Where Berserker stands
2026 · Bot · Domestic games
Kim Min-cheol김민철
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 25 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Berserker’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 21 of 136 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 14. Number of games won in this selection. Based on 21 of 21 games. | Losses: 7. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 10.59. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 19 of 136 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 905. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 10.58. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 17 of 136 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 889. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 9 of 136 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 136 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.59. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 136 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.19. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 136 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 8.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.37. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 136 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 136 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 11.01. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. |
| 4 of 136 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 971. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 889. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| First Stand 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LCS 2026 · Lock-In | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 10.81. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCS 2026 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LCS 2026 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 67.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| Mid-Season Invitational 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| Worlds 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Corki | Loss | 1 / 2 / 2 |
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Mel | Loss | 1 / 3 / 4 |
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Ezreal | Loss | 5 / 3 / 1 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Lucian | Win | 8 / 3 / 6 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Yunara | Win | 6 / 2 / 1 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Ezreal | Loss | 2 / 3 / 1 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Lucian | Loss | 1 / 2 / 1 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Corki | Win | 6 / 0 / 2 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Ezreal | Loss | 0 / 3 / 3 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Lucian | Loss | 1 / 4 / 2 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Yunara | Loss | 2 / 3 / 3 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Kalista | Win | 4 / 0 / 4 |
| 24 Oct 2026 | Worlds 2026 | LyonvsKarmine Corp | Series ↗ | Yunara | Win | 5 / 4 / 8 |
| 24 Oct 2026 | Worlds 2026 | LyonvsTeam Secret Whales | Series ↗ | Ezreal | Win | 13 / 1 / 5 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Xayah | Loss | 0 / 2 / 1 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Kai'Sa | Win | 5 / 1 / 6 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Caitlyn | Loss | 1 / 3 / 0 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Yunara | Loss | 1 / 4 / 5 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Jinx | Win | 5 / 2 / 7 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Varus | Win | 4 / 1 / 5 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Jhin | Win | 5 / 0 / 8 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Lucian | Loss | 2 / 3 / 0 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Ashe | Win | 4 / 1 / 14 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Jhin | Loss | 3 / 1 / 1 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Kalista | Win | 5 / 1 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2021–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 559 | 54.8 | 59 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.43 | 68.7 | 59 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 63.7% | 27.0 | 59 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.8% | 38.3 | 59 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +133 | 61.1 | 59 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.19 | 31.3 | 59 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 656 | 74.3 | 59 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.91 | 77.1 | 59 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 68.5% | 52.4 | 59 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.7% | 17.1 | 59 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +312 | 89.3 | 59 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.39 | 61.0 | 59 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 635 | 28.7 | 47 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.54 | 28.7 | 47 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 74.6% | 98.0 | 46 games · 102 peers |
| 2024 | Tier 1 | Damage share | 26.7% | 44.6 | 47 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +210 | 72.2 | 47 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.53 | 78.2 | 47 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 651 | 12.7 | 88 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.55 | 76.2 | 88 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 69.0% | 33.3 | 88 games · 64 peers |
| 2025 | Tier 1 | Damage share | 26.4% | 15.9 | 88 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | 0 | 55.3 | 88 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.09 | 25.4 | 88 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 767 | 57.1 | 82 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.25 | 84.1 | 82 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 66.6% | 66.7 | 81 games · 64 peers |
| 2026 | Tier 1 | Damage share | 29.5% | 87.3 | 82 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +492 | 96.6 | 82 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.20 | 20.6 | 82 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. Season labels follow the competition season.
