Where Bdd stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Bdd’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 24 of 125 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 14 of 125 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 125 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 125 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 125 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 125 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 125 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 850. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 125 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 125 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 125 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| KeSPA Cup 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCK 2026 · Cup | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCK 2026 · Rounds 1-2 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2026 · Rounds 3-4 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 521 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.08 | 20.6 | 49 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 80.0% | 100.0 | 48 games · 116 peers |
| 2016 | Tier 1 | Damage share | 28.8% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | −46 | 40.4 | 49 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 527 | 44.3 | 51 games · 107 peers |
| 2017 | Tier 1 | CS / min | 9.01 | 85.2 | 51 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 77.3% | 99.2 | 51 games · 123 peers |
| 2017 | Tier 1 | Damage share | 25.5% | 13.2 | 51 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +286 | 90.6 | 51 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.99 | 92.4 | 48 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 448 | 20.0 | 94 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.54 | 73.3 | 94 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 67.0% | 37.0 | 93 games · 136 peers |
| 2018 | Tier 1 | Damage share | 24.1% | 12.6 | 94 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +102 | 69.6 | 94 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.11 | 40.7 | 94 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 424 | 23.0 | 91 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.61 | 56.6 | 91 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 71.0% | 99.2 | 90 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.7% | 63.9 | 91 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +70 | 60.7 | 91 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.04 | 42.3 | 91 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 492 | 51.6 | 101 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.60 | 70.2 | 101 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.5% | 65.9 | 101 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.1% | 39.3 | 101 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +293 | 89.3 | 98 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.09 | 67.5 | 99 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 478 | 50.8 | 97 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.67 | 75.8 | 97 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 65.2% | 41.9 | 96 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.6% | 79.0 | 97 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +135 | 68.6 | 97 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.10 | 57.3 | 97 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 492 | 33.0 | 82 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.52 | 49.6 | 82 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 63.4% | 23.5 | 81 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.6% | 61.7 | 82 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −81 | 35.2 | 82 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.16 | 66.1 | 82 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 512 | 17.1 | 117 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.71 | 72.4 | 117 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 68.8% | 69.5 | 116 games · 106 peers |
| 2023 | Tier 1 | Damage share | 25.4% | 26.7 | 117 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +131 | 75.0 | 117 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.11 | 36.2 | 117 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 677 | 55.0 | 105 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.13 | 60.0 | 105 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 72.0% | 92.0 | 103 games · 101 peers |
| 2024 | Tier 1 | Damage share | 28.6% | 67.0 | 105 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +49 | 53.7 | 105 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.19 | 45.0 | 105 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 653 | 40.6 | 114 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.74 | 75.0 | 114 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 70.9% | 89.1 | 114 games · 65 peers |
| 2025 | Tier 1 | Damage share | 26.1% | 62.5 | 114 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | +43 | 66.7 | 114 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.10 | 43.8 | 114 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 641 | 45.5 | 102 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.16 | 71.2 | 102 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 70.0% | 92.4 | 100 games · 67 peers |
| 2026 | Tier 1 | Damage share | 25.0% | 62.1 | 102 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +56 | 63.9 | 102 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.27 | 28.8 | 102 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 125 of 125 games. Season labels follow the competition season.
