Games Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.116
Win rate Win rate: 56.0%. The percentage of games won. Based on 116 of 116 games.56.0%
KDA KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.3.77
Damage / min Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.434
CS / min CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.7.47
Kill participation Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.72.7%
More statistics Totals, economy & laning +
WinsWins: 65. Number of games won in this selection. Based on 116 of 116 games.
LossesLosses: 51. Number of games lost in this selection. Based on 116 of 116 games.
KillsKills: 366. Total kills in games where kills are available. Based on 116 of 116 games.
DeathsDeaths: 316. Total deaths in games where deaths are available. Based on 116 of 116 games.
AssistsAssists: 824. Total assists in games where assists are available. Based on 116 of 116 games.
Gold / minGold / min: 403. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Damage shareDamage share: 16.2%. The player's share of team damage to enemy champions, averaged across games. Based on 116 of 116 games.
Earned gold shareEarned gold share: 20.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 116 of 116 games.
Gold diff @15Gold diff @15: +45. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
XP diff @15XP diff @15: +76. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
Vision score / minVision score / min: 1.82. Vision score per minute, averaged across games where the statistic is supported. Based on 116 of 116 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Blaber stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 418 damage per minute. Percentile: 25%. Rank: 47th of 62418
Value: 418 damage per minute. Percentile: 25%. Rank: 47th of 62
Value: 7.51 CS per minute. Percentile: 95%. Rank: 4th of 627.51
Value: 7.51 CS per minute. Percentile: 95%. Rank: 4th of 62
Value: 73.2% kill participation. Percentile: 69%. Rank: 20th of 6273.2%
Value: 73.2% kill participation. Percentile: 69%. Rank: 20th of 62
Value: 15.6% damage share. Percentile: 16%. Rank: 52nd of 6215.6%
Value: 15.6% damage share. Percentile: 16%. Rank: 52nd of 62
Value: +18 gold difference @15. Percentile: 56%. Rank: 25th of 56. Percentile among 56 players with sufficient data.+18
Value: +18 gold difference @15. Percentile: 56%. Rank: 25th of 56. Percentile among 56 players with sufficient data.
Value: 1.83 vision score per minute. Percentile: 62%. Rank: 24th of 621.83
Value: 1.83 vision score per minute. Percentile: 62%. Rank: 24th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV15 games
Jarvan IV: 21.0% earned gold share and 15.1% damage share. Means across the same 15 games with both values available; 15 total champion games.15%
?
Wukong15 games
Wukong: 22.3% earned gold share and 16.3% damage share. Means across the same 15 games with both values available; 15 total champion games.16%
?
Nocturne10 games
Nocturne: 22.6% earned gold share and 17.1% damage share. Means across the same 10 games with both values available; 10 total champion games.17%
?
Sejuani10 games
Sejuani: 18.5% earned gold share and 13.1% damage share. Means across the same 10 games with both values available; 10 total champion games.13%
?
Vi10 games
Vi: 20.2% earned gold share and 10.9% damage share. Means across the same 10 games with both values available; 10 total champion games.11%
?
Xin Zhao8 games
Xin Zhao: 20.2% earned gold share and 16.8% damage share. Means across the same 8 games with both values available; 8 total champion games.17%
?
Pantheon6 games
Pantheon: 19.6% earned gold share and 17.2% damage share. Means across the same 6 games with both values available; 6 total champion games.17%
?
Trundle6 games
Trundle: 21.7% earned gold share and 15.1% damage share. Means across the same 6 games with both values available; 6 total champion games.15%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
116 games
Opponent
WinsLosses
Win rate
LYLyonLyon: 9 wins, 13 losses in 22 recorded games, 40.9% win rate. 2026.41%
FLFlyQuestFlyQuest: 12 wins, 4 losses in 16 recorded games, 75.0% win rate. 2026.75%
TLTeam LiquidTeam Liquid: 5 wins, 10 losses in 15 recorded games, 33.3% win rate. 2026.33%
SESentinelsSentinels: 10 wins, 4 losses in 14 recorded games, 71.4% win rate. 2026.71%
FUFURIAFURIA: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2026.11%
DIDignitasDignitas: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
SRShopify RebellionShopify Rebellion: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
DIDisguisedDisguised: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
116 games
76.1%win rate when ahead at 15 minutes 35 wins from 46 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Blaber’s 2026 performances. Select a point to open its story.
