Games Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.90
Win rate Win rate: 45.6%. The percentage of games won. Based on 90 of 90 games.45.6%
KDA KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.2.73
Damage / min Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.582
CS / min CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.8.49
Kill participation Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.51.3%
More statistics Totals, economy & laning +
WinsWins: 41. Number of games won in this selection. Based on 90 of 90 games.
LossesLosses: 49. Number of games lost in this selection. Based on 90 of 90 games.
KillsKills: 223. Total kills in games where kills are available. Based on 90 of 90 games.
DeathsDeaths: 228. Total deaths in games where deaths are available. Based on 90 of 90 games.
AssistsAssists: 400. Total assists in games where assists are available. Based on 90 of 90 games.
Gold / minGold / min: 390. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Damage shareDamage share: 24.0%. The player's share of team damage to enemy champions, averaged across games. Based on 90 of 90 games.
Earned gold shareEarned gold share: 20.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 90 of 90 games.
Gold diff @15Gold diff @15: +103. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 73 of 90 games. Games without the required stats are excluded.73 / 90 games
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 73 of 90 games. Games without the required stats are excluded.73 / 90 games
XP diff @15XP diff @15: +301. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 73 of 90 games. Games without the required stats are excluded.73 / 90 games
Vision score / minVision score / min: 1.40. Vision score per minute, averaged across games where the statistic is supported. Based on 90 of 90 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Burdol stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 591 damage per minute. Percentile: 42%. Rank: 39th of 66591
Value: 591 damage per minute. Percentile: 42%. Rank: 39th of 66
Value: 8.48 CS per minute. Percentile: 45%. Rank: 37th of 668.48
Value: 8.48 CS per minute. Percentile: 45%. Rank: 37th of 66
Value: 52.0% kill participation. Percentile: 54%. Rank: 31st of 6652.0%
Value: 52.0% kill participation. Percentile: 54%. Rank: 31st of 66
Value: 24.2% damage share. Percentile: 89%. Rank: 8th of 6624.2%
Value: 24.2% damage share. Percentile: 89%. Rank: 8th of 66
Value: +110 gold difference @15. Percentile: 71%. Rank: 18th of 59. Percentile among 59 players with sufficient data.+110
Value: +110 gold difference @15. Percentile: 71%. Rank: 18th of 59. Percentile among 59 players with sufficient data.
Value: 1.41 vision score per minute. Percentile: 77%. Rank: 16th of 661.41
Value: 1.41 vision score per minute. Percentile: 77%. Rank: 16th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 25 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ambessa14 games
Ambessa: 20.0% earned gold share and 24.7% damage share. Means across the same 14 games with both values available; 14 total champion games.25%
?
Rumble10 games
Rumble: 19.6% earned gold share and 28.9% damage share. Means across the same 10 games with both values available; 10 total champion games.29%
?
Yorick10 games
Yorick: 21.8% earned gold share and 24.1% damage share. Means across the same 10 games with both values available; 10 total champion games.24%
?
Gnar8 games
Gnar: 20.4% earned gold share and 23.8% damage share. Means across the same 8 games with both values available; 8 total champion games.24%
?
Jayce6 games
Jayce: 21.9% earned gold share and 27.4% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Olaf6 games
Olaf: 22.9% earned gold share and 24.8% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
90 games
Opponent
WinsLosses
Win rate
TGThunderTalk GamingThunderTalk Gaming: 8 wins, 5 losses in 13 recorded games, 61.5% win rate. 2026.62%
TETop EsportsTop Esports: 6 wins, 7 losses in 13 recorded games, 46.2% win rate. 2026.46%
ALAnyone's LegendAnyone's Legend: 1 wins, 10 losses in 11 recorded games, 9.1% win rate. 2026.9%
JGJD GamingJD Gaming: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
BGBilibili GamingBilibili Gaming: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2026.33%
EGEDward GamingEDward Gaming: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2026.100%
NIPNinjas in PyjamasNinjas in Pyjamas: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
TWTeam WETeam WE: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
73 games
34.5%win rate when ahead at 15 minutes 10 wins from 29 games
Gold difference compares players in the same role. 17 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Burdol’s 2026 performances. Select a point to open its story.
73 plotted games
WinLoss— Median in selection
73 / 90 selected games have both values.Median damage / min: 576
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
25 champions in this selection
25 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 90 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 5. Number of games won in this selection. Based on 14 of 14 games.
