Where Bang stands
2021 · Bot · Domestic games
Bae Jun-sik배준식
All leagues · All positions
2021 · Bot · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Bang’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 46 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 3. Number of games won in this selection. Based on 17 of 17 games. | Losses: 14. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 17.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 10 of 46 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 44.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 46 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.70. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 46 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2021 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCK 2021 · Spring | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 38.1%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsLiiv SANDBOX | Series ↗ | Jinx | Win | 8 / 0 / 3 |
| 26 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsLiiv SANDBOX | Series ↗ | Tristana | Win | 7 / 0 / 3 |
| 21 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsT1 | Series ↗ | Kai'Sa | Loss | 3 / 3 / 1 |
| 21 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsT1 | Series ↗ | Xayah | Win | 5 / 3 / 8 |
| 21 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsT1 | Series ↗ | Tristana | Loss | 5 / 5 / 2 |
| 19 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsNongshim RedForce | Series ↗ | Kai'Sa | Loss | 1 / 2 / 3 |
| 19 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsNongshim RedForce | Series ↗ | Kai'Sa | Loss | 11 / 3 / 2 |
| 13 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsHANJIN BRION | Series ↗ | Varus | Loss | 0 / 5 / 6 |
| 13 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsHANJIN BRION | Series ↗ | Senna | Loss | 0 / 3 / 3 |
| 11 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsHanwha Life Esports | Series ↗ | Kalista | Loss | 2 / 2 / 6 |
| 11 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsHanwha Life Esports | Series ↗ | Kai'Sa | Loss | 1 / 3 / 0 |
| 6 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsDplus Kia | Series ↗ | Aphelios | Loss | 2 / 8 / 1 |
| 6 Mar 2021 | LCK 2021 · Spring | DN SOOPersvsDplus Kia | Series ↗ | Jinx | Loss | 7 / 3 / 3 |
| 28 Feb 2021 | LCK 2021 · Spring | DN SOOPersvsGen.G | Series ↗ | Kai'Sa | Loss | 2 / 5 / 6 |
| 28 Feb 2021 | LCK 2021 · Spring | DN SOOPersvsGen.G | Series ↗ | Kai'Sa | Loss | 4 / 2 / 1 |
| 28 Feb 2021 | LCK 2021 · Spring | DN SOOPersvsGen.G | Series ↗ | Samira | Win | 3 / 1 / 2 |
| 26 Feb 2021 | LCK 2021 · Spring | DN SOOPersvsKT Rolster | Series ↗ | Kai'Sa | Win | 4 / 0 / 4 |
| 26 Feb 2021 | LCK 2021 · Spring | DN SOOPersvsKT Rolster | Series ↗ | Tristana | Win | 6 / 2 / 5 |
| 21 Feb 2021 | LCK 2021 · Spring | DN SOOPersvsKiwoom DRX | Series ↗ | Kai'Sa | Loss | 6 / 2 / 4 |
| 21 Feb 2021 | LCK 2021 · Spring | DN SOOPersvsKiwoom DRX | Series ↗ | Kai'Sa | Loss | 1 / 3 / 4 |
| 21 Feb 2021 | LCK 2021 · Spring | DN SOOPersvsKiwoom DRX | Series ↗ | Samira | Win | 5 / 1 / 1 |
| 18 Feb 2021 | LCK 2021 · Spring | DN SOOPersvsGen.G | Series ↗ | Kai'Sa | Loss | 3 / 3 / 2 |
| 18 Feb 2021 | LCK 2021 · Spring | DN SOOPersvsGen.G | Series ↗ | Xayah | Loss | 0 / 1 / 3 |
| 6 Feb 2021 | LCK 2021 · Spring | DN SOOPersvsKT Rolster | Series ↗ | Kai'Sa | Loss | 2 / 4 / 3 |
| 6 Feb 2021 | LCK 2021 · Spring | DN SOOPersvsKT Rolster | Series ↗ | Aphelios | Win | 4 / 0 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2013–2021 · Domestic games
Percentile among 113 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.46 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 64.6% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.68 | 31.1 | 33 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 73.6% | 95.7 | 33 games · 47 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 565 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.59 | 74.7 | 84 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 66.0% | 18.6 | 84 games · 98 peers |
| 2015 | Tier 1 | Damage share | 28.2% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +198 | 80.4 | 83 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 665 | 97.8 | 98 games · 93 peers |
| 2016 | Tier 1 | CS / min | 9.44 | 96.4 | 98 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 68.8% | 47.4 | 97 games · 115 peers |
| 2016 | Tier 1 | Damage share | 30.2% | 94.6 | 98 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +124 | 71.4 | 98 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 575 | 88.8 | 100 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.49 | 91.1 | 100 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 63.4% | 35.2 | 100 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.5% | 87.9 | 100 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +236 | 80.0 | 100 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.61 | 59.0 | 100 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 610 | 84.7 | 99 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.42 | 91.6 | 99 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 72.1% | 83.2 | 97 games · 132 peers |
| 2018 | Tier 1 | Damage share | 33.3% | 95.4 | 99 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −68 | 40.5 | 99 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.37 | 87.5 | 99 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 534 | 70.2 | 37 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.30 | 42.1 | 37 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 73.3% | 95.0 | 37 games · 122 peers |
