Where BCC stands
2021 · Mid · Domestic games
Mao Jian-Ke毛建科
All leagues · All positions
2021 · Mid · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 23 games without a complete snapshot are excluded.
Explore BCC’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 74 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 74 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 11 of 74 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 5 of 74 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 85.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2021 · Spring | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Win rate: 54.2%. The percentage of games won. Based on 59 of 59 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. |
| LDL 2021 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Jul 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsTop Esports Challenger | — | Zoe | Loss | 2 / 5 / 4 |
| 8 Jul 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsTop Esports Challenger | — | Zoe | Loss | 6 / 1 / 5 |
| 4 Jul 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsInvictus Gaming Young | — | LeBlanc | Loss | 1 / 7 / 3 |
| 2 Jul 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsAll Combo | — | LeBlanc | Win | 6 / 0 / 10 |
| 2 Jul 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsAll Combo | — | Renekton | Win | 2 / 0 / 5 |
| 28 Jun 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsRoyal Club | — | Sylas | Loss | 2 / 5 / 3 |
| 28 Jun 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsRoyal Club | — | Viego | Win | 6 / 3 / 10 |
| 28 Jun 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsRoyal Club | — | Renekton | Loss | 1 / 5 / 0 |
| 26 Jun 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsRare Atom Period | — | Renekton | Loss | 1 / 3 / 5 |
| 24 Jun 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsV5 87 | — | Renekton | Loss | 3 / 6 / 1 |
| 24 Jun 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsV5 87 | — | Akali | Loss | 1 / 2 / 1 |
| 24 Jun 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsV5 87 | — | Viego | Win | 3 / 1 / 3 |
| 16 Jun 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsShu Dai Xiong Gaming | — | Zoe | Loss | 3 / 2 / 4 |
| 16 Jun 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsShu Dai Xiong Gaming | — | Sett | Win | 9 / 2 / 8 |
| 16 Jun 2021 | LDL 2021 · Summer | Rogue Warriors SharkvsShu Dai Xiong Gaming | — | Viktor | Loss | 6 / 2 / 6 |
| 9 May 2021 | LDL 2021 · Spring | Rogue Warriors SharkvsFunPlus Phoenix Blaze | — | Ryze | Loss | 4 / 3 / 3 |
| 9 May 2021 | LDL 2021 · Spring | Rogue Warriors SharkvsFunPlus Phoenix Blaze | — | Syndra | Loss | 6 / 5 / 6 |
| 9 May 2021 | LDL 2021 · Spring | Rogue Warriors SharkvsFunPlus Phoenix Blaze | — | LeBlanc | Win | 10 / 2 / 9 |
| 7 May 2021 | LDL 2021 · Spring | Rogue Warriors SharkvsSuning-S | — | Syndra | Loss | 4 / 1 / 3 |
| 7 May 2021 | LDL 2021 · Spring | Rogue Warriors SharkvsSuning-S | Series ↗ | Orianna | Loss | 1 / 5 / 4 |
| 6 May 2021 | LDL 2021 · Spring | Rogue Warriors SharkvsAll Combo | — | LeBlanc | Win | 3 / 0 / 12 |
| 6 May 2021 | LDL 2021 · Spring | Rogue Warriors SharkvsAll Combo | — | Viktor | Win | 5 / 1 / 4 |
| 5 May 2021 | LDL 2021 · Spring | Rogue Warriors SharkvsTeam Pinnacle | — | Syndra | Win | 1 / 1 / 7 |
| 5 May 2021 | LDL 2021 · Spring | Rogue Warriors SharkvsTeam Pinnacle | — | Syndra | Win | 4 / 4 / 11 |
| 3 May 2021 | LDL 2021 · Spring | Rogue Warriors SharkvsKaisa Gaming | — | Orianna | Win | 3 / 8 / 16 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2020–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | LDL | Damage / min | 478 | 56.7 | 59 games · 31 peers |
| 2020 | LDL | CS / min | 8.07 | 80.6 | 59 games · 32 peers |
| 2020 | LDL | Kill participation | 67.9% | 67.7 | 58 games · 32 peers |
| 2020 | LDL | Damage share | 29.7% | 96.7 | 59 games · 31 peers |
| 2020 | LDL | Gold diff @15 | −86 | 41.4 | 57 games · 30 peers · Percentile among 30 players with sufficient data. |
| 2020 | LDL | Vision / min | 0.73 | 0.0 | 59 games · 31 peers |
| 2021 | LDL | Damage / min | 498 | 61.0 | 74 games · 42 peers |
| 2021 | LDL | CS / min | 7.58 | 19.5 | 74 games · 42 peers |
| 2021 | LDL | Kill participation | 70.4% | 90.2 | 73 games · 42 peers |
| 2021 | LDL | Damage share | 25.0% | 68.3 | 74 games · 42 peers |
| 2021 | LDL | Gold diff @15 | −55 | — | Less than 80% valid observation coverage |
| 2021 | LDL | Vision / min | 0.91 | — | Less than 80% valid observation coverage |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. Season labels follow the competition season.
2020–2021 · All seasons · 20 recorded champions
| Champion | 2020 | 2021 | Total |
|---|---|---|---|
| Zoe | 22 | ||
| Orianna | 19 | ||
| Syndra | 19 | ||
| LeBlanc | 13 | ||
| Azir | 9 | ||
| Akali | 6 | ||
| Sylas | 6 | ||
| Galio | 5 | ||
| All games | 59 | 74 | 133 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 37. Number of games won in this selection. Based on 74 of 74 games. | Losses: 37. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 50.0%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.27. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.38. Average deaths per game. Based on 74 of 74 games. | Assists / game: 6.57. Average assists per game. Based on 74 of 74 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2020 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 13. Number of games won in this selection. Based on 59 of 59 games. | Losses: 46. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 22.0%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.92. Average kills per game. Based on 59 of 59 games. | Deaths / game: 3.08. Average deaths per game. Based on 59 of 59 games. | Assists / game: 4.22. Average assists per game. Based on 59 of 59 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.