Where Beyond stands
2017 · Jungle · Domestic games
Kim Kyu-seok김규석
Also known as: Beyond · Beyond (Kim Kyu-seok)
All leagues · All positions
2017 · Jungle · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Beyond’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 24 of 104 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. | CS / min: 5.01. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 21 of 104 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 8. Number of games won in this selection. Based on 21 of 21 games. | Losses: 13. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 18 of 104 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.12. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 13 of 104 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 4.42. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 7 of 104 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 104 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 104 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 104 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 105. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 104 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 104 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.43. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2017 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.65. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCK 2017 · Regional Finals | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCK 2017 · Spring | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 50.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. |
| LCK 2017 · Summer | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 31.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| RR 2017 · Rift Rivals · LCK-LPL-LMS | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Aug 2017 | LCK 2017 · Regional Finals | MVPvsDN SOOPers | Series ↗ | Gragas | Loss | 0 / 2 / 0 |
| 28 Aug 2017 | LCK 2017 · Regional Finals | MVPvsDN SOOPers | Series ↗ | Gragas | Win | 1 / 1 / 9 |
| 28 Aug 2017 | LCK 2017 · Regional Finals | MVPvsDN SOOPers | Series ↗ | Jax | Win | 4 / 1 / 6 |
| 28 Aug 2017 | LCK 2017 · Regional Finals | MVPvsDN SOOPers | Series ↗ | Sejuani | Loss | 1 / 2 / 3 |
| 28 Aug 2017 | LCK 2017 · Regional Finals | MVPvsDN SOOPers | Series ↗ | Zac | Loss | 0 / 3 / 0 |
| 5 Aug 2017 | LCK 2017 · Summer | MVPvsEver8 Winners | Series ↗ | Gragas | Loss | 3 / 3 / 5 |
| 5 Aug 2017 | LCK 2017 · Summer | MVPvsEver8 Winners | Series ↗ | Rek'Sai | Loss | 0 / 4 / 2 |
| 2 Aug 2017 | LCK 2017 · Summer | MVPvsDN SOOPers | Series ↗ | Gragas | Win | 2 / 0 / 9 |
| 2 Aug 2017 | LCK 2017 · Summer | MVPvsDN SOOPers | Series ↗ | Gragas | Win | 4 / 0 / 14 |
| 2 Aug 2017 | LCK 2017 · Summer | MVPvsDN SOOPers | Series ↗ | Rek'Sai | Loss | 2 / 6 / 3 |
| 30 Jul 2017 | LCK 2017 · Summer | MVPvsJin Air Green Wings | Series ↗ | Gragas | Win | 1 / 2 / 16 |
| 30 Jul 2017 | LCK 2017 · Summer | MVPvsJin Air Green Wings | Series ↗ | Gragas | Win | 1 / 3 / 13 |
| 30 Jul 2017 | LCK 2017 · Summer | MVPvsJin Air Green Wings | Series ↗ | Rek'Sai | Loss | 3 / 2 / 2 |
| 26 Jul 2017 | LCK 2017 · Summer | MVPvsbbq Olivers | Series ↗ | Rek'Sai | Win | 5 / 0 / 2 |
| 26 Jul 2017 | LCK 2017 · Summer | MVPvsbbq Olivers | Series ↗ | Rek'Sai | Win | 1 / 0 / 3 |
| 26 Jul 2017 | LCK 2017 · Summer | MVPvsbbq Olivers | Series ↗ | Rek'Sai | Loss | 2 / 2 / 3 |
| 22 Jul 2017 | LCK 2017 · Summer | MVPvsSamsung Galaxy | Series ↗ | Gragas | Win | 0 / 1 / 10 |
| 22 Jul 2017 | LCK 2017 · Summer | MVPvsSamsung Galaxy | Series ↗ | Amumu | Loss | 0 / 4 / 4 |
| 22 Jul 2017 | LCK 2017 · Summer | MVPvsSamsung Galaxy | Series ↗ | Gragas | Win | 0 / 1 / 8 |
| 19 Jul 2017 | LCK 2017 · Summer | MVPvsKT Rolster | Series ↗ | Nidalee | Loss | 1 / 4 / 4 |
| 19 Jul 2017 | LCK 2017 · Summer | MVPvsKT Rolster | Series ↗ | Elise | Loss | 3 / 5 / 6 |
| 16 Jul 2017 | LCK 2017 · Summer | MVPvsROX Tigers | Series ↗ | Rek'Sai | Loss | 2 / 2 / 2 |
| 16 Jul 2017 | LCK 2017 · Summer | MVPvsROX Tigers | Series ↗ | Rek'Sai | Loss | 4 / 2 / 11 |
| 11 Jul 2017 | LCK 2017 · Summer | MVPvsLongzhu Gaming | Series ↗ | Gragas | Loss | 1 / 2 / 1 |
| 11 Jul 2017 | LCK 2017 · Summer | MVPvsLongzhu Gaming | Series ↗ | Rek'Sai | Loss | 1 / 6 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2020 · Domestic games
LPL data missing · Percentile among 108 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 355 | 75.9 | 45 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.99 | 98.0 | 45 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 76.4% | 93.4 | 44 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.1% | 63.2 | 45 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −48 | 41.9 | 45 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 283 | 49.1 | 97 games · 109 peers |
| 2017 | Tier 1 | CS / min | 5.16 | 94.4 | 97 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 70.1% | 66.7 | 96 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.2% | 67.6 | 97 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −37 | 41.1 | 97 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.08 | 52.8 | 97 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 171 | 2.9 | 93 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.93 | 37.7 | 93 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 72.6% | 61.6 | 91 games · 139 peers |