| 2019 | Tier 1 | Damage share | 33.0% | 96.7 | 37 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −169 | 27.3 | 37 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.29 | 78.1 | 37 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 540 | 65.8 | 60 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.94 | 45.1 | 60 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 64.6% | 27.0 | 60 games · 123 peers |
| 2020 | Tier 1 | Damage share | 28.4% | 57.5 | 60 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −111 | 35.0 | 60 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.52 | 95.0 | 60 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 411 | 3.1 | 42 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.82 | 37.7 | 42 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 57.7% | 3.8 | 42 games · 131 peers |
| 2021 | Tier 1 | Damage share | 22.1% | 3.8 | 42 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −106 | 44.6 | 42 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.61 | 92.2 | 42 games · 130 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. Season labels follow the competition season.
2013–2021 · All seasons · 32 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 112 | |||||||||
| Sivir | 72 | |||||||||
| Ashe | 62 | |||||||||
| Lucian | 50 | |||||||||
| Kalista | 47 | |||||||||
| Varus | 44 | |||||||||
| Tristana | 42 | |||||||||
| Xayah | 36 | |||||||||
| All games | 18 | 38 | 115 | 147 | 145 | 108 | 38 | 60 | 46 | 715 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 16. Number of games won in this selection. Based on 46 of 46 games. | Losses: 30. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 34.8%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.61. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.13. Average deaths per game. Based on 46 of 46 games. | Assists / game: 3.37. Average assists per game. Based on 46 of 46 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2020 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 29. Number of games won in this selection. Based on 60 of 60 games. | Losses: 31. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 48.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.72. Average kills per game. Based on 60 of 60 games. | Deaths / game: 1.72. Average deaths per game. Based on 60 of 60 games. | Assists / game: 4.77. Average assists per game. Based on 60 of 60 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2019 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 12. Number of games won in this selection. Based on 38 of 38 games. | Losses: 26. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 31.6%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.26. Average kills per game. Based on 38 of 38 games. | Deaths / game: 1.45. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.18. Average assists per game. Based on 38 of 38 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2018 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 51. Number of games won in this selection. Based on 108 of 108 games. | Losses: 57. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 47.2%. The percentage of games won. Based on 108 of 108 games. | KDA: 6.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 2.65. Average kills per game. Based on 108 of 108 games. | Deaths / game: 1.01. Average deaths per game. Based on 108 of 108 games. | Assists / game: 4.28. Average assists per game. Based on 108 of 108 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 108 games. Games without the required stats are excluded. | CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 108 games. Games without the required stats are excluded. |
| 2017 | Games: 145. Number of individual games played in this selection. Based on 145 of 145 games. | Wins: 101. Number of games won in this selection. Based on 145 of 145 games. | Losses: 44. Number of games lost in this selection. Based on 145 of 145 games. | Win rate: 69.7%. The percentage of games won. Based on 145 of 145 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games. | Kills / game: 3.26. Average kills per game. Based on 145 of 145 games. | Deaths / game: 1.50. Average deaths per game. Based on 145 of 145 games. | Assists / game: 4.98. Average assists per game. Based on 145 of 145 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 142 of 145 games. Games without the required stats are excluded. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 145 of 145 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded. |
| 2016 | Games: 147. Number of individual games played in this selection. Based on 147 of 147 games. | Wins: 100. Number of games won in this selection. Based on 147 of 147 games. | Losses: 47. Number of games lost in this selection. Based on 147 of 147 games. | Win rate: 68.0%. The percentage of games won. Based on 147 of 147 games. | KDA: 6.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 147 of 147 games. | Kills / game: 3.96. Average kills per game. Based on 147 of 147 games. | Deaths / game: 1.48. Average deaths per game. Based on 147 of 147 games. | Assists / game: 5.59. Average assists per game. Based on 147 of 147 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 147 of 147 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 147 of 147 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 147 of 147 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 146 of 147 games. Games without the required stats are excluded. |
