Where Baut stands
2025 · Support · Domestic games
Han Jin-sol한진솔
All leagues · All positions
2025 · Support · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Baut’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 22 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 82.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 22 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 84.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 22 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 22 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 22 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 22 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.61. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 90.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 90.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2025 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsULF Esports | Series ↗ | Nami | Loss | 0 / 1 / 10 |
| 21 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsULF Esports | Series ↗ | Poppy | Loss | 1 / 4 / 5 |
| 21 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsULF Esports | Series ↗ | Seraphine | Loss | 0 / 3 / 10 |
| 21 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsULF Esports | Series ↗ | Rell | Win | 1 / 2 / 15 |
| 21 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsULF Esports | Series ↗ | Rakan | Win | 0 / 1 / 9 |
| 15 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsBeşiktaş Esports | Series ↗ | Rakan | Win | 0 / 2 / 13 |
| 15 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsBeşiktaş Esports | Series ↗ | Poppy | Win | 1 / 1 / 11 |
| 15 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsBeşiktaş Esports | Series ↗ | Alistar | Win | 0 / 5 / 20 |
| 9 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsULF Esports | Series ↗ | Alistar | Win | 0 / 4 / 20 |
| 8 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsPapara SuperMassive | Series ↗ | Alistar | Win | 1 / 2 / 22 |
| 7 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsBushido Wildcats | Series ↗ | Rell | Win | 1 / 3 / 14 |
| 2 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsEternal Fire | Series ↗ | Rell | Loss | 1 / 5 / 1 |
| 1 May 2025 | TCL 2025 · Spring | BBL Dark PassagevsBeşiktaş Esports | Series ↗ | Neeko | Win | 0 / 2 / 16 |
| 30 Apr 2025 | TCL 2025 · Spring | BBL Dark PassagevsMisa Esports | Series ↗ | Rakan | Loss | 0 / 2 / 7 |
| 18 Apr 2025 | TCL 2025 · Spring | BBL Dark PassagevsBoostGate Esports | Series ↗ | Rell | Win | 0 / 1 / 26 |
| 17 Apr 2025 | TCL 2025 · Spring | BBL Dark PassagevsULF Esports | Series ↗ | Nautilus | Loss | 1 / 8 / 8 |
| 11 Apr 2025 | TCL 2025 · Spring | BBL Dark PassagevsPapara SuperMassive | Series ↗ | Braum | Loss | 0 / 3 / 7 |
| 10 Apr 2025 | TCL 2025 · Spring | BBL Dark PassagevsBushido Wildcats | Series ↗ | Rakan | Win | 0 / 0 / 21 |
| 4 Apr 2025 | TCL 2025 · Spring | BBL Dark PassagevsEternal Fire | Series ↗ | Braum | Loss | 0 / 1 / 14 |
| 3 Apr 2025 | TCL 2025 · Spring | BBL Dark PassagevsBeşiktaş Esports | Series ↗ | Nautilus | Loss | 0 / 6 / 2 |
| 28 Mar 2025 | TCL 2025 · Spring | BBL Dark PassagevsMisa Esports | Series ↗ | Leona | Loss | 1 / 5 / 5 |
| 27 Mar 2025 | TCL 2025 · Spring | BBL Dark PassagevsBoostGate Esports | Series ↗ | Rakan | Loss | 1 / 5 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2021–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 109 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 1.05 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 61.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 6.7% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +116 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.51 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. Season labels follow the competition season.
2021–2025 · All seasons · 35 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|
| Nautilus | 63 | |||||
| Leona | 34 | |||||
| Rakan | 31 | |||||
| Rell | 30 | |||||
| Alistar | 27 | |||||
| Tahm Kench | 26 | |||||
| Braum | 23 | |||||
| Thresh | 17 | |||||
| All games | 50 | 80 | 102 | 106 | 22 | 360 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 0.41. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.00. Average deaths per game. Based on 22 of 22 games. | Assists / game: 12.23. Average assists per game. Based on 22 of 22 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 84.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2024 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 56. Number of games won in this selection. Based on 106 of 106 games. | Losses: 50. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 52.8%. The percentage of games won. Based on 106 of 106 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 0.84. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.63. Average deaths per game. Based on 106 of 106 games. | Assists / game: 7.99. Average assists per game. Based on 106 of 106 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 2.01. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games. |
| 2023 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 47. Number of games won in this selection. Based on 102 of 102 games. | Losses: 55. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 46.1%. The percentage of games won. Based on 102 of 102 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 0.74. Average kills per game. Based on 102 of 102 games. | Deaths / game: 2.59. Average deaths per game. Based on 102 of 102 games. | Assists / game: 8.76. Average assists per game. Based on 102 of 102 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
| 2022 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 25. Number of games won in this selection. Based on 80 of 80 games. | Losses: 55. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 31.3%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 0.83. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.56. Average deaths per game. Based on 80 of 80 games. | Assists / game: 7.39. Average assists per game. Based on 80 of 80 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded. |
| 2021 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 26. Number of games won in this selection. Based on 50 of 50 games. | Losses: 24. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.96. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.62. Average deaths per game. Based on 50 of 50 games. | Assists / game: 7.66. Average assists per game. Based on 50 of 50 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | Hanwha Life Esports | 5 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · KeSPA Cup 2021 · 2 points. KeSPA Cup 2021: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2022 Spring Playoffs2022 · LCK · Hanwha Life Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| KeSPA Cup 20212021 · LCK · Hanwha Life Esports Challengers | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
No results in this selection.