| 2018 | Tier 1 | Damage share | 10.0% | 8.0 | 93 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −64 | 40.6 | 93 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.06 | 55.9 | 93 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 135 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.39 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 68.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 8.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −17 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.54 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 207 | 8.2 | 48 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.10 | 29.0 | 48 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.6% | 38.7 | 48 games · 125 peers |
| 2020 | Tier 1 | Damage share | 11.4% | 5.7 | 48 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −259 | 12.3 | 48 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.53 | 37.7 | 48 games · 123 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. Season labels follow the competition season.
2016–2020 · All seasons · 28 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|
| Rek'Sai | 64 | |||||
| Sejuani | 43 | |||||
| Graves | 42 | |||||
| Elise | 38 | |||||
| Gragas | 37 | |||||
| Trundle | 37 | |||||
| Jarvan IV | 29 | |||||
| Olaf | 26 | |||||
| All games | 78 | 104 | 99 | 76 | 87 | 444 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 46. Number of games won in this selection. Based on 87 of 87 games. | Losses: 41. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 52.9%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 1.97. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.22. Average deaths per game. Based on 87 of 87 games. | Assists / game: 6.64. Average assists per game. Based on 87 of 87 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 311. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2019 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 24. Number of games won in this selection. Based on 76 of 76 games. | Losses: 52. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 31.6%. The percentage of games won. Based on 76 of 76 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 1.83. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.34. Average deaths per game. Based on 76 of 76 games. | Assists / game: 4.87. Average assists per game. Based on 76 of 76 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 304. Total gold gained per minute, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded. |
| 2018 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 34. Number of games won in this selection. Based on 99 of 99 games. | Losses: 65. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 34.3%. The percentage of games won. Based on 99 of 99 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 1.36. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.60. Average deaths per game. Based on 99 of 99 games. | Assists / game: 4.51. Average assists per game. Based on 99 of 99 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 304. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded. |
| 2017 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 43. Number of games won in this selection. Based on 104 of 104 games. | Losses: 61. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 41.3%. The percentage of games won. Based on 104 of 104 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 2.49. Average kills per game. Based on 104 of 104 games. | Deaths / game: 2.82. Average deaths per game. Based on 104 of 104 games. | Assists / game: 5.35. Average assists per game. Based on 104 of 104 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 104 games. Games without the required stats are excluded. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 104 of 104 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 104 games. Games without the required stats are excluded. |
| 2016 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 47. Number of games won in this selection. Based on 78 of 78 games. | Losses: 31. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 60.3%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.81. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.55. Average deaths per game. Based on 78 of 78 games. | Assists / game: 6.53. Average assists per game. Based on 78 of 78 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Summer Playoffs | MVP | 41 |
| Korea Regional Finals 2017 | MVP | 5 |
| LCK 2017 Spring Playoffs | MVP | 50 |
| LCK 2017 Summer Playoffs | MVP | 42 |
| LCK 2018 Spring Playoffs | MVP | 40 |
| LCK 2018 Summer Playoffs | MVP | 41 |
| LCK 2020 Summer Playoffs | Team Dynamics | 44 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · LCK 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Summer Playoffs2020 · LCK · Team Dynamics | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| KeSPA Cup 20182018 · LCK · MVP | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| KeSPA Cup 20172017 · LCK · MVP | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · MVP | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
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| KeSPA Cup 20162016 · LCK · MVP | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
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No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.