| 2015 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 92. Number of games won in this selection. Based on 115 of 115 games. | Losses: 23. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 80.0%. The percentage of games won. Based on 115 of 115 games. | KDA: 6.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 4.59. Average kills per game. Based on 115 of 115 games. | Deaths / game: 1.71. Average deaths per game. Based on 115 of 115 games. | Assists / game: 6.13. Average assists per game. Based on 115 of 115 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2014 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 19. Number of games won in this selection. Based on 38 of 38 games. | Losses: 19. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 50.0%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 3.39. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.08. Average deaths per game. Based on 38 of 38 games. | Assists / game: 5.00. Average assists per game. Based on 38 of 38 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 38 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 23 of 38 games. Games without the required stats are excluded. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2013 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 4.06. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.67. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.94. Average assists per game. Based on 18 of 18 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 18 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 10 of 18 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 18 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Mid-Season Invitational · 1 Domestic · 1 Other international
1 Worlds · 2 Domestic
1 Mid-Season Invitational · 1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | SK Telecom T1 | 40 |
| Champions 2015 Summer Playoffs | SK Telecom T1 | 44 |
| LCK 2016 Spring Playoffs | SK Telecom T1 | 52 |
| LCK 2016 Summer Playoffs | SK Telecom T1 | 46 |
| LCK 2017 Spring Playoffs | SK Telecom T1 | 45 |
| LCK 2017 Summer Playoffs | SK Telecom T1 | 55 |
| Korea Regional Finals 2018 | SK Telecom T1 | 5 |
| LCK 2018 Spring Playoffs | SK Telecom T1 | 53 |
| LCK 2018 Summer Playoffs | SK Telecom T1 | 41 |
| LCK 2021 Spring Playoffs | Afreeca Freecs | 42 |
| LCS 2019 Spring Playoffs | 100 Thieves | 18 |
| LCS 2019 Summer Playoffs | 100 Thieves | 19 |
| LCS 2020 Spring Playoffs | Evil Geniuses.NA | 31 |
| LCS 2020 Summer Playoffs | Evil Geniuses.NA | 29 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · Mid-Season Invitational 2016 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. Bang.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · Intel Extreme Masters Season 10 World Championship · 20 points. IEM Season 10 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 2.67 points. Champions 2014 Summer: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 2 points. KeSPA Cup 2015: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 2 points. KeSPA Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 2 points. KeSPA Cup 2017: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Winter: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · SK Telecom T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Intel Extreme Masters Season 10 World Championship2016 · International · SK Telecom T1 | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20162016 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · SK Telecom T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20152015 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
21 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2021 Spring Playoffs2021 · LCK · Afreeca Freecs | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20202020 · LCK · Afreeca Freecs | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Evil Geniuses.NA | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played. |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| LCS 2020 Summer Playoffs2020 · LCS · Evil Geniuses.NA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · 100 Thieves | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · 100 Thieves | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · SK Telecom T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| KeSPA Cup 20172017 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · SK Telecom T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| KeSPA Cup 20162016 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · SK Telecom T1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20152015 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| Champions 2015 Summer Playoffs2015 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| Champions 2014 Spring2014 · LCK · SK Telecom T1 S | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| Champions 2014 Summer2014 · LCK · SK Telecom T1 S | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| Champions 2014 Winter2014 · LCK · SK Telecom T1 S | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| Champions 2013 Summer2013 · LCK · Xenics Blast | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2013 Winter2013 · LCK · NaJin Shield | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.