116 plotted games
WinLoss— Median in selection
116 / 116 selected games have both values.Median damage / min: 397
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 116 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 10. Number of games won in this selection. Based on 15 of 15 games.
Losses: 5. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?15 of 116 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 8. Number of games won in this selection. Based on 15 of 15 games.
Losses: 7. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?10 of 116 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 116 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 116 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 7.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 116 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 116 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 116 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 116 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 116 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games.
KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
388
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
5.80
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
75.4%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
18.5%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
+331
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
1.64
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
342
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
5.29
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
74.3%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
18.1%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
+960
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.89
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
359
95.9
57 games · 123 peers
2020
Tier 1
CS / min
6.33
98.4
57 games · 125 peers
2020
Tier 1
Kill participation
72.7%
73.4
57 games · 125 peers
2020
Tier 1
Damage share
17.3%
89.3
57 games · 123 peers
2020
Tier 1
Gold diff @15
+456
96.7
57 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.57
48.4
57 games · 123 peers
2021
Tier 1
Damage / min
358
67.5
93 games · 121 peers
2021
Tier 1
CS / min
6.84
98.3
93 games · 121 peers
2021
Tier 1
Kill participation
72.6%
77.5
93 games · 121 peers
2021
Tier 1
Damage share
18.9%
77.5
93 games · 121 peers
2021
Tier 1
Gold diff @15
+246
85.4
93 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.47
50.0
93 games · 121 peers
2022
Tier 1
Damage / min
324
81.6
72 games · 115 peers
2022
Tier 1
CS / min
6.86
99.1
72 games · 115 peers
2022
Tier 1
Kill participation
71.9%
68.4
72 games · 115 peers
2022
Tier 1
Damage share
16.1%
81.6
72 games · 115 peers
2022
Tier 1
Gold diff @15
+242
87.1
72 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.46
51.8
72 games · 115 peers
2023
Tier 1
Damage / min
415
95.1
59 games · 104 peers
2023
Tier 1
CS / min
6.23
99.0
59 games · 104 peers
2023
Tier 1
Kill participation
72.3%
56.3
59 games · 104 peers
2023
Tier 1
Damage share
16.9%
90.3
59 games · 104 peers
2023
Tier 1
Gold diff @15
+234
85.5
59 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.72
67.0
59 games · 104 peers
2024
Tier 1
Damage / min
410
59.0
47 games · 106 peers
2024
Tier 1
CS / min
6.60
90.5
47 games · 106 peers
2024
Tier 1
Kill participation
77.3%
93.3
46 games · 106 peers
2024
Tier 1
Damage share
17.3%
75.2
47 games · 106 peers
2024
Tier 1
Gold diff @15
+310
97.6
47 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.54
45.7
47 games · 106 peers
2025
Tier 1
Damage / min
418
44.4
59 games · 64 peers
2025
Tier 1
CS / min
7.14
100.0
59 games · 64 peers
2025
Tier 1
Kill participation
73.3%
55.6
59 games · 64 peers
2025
Tier 1
Damage share
15.3%
23.8
59 games · 64 peers
2025
Tier 1
Gold diff @15
+141
88.9
59 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.53
57.1
59 games · 64 peers
2026
Tier 1
Damage / min
418
24.6
78 games · 62 peers
2026
Tier 1
CS / min
7.51
95.1
78 games · 62 peers
2026
Tier 1
Kill participation
73.2%
68.9
78 games · 62 peers
2026
Tier 1
Damage share
15.6%
16.4
78 games · 62 peers
2026
Tier 1
Gold diff @15
+18
56.4
78 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 52 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Sejuani
52
?Lee Sin
49
?Xin Zhao
39
?Jarvan IV
38
?Wukong
34
?Nocturne
32
?Kindred
29
?Trundle
29
All games
9
32
57
57
127
78
75
47
66
116
664
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 65. Number of games won in this selection. Based on 116 of 116 games.