2021–2026 · All seasons · 30 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Zeri | 45 | ||||||
| Kai'Sa | 42 | ||||||
| Lucian | 42 | ||||||
| Ezreal | 36 | ||||||
| Varus | 32 | ||||||
| Aphelios | 26 | ||||||
| Yunara | 23 | ||||||
| Xayah | 22 | ||||||
| All games | 45 | 65 | 75 | 47 | 88 | 136 | 456 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 136. Number of individual games played in this selection. Based on 136 of 136 games. | Wins: 82. Number of games won in this selection. Based on 136 of 136 games. | Losses: 54. Number of games lost in this selection. Based on 136 of 136 games. | Win rate: 60.3%. The percentage of games won. Based on 136 of 136 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games. | Kills / game: 4.54. Average kills per game. Based on 136 of 136 games. | Deaths / game: 1.94. Average deaths per game. Based on 136 of 136 games. | Assists / game: 4.86. Average assists per game. Based on 136 of 136 games. | Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. | CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games. | Gold / min: 486. Total gold gained per minute, averaged across games. Based on 136 of 136 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 135 of 136 games. Games without the required stats are excluded. |
| 2025 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 21. Number of games won in this selection. Based on 88 of 88 games. | Losses: 67. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 23.9%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.33. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.19. Average deaths per game. Based on 88 of 88 games. | Assists / game: 4.73. Average assists per game. Based on 88 of 88 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2024 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 26. Number of games won in this selection. Based on 47 of 47 games. | Losses: 21. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.62. Average kills per game. Based on 47 of 47 games. | Deaths / game: 1.40. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.21. Average assists per game. Based on 47 of 47 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 50. Number of games won in this selection. Based on 75 of 75 games. | Losses: 25. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 66.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 6.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.40. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.43. Average deaths per game. Based on 75 of 75 games. | Assists / game: 4.89. Average assists per game. Based on 75 of 75 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 462. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2022 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 40. Number of games won in this selection. Based on 65 of 65 games. | Losses: 25. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 61.5%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.77. Average kills per game. Based on 65 of 65 games. | Deaths / game: 1.92. Average deaths per game. Based on 65 of 65 games. | Assists / game: 4.98. Average assists per game. Based on 65 of 65 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2021 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 26. Number of games won in this selection. Based on 45 of 45 games. | Losses: 19. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 57.8%. The percentage of games won. Based on 45 of 45 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 4.89. Average kills per game. Based on 45 of 45 games. | Deaths / game: 1.73. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.31. Average assists per game. Based on 45 of 45 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LCS 2026 Summer Season | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LCS 2026 Spring Season | Season honor | Source ↗ |
| 2026 | Regular-season MVP | LCS 2026 Summer Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 3 major honors
1 Domestic · 3 major honors
1 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK Cup 2025 | DN Freecs | 15 |
| LCK 2025 Season Playoffs | DN Freecs | 73 |
| LCS 2022 Spring Playoffs | Cloud9 | 27 |
| LCS 2022 Championship | Cloud9 | 32 |
| LCS 2023 Spring Playoffs | Cloud9 | 30 |
| LCS 2023 Championship | Cloud9 | 29 |
| LCS 2024 Spring Playoffs | Cloud9 | 23 |
| LCS 2024 Championship | Cloud9 | 24 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2022 · LCS · lcs-2022-spring. Berserker.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2022 · LCS · lcs-2022-summer. Berserker.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2023 · LCS · lcs-2023-spring. Berserker.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2023 · Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Most Valuable Player · 2023 · LCS · lcs-2023-spring. Berserker.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2023 · LCS · lcs-2023-summer. Berserker.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Berserker.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Berserker.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. Berserker.
regular · edition · selection: unknown. Base points 16/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCS · current-honors:LCS/2026 Season/Spring Season. Berserker.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. Berserker.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2026 · Mid-Season Invitational 2026 · 10 points. MSI 2026: champion 50 × final placement 1/5 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Spring Playoffs · 16 points. LCS 2026 Spring Playoffs: champion 16 × final placement 1 = 16 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 6.4 points. LCS 2026 Summer Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 8 points. LCS 2026 Lock-In: champion 8 × final placement 1 = 8 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · LYON (2024 American Team) | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Mid-Season Invitational 20262026 · International · LYON (2024 American Team) | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Esports World Cup 20262026 · International · LYON (2024 American Team) | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Cloud9 | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20232023 · worlds · Cloud9 | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20222022 · worlds · Cloud9 | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · LYON (2024 American Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · LYON (2024 American Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · LYON (2024 American Team) | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LCK Cup 2025 |
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LCS · LYON (2024 American Team) · all pro | bot · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LCS · LYON (2024 American Team) · all pro | bot · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 15 games played. Selection: unknown. |
| Places 8–9 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Cloud9 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LCS 2024 Championship2024 · LCS · Cloud9 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2023 Championship2023 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Cloud9 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LCS 2022 Championship2022 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| KeSPA Cup 20202020 · LCK · T1 | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| Regular Season MVPsource ↗2026 · LCS · LYON (2024 American Team) · split mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 15 games played. Selection: unknown.
|
| Kia 2nd LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 14 games played. Selection: Expert vote.
|
| Kia 2nd LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| Most Valuable Playersource ↗2023 · LCS · lcs-2023-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.