Games Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.45
Win rate Win rate: 35.6%. The percentage of games won. Based on 45 of 45 games.35.6%
KDA KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.2.43
Damage / min Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 45 games. Games without the required stats are excluded.26433 / 45 games
CS / min CS / min: 4.23. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.4.23
Kill participation Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded.60.7%44 / 45 games
More statistics Totals, economy & laning +
WinsWins: 16. Number of games won in this selection. Based on 45 of 45 games.
LossesLosses: 29. Number of games lost in this selection. Based on 45 of 45 games.
KillsKills: 85. Total kills in games where kills are available. Based on 45 of 45 games.
DeathsDeaths: 124. Total deaths in games where deaths are available. Based on 45 of 45 games.
AssistsAssists: 216. Total assists in games where assists are available. Based on 45 of 45 games.
Gold / minGold / min: 320. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Damage shareDamage share: 14.5%. The player's share of team damage to enemy champions, averaged across games. Based on 33 of 45 games. Games without the required stats are excluded.33 / 45 games
Earned gold shareEarned gold share: 17.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 33 of 45 games. Games without the required stats are excluded.33 / 45 games
Gold diff @15Gold diff @15: −224. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 3 of 45 games. Games without the required stats are excluded.3 / 45 games
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 3 of 45 games. Games without the required stats are excluded.3 / 45 games
XP diff @15XP diff @15: +51. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 3 of 45 games. Games without the required stats are excluded.3 / 45 games
Vision score / minVision score per minute, averaged across games where the statistic is supported. The required stats are unavailable for this selection. Based on 0 of 42 games.0 / 42 games
A closer look
The season in focus.
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Bengi stands.
2017 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 250 damage per minute. Percentile: —. Rank: —250
Value: 250 damage per minute. Percentile: —. Rank: —
Value: 4.25 CS per minute. Percentile: 33%. Rank: 85th of 1274.25
Value: 4.25 CS per minute. Percentile: 33%. Rank: 85th of 127
Value: 58.5% kill participation. Percentile: 1%. Rank: 126th of 12758.5%
Value: 58.5% kill participation. Percentile: 1%. Rank: 126th of 127
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 8 champions
More space for less-played champions
1×
Champion roles · 2017
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Elise10 games
Elise: 17.3% earned gold share and 16.5% damage share. Means across the same 10 games with both values available; 11 total champion games.16%
?
Lee Sin5 games
Lee Sin: 16.6% earned gold share and 12.4% damage share. Means across the same 5 games with both values available; 8 total champion games.12%
?
Graves7 games
Graves: 19.9% earned gold share and 15.9% damage share. Means across the same 7 games with both values available; 7 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents. Every game counts.
45 games
Opponent
WinsLosses
Win rate
NENewbeeNewbee: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2017.80%
QRQG ReapersQG Reapers: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2017.20%
SESnake EsportsSnake Esports: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2017.0%
TWTeam WETeam WE: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2017.20%
DGDAN GamingDAN Gaming: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2017.25%
EGEDward GamingEDward Gaming: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2017.0%
GTGame TalentsGame Talents: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2017.100%
IGInvictus GamingInvictus Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2017.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
3 games
—win rate when ahead at 15 minutes 0 wins from 0 games
Gold difference compares players in the same role. 42 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Bengi’s 2017 performances. Select a point to open its story.
3 plotted games
WinLoss— Median in selection
3 / 45 selected games have both values.Median damage / min: 453
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
8 champions in this selection
8 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?11 of 45 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded.
CS / min: 4.06. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 45 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 8 games. Games without the required stats are excluded.
CS / min: 3.81. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 45 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
?5 of 45 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 5 games. Games without the required stats are excluded.
CS / min: 3.84. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 45 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded.
CS / min: 4.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 45 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded.
CS / min: 3.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 45 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded.
CS / min: 3.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 45 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 3 games. Games without the required stats are excluded.
CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 37.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–8 of 8 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 3.93. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
CS / min: 3.56. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 37.1%. The percentage of games won. Based on 35 of 35 games.
KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 35 games. Games without the required stats are excluded.
CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Damage shareLess than 80% valid observation coverage
Less than 80% valid observation coverage
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
2.73
—
Not enough peer coverage: 31 of 39 players qualify (79.5%; 80% required). The player's actual value remains available.
2013
Tier 1
Kill participation
70.2%
68.4
42 games · 39 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
2.89
22.4
43 games · 50 peers
2014
Tier 1
Kill participation
62.5%
10.2
42 games · 50 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
229
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
2.93
19.2
67 games · 79 peers
2015
Tier 1
Kill participation
68.0%
30.1
67 games · 94 peers
2015
Tier 1
Damage share
11.4%
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+118
71.1
66 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
294
29.9
31 games · 88 peers
2016
Tier 1
CS / min
3.96
36.6
31 games · 102 peers
2016
Tier 1
Kill participation
67.0%
15.1
31 games · 107 peers
2016
Tier 1
Damage share
13.4%
4.6
31 games · 88 peers
2016
Tier 1
Gold diff @15
−358
9.3
31 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
250
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
4.25
33.3
42 games · 127 peers
2017
Tier 1
Kill participation
58.5%
0.8
41 games · 127 peers
2017
Tier 1
Damage share
14.2%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 45 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2017 · All seasons · 27 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
Total
?Elise
48
?Lee Sin
39
?Rek'Sai
38
?Jarvan IV
36
?Evelynn
24
?Gragas
23
?Nunu & Willump
21
?Olaf
12
All games
60
49
98
46
45
298
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 16. Number of games won in this selection. Based on 45 of 45 games.
Losses: 29. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 35.6%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 1.89. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.76. Average deaths per game. Based on 45 of 45 games.
Assists / game: 4.80. Average assists per game. Based on 45 of 45 games.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 45 games. Games without the required stats are excluded.
CS / min: 4.23. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 320. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 29. Number of games won in this selection. Based on 46 of 46 games.
Losses: 17. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 1.87. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.15. Average deaths per game. Based on 46 of 46 games.
Assists / game: 6.59. Average assists per game. Based on 46 of 46 games.
Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 3.90. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 335. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 77. Number of games won in this selection. Based on 98 of 98 games.
Losses: 21. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 78.6%. The percentage of games won. Based on 98 of 98 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 2.26. Average kills per game. Based on 98 of 98 games.
Deaths / game: 2.56. Average deaths per game. Based on 98 of 98 games.
Assists / game: 8.85. Average assists per game. Based on 98 of 98 games.
Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded.
CS / min: 2.95. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 308. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 29. Number of games won in this selection. Based on 49 of 49 games.
Losses: 20. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.20. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.73. Average deaths per game. Based on 49 of 49 games.
Assists / game: 7.55. Average assists per game. Based on 49 of 49 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 49 games.
CS / min: 2.96. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 290. Total gold gained per minute, averaged across games. Based on 30 of 49 games. Games without the required stats are excluded.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 47. Number of games won in this selection. Based on 60 of 60 games.
Losses: 13. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 78.3%. The percentage of games won. Based on 60 of 60 games.
KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 2.02. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.38. Average deaths per game. Based on 60 of 60 games.
Assists / game: 10.82. Average assists per game. Based on 60 of 60 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 60 games.
CS / min: 2.73. Minions and monsters killed per minute, averaged across games. Based on 42 of 60 games. Games without the required stats are excluded.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 9 of 60 games. Games without the required stats are excluded.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Bengi · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Bengi · 5 recorded Domestic titles. 2016 LCK 2016 Spring Playoffs; 2015 Champions 2015 Spring Playoffs; 2015 Champions 2015 Summer Playoffs; 2014 Champions 2014 Winter; 2013 Champions 2013 Summer. Includes verified championship, cup and conference trophies.
5
Domestic
Bengi · No verified individual honor in this scope. Uncollected awards remain unknown.Career context
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
2013 · worlds 2013 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · worlds 2015 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · worlds 2016 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.