2016–2026 · All seasons · 63 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 173 | |||||||||||
| Taliyah | 106 | |||||||||||
| Ryze | 93 | |||||||||||
| Zoe | 71 | |||||||||||
| Syndra | 66 | |||||||||||
| Orianna | 65 | |||||||||||
| Ahri | 41 | |||||||||||
| Galio | 36 | |||||||||||
| All games | 49 | 60 | 126 | 97 | 124 | 113 | 82 | 129 | 105 | 130 | 125 | 1,140 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 125. Number of individual games played in this selection. Based on 125 of 125 games. | Wins: 59. Number of games won in this selection. Based on 125 of 125 games. | Losses: 66. Number of games lost in this selection. Based on 125 of 125 games. | Win rate: 47.2%. The percentage of games won. Based on 125 of 125 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games. | Kills / game: 3.58. Average kills per game. Based on 125 of 125 games. | Deaths / game: 2.56. Average deaths per game. Based on 125 of 125 games. | Assists / game: 6.25. Average assists per game. Based on 125 of 125 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 125 of 125 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 125 of 125 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 125 games. Games without the required stats are excluded. |
| 2025 | Games: 130. Number of individual games played in this selection. Based on 130 of 130 games. | Wins: 66. Number of games won in this selection. Based on 130 of 130 games. | Losses: 64. Number of games lost in this selection. Based on 130 of 130 games. | Win rate: 50.8%. The percentage of games won. Based on 130 of 130 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games. | Kills / game: 4.02. Average kills per game. Based on 130 of 130 games. | Deaths / game: 2.25. Average deaths per game. Based on 130 of 130 games. | Assists / game: 6.58. Average assists per game. Based on 130 of 130 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 130 of 130 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 130 games. |
| 2024 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 55. Number of games won in this selection. Based on 105 of 105 games. | Losses: 50. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 52.4%. The percentage of games won. Based on 105 of 105 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 3.87. Average kills per game. Based on 105 of 105 games. | Deaths / game: 2.10. Average deaths per game. Based on 105 of 105 games. | Assists / game: 5.99. Average assists per game. Based on 105 of 105 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 105 games. Games without the required stats are excluded. |
| 2023 | Games: 129. Number of individual games played in this selection. Based on 129 of 129 games. | Wins: 87. Number of games won in this selection. Based on 129 of 129 games. | Losses: 42. Number of games lost in this selection. Based on 129 of 129 games. | Win rate: 67.4%. The percentage of games won. Based on 129 of 129 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games. | Kills / game: 3.04. Average kills per game. Based on 129 of 129 games. | Deaths / game: 1.66. Average deaths per game. Based on 129 of 129 games. | Assists / game: 5.72. Average assists per game. Based on 129 of 129 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 129 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 129 of 129 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 129 games. Games without the required stats are excluded. |
| 2022 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 29. Number of games won in this selection. Based on 82 of 82 games. | Losses: 53. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 35.4%. The percentage of games won. Based on 82 of 82 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 2.48. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.22. Average deaths per game. Based on 82 of 82 games. | Assists / game: 4.70. Average assists per game. Based on 82 of 82 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded. |
| 2021 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 69. Number of games won in this selection. Based on 113 of 113 games. | Losses: 44. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 61.1%. The percentage of games won. Based on 113 of 113 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 2.88. Average kills per game. Based on 113 of 113 games. | Deaths / game: 1.93. Average deaths per game. Based on 113 of 113 games. | Assists / game: 5.67. Average assists per game. Based on 113 of 113 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded. |
| 2020 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 83. Number of games won in this selection. Based on 124 of 124 games. | Losses: 41. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 66.9%. The percentage of games won. Based on 124 of 124 games. | KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 3.60. Average kills per game. Based on 124 of 124 games. | Deaths / game: 1.72. Average deaths per game. Based on 124 of 124 games. | Assists / game: 5.95. Average assists per game. Based on 124 of 124 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2019 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 37. Number of games won in this selection. Based on 97 of 97 games. | Losses: 60. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 38.1%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 2.92. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.09. Average deaths per game. Based on 97 of 97 games. | Assists / game: 4.52. Average assists per game. Based on 97 of 97 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded. |
| 2018 | Games: 126. Number of individual games played in this selection. Based on 126 of 126 games. | Wins: 82. Number of games won in this selection. Based on 126 of 126 games. | Losses: 44. Number of games lost in this selection. Based on 126 of 126 games. | Win rate: 65.1%. The percentage of games won. Based on 126 of 126 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 126 of 126 games. | Kills / game: 3.11. Average kills per game. Based on 126 of 126 games. | Deaths / game: 1.56. Average deaths per game. Based on 126 of 126 games. | Assists / game: 4.91. Average assists per game. Based on 126 of 126 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 126 games. Games without the required stats are excluded. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 126 of 126 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 126 of 126 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 126 games. Games without the required stats are excluded. |
| 2017 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 40. Number of games won in this selection. Based on 60 of 60 games. | Losses: 20. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 66.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 9.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.98. Average kills per game. Based on 60 of 60 games. | Deaths / game: 1.07. Average deaths per game. Based on 60 of 60 games. | Assists / game: 6.37. Average assists per game. Based on 60 of 60 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2016 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 16. Number of games won in this selection. Based on 49 of 49 games. | Losses: 33. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 32.7%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 3.06. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.45. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.82. Average assists per game. Based on 49 of 49 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
1 Domestic · 1 major honors
Credited tournament finishes · 4 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Spring Playoffs | CJ Entus | 22 |
| LCK 2016 Summer Playoffs | CJ Entus | 27 |
| LCK 2017 Summer Playoffs | Longzhu Gaming | 48 |
| Korea Regional Finals 2018 | Kingzone DragonX | 3 |
| LCK 2018 Spring Playoffs | Kingzone DragonX | 44 |
| LCK 2018 Summer Playoffs | Kingzone DragonX | 47 |
| LCK 2019 Spring Playoffs | KT Rolster | 42 |
| LCK 2019 Summer Playoffs | KT Rolster | 44 |
| LCK 2020 Regional Finals | Gen.G | 3 |
| LCK 2020 Spring Playoffs | Gen.G | 47 |
| LCK 2020 Summer Playoffs | Gen.G | 51 |
| LCK 2021 Spring Playoffs | Gen.G | 47 |
| LCK 2021 Summer Playoffs | Gen.G | 50 |
| LCK 2022 Spring Playoffs | Nongshim RedForce | 40 |
| LCK 2022 Summer Playoffs | Nongshim RedForce | 42 |
| LCK 2023 Spring Playoffs | KT Rolster | 60 |
| LCK 2023 Summer Playoffs | KT Rolster | 53 |
| LCK 2024 Spring Playoffs | KT Rolster | 49 |
| LCK 2024 Summer Playoffs | KT Rolster | 48 |
| LCK Cup 2025 | KT Rolster | 16 |
| LCK 2025 Road to MSI | KT Rolster | 10 |
| LCK 2025 Season Playoffs | KT Rolster | 88 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 1/5 = 6 points.
