Where Ben stands
2020 · Support · Domestic games
Nam Dong-hyun남동현
All leagues · All positions
2020 · Support · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Ben’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 55 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 12. Number of games won in this selection. Based on 22 of 22 games. | Losses: 10. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 6 of 55 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 55 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 84.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 48.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 55 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 18.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 26.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.47. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2020 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| LCK 2020 · Regional Finals | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCK 2020 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCK 2020 · Summer | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 51.1%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsT1 | Series ↗ | Nautilus | Loss | 0 / 3 / 6 |
| 8 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsT1 | Series ↗ | Yuumi | Loss | 0 / 6 / 3 |
| 8 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsT1 | Series ↗ | Taric | Win | 2 / 3 / 16 |
| 8 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsT1 | Series ↗ | Blitzcrank | Loss | 0 / 4 / 4 |
| 7 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsKT Rolster | Series ↗ | Sett | Win | 3 / 2 / 6 |
| 7 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsKT Rolster | Series ↗ | Taric | Win | 3 / 0 / 11 |
| 7 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsKT Rolster | Series ↗ | Nautilus | Win | 1 / 0 / 6 |
| 28 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsGen.G | Series ↗ | Karma | Loss | 2 / 4 / 8 |
| 28 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsGen.G | Series ↗ | Rakan | Loss | 0 / 5 / 4 |
| 28 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsGen.G | Series ↗ | Braum | Loss | 0 / 5 / 6 |
| 26 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsT1 | Series ↗ | Alistar | Win | 1 / 2 / 7 |
| 26 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsT1 | Series ↗ | Nautilus | Loss | 0 / 4 / 1 |
| 26 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsT1 | Series ↗ | Nautilus | Win | 0 / 1 / 4 |
| 22 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsGen.G | Series ↗ | Bard | Loss | 0 / 1 / 1 |
| 20 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Nautilus | Win | 0 / 5 / 20 |
| 20 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Nautilus | Win | 0 / 4 / 13 |
| 20 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Karma | Loss | 0 / 1 / 3 |
| 15 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsLiiv SANDBOX | Series ↗ | Lux | Win | 2 / 0 / 10 |
| 15 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsLiiv SANDBOX | Series ↗ | Nautilus | Loss | 0 / 3 / 0 |
| 15 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsLiiv SANDBOX | Series ↗ | Lux | Win | 0 / 1 / 14 |
| 13 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsT1 | Series ↗ | Nautilus | Loss | 0 / 7 / 3 |
| 7 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsTeam Dynamics | Series ↗ | Karma | Win | 1 / 3 / 9 |
| 7 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsTeam Dynamics | Series ↗ | Nautilus | Loss | 0 / 3 / 8 |
| 7 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsTeam Dynamics | Series ↗ | Nautilus | Win | 1 / 6 / 10 |
| 1 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsKiwoom DRX | Series ↗ | Braum | Loss | 0 / 1 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2020 · Domestic games
Percentile among 119 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 125 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 1.41 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 59.6% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 6.9% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 187 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 0.84 | 19.5 | 82 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 72.2% | 87.8 | 92 games · 124 peers |
| 2017 | Tier 1 | Damage share | 9.7% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 150 | 42.5 | 28 games · 128 peers |
| 2018 | Tier 1 | CS / min | 2.21 | 99.2 | 27 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 70.9% | 64.6 | 28 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.5% | 53.5 | 28 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −109 | 18.9 | 28 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 1.91 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 156 | 50.0 | 78 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.41 | 38.3 | 78 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 64.4% | 18.0 | 77 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.6% | 37.5 | 78 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +106 | 73.4 | 75 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.11 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 141 | 33.1 | 54 games · 119 peers |
| 2020 | Tier 1 | CS / min | 0.93 | 0.0 | 54 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 64.2% | 22.5 | 54 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.9% | 34.7 | 54 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −244 | 2.5 | 53 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.30 | 19.5 | 54 games · 119 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. Season labels follow the competition season.
2016–2020 · All seasons · 27 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|
| Braum | 48 | |||||
| Nautilus | 27 | |||||
| Rakan | 26 | |||||
| Lulu | 24 | |||||
| Thresh | 24 | |||||
| Tahm Kench | 21 | |||||
| Alistar | 20 | |||||
| Taric | 15 | |||||
| All games | 4 | 129 | 37 | 82 | 55 | 307 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 28. Number of games won in this selection. Based on 55 of 55 games. | Losses: 27. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 50.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 0.44. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.62. Average deaths per game. Based on 55 of 55 games. | Assists / game: 7.33. Average assists per game. Based on 55 of 55 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 220. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2019 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 52. Number of games won in this selection. Based on 82 of 82 games. | Losses: 30. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 63.4%. The percentage of games won. Based on 82 of 82 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 0.76. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.16. Average deaths per game. Based on 82 of 82 games. | Assists / game: 7.56. Average assists per game. Based on 82 of 82 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 82 games. Games without the required stats are excluded. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded. |
| 2018 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 20. Number of games won in this selection. Based on 37 of 37 games. | Losses: 17. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 54.1%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 0.78. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.11. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.70. Average assists per game. Based on 37 of 37 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 2.03. Minions and monsters killed per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. | Gold / min: 282. Total gold gained per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2017 | Games: 129. Number of individual games played in this selection. Based on 129 of 129 games. | Wins: 83. Number of games won in this selection. Based on 129 of 129 games. | Losses: 46. Number of games lost in this selection. Based on 129 of 129 games. | Win rate: 64.3%. The percentage of games won. Based on 129 of 129 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games. | Kills / game: 0.72. Average kills per game. Based on 129 of 129 games. | Deaths / game: 2.50. Average deaths per game. Based on 129 of 129 games. | Assists / game: 9.03. Average assists per game. Based on 129 of 129 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 129 games. Games without the required stats are excluded. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 117 of 129 games. Games without the required stats are excluded. | Gold / min: 283. Total gold gained per minute, averaged across games. Based on 116 of 129 games. Games without the required stats are excluded. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 129 games. Games without the required stats are excluded. |
| 2016 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 0.00. Average kills per game. Based on 4 of 4 games. | Deaths / game: 4.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 5.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Regional Finals | Afreeca Freecs | 7 |
| LCK 2020 Spring Playoffs | Afreeca Freecs | 2 |
| LCK 2020 Summer Playoffs | Afreeca Freecs | 45 |
| LPL 2016 Summer Playoffs | Invictus Gaming | 4 |
| China Regional Finals 2017 | Team WE | 5 |
| LPL 2017 Spring Playoffs | Team WE | 39 |
| LPL 2017 Summer Playoffs | Team WE | 50 |
| LPL 2018 Spring Playoffs | Team WE | 17 |
| LPL 2018 Summer Playoffs | Team WE | 11 |
| LPL 2019 Spring Playoffs | Topsports Gaming | 44 |
| LPL 2019 Summer Playoffs | Top Esports | 34 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 2 points. Demacia Cup 2018 Winter: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 10 points. KeSPA Cup 2019: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Team WE | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20172017 · worlds · Team WE | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
10 results in this selection.
| Event / award |
|---|
| Result |
|---|
| Sources |
|---|
| LCK 2020 Spring Playoffs2020 · LCK · Afreeca Freecs | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Afreeca Freecs | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| KeSPA Cup 20192019 · LCK · Afreeca Freecs | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · Topsports Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · Top Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Topsports Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Demacia Championship 20172017 · LPL · Team WE | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20172017 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Team WE | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Team WE | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
No results in this selection.