Games Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.136
Win rate Win rate: 64.7%. The percentage of games won. Based on 136 of 136 games.64.7%
KDA KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.3.10
Damage / min Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.594
CS / min CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.8.31
Kill participation Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games.50.5%
More statistics Totals, economy & laning +
WinsWins: 88. Number of games won in this selection. Based on 136 of 136 games.
LossesLosses: 48. Number of games lost in this selection. Based on 136 of 136 games.
KillsKills: 356. Total kills in games where kills are available. Based on 136 of 136 games.
DeathsDeaths: 356. Total deaths in games where deaths are available. Based on 136 of 136 games.
AssistsAssists: 748. Total assists in games where assists are available. Based on 136 of 136 games.
Gold / minGold / min: 392. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Damage shareDamage share: 21.4%. The player's share of team damage to enemy champions, averaged across games. Based on 136 of 136 games.
Earned gold shareEarned gold share: 19.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 136 of 136 games.
Gold diff @15Gold diff @15: −96. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
XP diff @15XP diff @15: −72. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
Vision score / minVision score / min: 1.44. Vision score per minute, averaged across games where the statistic is supported. Based on 136 of 136 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where BrokenBlade stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 575 damage per minute. Percentile: 23%. Rank: 51st of 66575
Value: 575 damage per minute. Percentile: 23%. Rank: 51st of 66
Value: 8.47 CS per minute. Percentile: 43%. Rank: 38th of 668.47
Value: 8.47 CS per minute. Percentile: 43%. Rank: 38th of 66
Value: 49.1% kill participation. Percentile: 20%. Rank: 53rd of 6649.1%
Value: 49.1% kill participation. Percentile: 20%. Rank: 53rd of 66
Value: 21.1% damage share. Percentile: 12%. Rank: 58th of 6621.1%
Value: 21.1% damage share. Percentile: 12%. Rank: 58th of 66
Value: −63 gold difference @15. Percentile: 38%. Rank: 37th of 59. Percentile among 59 players with sufficient data.−63
Value: −63 gold difference @15. Percentile: 38%. Rank: 37th of 59. Percentile among 59 players with sufficient data.
Value: 1.45 vision score per minute. Percentile: 86%. Rank: 10th of 661.45
Value: 1.45 vision score per minute. Percentile: 86%. Rank: 10th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 28 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
K'Sante24 games
K'Sante: 18.2% earned gold share and 16.2% damage share. Means across the same 24 games with both values available; 24 total champion games.16%
?
Rumble13 games
Rumble: 19.1% earned gold share and 24.8% damage share. Means across the same 13 games with both values available; 13 total champion games.25%
?
Kled12 games
Kled: 21.0% earned gold share and 25.8% damage share. Means across the same 12 games with both values available; 12 total champion games.26%
?
Gnar11 games
Gnar: 19.8% earned gold share and 22.7% damage share. Means across the same 11 games with both values available; 11 total champion games.23%
?
Sion8 games
Sion: 17.8% earned gold share and 20.3% damage share. Means across the same 8 games with both values available; 8 total champion games.20%
?
Yasuo7 games
Yasuo: 19.6% earned gold share and 17.3% damage share. Means across the same 7 games with both values available; 7 total champion games.17%
?
Shen6 games
Shen: 20.4% earned gold share and 20.4% damage share. Means across the same 6 games with both values available; 6 total champion games.20%
?
Anivia5 games
Anivia: 18.9% earned gold share and 21.9% damage share. Means across the same 5 games with both values available; 5 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
136 games
Opponent
WinsLosses
Win rate
KCKarmine CorpKarmine Corp: 20 wins, 9 losses in 29 recorded games, 69.0% win rate. 2026.69%
MKMovistar KOIMovistar KOI: 12 wins, 6 losses in 18 recorded games, 66.7% win rate. 2026.67%
TVTeam VitalityTeam Vitality: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2026.78%
FNFnaticFnatic: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
BGBilibili GamingBilibili Gaming: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2026.14%
NVNatus VincereNatus Vincere: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
THTeam HereticsTeam Heretics: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2026.100%
GIGiantXGiantX: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
136 games
70.2%win rate when ahead at 15 minutes 33 wins from 47 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore BrokenBlade’s 2026 performances. Select a point to open its story.
136 plotted games
WinLoss— Median in selection
136 / 136 selected games have both values.Median damage / min: 555
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
28 champions in this selection
28 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?24 of 136 games in this selection.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 16. Number of games won in this selection. Based on 24 of 24 games.
Losses: 8. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
?13 of 136 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 136 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 11. Number of games won in this selection. Based on 12 of 12 games.
Losses: 1. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 91.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 866. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 136 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 41.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 136 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 136 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 45.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 136 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 136 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 838. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 136 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 136 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 39.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 28 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 68.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 74.2%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games.
KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
464
80.0
55 games · 111 peers
2017
Tier 1
CS / min
8.02
40.5
55 games · 127 peers
2017
Tier 1
Kill participation
60.1%
54.0
54 games · 127 peers
2017
Tier 1
Damage share
23.9%
85.5
55 games · 111 peers
2017
Tier 1
Gold diff @15
+199
80.0
55 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.63
77.1
51 games · 110 peers
2018
Tier 1
Damage / min
418
51.6
71 games · 127 peers
2018
Tier 1
CS / min
8.33
41.3
71 games · 127 peers
2018
Tier 1
Kill participation
58.9%
50.4
70 games · 126 peers
2018
Tier 1
Damage share
21.9%
36.5
71 games · 127 peers
2018
Tier 1
Gold diff @15
+251
85.7
71 games · 127 peers
2018
Tier 1
Vision / min
1.16
79.6
71 games · 109 peers
2019
Tier 1
Damage / min
442
81.4
59 games · 130 peers
2019
Tier 1
CS / min
8.07
55.0
59 games · 130 peers
2019
Tier 1
Kill participation
57.2%
53.1
59 games · 129 peers
2019
Tier 1
Damage share
24.0%
71.3
59 games · 130 peers
2019
Tier 1
Gold diff @15
−57
51.6
59 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.05
71.2
59 games · 112 peers
2020
Tier 1
Damage / min
455
79.4
71 games · 127 peers
2020
Tier 1
CS / min
7.62
55.8
71 games · 130 peers
2020
Tier 1
Kill participation
63.1%
88.3
71 games · 129 peers
2020
Tier 1
Damage share
25.0%
86.5
71 games · 127 peers
2020
Tier 1
Gold diff @15
+247
82.5
71 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.04
78.6
71 games · 127 peers
2021
Tier 1
Damage / min
424
38.7
48 games · 125 peers
2021
Tier 1
CS / min
7.99
75.8
48 games · 125 peers
2021
Tier 1
Kill participation
58.5%
49.2
48 games · 125 peers
2021
Tier 1
Damage share
23.9%
63.7
48 games · 125 peers
2021
Tier 1
Gold diff @15
+127
70.5
48 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.01
63.7
48 games · 125 peers
2022
Tier 1
Damage / min
508
72.6
62 games · 118 peers
2022
Tier 1
CS / min
8.11
52.1
62 games · 118 peers
2022
Tier 1
Kill participation
59.3%
78.6
62 games · 118 peers
2022
Tier 1
Damage share
24.3%
53.0
62 games · 118 peers
2022
Tier 1
Gold diff @15
+173
71.9
62 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.09
73.5
62 games · 118 peers
2023
Tier 1
Damage / min
519
81.8
76 games · 100 peers
2023
Tier 1
CS / min
7.54
11.1
76 games · 100 peers
2023
Tier 1
Kill participation
54.1%
51.5
76 games · 100 peers
2023
Tier 1
Damage share
21.1%
30.3
76 games · 100 peers
2023
Tier 1
Gold diff @15
+69
56.3
76 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.04
44.4
76 games · 100 peers
2024
Tier 1
Damage / min
557
72.5
88 games · 103 peers
2024
Tier 1
CS / min
7.92
44.1
88 games · 103 peers
2024
Tier 1
Kill participation
53.7%
54.9
88 games · 103 peers
2024
Tier 1
Damage share
21.1%
45.1
88 games · 103 peers
2024
Tier 1
Gold diff @15
−40
53.1
88 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.09
62.7
88 games · 103 peers
2025
Tier 1
Damage / min
561
38.7
73 games · 63 peers
2025
Tier 1
CS / min
7.87
41.9
73 games · 63 peers
2025
Tier 1
Kill participation
53.8%
21.0
73 games · 63 peers
2025
Tier 1
Damage share
22.3%
51.6
73 games · 63 peers
2025
Tier 1
Gold diff @15
+152
82.2
73 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.08
85.5
73 games · 63 peers
2026
Tier 1
Damage / min
575
23.1
89 games · 66 peers
2026
Tier 1
CS / min
8.47
43.1
89 games · 66 peers
2026
Tier 1
Kill participation
49.1%
20.0
89 games · 66 peers
2026
Tier 1
Damage share
21.1%
12.3
89 games · 66 peers
2026
Tier 1
Gold diff @15
−63
37.9
89 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2026 · All seasons · 78 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?K'Sante
68
?Jax
46
?Ornn
42
?Renekton
42
?Aatrox
41
?Gnar
38
?Sion
34
?Camille
31
All games
7
58
79
64
77
48
89
100
115
113
136
886
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.
Wins: 88. Number of games won in this selection. Based on 136 of 136 games.
Losses: 48. Number of games lost in this selection. Based on 136 of 136 games.
Win rate: 64.7%. The percentage of games won. Based on 136 of 136 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.
