Games Games: 128. Number of individual games played in this selection. Based on 128 of 128 games.128
Win rate Win rate: 53.1%. The percentage of games won. Based on 128 of 128 games.53.1%
KDA KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games.3.36
Damage / min Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games.462
CS / min CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games.6.79
Kill participation Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 128 games. Games without the required stats are excluded.71.7%127 / 128 games
More statistics Totals, economy & laning +
WinsWins: 68. Number of games won in this selection. Based on 128 of 128 games.
LossesLosses: 60. Number of games lost in this selection. Based on 128 of 128 games.
KillsKills: 305. Total kills in games where kills are available. Based on 128 of 128 games.
DeathsDeaths: 410. Total deaths in games where deaths are available. Based on 128 of 128 games.
AssistsAssists: 1,072. Total assists in games where assists are available. Based on 128 of 128 games.
Gold / minGold / min: 364. Total gold gained per minute, averaged across games. Based on 128 of 128 games.
Damage shareDamage share: 17.0%. The player's share of team damage to enemy champions, averaged across games. Based on 128 of 128 games.
Earned gold shareEarned gold share: 19.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 128 of 128 games.
Gold diff @15Gold diff @15: −91. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 26 of 128 games. Games without the required stats are excluded.26 / 128 games
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 26 of 128 games. Games without the required stats are excluded.26 / 128 games
XP diff @15XP diff @15: −3. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 26 of 128 games. Games without the required stats are excluded.26 / 128 games
Vision score / minVision score / min: 1.30. Vision score per minute, averaged across games where the statistic is supported. Based on 128 of 128 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Beichuan stands.
2025 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 468 damage per minute. Percentile: 86%. Rank: 10th of 64468
Value: 468 damage per minute. Percentile: 86%. Rank: 10th of 64
Value: 6.89 CS per minute. Percentile: 86%. Rank: 10th of 646.89
Value: 6.89 CS per minute. Percentile: 86%. Rank: 10th of 64
Value: 72.4% kill participation. Percentile: 37%. Rank: 41st of 6472.4%
Value: 72.4% kill participation. Percentile: 37%. Rank: 41st of 64
Value: 17.4% damage share. Percentile: 83%. Rank: 12th of 6417.4%
Value: 17.4% damage share. Percentile: 83%. Rank: 12th of 64
Value: 1.30 vision score per minute. Percentile: 10%. Rank: 58th of 641.30
Value: 1.30 vision score per minute. Percentile: 10%. Rank: 58th of 64
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Xin Zhao24 games
Xin Zhao: 20.2% earned gold share and 19.3% damage share. Means across the same 24 games with both values available; 24 total champion games.19%
?
Sejuani18 games
Sejuani: 18.1% earned gold share and 15.9% damage share. Means across the same 18 games with both values available; 18 total champion games.16%
?
Poppy12 games
Poppy: 18.2% earned gold share and 15.6% damage share. Means across the same 12 games with both values available; 12 total champion games.16%
?
Skarner12 games
Skarner: 17.5% earned gold share and 15.3% damage share. Means across the same 12 games with both values available; 12 total champion games.15%
?
Vi11 games
Vi: 19.1% earned gold share and 12.9% damage share. Means across the same 11 games with both values available; 11 total champion games.13%
?
Pantheon9 games
Pantheon: 19.0% earned gold share and 16.3% damage share. Means across the same 9 games with both values available; 9 total champion games.16%
?
Wukong9 games
Wukong: 19.2% earned gold share and 13.5% damage share. Means across the same 9 games with both values available; 9 total champion games.14%
?
Lillia8 games
Lillia: 22.3% earned gold share and 21.8% damage share. Means across the same 8 games with both values available; 8 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
128 games
Opponent
WinsLosses
Win rate
ALAnyone's LegendAnyone's Legend: 5 wins, 13 losses in 18 recorded games, 27.8% win rate. 2025.28%
IGInvictus GamingInvictus Gaming: 12 wins, 5 losses in 17 recorded games, 70.6% win rate. 2025.71%
JGJD GamingJD Gaming: 5 wins, 8 losses in 13 recorded games, 38.5% win rate. 2025.38%
TETop EsportsTop Esports: 6 wins, 6 losses in 12 recorded games, 50.0% win rate. 2025.50%
BGBilibili GamingBilibili Gaming: 4 wins, 7 losses in 11 recorded games, 36.4% win rate. 2025.36%
FPFunPlus PhoenixFunPlus Phoenix: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2025.67%
GEG2 EsportsG2 Esports: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2025.67%
NIPNinjas in PyjamasNinjas in Pyjamas: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2025.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
26 games
87.5%win rate when ahead at 15 minutes 7 wins from 8 games
Gold difference compares players in the same role. 102 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Beichuan’s 2025 performances. Select a point to open its story.
