Where Burdol stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 25 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 17 games without a complete snapshot are excluded.
Explore Burdol’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 90 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 10 of 90 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 90 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 42.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 90 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 90 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 90 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 90 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 90 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 90 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 39.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 90 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 42.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LPL 2026 · Split 2 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LPL 2026 · Split 3 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 46.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsHANJIN BRION | Series ↗ | Poppy | Loss | 1 / 3 / 0 |
| 13 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsHANJIN BRION | Series ↗ | Aatrox | Loss | 0 / 3 / 1 |
| 13 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsHANJIN BRION | Series ↗ | Yorick | Loss | 3 / 3 / 3 |
| 13 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsHANJIN BRION | Series ↗ | Ornn | Win | 3 / 1 / 10 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsJD Gaming | Series ↗ | Varus | Win | 2 / 3 / 5 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsJD Gaming | Series ↗ | Ornn | Win | 2 / 1 / 8 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsBNK FEARX | Series ↗ | Ambessa | Loss | 0 / 4 / 4 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsBNK FEARX | Series ↗ | Jax | Win | 6 / 5 / 4 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsBNK FEARX | Series ↗ | Yorick | Loss | 1 / 1 / 2 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsFlyQuest | Series ↗ | K'Sante | Win | 4 / 1 / 8 |
| 8 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsInvictus Gaming | — | Camille | Loss | 3 / 4 / 3 |
| 8 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsInvictus Gaming | — | Olaf | Loss | 1 / 4 / 3 |
| 8 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsInvictus Gaming | — | Ambessa | Loss | 2 / 4 / 0 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Aatrox | Win | 4 / 1 / 3 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Ambessa | Loss | 2 / 2 / 1 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Yorick | Win | 1 / 0 / 1 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Kai'Sa | Loss | 5 / 6 / 4 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Kled | Win | 3 / 2 / 16 |
| 4 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsAnyone's Legend | — | Jax | Loss | 0 / 2 / 2 |
| 4 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsAnyone's Legend | — | Camille | Loss | 6 / 4 / 8 |
| 4 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsAnyone's Legend | — | K'Sante | Loss | 0 / 3 / 2 |
| 4 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsAnyone's Legend | — | Gnar | Win | 2 / 1 / 5 |
| 29 Aug 2026 | LPL 2026 · Split 3 | LGD GamingvsTop Esports | — | Jax | Win | 2 / 2 / 10 |
| 29 Aug 2026 | LPL 2026 · Split 3 | LGD GamingvsTop Esports | — | Jayce | Loss | 1 / 4 / 4 |
| 29 Aug 2026 | LPL 2026 · Split 3 | LGD GamingvsTop Esports | — | Rumble | Loss | 3 / 2 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2021–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 453 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.29 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 68.9% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 26.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −247 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.80 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 416 | 14.5 | 51 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.02 | 44.4 | 51 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 53.2% | 27.4 | 51 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.2% | 33.3 | 51 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −131 | 34.4 | 51 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.00 | 50.4 | 51 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 438 | 17.2 | 74 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.34 | 87.9 | 74 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 47.8% | 11.1 | 72 games · 100 peers |
| 2023 | Tier 1 | Damage share | 22.3% | 52.5 | 74 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −395 | 12.5 | 74 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.06 | 55.6 | 74 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 513 | 51.0 | 82 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.85 | 37.3 | 82 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 56.6% | 70.6 | 82 games · 103 peers |
| 2024 | Tier 1 | Damage share | 21.9% | 57.8 | 82 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.13 | 81.4 | 82 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 581 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 7.83 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 62.8% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 21.6% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −385 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.13 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 591 | 41.5 | 80 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.48 | 44.6 | 80 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 52.0% | 53.8 | 80 games · 66 peers |
| 2026 | Tier 1 | Damage share | 24.2% | 89.2 | 80 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +110 | 70.7 | 67 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.41 | 76.9 | 80 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. Season labels follow the competition season.
2021–2026 · All seasons · 38 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| K'Sante | 49 | ||||||
| Gnar | 38 | ||||||
| Rumble | 34 | ||||||
| Jayce | 28 | ||||||
| Jax | 19 | ||||||
| Ambessa | 18 | ||||||
| Aatrox | 17 | ||||||
| Renekton | 14 | ||||||
| All games | 9 | 51 | 78 | 82 | 57 | 90 | 367 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 41. Number of games won in this selection. Based on 90 of 90 games. | Losses: 49. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 45.6%. The percentage of games won. Based on 90 of 90 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 2.48. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.53. Average deaths per game. Based on 90 of 90 games. | Assists / game: 4.44. Average assists per game. Based on 90 of 90 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2025 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 34. Number of games won in this selection. Based on 57 of 57 games. | Losses: 23. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.67. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.63. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.88. Average assists per game. Based on 57 of 57 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2024 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 33. Number of games won in this selection. Based on 82 of 82 games. | Losses: 49. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 40.2%. The percentage of games won. Based on 82 of 82 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 2.23. Average kills per game. Based on 82 of 82 games. | Deaths / game: 3.30. Average deaths per game. Based on 82 of 82 games. | Assists / game: 4.66. Average assists per game. Based on 82 of 82 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2023 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 34. Number of games won in this selection. Based on 78 of 78 games. | Losses: 44. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 43.6%. The percentage of games won. Based on 78 of 78 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 1.99. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.36. Average deaths per game. Based on 78 of 78 games. | Assists / game: 3.65. Average assists per game. Based on 78 of 78 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 78 games. Games without the required stats are excluded. |
| 2022 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 32. Number of games won in this selection. Based on 51 of 51 games. | Losses: 19. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 62.7%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.06. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.35. Average deaths per game. Based on 51 of 51 games. | Assists / game: 4.37. Average assists per game. Based on 51 of 51 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2021 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 4.11. Average kills per game. Based on 9 of 9 games. | Deaths / game: 4.33. Average deaths per game. Based on 9 of 9 games. | Assists / game: 4.22. Average assists per game. Based on 9 of 9 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2021 Summer Playoffs | Gen.G | 6 |
| LCK 2022 Spring Playoffs | DWG KIA | 41 |
| LCK 2022 Summer Playoffs | DWG KIA | 9 |
| LCK 2023 Spring Playoffs | Liiv SANDBOX | 51 |
| LCK 2023 Summer Playoffs | Liiv SANDBOX | 23 |
| LPL 2024 Spring Playoffs | LGD Gaming | 40 |
| LPL 2024 Summer Playoffs | LGD Gaming | 42 |
| LTA 2025 Split 1 Playoffs | Isurus Estral | 10 |
| LTA South 2025 Split 2 Playoffs | Isurus Estral | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 2 Playoffs · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2026 · LPL 2026 Grand Finals · 4.8 points. LPL 2026 Grand Finals: champion 24 × final placement 1/5 = 24/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · LGD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| worlds 20212021 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 3 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · LGD Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · LGD Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · Isurus | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LTA South 2025 Split 2 Playoffs2025 · LTA South · Isurus Estral | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · LGD Gaming | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| Demacia Cup 20232023 · LPL · LGD Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Liiv Sandbox | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Liiv Sandbox | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · DWG KIA | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · DWG KIA | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.