Games Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.101
Win rate Win rate: 52.5%. The percentage of games won. Based on 101 of 101 games.52.5%
KDA KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.3.04
Damage / min Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.601
CS / min CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.7.75
Kill participation Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded.57.5%100 / 101 games
More statistics Totals, economy & laning +
WinsWins: 53. Number of games won in this selection. Based on 101 of 101 games.
LossesLosses: 48. Number of games lost in this selection. Based on 101 of 101 games.
KillsKills: 256. Total kills in games where kills are available. Based on 101 of 101 games.
DeathsDeaths: 272. Total deaths in games where deaths are available. Based on 101 of 101 games.
AssistsAssists: 572. Total assists in games where assists are available. Based on 101 of 101 games.
Gold / minGold / min: 382. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Damage shareDamage share: 22.8%. The player's share of team damage to enemy champions, averaged across games. Based on 101 of 101 games.
Earned gold shareEarned gold share: 21.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 101 of 101 games.
Gold diff @15Gold diff @15: +45. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 101 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 101 games.
XP diff @15XP diff @15: −74. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 101 games.
Vision score / minVision score / min: 1.08. Vision score per minute, averaged across games where the statistic is supported. Based on 101 of 101 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Azhi stands.
2025 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 603 damage per minute. Percentile: 73%. Rank: 18th of 63603
Value: 603 damage per minute. Percentile: 73%. Rank: 18th of 63
Value: 7.84 CS per minute. Percentile: 39%. Rank: 39th of 637.84
Value: 7.84 CS per minute. Percentile: 39%. Rank: 39th of 63
Value: 59.1% kill participation. Percentile: 79%. Rank: 14th of 6359.1%
Value: 59.1% kill participation. Percentile: 79%. Rank: 14th of 63
Value: 22.8% damage share. Percentile: 63%. Rank: 24th of 6322.8%
Value: 22.8% damage share. Percentile: 63%. Rank: 24th of 63
Value: +26 gold difference @15. Percentile: 60%. Rank: 19th of 46. LPL data missing · Percentile among 46 players with sufficient data.+26
Value: +26 gold difference @15. Percentile: 60%. Rank: 19th of 46. LPL data missing · Percentile among 46 players with sufficient data.
Value: 1.09 vision score per minute. Percentile: 89%. Rank: 8th of 631.09
Value: 1.09 vision score per minute. Percentile: 89%. Rank: 8th of 63
GD15 · LPL data missing · Percentile among 46 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Rumble15 games
Rumble: 21.5% earned gold share and 25.9% damage share. Means across the same 15 games with both values available; 15 total champion games.26%
?
Ambessa12 games
Ambessa: 21.1% earned gold share and 25.5% damage share. Means across the same 12 games with both values available; 12 total champion games.25%
?
Yorick9 games
Yorick: 24.2% earned gold share and 30.4% damage share. Means across the same 9 games with both values available; 9 total champion games.30%
?
Gragas8 games
Gragas: 17.5% earned gold share and 20.2% damage share. Means across the same 8 games with both values available; 8 total champion games.20%
?
Renekton8 games
Renekton: 21.2% earned gold share and 18.2% damage share. Means across the same 8 games with both values available; 8 total champion games.18%
?
Gnar7 games
Gnar: 23.3% earned gold share and 21.8% damage share. Means across the same 7 games with both values available; 7 total champion games.22%
?
Jayce7 games
Jayce: 23.9% earned gold share and 24.6% damage share. Means across the same 7 games with both values available; 7 total champion games.25%
?
K'Sante7 games
K'Sante: 19.6% earned gold share and 16.8% damage share. Means across the same 7 games with both values available; 7 total champion games.17%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
101 games
Opponent
WinsLosses
Win rate
CFOCTBC Flying OysterCTBC Flying Oyster: 6 wins, 15 losses in 21 recorded games, 28.6% win rate. 2025.29%
MVEMGN Vikings EsportsMGN Vikings Esports: 10 wins, 8 losses in 18 recorded games, 55.6% win rate. 2025.56%
GEGAM EsportsGAM Esports: 9 wins, 8 losses in 17 recorded games, 52.9% win rate. 2025.53%
TSWTeam Secret WhalesTeam Secret Whales: 5 wins, 7 losses in 12 recorded games, 41.7% win rate. 2025.42%
CECChiefs Esports ClubChiefs Esports Club: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2025.100%
DFDetonatioN FocusMeDetonatioN FocusMe: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2025.100%
VKSVivo Keyd StarsVivo Keyd Stars: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2025.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
101 games
70.3%win rate when ahead at 15 minutes 26 wins from 37 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Azhi’s 2025 performances. Select a point to open its story.
101 plotted games
WinLoss— Median in selection
101 / 101 selected games have both values.Median damage / min: 582
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 101 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 10. Number of games won in this selection. Based on 15 of 15 games.
Losses: 5. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?12 of 101 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?9 of 101 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 771. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 44.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 101 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 7. Number of games won in this selection. Based on 8 of 8 games.