Losses: 51. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 56.0%. The percentage of games won. Based on 116 of 116 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 3.16. Average kills per game. Based on 116 of 116 games.
Deaths / game: 2.72. Average deaths per game. Based on 116 of 116 games.
Assists / game: 7.10. Average assists per game. Based on 116 of 116 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 42. Number of games won in this selection. Based on 66 of 66 games.
Losses: 24. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 63.6%. The percentage of games won. Based on 66 of 66 games.
KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 2.91. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.67. Average deaths per game. Based on 66 of 66 games.
Assists / game: 8.58. Average assists per game. Based on 66 of 66 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 26. Number of games won in this selection. Based on 47 of 47 games.
Losses: 21. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 2.43. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.60. Average deaths per game. Based on 47 of 47 games.
Assists / game: 6.79. Average assists per game. Based on 47 of 47 games.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 352. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 50. Number of games won in this selection. Based on 75 of 75 games.
Losses: 25. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 66.7%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 2.68. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.67. Average deaths per game. Based on 75 of 75 games.
Assists / game: 7.45. Average assists per game. Based on 75 of 75 games.
Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 45. Number of games won in this selection. Based on 78 of 78 games.
Losses: 33. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 57.7%. The percentage of games won. Based on 78 of 78 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 2.49. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.64. Average deaths per game. Based on 78 of 78 games.
Assists / game: 6.82. Average assists per game. Based on 78 of 78 games.
Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 354. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.
Wins: 74. Number of games won in this selection. Based on 127 of 127 games.
Losses: 53. Number of games lost in this selection. Based on 127 of 127 games.
Win rate: 58.3%. The percentage of games won. Based on 127 of 127 games.
KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.
Kills / game: 3.16. Average kills per game. Based on 127 of 127 games.
Deaths / game: 2.27. Average deaths per game. Based on 127 of 127 games.
Assists / game: 7.35. Average assists per game. Based on 127 of 127 games.
Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games.
CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 127 of 127 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 44. Number of games won in this selection. Based on 57 of 57 games.
Losses: 13. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 77.2%. The percentage of games won. Based on 57 of 57 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 4.00. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.56. Average deaths per game. Based on 57 of 57 games.
Assists / game: 7.26. Average assists per game. Based on 57 of 57 games.
Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 37. Number of games won in this selection. Based on 57 of 57 games.
Losses: 20. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 64.9%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 3.40. Average kills per game. Based on 57 of 57 games.
Deaths / game: 3.32. Average deaths per game. Based on 57 of 57 games.
Assists / game: 9.16. Average assists per game. Based on 57 of 57 games.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 57 games. Games without the required stats are excluded.
CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 25. Number of games won in this selection. Based on 32 of 32 games.
Losses: 7. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 78.1%. The percentage of games won. Based on 32 of 32 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 2.84. Average kills per game. Based on 32 of 32 games.
Deaths / game: 2.41. Average deaths per game. Based on 32 of 32 games.
Assists / game: 6.88. Average assists per game. Based on 32 of 32 games.
Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 361. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 1.44. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.44. Average deaths per game. Based on 9 of 9 games.
Assists / game: 10.67. Average assists per game. Based on 9 of 9 games.
Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 3.59. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 338. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · Honda Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Honda Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Honda Most Valuable Player · 2020 · LCS · lcs-2020-spring. Blaber.
2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · Honda Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Honda Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Honda Most Valuable Player · 2021 · LCS · lcs-2021-spring. Blaber.
2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Kia 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Kia 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 3rd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Blaber.
2024 · Kia 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Kia 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 1st LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Blaber.
2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. Blaber.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.