Games Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.28
Win rate Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games.50.0%
KDA KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.5.41
Damage / min Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.577
CS / min CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.8.35
Kill participation Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.68.8%
More statistics Totals, economy & laning +
WinsWins: 14. Number of games won in this selection. Based on 28 of 28 games.
LossesLosses: 14. Number of games lost in this selection. Based on 28 of 28 games.
KillsKills: 72. Total kills in games where kills are available. Based on 28 of 28 games.
DeathsDeaths: 49. Total deaths in games where deaths are available. Based on 28 of 28 games.
AssistsAssists: 193. Total assists in games where assists are available. Based on 28 of 28 games.
Gold / minGold / min: 384. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Damage shareDamage share: 26.1%. The player's share of team damage to enemy champions, averaged across games. Based on 28 of 28 games.
Earned gold shareEarned gold share: 22.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 28 of 28 games.
Gold diff @15Gold diff @15: −122. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 28 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 28 games.
XP diff @15XP diff @15: −58. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 28 games.
Vision score / minVision score / min: 0.92. Vision score per minute, averaged across games where the statistic is supported. Based on 28 of 28 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Bjergsen stands.
2023 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 577 damage per minute. Percentile: 47%. Rank: 57th of 106577
Value: 577 damage per minute. Percentile: 47%. Rank: 57th of 106
Value: 8.35 CS per minute. Percentile: 34%. Rank: 70th of 1068.35
Value: 8.35 CS per minute. Percentile: 34%. Rank: 70th of 106
Value: 68.8% kill participation. Percentile: 70%. Rank: 32nd of 10668.8%
Value: 68.8% kill participation. Percentile: 70%. Rank: 32nd of 106
Value: 26.1% damage share. Percentile: 36%. Rank: 68th of 10626.1%
Value: 26.1% damage share. Percentile: 36%. Rank: 68th of 106
Value: −122 gold difference @15. Percentile: 30%. Rank: 60th of 85. LPL data missing · Percentile among 85 players with sufficient data.−122
Value: −122 gold difference @15. Percentile: 30%. Rank: 60th of 85. LPL data missing · Percentile among 85 players with sufficient data.
Value: 0.92 vision score per minute. Percentile: 5%. Rank: 101st of 1060.92
Value: 0.92 vision score per minute. Percentile: 5%. Rank: 101st of 106
GD15 · LPL data missing · Percentile among 85 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
28 games
Opponent
WinsLosses
Win rate
GGGolden GuardiansGolden Guardians: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2023.43%
FLFlyQuestFlyQuest: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2023.0%
CLGCounter Logic GamingCounter Logic Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
EGEvil GeniusesEvil Geniuses: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2023.67%
CLCloud9Cloud9: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2023.0%
DIDignitasDignitas: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2023.100%
IMImmortalsImmortals: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2023.100%
TLTeam LiquidTeam Liquid: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2023.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
28 games
66.7%win rate when ahead at 15 minutes 6 wins from 9 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Bjergsen’s 2023 performances. Select a point to open its story.
28 plotted games
WinLoss— Median in selection
28 / 28 selected games have both values.Median damage / min: 492
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?4 of 28 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 9.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 28 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 28 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 28 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 28 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 9.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 1,068. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 28 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 28 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 16.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 28 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 28 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 28 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games.
KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
7.52
—
Not enough peer coverage: 31 of 41 players qualify (75.6%; 80% required). The player's actual value remains available.
