Where B3nji stands
2016 · Bot · Domestic games
Benjamin deMunck
All leagues · All positions
2016 · Bot · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore B3nji’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 71 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 7.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 83.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 71 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. |
| 13 of 71 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 7 of 71 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 71 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 1 of 71 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2016 · Regional Finals | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| NA CS 2016 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| NA LCS 2016 · Spring | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| NA LCS 2016 · Summer | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 39.1%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Sept 2016 | LCS 2016 · Regional Finals | Team EnVyUsvsCloud9 | Series ↗ | Varus | Loss | 2 / 6 / 3 |
| 4 Sept 2016 | LCS 2016 · Regional Finals | Team EnVyUsvsCloud9 | Series ↗ | Jhin | Loss | 3 / 6 / 6 |
| 4 Sept 2016 | LCS 2016 · Regional Finals | Team EnVyUsvsCloud9 | Series ↗ | Jhin | Loss | 2 / 3 / 4 |
| 3 Sept 2016 | LCS 2016 · Regional Finals | Team EnVyUsvsTeam Liquid | Series ↗ | Jhin | Win | 4 / 0 / 6 |
| 3 Sept 2016 | LCS 2016 · Regional Finals | Team EnVyUsvsTeam Liquid | Series ↗ | Lucian | Win | 7 / 1 / 5 |
| 3 Sept 2016 | LCS 2016 · Regional Finals | Team EnVyUsvsTeam Liquid | Series ↗ | Sivir | Win | 6 / 2 / 8 |
| 13 Aug 2016 | NA LCS 2016 · Summer | Team EnVyUsvsCloud9 | Series ↗ | Jhin | Loss | 1 / 6 / 4 |
| 13 Aug 2016 | NA LCS 2016 · Summer | Team EnVyUsvsCloud9 | Series ↗ | Ashe | Loss | 0 / 4 / 0 |
| 13 Aug 2016 | NA LCS 2016 · Summer | Team EnVyUsvsCloud9 | Series ↗ | Jhin | Loss | 0 / 3 / 5 |
| 13 Aug 2016 | NA LCS 2016 · Summer | Team EnVyUsvsCloud9 | Series ↗ | Sivir | Win | 9 / 1 / 8 |
| 31 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsEcho Fox | Series ↗ | Sivir | Win | 6 / 3 / 13 |
| 31 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsEcho Fox | Series ↗ | Sivir | Win | 6 / 0 / 6 |
| 30 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsPhoenix1 | Series ↗ | Kog'Maw | Loss | 10 / 2 / 5 |
| 30 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsPhoenix1 | Series ↗ | Caitlyn | Loss | 2 / 5 / 1 |
| 29 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsPhoenix1 | Series ↗ | Kog'Maw | Win | 7 / 2 / 3 |
| 24 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsTSM | Series ↗ | Kog'Maw | Loss | 3 / 4 / 2 |
| 24 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsTSM | Series ↗ | Ashe | Loss | 1 / 1 / 0 |
| 23 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsCloud9 | Series ↗ | Ezreal | Loss | 0 / 2 / 0 |
| 23 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsCloud9 | Series ↗ | Tristana | Loss | 2 / 3 / 0 |
| 17 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsApex Gaming | Series ↗ | Sivir | Win | 6 / 0 / 5 |
| 17 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsApex Gaming | Series ↗ | Sivir | Win | 8 / 0 / 9 |
| 17 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsApex Gaming | Series ↗ | Sivir | Loss | 4 / 1 / 5 |
| 16 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsNRG | Series ↗ | Sivir | Loss | 3 / 1 / 7 |
| 16 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsNRG | Series ↗ | Lucian | Loss | 0 / 3 / 1 |
| 9 Jul 2016 | NA LCS 2016 · Summer | Team EnVyUsvsCounter Logic Gaming | Series ↗ | Caitlyn | Loss | 3 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2022 · Domestic games
LPL data missing · Percentile among 92 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 538 | 47.8 | 57 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.40 | 43.2 | 57 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 71.2% | 70.2 | 56 games · 115 peers |
| 2016 | Tier 1 | Damage share | 26.3% | 37.0 | 57 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −118 | 31.9 | 57 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 462 | 17.8 | 68 games · 108 peers |
| 2017 | Tier 1 | CS / min | 7.93 | 9.8 | 68 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 67.1% | 74.6 | 68 games · 123 peers |
| 2017 | Tier 1 | Damage share | 25.4% | 33.6 | 68 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −318 | 11.4 | 68 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.30 | 13.0 | 68 games · 101 peers |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. Season labels follow the competition season.
2014–2022 · All seasons · 32 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Ezreal | 35 | |||||||
| Sivir | 27 | |||||||
| Jhin | 25 | |||||||
| Ashe | 18 | |||||||
| Lucian | 17 | |||||||
| Varus | 16 | |||||||
| Kalista | 14 | |||||||
| Caitlyn | 11 | |||||||
| All games | 26 | 25 | 71 | 68 | 18 | 18 | 12 | 238 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 5.92. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.92. Average deaths per game. Based on 12 of 12 games. | Assists / game: 5.25. Average assists per game. Based on 12 of 12 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2019 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 4.00. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.11. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.56. Average assists per game. Based on 18 of 18 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2018 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 4. Number of games won in this selection. Based on 18 of 18 games. | Losses: 14. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 3.44. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.61. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.78. Average assists per game. Based on 18 of 18 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2017 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 34. Number of games won in this selection. Based on 68 of 68 games. | Losses: 34. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 50.0%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.07. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.28. Average deaths per game. Based on 68 of 68 games. | Assists / game: 5.53. Average assists per game. Based on 68 of 68 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2016 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 30. Number of games won in this selection. Based on 71 of 71 games. | Losses: 41. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 42.3%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.62. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.07. Average deaths per game. Based on 71 of 71 games. | Assists / game: 4.75. Average assists per game. Based on 71 of 71 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded. |
| 2015 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 15. Number of games won in this selection. Based on 25 of 25 games. | Losses: 10. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 5.60. Average kills per game. Based on 25 of 25 games. | Deaths / game: 1.84. Average deaths per game. Based on 25 of 25 games. | Assists / game: 5.28. Average assists per game. Based on 25 of 25 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2014 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 11. Number of games won in this selection. Based on 26 of 26 games. | Losses: 15. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 4.46. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.15. Average deaths per game. Based on 26 of 26 games. | Assists / game: 4.77. Average assists per game. Based on 26 of 26 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 26 games. Games without the required stats are excluded. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 24 of 26 games. Games without the required stats are excluded. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| NA Regional Finals 2016 | Team EnVyUs | 6 |
| NA LCS 2016 Spring Playoffs | Renegades | 2 |
| NA LCS 2016 Spring Playoffs | Echo Fox | 1 |
| NA LCS 2016 Spring Playoffs | NRG Esports | 2 |
| NA LCS 2016 Summer Playoffs | Team EnVyUs | 46 |
| NA LCS 2017 Spring Playoffs | Dignitas | 47 |
| NA LCS 2017 Summer Playoffs | Dignitas | 21 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · NA LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Dignitas | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Echo Fox | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.