26 plotted games
WinLoss— Median in selection
26 / 128 selected games have both values.Median damage / min: 410
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?24 of 128 games in this selection.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 10. Number of games won in this selection. Based on 24 of 24 games.
Losses: 14. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded.
?18 of 128 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 10. Number of games won in this selection. Based on 18 of 18 games.
Losses: 8. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?12 of 128 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 128 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 128 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 128 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 128 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 128 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?4 of 128 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 128 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Win rate: 54.0%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
454
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
6.79
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
73.9%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
20.4%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−39
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.14
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
282
53.5
53 games · 115 peers
2022
Tier 1
CS / min
5.62
54.4
53 games · 115 peers
2022
Tier 1
Kill participation
68.5%
36.8
53 games · 115 peers
2022
Tier 1
Damage share
14.9%
62.3
53 games · 115 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.40
36.8
53 games · 115 peers
2023
Tier 1
Damage / min
336
65.0
76 games · 104 peers
2023
Tier 1
CS / min
5.47
66.0
76 games · 104 peers
2023
Tier 1
Kill participation
72.4%
61.2
76 games · 104 peers
2023
Tier 1
Damage share
16.2%
85.4
76 games · 104 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.67
52.4
76 games · 104 peers
2024
Tier 1
Damage / min
495
92.4
74 games · 106 peers
2024
Tier 1
CS / min
6.85
95.2
74 games · 106 peers
2024
Tier 1
Kill participation
77.1%
91.4
74 games · 106 peers
2024
Tier 1
Damage share
20.2%
95.2
74 games · 106 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.50
38.1
74 games · 106 peers
2025
Tier 1
Damage / min
468
85.7
102 games · 64 peers
2025
Tier 1
CS / min
6.89
85.7
102 games · 64 peers
2025
Tier 1
Kill participation
72.4%
36.5
101 games · 64 peers
2025
Tier 1
Damage share
17.4%
82.5
102 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2025 · All seasons · 34 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
Total
?Viego
56
?Xin Zhao
48
?Wukong
46
?Sejuani
44
?Vi
33
?Poppy
30
?Lillia
21
?Lee Sin
19
All games
93
96
79
74
128
470
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 128. Number of individual games played in this selection. Based on 128 of 128 games.
Wins: 68. Number of games won in this selection. Based on 128 of 128 games.
Losses: 60. Number of games lost in this selection. Based on 128 of 128 games.
Win rate: 53.1%. The percentage of games won. Based on 128 of 128 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games.
Kills / game: 2.38. Average kills per game. Based on 128 of 128 games.
Deaths / game: 3.20. Average deaths per game. Based on 128 of 128 games.
Assists / game: 8.38. Average assists per game. Based on 128 of 128 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games.
CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games.
Gold / min: 364. Total gold gained per minute, averaged across games. Based on 128 of 128 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 128 games. Games without the required stats are excluded.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 35. Number of games won in this selection. Based on 74 of 74 games.
Losses: 39. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 47.3%. The percentage of games won. Based on 74 of 74 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 2.73. Average kills per game. Based on 74 of 74 games.
Deaths / game: 2.86. Average deaths per game. Based on 74 of 74 games.
Assists / game: 7.22. Average assists per game. Based on 74 of 74 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games.
CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 74 of 74 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 36. Number of games won in this selection. Based on 79 of 79 games.
Losses: 43. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 45.6%. The percentage of games won. Based on 79 of 79 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 2.20. Average kills per game. Based on 79 of 79 games.
Deaths / game: 3.19. Average deaths per game. Based on 79 of 79 games.
Assists / game: 6.70. Average assists per game. Based on 79 of 79 games.
Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 335. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 52. Number of games won in this selection. Based on 96 of 96 games.
Losses: 44. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 54.2%. The percentage of games won. Based on 96 of 96 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 3.02. Average kills per game. Based on 96 of 96 games.
Deaths / game: 2.88. Average deaths per game. Based on 96 of 96 games.
Assists / game: 7.04. Average assists per game. Based on 96 of 96 games.
Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 349. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 59. Number of games won in this selection. Based on 93 of 93 games.
Losses: 34. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 63.4%. The percentage of games won. Based on 93 of 93 games.
KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 3.84. Average kills per game. Based on 93 of 93 games.
Deaths / game: 2.75. Average deaths per game. Based on 93 of 93 games.
Assists / game: 8.31. Average assists per game. Based on 93 of 93 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games.
CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2025 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2025 · LPL · lpl-2025-split-1. Beichuan.
Named actual game lineup in the dated Hupu match report, corroborated against the exact source schedule and identity. Verified game count is a positive subset. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.