Where Carry stands
2022 · Support · Domestic games
All leagues · All positions
2022 · Support · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Carry’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 59 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 10. Number of games won in this selection. Based on 12 of 12 games. | Losses: 2. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 59 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 10. Number of games won in this selection. Based on 11 of 11 games. | Losses: 1. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 101. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 59 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 59 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 59 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 59 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.43. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 89.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 59 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 59 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 59 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 59 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| TAL 2022 · Winter | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 76.9%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| TCL 2022 · Summer | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 48.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Sept 2022 | TCL 2022 · Summer | Fenerbahçe Esportsvsİstanbul Wildcats | Series ↗ | Nautilus | Loss | 0 / 2 / 5 |
| 10 Sept 2022 | TCL 2022 · Summer | Fenerbahçe Esportsvsİstanbul Wildcats | Series ↗ | Renata Glasc | Win | 0 / 2 / 15 |
| 10 Sept 2022 | TCL 2022 · Summer | Fenerbahçe Esportsvsİstanbul Wildcats | Series ↗ | Nami | Loss | 0 / 4 / 7 |
| 10 Sept 2022 | TCL 2022 · Summer | Fenerbahçe Esportsvsİstanbul Wildcats | Series ↗ | Nami | Loss | 0 / 3 / 6 |
| 10 Sept 2022 | TCL 2022 · Summer | Fenerbahçe Esportsvsİstanbul Wildcats | Series ↗ | Yuumi | Win | 0 / 0 / 19 |
| 27 Aug 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsNASR eSports Turkey | Series ↗ | Rakan | Win | 1 / 2 / 16 |
| 27 Aug 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsNASR eSports Turkey | Series ↗ | Yuumi | Loss | 0 / 2 / 8 |
| 27 Aug 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsNASR eSports Turkey | Series ↗ | Leona | Win | 1 / 3 / 13 |
| 27 Aug 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsNASR eSports Turkey | Series ↗ | Rakan | Win | 0 / 1 / 18 |
| 27 Aug 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsNASR eSports Turkey | Series ↗ | Rakan | Loss | 1 / 4 / 4 |
| 20 Aug 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsDark Passage | Series ↗ | Renata Glasc | Win | 0 / 1 / 19 |
| 20 Aug 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsDark Passage | Series ↗ | Yuumi | Loss | 1 / 4 / 1 |
| 20 Aug 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsDark Passage | Series ↗ | Lulu | Win | 0 / 1 / 18 |
| 20 Aug 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsDark Passage | Series ↗ | Rakan | Win | 1 / 1 / 9 |
| 14 Aug 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsBeşiktaş Esports | Series ↗ | Rakan | Win | 1 / 1 / 17 |
| 13 Aug 2022 | TCL 2022 · Summer | Fenerbahçe Esportsvs5 Ronin | Series ↗ | Rakan | Win | 1 / 2 / 18 |
| 7 Aug 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsGalakticos | Series ↗ | Leona | Win | 1 / 1 / 6 |
| 6 Aug 2022 | TCL 2022 · Summer | Fenerbahçe Esportsvsİstanbul Wildcats | Series ↗ | Lulu | Loss | 0 / 3 / 7 |
| 31 Jul 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsTeam AURORA | Series ↗ | Nami | Win | 2 / 4 / 18 |
| 30 Jul 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsDark Passage | Series ↗ | Nautilus | Loss | 2 / 4 / 2 |
| 24 Jul 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsSuperMassive Blaze | Series ↗ | Nautilus | Loss | 1 / 3 / 8 |
| 23 Jul 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsGalatasaray Esports | Series ↗ | Lulu | Loss | 1 / 2 / 7 |
| 17 Jul 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsNASR eSports Turkey | Series ↗ | Lulu | Loss | 0 / 2 / 0 |
| 16 Jul 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsBeşiktaş Esports | Series ↗ | Nami | Win | 0 / 2 / 11 |
| 16 Jul 2022 | TCL 2022 · Summer | Fenerbahçe EsportsvsBeşiktaş Esports | Series ↗ | Nami | Win | 1 / 1 / 20 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2026 · Domestic games
LPL data missing · Percentile among 91 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 153 | 47.3 | 33 games · 111 peers |
| 2022 | Tier 1 | CS / min | 0.76 | 0.9 | 33 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 76.3% | 93.6 | 33 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.5% | 41.8 | 33 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | −73 | 27.8 | 33 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.63 | 65.5 | 33 games · 111 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. Season labels follow the competition season.
2020–2026 · All seasons · 37 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Leona | 57 | |||||||
| Rakan | 55 | |||||||
| Nautilus | 42 | |||||||
| Rell | 41 | |||||||
| Bard | 21 | |||||||
| Renata Glasc | 19 | |||||||
| Thresh | 17 | |||||||
| Alistar | 14 | |||||||
| All games | 18 | 41 | 59 | 36 | 95 | 68 | 83 | 400 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 51. Number of games won in this selection. Based on 83 of 83 games. | Losses: 32. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 61.4%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 1.29. Average kills per game. Based on 83 of 83 games. | Deaths / game: 3.23. Average deaths per game. Based on 83 of 83 games. | Assists / game: 10.71. Average assists per game. Based on 83 of 83 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 279. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2025 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 34. Number of games won in this selection. Based on 68 of 68 games. | Losses: 34. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 50.0%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 0.94. Average kills per game. Based on 68 of 68 games. | Deaths / game: 4.26. Average deaths per game. Based on 68 of 68 games. | Assists / game: 12.12. Average assists per game. Based on 68 of 68 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2024 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 60. Number of games won in this selection. Based on 95 of 95 games. | Losses: 35. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 63.2%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 0.97. Average kills per game. Based on 95 of 95 games. | Deaths / game: 3.60. Average deaths per game. Based on 95 of 95 games. | Assists / game: 10.62. Average assists per game. Based on 95 of 95 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 265. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2023 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 15. Number of games won in this selection. Based on 36 of 36 games. | Losses: 21. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.06. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.72. Average deaths per game. Based on 36 of 36 games. | Assists / game: 9.47. Average assists per game. Based on 36 of 36 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2022 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 36. Number of games won in this selection. Based on 59 of 59 games. | Losses: 23. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 61.0%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 0.69. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.69. Average deaths per game. Based on 59 of 59 games. | Assists / game: 9.68. Average assists per game. Based on 59 of 59 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2021 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 22. Number of games won in this selection. Based on 41 of 41 games. | Losses: 19. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 0.76. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.32. Average deaths per game. Based on 41 of 41 games. | Assists / game: 8.54. Average assists per game. Based on 41 of 41 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2020 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 8. Number of games won in this selection. Based on 18 of 18 games. | Losses: 10. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 0.72. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.22. Average deaths per game. Based on 18 of 18 games. | Assists / game: 7.89. Average assists per game. Based on 18 of 18 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.