Games Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.116
Win rate Win rate: 32.8%. The percentage of games won. Based on 116 of 116 games.32.8%
KDA KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.2.80
Damage / min Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.627
CS / min CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.8.72
Kill participation Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.61.3%
More statistics Totals, economy & laning +
WinsWins: 38. Number of games won in this selection. Based on 116 of 116 games.
LossesLosses: 78. Number of games lost in this selection. Based on 116 of 116 games.
KillsKills: 348. Total kills in games where kills are available. Based on 116 of 116 games.
DeathsDeaths: 330. Total deaths in games where deaths are available. Based on 116 of 116 games.
AssistsAssists: 575. Total assists in games where assists are available. Based on 116 of 116 games.
Gold / minGold / min: 407. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Damage shareDamage share: 23.9%. The player's share of team damage to enemy champions, averaged across games. Based on 116 of 116 games.
Earned gold shareEarned gold share: 24.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 116 of 116 games.
Gold diff @15Gold diff @15: +26. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
XP diff @15XP diff @15: +92. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
Vision score / minVision score / min: 1.14. Vision score per minute, averaged across games where the statistic is supported. Based on 116 of 116 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Calix stands.
2025 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 591 damage per minute. Percentile: 11%. Rank: 58th of 65591
Value: 591 damage per minute. Percentile: 11%. Rank: 58th of 65
Value: 8.83 CS per minute. Percentile: 83%. Rank: 12th of 658.83
Value: 8.83 CS per minute. Percentile: 83%. Rank: 12th of 65
Value: 59.7% kill participation. Percentile: 3%. Rank: 63rd of 6559.7%
Value: 59.7% kill participation. Percentile: 3%. Rank: 63rd of 65
Value: 23.0% damage share. Percentile: 2%. Rank: 64th of 6523.0%
Value: 23.0% damage share. Percentile: 2%. Rank: 64th of 65
Value: −62 gold difference @15. Percentile: 38%. Rank: 31st of 49. LPL data missing · Percentile among 49 players with sufficient data.−62
Value: −62 gold difference @15. Percentile: 38%. Rank: 31st of 49. LPL data missing · Percentile among 49 players with sufficient data.
Value: 1.10 vision score per minute. Percentile: 45%. Rank: 36th of 651.10
Value: 1.10 vision score per minute. Percentile: 45%. Rank: 36th of 65
GD15 · LPL data missing · Percentile among 49 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Azir18 games
Azir: 25.5% earned gold share and 25.3% damage share. Means across the same 18 games with both values available; 18 total champion games.25%
?
Orianna14 games
Orianna: 24.5% earned gold share and 26.9% damage share. Means across the same 14 games with both values available; 14 total champion games.27%
?
Ryze13 games
Ryze: 24.1% earned gold share and 21.8% damage share. Means across the same 13 games with both values available; 13 total champion games.22%
?
Taliyah13 games
Taliyah: 22.0% earned gold share and 25.1% damage share. Means across the same 13 games with both values available; 13 total champion games.25%
?
Yone11 games
Yone: 25.6% earned gold share and 22.2% damage share. Means across the same 11 games with both values available; 11 total champion games.22%
?
Ahri9 games
Ahri: 23.4% earned gold share and 25.5% damage share. Means across the same 9 games with both values available; 9 total champion games.25%
?
Galio8 games
Galio: 21.4% earned gold share and 18.8% damage share. Means across the same 8 games with both values available; 8 total champion games.19%
?
Corki7 games
Corki: 26.0% earned gold share and 27.4% damage share. Means across the same 7 games with both values available; 7 total champion games.27%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
116 games
Opponent
WinsLosses
Win rate
KRKT RolsterKT Rolster: 4 wins, 11 losses in 15 recorded games, 26.7% win rate. 2025.27%
BFBNK FEARXBNK FEARX: 6 wins, 8 losses in 14 recorded games, 42.9% win rate. 2025.43%
T1T1T1: 4 wins, 8 losses in 12 recorded games, 33.3% win rate. 2025.33%
DKDplus KiaDplus Kia: 3 wins, 8 losses in 11 recorded games, 27.3% win rate. 2025.27%
HLEHanwha Life EsportsHanwha Life Esports: 0 wins, 10 losses in 10 recorded games, 0.0% win rate. 2025.0%
GEGen.GGen.G: 0 wins, 8 losses in 8 recorded games, 0.0% win rate. 2025.0%
HBHANJIN BRIONHANJIN BRION: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2025.63%
BFYBNK FEARX YouthBNK FEARX Youth: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
116 games
48.9%win rate when ahead at 15 minutes 22 wins from 45 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Calix’s 2025 performances. Select a point to open its story.