Losses: 9. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?10 of 90 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 90 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 3. Number of games won in this selection. Based on 10 of 10 games.
Losses: 7. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 42.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 90 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 90 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 90 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 90 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 90 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 90 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 39.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 90 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 42.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 25 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Win rate: 46.2%. The percentage of games won. Based on 52 of 52 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
453
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
8.29
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
68.9%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
26.2%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−247
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
0.80
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
416
14.5
51 games · 118 peers
2022
Tier 1
CS / min
8.02
44.4
51 games · 118 peers
2022
Tier 1
Kill participation
53.2%
27.4
51 games · 118 peers
2022
Tier 1
Damage share
23.2%
33.3
51 games · 118 peers
2022
Tier 1
Gold diff @15
−131
34.4
51 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.00
50.4
51 games · 118 peers
2023
Tier 1
Damage / min
438
17.2
74 games · 100 peers
2023
Tier 1
CS / min
8.34
87.9
74 games · 100 peers
2023
Tier 1
Kill participation
47.8%
11.1
72 games · 100 peers
2023
Tier 1
Damage share
22.3%
52.5
74 games · 100 peers
2023
Tier 1
Gold diff @15
−395
12.5
74 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.06
55.6
74 games · 100 peers
2024
Tier 1
Damage / min
513
51.0
82 games · 103 peers
2024
Tier 1
CS / min
7.85
37.3
82 games · 103 peers
2024
Tier 1
Kill participation
56.6%
70.6
82 games · 103 peers
2024
Tier 1
Damage share
21.9%
57.8
82 games · 103 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.13
81.4
82 games · 103 peers
2025
Tier 1
Damage / min
581
—
At least 20 games and 20 valid observations required
2025
Tier 1
CS / min
7.83
—
At least 20 games and 20 valid observations required
2025
Tier 1
Kill participation
62.8%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage share
21.6%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Gold diff @15
−385
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.13
—
At least 20 games and 20 valid observations required
2026
Tier 1
Damage / min
591
41.5
80 games · 66 peers
2026
Tier 1
CS / min
8.48
44.6
80 games · 66 peers
2026
Tier 1
Kill participation
52.0%
53.8
80 games · 66 peers
2026
Tier 1
Damage share
24.2%
89.2
80 games · 66 peers
2026
Tier 1
Gold diff @15
+110
70.7
67 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?K'Sante
49
?Gnar
38
?Rumble
34
?Jayce
28
?Jax
19
?Ambessa
18
?Aatrox
17
?Renekton
14
All games
9
51
78
82
57
90
367
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 41. Number of games won in this selection. Based on 90 of 90 games.
Losses: 49. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 45.6%. The percentage of games won. Based on 90 of 90 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 2.48. Average kills per game. Based on 90 of 90 games.
Deaths / game: 2.53. Average deaths per game. Based on 90 of 90 games.
Assists / game: 4.44. Average assists per game. Based on 90 of 90 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 34. Number of games won in this selection. Based on 57 of 57 games.
Losses: 23. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 3.67. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.63. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.88. Average assists per game. Based on 57 of 57 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 33. Number of games won in this selection. Based on 82 of 82 games.
Losses: 49. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 40.2%. The percentage of games won. Based on 82 of 82 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 2.23. Average kills per game. Based on 82 of 82 games.
Deaths / game: 3.30. Average deaths per game. Based on 82 of 82 games.
Assists / game: 4.66. Average assists per game. Based on 82 of 82 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 370. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 34. Number of games won in this selection. Based on 78 of 78 games.
Losses: 44. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 43.6%. The percentage of games won. Based on 78 of 78 games.
KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 1.99. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.36. Average deaths per game. Based on 78 of 78 games.
Assists / game: 3.65. Average assists per game. Based on 78 of 78 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 78 games. Games without the required stats are excluded.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 32. Number of games won in this selection. Based on 51 of 51 games.
Losses: 19. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 62.7%. The percentage of games won. Based on 51 of 51 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 2.06. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.35. Average deaths per game. Based on 51 of 51 games.
Assists / game: 4.37. Average assists per game. Based on 51 of 51 games.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 4.11. Average kills per game. Based on 9 of 9 games.
Deaths / game: 4.33. Average deaths per game. Based on 9 of 9 games.
Assists / game: 4.22. Average assists per game. Based on 9 of 9 games.
Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.