Kills / game: 2.62. Average kills per game. Based on 136 of 136 games.
Deaths / game: 2.62. Average deaths per game. Based on 136 of 136 games.
Assists / game: 5.50. Average assists per game. Based on 136 of 136 games.
Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 67. Number of games won in this selection. Based on 113 of 113 games.
Losses: 46. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 59.3%. The percentage of games won. Based on 113 of 113 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 2.72. Average kills per game. Based on 113 of 113 games.
Deaths / game: 2.41. Average deaths per game. Based on 113 of 113 games.
Assists / game: 4.90. Average assists per game. Based on 113 of 113 games.
Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 79. Number of games won in this selection. Based on 115 of 115 games.
Losses: 36. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 68.7%. The percentage of games won. Based on 115 of 115 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 3.03. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.36. Average deaths per game. Based on 115 of 115 games.
Assists / game: 5.96. Average assists per game. Based on 115 of 115 games.
Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 68. Number of games won in this selection. Based on 100 of 100 games.
Losses: 32. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 68.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 3.66. Average kills per game. Based on 100 of 100 games.
Deaths / game: 2.18. Average deaths per game. Based on 100 of 100 games.
Assists / game: 5.78. Average assists per game. Based on 100 of 100 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.
CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 56. Number of games won in this selection. Based on 89 of 89 games.
Losses: 33. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 62.9%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 3.22. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.26. Average deaths per game. Based on 89 of 89 games.
Assists / game: 5.53. Average assists per game. Based on 89 of 89 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 18. Number of games won in this selection. Based on 48 of 48 games.
Losses: 30. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 37.5%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 2.25. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.19. Average deaths per game. Based on 48 of 48 games.
Assists / game: 4.56. Average assists per game. Based on 48 of 48 games.
Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 41. Number of games won in this selection. Based on 77 of 77 games.
Losses: 36. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 53.2%. The percentage of games won. Based on 77 of 77 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 2.70. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.36. Average deaths per game. Based on 77 of 77 games.
Assists / game: 5.10. Average assists per game. Based on 77 of 77 games.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 35. Number of games won in this selection. Based on 64 of 64 games.
Losses: 29. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 2.73. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.36. Average deaths per game. Based on 64 of 64 games.
Assists / game: 4.22. Average assists per game. Based on 64 of 64 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 64 games. Games without the required stats are excluded.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 59. Number of games won in this selection. Based on 79 of 79 games.
Losses: 20. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 74.7%. The percentage of games won. Based on 79 of 79 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 2.42. Average kills per game. Based on 79 of 79 games.
Deaths / game: 1.92. Average deaths per game. Based on 79 of 79 games.
Assists / game: 5.71. Average assists per game. Based on 79 of 79 games.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 79 games. Games without the required stats are excluded.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 20. Number of games won in this selection. Based on 58 of 58 games.
Losses: 38. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 34.5%. The percentage of games won. Based on 58 of 58 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 2.86. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.93. Average deaths per game. Based on 58 of 58 games.
Assists / game: 4.88. Average assists per game. Based on 58 of 58 games.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 370. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 3.43. Average kills per game. Based on 7 of 7 games.
Deaths / game: 2.00. Average deaths per game. Based on 7 of 7 games.
Assists / game: 5.57. Average assists per game. Based on 7 of 7 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.
309.56
Rank #46 · 8 years with recorded achievements
BrokenBlade · No verified Worlds title in this scope. Missing history is not a confirmed zero.
BrokenBlade · No verified Other int. title in this scope. Missing history is not a confirmed zero.
BrokenBlade · 13 recorded Domestic titles. 2026 LEC 2026 Spring Playoffs; 2026 LEC 2026 Summer Playoffs; 2026 LEC 2026 Versus Playoffs; 2025 LEC 2025 Summer Playoffs; 2024 LEC 2024 Season Finals; 2024 LEC 2024 Spring Playoffs; 2024 LEC 2024 Summer Playoffs; 2024 LEC 2024 Winter Playoffs; 2023 LEC 2023 Season Finals; 2023 LEC 2023 Summer Playoffs; 2023 LEC 2023 Winter Playoffs; 2022 LEC 2022 Spring Playoffs; 2020 LCS 2020 Summer Playoffs. Includes verified championship, cup and conference trophies.
BrokenBlade · 11 recorded major honors. All-Pro 3rd team: 4; All-Pro 1st team: 2; All-Pro 2nd team: 2; Team of the Split: 2; Finals MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2022 · LEC · lec-2022-spring. BrokenBlade.
2022 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2022 · LEC · lec-2022-summer. BrokenBlade.
2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2023 · LEC · lec-2023-winter. BrokenBlade.
2024 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2019 · LCS · lcs-2019-spring. BrokenBlade.
2024 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Esports World Cup 2024 · 4 points. Esports World Cup 2024: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2026 · First Stand 2026 · 12 points. First Stand 2026: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.