Each trophy contributes to the career total.
2020 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2020 · LCK · lck-2020-spring. Bdd.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2020 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2020 · LCK · lck-2020-spring. Bdd.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2020 · LCK · lck-2020-summer. Bdd.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2023 · LCK · lck-2023-spring. Bdd.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2023 · LCK · lck-2023-summer. Bdd.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2024 · LCK · lck-2024-summer. Bdd.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · All-LCK Second Team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-LCK Second Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2025 · LCK · lck-2025-season. Bdd.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · Regular Season MVP · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Regular Season MVP · 2018 · LCK · lck-2018-spring. Bdd.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2021 · LCK · lck-2021-spring. Bdd.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2021 · LCK · lck-2021-summer. Bdd.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · Player of the Year · 24 points. Player of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Player of the Year · 2025 · LCK · lck-2025-season. Bdd.
season · season · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
Original announcement ↗2017 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Regular Season MVP (points) · 2017 · LCK · lck-2017-summer. Bdd.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2020 · Mid-Season Cup 2020 · 6 points. Mid-Season Cup 2020: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Demacia Cup Global Invitational 2026 · 2 points. Demacia Cup Global Invitational 2026: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 4 points. KeSPA Cup 2017: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 2 points. KeSPA Cup 2018: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK 2026 Season Playoffs: No placement points or unavailable event valuation / participation evidence.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| worlds 20252025 · worlds · KT Rolster | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20232023 · worlds · KT Rolster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20212021 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Mid-Season Cup 20202020 · International · Gen.G | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| worlds 20202020 · worlds · Gen.G | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · King-Zone DragonX | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20172017 · worlds · Longzhu Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
23 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · KT Rolster | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK Cup 20262026 · LCK · KT Rolster | Places 8–9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · KT Rolster | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| KeSPA Cup 2025 |
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Second Teamsource ↗2025 · LCK · lck-2025-season · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 73 games played. Selection: Expert vote.
|
| Player of the Yearsource ↗2025 · LCK · lck-2025-season · player of year | Annual honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 88 games played. Selection: unknown. Season-wide award. |
| Places 10–12 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| LCK Cup 20252025 · LCK · KT Rolster | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 88 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · KT Rolster | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 60 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| KeSPA Cup 20192019 · LCK · Gen.G | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · KT Rolster | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · KT Rolster | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| KeSPA Cup 20182018 · LCK · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · Kingzone DragonX | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Kingzone DragonX | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| KeSPA Cup 20172017 · LCK · Longzhu Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · Longzhu Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| All-LCK Third Teamsource ↗2024 · LCK · lck-2024-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2023 · LCK · lck-2023-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2023 · LCK · lck-2023-summer · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2021 · LCK · lck-2021-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|
| All-LCK Second Teamsource ↗2021 · LCK · lck-2021-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 46 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2020 · LCK · lck-2020-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|
| Regular Season MVPsource ↗2020 · LCK · lck-2020-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|
| Player of the Splitsource ↗2020 · LCK · lck-2020-spring · player of split | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Official POG-points program.
|
| All-LCK Third Teamsource ↗2020 · LCK · lck-2020-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| Regular Season MVPsource ↗2018 · LCK · lck-2018-spring · points mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Official POG-points program.
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| Regular Season MVP (points)source ↗2017 · LCK · Longzhu Gaming · points mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 48 games played. Selection: Official POG-points program.
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Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.