKiwoom DRXKiwoom DRX: 9 wins, 16 losses in 25 recorded games, 36.0% win rate. 2026.36%
BFBNK FEARXBNK FEARX: 10 wins, 7 losses in 17 recorded games, 58.8% win rate. 2026.59%
KRKT RolsterKT Rolster: 7 wins, 8 losses in 15 recorded games, 46.7% win rate. 2026.47%
DSDN SOOPersDN SOOPers: 10 wins, 4 losses in 14 recorded games, 71.4% win rate. 2026.71%
DKDplus KiaDplus Kia: 2 wins, 10 losses in 12 recorded games, 16.7% win rate. 2026.17%
NRNongshim RedForceNongshim RedForce: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2026.45%
HLEHanwha Life EsportsHanwha Life Esports: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2026.11%
TWTeam WETeam WE: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
121 games
48.1%win rate when ahead at 15 minutes 25 wins from 52 games
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Casting’s 2026 performances. Select a point to open its story.
121 plotted games
WinLoss— Median in selection
121 / 130 selected games have both values.Median damage / min: 564
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 130 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 9. Number of games won in this selection. Based on 18 of 18 games.
Losses: 9. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded.
?14 of 130 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 5. Number of games won in this selection. Based on 14 of 14 games.
Losses: 9. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?14 of 130 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 1. Number of games won in this selection. Based on 14 of 14 games.
Losses: 13. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 7.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 130 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 5. Number of games won in this selection. Based on 13 of 13 games.
Losses: 8. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 130 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 130 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 2. Number of games won in this selection. Based on 9 of 9 games.
Losses: 7. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 36.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 130 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 130 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 130 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 130 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 9.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 44.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 31.6%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 37.2%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
591
—
At least 20 games and 20 valid observations required
2024
Tier 1
CS / min
8.20
—
At least 20 games and 20 valid observations required
2024
Tier 1
Kill participation
57.9%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage share
27.2%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Gold diff @15
+964
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.06
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage / min
622
—
At least 20 games and 20 valid observations required
2025
Tier 1
CS / min
7.42
—
At least 20 games and 20 valid observations required
2025
Tier 1
Kill participation
53.9%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage share
23.8%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Gold diff @15
−235
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.10
—
At least 20 games and 20 valid observations required
2026
Tier 1
Damage / min
580
29.2
93 games · 66 peers
2026
Tier 1
CS / min
8.43
36.9
93 games · 66 peers
2026
Tier 1
Kill participation
54.4%
73.8
92 games · 66 peers
2026
Tier 1
Damage share
22.7%
58.5
93 games · 66 peers
2026
Tier 1
Gold diff @15
+58
67.2
93 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 32 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
2026
Total
?Rumble
42
?Renekton
40
?Gnar
36
?K'Sante
36
?Aatrox
32
?Gwen
31
?Jayce
30
?Ambessa
27
All games
27
119
139
130
415
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 130. Number of individual games played in this selection. Based on 130 of 130 games.
Wins: 54. Number of games won in this selection. Based on 130 of 130 games.
Losses: 76. Number of games lost in this selection. Based on 130 of 130 games.
Win rate: 41.5%. The percentage of games won. Based on 130 of 130 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games.
Kills / game: 2.21. Average kills per game. Based on 130 of 130 games.
Deaths / game: 2.62. Average deaths per game. Based on 130 of 130 games.
Assists / game: 5.11. Average assists per game. Based on 130 of 130 games.
Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 130 of 130 games.
Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 129 of 130 games. Games without the required stats are excluded.
Games: 139. Number of individual games played in this selection. Based on 139 of 139 games.
Wins: 87. Number of games won in this selection. Based on 139 of 139 games.
Losses: 52. Number of games lost in this selection. Based on 139 of 139 games.
Win rate: 62.6%. The percentage of games won. Based on 139 of 139 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games.
Kills / game: 3.09. Average kills per game. Based on 139 of 139 games.
Deaths / game: 2.64. Average deaths per game. Based on 139 of 139 games.
Assists / game: 6.86. Average assists per game. Based on 139 of 139 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games.
CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 139 of 139 games.
Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 81. Number of games won in this selection. Based on 119 of 119 games.
Losses: 38. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 68.1%. The percentage of games won. Based on 119 of 119 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 3.04. Average kills per game. Based on 119 of 119 games.
Deaths / game: 2.39. Average deaths per game. Based on 119 of 119 games.
Assists / game: 5.55. Average assists per game. Based on 119 of 119 games.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 12. Number of games won in this selection. Based on 27 of 27 games.
Losses: 15. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 44.4%. The percentage of games won. Based on 27 of 27 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 2.07. Average kills per game. Based on 27 of 27 games.
Deaths / game: 2.26. Average deaths per game. Based on 27 of 27 games.
Assists / game: 5.15. Average assists per game. Based on 27 of 27 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.