Losses: 1. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 101 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 101 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 101 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 44.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 101 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 101 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 48.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 101 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 62.5%. The percentage of games won. Based on 32 of 32 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 58.1%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
383
31.0
50 games · 127 peers
2020
Tier 1
CS / min
7.34
32.6
50 games · 130 peers
2020
Tier 1
Kill participation
62.8%
86.7
49 games · 129 peers
2020
Tier 1
Damage share
21.9%
42.1
50 games · 127 peers
2020
Tier 1
Gold diff @15
+16
59.5
50 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.06
84.1
50 games · 127 peers
2021
Tier 1
Damage / min
447
55.6
43 games · 125 peers
2021
Tier 1
CS / min
7.68
56.5
43 games · 125 peers
2021
Tier 1
Kill participation
56.3%
29.0
43 games · 125 peers
2021
Tier 1
Damage share
24.8%
75.8
43 games · 125 peers
2021
Tier 1
Gold diff @15
+21
54.3
42 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.06
75.8
43 games · 125 peers
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
455
31.3
62 games · 100 peers
2023
Tier 1
CS / min
7.83
41.4
62 games · 100 peers
2023
Tier 1
Kill participation
56.7%
81.8
62 games · 100 peers
2023
Tier 1
Damage share
19.8%
11.1
62 games · 100 peers
2023
Tier 1
Gold diff @15
+271
88.8
62 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.31
98.0
62 games · 100 peers
2024
Tier 1
Damage / min
596
91.2
71 games · 103 peers
2024
Tier 1
CS / min
7.90
40.2
71 games · 103 peers
2024
Tier 1
Kill participation
56.9%
73.5
71 games · 103 peers
2024
Tier 1
Damage share
21.9%
56.9
71 games · 103 peers
2024
Tier 1
Gold diff @15
+625
98.8
71 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.14
84.3
71 games · 103 peers
2025
Tier 1
Damage / min
603
72.6
87 games · 63 peers
2025
Tier 1
CS / min
7.84
38.7
87 games · 63 peers
2025
Tier 1
Kill participation
59.1%
79.0
86 games · 63 peers
2025
Tier 1
Damage share
22.8%
62.9
87 games · 63 peers
2025
Tier 1
Gold diff @15
+26
60.0
87 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2025 · All seasons · 46 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Gnar
42
?Rumble
37
?K'Sante
36
?Renekton
31
?Udyr
26
?Jax
18
?Kennen
18
?Aatrox
17
All games
11
9
50
43
2
80
99
101
395
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 53. Number of games won in this selection. Based on 101 of 101 games.
Losses: 48. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 52.5%. The percentage of games won. Based on 101 of 101 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 2.53. Average kills per game. Based on 101 of 101 games.
Deaths / game: 2.69. Average deaths per game. Based on 101 of 101 games.
Assists / game: 5.66. Average assists per game. Based on 101 of 101 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 69. Number of games won in this selection. Based on 99 of 99 games.
Losses: 30. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 69.7%. The percentage of games won. Based on 99 of 99 games.
KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 3.00. Average kills per game. Based on 99 of 99 games.
Deaths / game: 2.02. Average deaths per game. Based on 99 of 99 games.
Assists / game: 6.06. Average assists per game. Based on 99 of 99 games.
Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games.
Games: 80. Number of individual games played in this selection. Based on 80 of 80 games.
Wins: 59. Number of games won in this selection. Based on 80 of 80 games.
Losses: 21. Number of games lost in this selection. Based on 80 of 80 games.
Win rate: 73.8%. The percentage of games won. Based on 80 of 80 games.
KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games.
Kills / game: 2.70. Average kills per game. Based on 80 of 80 games.
Deaths / game: 1.66. Average deaths per game. Based on 80 of 80 games.
Assists / game: 5.96. Average assists per game. Based on 80 of 80 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 80 of 80 games.
Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 1.50. Average kills per game. Based on 2 of 2 games.
Deaths / game: 3.00. Average deaths per game. Based on 2 of 2 games.
Assists / game: 5.00. Average assists per game. Based on 2 of 2 games.
Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Gold / min: 298. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 14. Number of games won in this selection. Based on 43 of 43 games.
Losses: 29. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 32.6%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 2.93. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.88. Average deaths per game. Based on 43 of 43 games.
Assists / game: 4.02. Average assists per game. Based on 43 of 43 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 21. Number of games won in this selection. Based on 50 of 50 games.
Losses: 29. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 42.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 3.06. Average kills per game. Based on 50 of 50 games.
Deaths / game: 2.64. Average deaths per game. Based on 50 of 50 games.
Assists / game: 4.98. Average assists per game. Based on 50 of 50 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 2.33. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.44. Average deaths per game. Based on 9 of 9 games.
Assists / game: 4.67. Average assists per game. Based on 9 of 9 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games.
CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 364. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 3. Number of games won in this selection. Based on 11 of 11 games.
Losses: 8. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Kills / game: 2.55. Average kills per game. Based on 11 of 11 games.
Deaths / game: 3.45. Average deaths per game. Based on 11 of 11 games.
Assists / game: 4.00. Average assists per game. Based on 11 of 11 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games.
CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Gold / min: 357. Total gold gained per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.