116 plotted games
WinLoss— Median in selection
116 / 116 selected games have both values.Median damage / min: 607
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 116 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 8. Number of games won in this selection. Based on 18 of 18 games.
Losses: 10. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 699. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?14 of 116 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 5. Number of games won in this selection. Based on 14 of 14 games.
Losses: 9. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 116 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 5. Number of games won in this selection. Based on 13 of 13 games.
Losses: 8. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 116 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 116 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 4. Number of games won in this selection. Based on 11 of 11 games.
Losses: 7. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 116 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 1. Number of games won in this selection. Based on 9 of 9 games.
Losses: 8. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 116 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 116 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 116 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 116 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Win rate: 46.2%. The percentage of games won. Based on 39 of 39 games.
KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Win rate: 15.8%. The percentage of games won. Based on 38 of 38 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
548
—
At least 20 games and 20 valid observations required
2024
Tier 1
CS / min
9.02
—
At least 20 games and 20 valid observations required
2024
Tier 1
Kill participation
63.3%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage share
23.9%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Gold diff @15
−593
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
0.77
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage / min
591
10.9
77 games · 65 peers
2025
Tier 1
CS / min
8.83
82.8
77 games · 65 peers
2025
Tier 1
Kill participation
59.7%
3.1
77 games · 65 peers
2025
Tier 1
Damage share
23.0%
1.6
77 games · 65 peers
2025
Tier 1
Gold diff @15
−62
37.5
77 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2025 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
Total
?Azir
40
?Akali
32
?Taliyah
31
?Ahri
24
?Yone
20
?Sylas
18
?Ryze
15
?Corki
14
All games
65
43
74
116
298
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 38. Number of games won in this selection. Based on 116 of 116 games.
Losses: 78. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 32.8%. The percentage of games won. Based on 116 of 116 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 3.00. Average kills per game. Based on 116 of 116 games.
Deaths / game: 2.84. Average deaths per game. Based on 116 of 116 games.
Assists / game: 4.96. Average assists per game. Based on 116 of 116 games.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 36. Number of games won in this selection. Based on 74 of 74 games.
Losses: 38. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 48.6%. The percentage of games won. Based on 74 of 74 games.
KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 2.93. Average kills per game. Based on 74 of 74 games.
Deaths / game: 1.65. Average deaths per game. Based on 74 of 74 games.
Assists / game: 5.19. Average assists per game. Based on 74 of 74 games.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 74 of 74 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 25. Number of games won in this selection. Based on 43 of 43 games.
Losses: 18. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 58.1%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 3.26. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.28. Average deaths per game. Based on 43 of 43 games.
Assists / game: 5.37. Average assists per game. Based on 43 of 43 games.
Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 41. Number of games won in this selection. Based on 65 of 65 games.
Losses: 24. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 63.1%. The percentage of games won. Based on 65 of 65 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 4.68. Average kills per game. Based on 65 of 65 games.
Deaths / game: 2.51. Average deaths per game. Based on 65 of 65 games.
Assists / game: 6.31. Average assists per game. Based on 65 of 65 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Games of Legends ↗Games of Legends rights reserved; local factual corroboration only. Indexed/cached web text, not original local HTML.
Games of Legends ↗Games of Legends rights reserved; local factual corroboration only. Indexed/cached web text, not original local HTML.
Major individual honors
No results in this selection.
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LCK 2024 Spring Playoffs
NRNongshim RedForce
2
LCK 2024 Summer Playoffs
NRNongshim RedForce
6
LCK 2025 Road to MSI
NRNongshim RedForce
3
LCK 2025 Season Playoffs
NRNongshim RedForce
74
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.