Where Avoidless stands
2018 · Jungle · Domestic games
Fan Jun Wei范俊偉
All leagues · All positions
2018 · Jungle · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 24 games without a complete snapshot are excluded.
Explore Avoidless’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 24 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 22.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.32. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 4.64. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 4.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 98. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 90.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2018 · East Asia Qualifier | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LDL 2018 · Spring - W | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LDL 2018 · Summer - W | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Jul 2018 | LDL 2018 · Summer - W | Victorious GamingvsWuDu | — | Kindred | Loss | 1 / 4 / 4 |
| 1 Jul 2018 | LDL 2018 · Summer - W | Victorious GamingvsShadow Cream | — | Taliyah | Win | 0 / 1 / 8 |
| 1 Jul 2018 | LDL 2018 · Summer - W | Victorious GamingvsShadow Cream | — | Olaf | Win | 0 / 0 / 8 |
| 10 Jun 2018 | Asian Games 2018 · East Asia Qualifier | Hong Kong (National Team)vsJapan (National Team) | Series ↗ | Skarner | Win | 2 / 5 / 19 |
| 9 Jun 2018 | Asian Games 2018 · East Asia Qualifier | Hong Kong (National Team)vsSouth Korea (National Team) | Series ↗ | Xin Zhao | Loss | 0 / 4 / 5 |
| 9 Jun 2018 | Asian Games 2018 · East Asia Qualifier | Hong Kong (National Team)vsChina (National Team) | Series ↗ | Xin Zhao | Loss | 1 / 5 / 14 |
| 9 Jun 2018 | Asian Games 2018 · East Asia Qualifier | Hong Kong (National Team)vsJapan (National Team) | — | Skarner | Win | 2 / 0 / 6 |
| 8 Jun 2018 | Asian Games 2018 · East Asia Qualifier | Hong Kong (National Team)vsSouth Korea (National Team) | Series ↗ | Xin Zhao | Loss | 2 / 3 / 6 |
| 8 Jun 2018 | Asian Games 2018 · East Asia Qualifier | Hong Kong (National Team)vsChina (National Team) | Series ↗ | Skarner | Loss | 1 / 2 / 7 |
| 13 Apr 2018 | LDL 2018 · Spring - W | Victorious GamingvsOh My God Academy | — | Trundle | Loss | 0 / 4 / 3 |
| 13 Apr 2018 | LDL 2018 · Spring - W | Victorious GamingvsOh My God Academy | — | Trundle | Loss | 2 / 4 / 10 |
| 7 Apr 2018 | LDL 2018 · Spring - W | Victorious GamingvsMighty Eagle | — | Trundle | Loss | 1 / 4 / 2 |
| 7 Apr 2018 | LDL 2018 · Spring - W | Victorious GamingvsMighty Eagle | — | Jarvan IV | Win | 0 / 1 / 11 |
| 7 Apr 2018 | LDL 2018 · Spring - W | Victorious GamingvsMighty Eagle | — | Zac | Loss | 1 / 4 / 9 |
| 2 Apr 2018 | LDL 2018 · Spring - W | Victorious GamingvsPeople's Red Wolf Gaming | — | Olaf | Win | 0 / 0 / 13 |
| 2 Apr 2018 | LDL 2018 · Spring - W | Victorious GamingvsPeople's Red Wolf Gaming | — | Olaf | Win | 4 / 0 / 7 |
| 31 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsShadow Cream | — | Sejuani | Loss | 1 / 2 / 6 |
| 26 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsThunderoBot Gaming | — | Jax | Win | 2 / 0 / 2 |
| 26 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsThunderoBot Gaming | — | Sejuani | Win | 2 / 0 / 11 |
| 23 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsKing of Future | — | Nocturne | Loss | 5 / 3 / 0 |
| 17 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsKing of Future | — | Jax | Win | 3 / 2 / 6 |
| 11 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsPeople's Red Wolf Gaming | — | Olaf | Win | 2 / 1 / 3 |
| 9 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsOh My God Academy | — | Olaf | Win | 2 / 1 / 6 |
| 3 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsMighty Eagle | — | Zac | Win | 0 / 2 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.25 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 75.3% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 315 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 4.06 | 50.5 | 48 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 68.7% | 25.5 | 48 games · 107 peers |
| 2016 | Tier 1 | Damage share | 16.3% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 266 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 3.79 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 66.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 14.6% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 24 games. Games without the required stats are excluded. Season labels follow the competition season.
2015–2018 · All seasons · 24 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|
| Elise | 39 | ||||
| Gragas | 28 | ||||
| Rek'Sai | 27 | ||||
| Graves | 26 | ||||
| Kha'Zix | 9 | ||||
| Olaf | 9 | ||||
| Rengar | 9 | ||||
| Hecarim | 8 | ||||
| All games | 16 | 87 | 76 | 24 | 203 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 13. Number of games won in this selection. Based on 24 of 24 games. | Losses: 11. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 1.42. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.17. Average deaths per game. Based on 24 of 24 games. | Assists / game: 7.25. Average assists per game. Based on 24 of 24 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 24 games. Games without the required stats are excluded. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2017 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 48. Number of games won in this selection. Based on 76 of 76 games. | Losses: 28. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.54. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.22. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.83. Average assists per game. Based on 76 of 76 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 76 games. Games without the required stats are excluded. | CS / min: 4.71. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 72 of 76 games. Games without the required stats are excluded. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2016 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 59. Number of games won in this selection. Based on 87 of 87 games. | Losses: 28. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 67.8%. The percentage of games won. Based on 87 of 87 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 2.47. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.28. Average deaths per game. Based on 87 of 87 games. | Assists / game: 7.51. Average assists per game. Based on 87 of 87 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 87 games. Games without the required stats are excluded. | CS / min: 4.02. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 79 of 87 games. Games without the required stats are excluded. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2015 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 2.50. Average kills per game. Based on 16 of 16 games. | Deaths / game: 2.94. Average deaths per game. Based on 16 of 16 games. | Assists / game: 7.00. Average assists per game. Based on 16 of 16 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | CS / min: 2.92. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2016 | I May | 5 |
| LPL 2016 Summer Playoffs | I May | 43 |
| LPL 2017 Summer Playoffs | Suning | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LPL 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 4 points. Demacia Cup 2016: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · I May | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · Suning | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 20162016 · LPL · I May | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · I May | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Legend Dragon | Places 17–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Legend Dragon | Places 17–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.