2013
Tier 1
Kill participation
74.2%
95.0
63 games · 41 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
613
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
8.54
80.9
70 games · 48 peers
2014
Tier 1
Kill participation
75.1%
97.9
70 games · 49 peers
2014
Tier 1
Damage share
32.0%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+300
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
664
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.54
82.5
55 games · 81 peers
2015
Tier 1
Kill participation
77.5%
99.0
55 games · 98 peers
2015
Tier 1
Damage share
36.1%
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+495
100.0
55 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
603
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.71
76.6
78 games · 108 peers
2016
Tier 1
Kill participation
73.9%
91.3
77 games · 116 peers
2016
Tier 1
Damage share
28.4%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
+316
96.6
78 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
585
77.4
104 games · 107 peers
2017
Tier 1
CS / min
8.94
78.7
104 games · 123 peers
2017
Tier 1
Kill participation
73.4%
91.0
104 games · 123 peers
2017
Tier 1
Damage share
28.6%
64.2
104 games · 107 peers
2017
Tier 1
Gold diff @15
+296
91.5
104 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.40
19.0
104 games · 106 peers
2018
Tier 1
Damage / min
523
68.1
64 games · 136 peers
2018
Tier 1
CS / min
9.62
83.7
65 games · 136 peers
2018
Tier 1
Kill participation
72.1%
79.3
65 games · 136 peers
2018
Tier 1
Damage share
27.2%
56.3
64 games · 136 peers
2018
Tier 1
Gold diff @15
+211
83.0
64 games · 136 peers
2018
Tier 1
Vision / min
0.91
4.2
64 games · 119 peers
2019
Tier 1
Damage / min
486
63.9
59 games · 123 peers
2019
Tier 1
CS / min
8.70
64.8
59 games · 123 peers
2019
Tier 1
Kill participation
66.5%
71.3
59 games · 123 peers
2019
Tier 1
Damage share
26.3%
56.6
59 games · 123 peers
2019
Tier 1
Gold diff @15
+142
72.1
59 games · 123 peers
2019
Tier 1
Vision / min
0.92
10.6
59 games · 105 peers
2020
Tier 1
Damage / min
488
50.8
71 games · 123 peers
2020
Tier 1
CS / min
8.77
81.5
71 games · 125 peers
2020
Tier 1
Kill participation
69.2%
71.5
71 games · 124 peers
2020
Tier 1
Damage share
26.8%
55.7
71 games · 123 peers
2020
Tier 1
Gold diff @15
+121
70.5
71 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
0.90
8.1
71 games · 124 peers
2022
Tier 1
Damage / min
511
45.2
81 games · 116 peers
2022
Tier 1
CS / min
8.80
75.7
81 games · 116 peers
2022
Tier 1
Kill participation
68.6%
67.0
80 games · 116 peers
2022
Tier 1
Damage share
24.7%
29.6
81 games · 116 peers
2022
Tier 1
Gold diff @15
+163
72.5
81 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.02
29.6
81 games · 116 peers
2023
Tier 1
Damage / min
577
46.7
28 games · 106 peers
2023
Tier 1
CS / min
8.35
34.3
28 games · 106 peers
2023
Tier 1
Kill participation
68.8%
70.5
28 games · 106 peers
2023
Tier 1
Damage share
26.1%
36.2
28 games · 106 peers
2023
Tier 1
Gold diff @15
−122
29.8
28 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2023 · All seasons · 64 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
2020
2022
2023
Total
?Syndra
81
?Azir
52
?Orianna
48
?Zilean
48
?LeBlanc
39
?Twisted Fate
34
?Corki
33
?Ahri
31
All games
65
80
76
96
139
65
64
77
85
28
775
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 14. Number of games won in this selection. Based on 28 of 28 games.
Losses: 14. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games.
KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 2.57. Average kills per game. Based on 28 of 28 games.
Deaths / game: 1.75. Average deaths per game. Based on 28 of 28 games.
Assists / game: 6.89. Average assists per game. Based on 28 of 28 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 53. Number of games won in this selection. Based on 85 of 85 games.
Losses: 32. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 62.4%. The percentage of games won. Based on 85 of 85 games.
KDA: 6.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.99. Average kills per game. Based on 85 of 85 games.
Deaths / game: 1.36. Average deaths per game. Based on 85 of 85 games.
Assists / game: 6.39. Average assists per game. Based on 85 of 85 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 41. Number of games won in this selection. Based on 77 of 77 games.
Losses: 36. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 53.2%. The percentage of games won. Based on 77 of 77 games.
KDA: 5.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 3.35. Average kills per game. Based on 77 of 77 games.
Deaths / game: 1.44. Average deaths per game. Based on 77 of 77 games.
Assists / game: 5.16. Average assists per game. Based on 77 of 77 games.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 35. Number of games won in this selection. Based on 64 of 64 games.
Losses: 29. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games.
KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 3.02. Average kills per game. Based on 64 of 64 games.
Deaths / game: 1.61. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.00. Average assists per game. Based on 64 of 64 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 64 games. Games without the required stats are excluded.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 36. Number of games won in this selection. Based on 65 of 65 games.
Losses: 29. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games.
KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 3.58. Average kills per game. Based on 65 of 65 games.
Deaths / game: 1.40. Average deaths per game. Based on 65 of 65 games.
Assists / game: 4.54. Average assists per game. Based on 65 of 65 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 139. Number of individual games played in this selection. Based on 139 of 139 games.
Wins: 92. Number of games won in this selection. Based on 139 of 139 games.
Losses: 47. Number of games lost in this selection. Based on 139 of 139 games.
Win rate: 66.2%. The percentage of games won. Based on 139 of 139 games.
KDA: 5.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games.
Kills / game: 4.24. Average kills per game. Based on 139 of 139 games.
Deaths / game: 1.87. Average deaths per game. Based on 139 of 139 games.
Assists / game: 6.14. Average assists per game. Based on 139 of 139 games.
Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 139 games. Games without the required stats are excluded.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 139 of 139 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 67. Number of games won in this selection. Based on 96 of 96 games.
Losses: 29. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 69.8%. The percentage of games won. Based on 96 of 96 games.
KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 4.26. Average kills per game. Based on 96 of 96 games.
Deaths / game: 1.76. Average deaths per game. Based on 96 of 96 games.
Assists / game: 6.45. Average assists per game. Based on 96 of 96 games.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 45. Number of games won in this selection. Based on 76 of 76 games.
Losses: 31. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 59.2%. The percentage of games won. Based on 76 of 76 games.
KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 4.86. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.29. Average deaths per game. Based on 76 of 76 games.
Assists / game: 5.58. Average assists per game. Based on 76 of 76 games.
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 80. Number of individual games played in this selection. Based on 80 of 80 games.
Wins: 49. Number of games won in this selection. Based on 80 of 80 games.
Losses: 31. Number of games lost in this selection. Based on 80 of 80 games.
Win rate: 61.3%. The percentage of games won. Based on 80 of 80 games.
KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games.
Kills / game: 4.48. Average kills per game. Based on 80 of 80 games.
Deaths / game: 1.80. Average deaths per game. Based on 80 of 80 games.
Assists / game: 5.31. Average assists per game. Based on 80 of 80 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 80 of 80 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 33. Number of games won in this selection. Based on 65 of 65 games.
Losses: 32. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 50.8%. The percentage of games won. Based on 65 of 65 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 5.52. Average kills per game. Based on 65 of 65 games.
Deaths / game: 3.08. Average deaths per game. Based on 65 of 65 games.
Assists / game: 5.40. Average assists per game. Based on 65 of 65 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 65 games.
CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 56 of 65 games. Games without the required stats are excluded.
Gold / min: 359. Total gold gained per minute, averaged across games. Based on 22 of 65 games. Games without the required stats are excluded.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #52 · 10 years with recorded achievements
Bjergsen · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Bjergsen · 1 recorded Other int. title. 2015 Intel Extreme Masters Season 9 World Championship.
Bjergsen · 7 recorded Domestic titles. 2022 LCS 2022 Lock In; 2020 LCS 2020 Summer Playoffs; 2017 NA LCS 2017 Spring Playoffs; 2017 NA LCS 2017 Summer Playoffs; 2016 NA LCS 2016 Summer Playoffs; 2015 NA LCS 2015 Spring Playoffs; 2014 NA LCS 2014 Summer Playoffs. Includes verified championship, cup and conference trophies.
Bjergsen · 15 recorded major honors. All-Pro 1st team: 6; All-Pro 2nd team: 3; All-Pro 3rd team: 3; Regular-season MVP: 3. Scoring depends on the selected policy.Contributes to score
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2015 · NA LCS Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. NA LCS Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
NA LCS Most Valuable Player · 2015 · NA LCS · na-lcs-2015-spring. Bjergsen.
2017 · 1st NA LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st NA LCS All-Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Bjergsen.
2018 · 1st NA LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st NA LCS All-Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Bjergsen.
2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2019 · LCS · lcs-2019-summer. Bjergsen.
2017 · 2nd All Pro Team · 2 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. Bjergsen.
2016 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2016 · NA LCS · na-lcs-2016-summer. Bjergsen.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2016 · NA LCS · na-lcs-2016-spring. Bjergsen.
2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2015 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2015 · NA LCS · na-lcs-2015-summer. Bjergsen.
2018 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2018 · LCS · na-lcs-2018-summer. Bjergsen.
2014 · Intel Extreme Masters Season 9 San Jose · 2 points. IEM Season 9 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.