Games Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.68
Win rate Win rate: 50.0%. The percentage of games won. Based on 68 of 68 games.50.0%
KDA KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.3.09
Damage / min Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.649
CS / min CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.8.29
Kill participation Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.51.4%
More statistics Totals, economy & laning +
WinsWins: 34. Number of games won in this selection. Based on 68 of 68 games.
LossesLosses: 34. Number of games lost in this selection. Based on 68 of 68 games.
KillsKills: 236. Total kills in games where kills are available. Based on 68 of 68 games.
DeathsDeaths: 206. Total deaths in games where deaths are available. Based on 68 of 68 games.
AssistsAssists: 400. Total assists in games where assists are available. Based on 68 of 68 games.
Gold / minGold / min: 402. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Damage shareDamage share: 22.3%. The player's share of team damage to enemy champions, averaged across games. Based on 68 of 68 games.
Earned gold shareEarned gold share: 22.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 68 of 68 games.
Gold diff @15Gold diff @15: +107. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 68 of 68 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 68 of 68 games.
XP diff @15XP diff @15: +51. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 68 of 68 games.
Vision score / minVision score / min: 1.09. Vision score per minute, averaged across games where the statistic is supported. Based on 68 of 68 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Armut stands.
2025 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 639 damage per minute. Percentile: 67%. Rank: 4th of 10639
Value: 639 damage per minute. Percentile: 67%. Rank: 4th of 10
Value: 8.18 CS per minute. Percentile: 44%. Rank: 6th of 108.18
Value: 8.18 CS per minute. Percentile: 44%. Rank: 6th of 10
Value: 51.5% kill participation. Percentile: 44%. Rank: 6th of 1051.5%
Value: 51.5% kill participation. Percentile: 44%. Rank: 6th of 10
Value: 22.2% damage share. Percentile: 33%. Rank: 7th of 1022.2%
Value: 22.2% damage share. Percentile: 33%. Rank: 7th of 10
Value: 1.09 vision score per minute. Percentile: 89%. Rank: 2nd of 101.09
Value: 1.09 vision score per minute. Percentile: 89%. Rank: 2nd of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Ambessa14 games
Ambessa: 21.3% earned gold share and 20.6% damage share. Means across the same 14 games with both values available; 14 total champion games.21%
?
Jayce11 games
Jayce: 25.4% earned gold share and 25.2% damage share. Means across the same 11 games with both values available; 11 total champion games.25%
?
Gwen8 games
Gwen: 23.2% earned gold share and 24.1% damage share. Means across the same 8 games with both values available; 8 total champion games.24%
?
K'Sante5 games
K'Sante: 20.4% earned gold share and 16.8% damage share. Means across the same 5 games with both values available; 5 total champion games.17%
?
Rumble5 games
Rumble: 22.9% earned gold share and 25.0% damage share. Means across the same 5 games with both values available; 5 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
68 games
Opponent
WinsLosses
Win rate
EFEternal FireEternal Fire: 5 wins, 7 losses in 12 recorded games, 41.7% win rate. 2025.42%
MEMisa EsportsMisa Esports: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2025.45%
UEULF EsportsULF Esports: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2025.30%
BDPBBL Dark PassageBBL Dark Passage: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2025.50%
BEBeşiktaş EsportsBeşiktaş Esports: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2025.67%
BEBoostGate EsportsBoostGate Esports: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2025.50%
BWBushido WildcatsBushido Wildcats: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2025.50%
LRLos RatonesLos Ratones: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2025.40%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
68 games
74.1%win rate when ahead at 15 minutes 20 wins from 27 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Armut’s 2025 performances. Select a point to open its story.
68 plotted games
WinLoss— Median in selection
68 / 68 selected games have both values.Median damage / min: 632
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 68 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 8. Number of games won in this selection. Based on 14 of 14 games.
Losses: 6. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 68 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 68 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 44.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?5 of 68 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 68 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 68 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 812. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 40.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 68 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 68 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 816. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 68 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 38.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 68 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 42.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2015–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
434
69.0
65 games · 127 peers
2018
Tier 1
CS / min
8.28
35.7
66 games · 127 peers
2018
Tier 1
Kill participation
61.3%
78.4
66 games · 126 peers
2018
Tier 1
Damage share
24.3%
79.4
65 games · 127 peers
2018
Tier 1
Gold diff @15
+152
76.2
65 games · 127 peers
2018
Tier 1
Vision / min
1.15
75.9
65 games · 109 peers
2019
Tier 1
Damage / min
443
82.2
52 games · 130 peers
2019
Tier 1
CS / min
8.09
56.6
52 games · 130 peers
2019
Tier 1
Kill participation
59.1%
74.2
52 games · 129 peers
2019
Tier 1
Damage share
23.8%
66.7
52 games · 130 peers
2019
Tier 1
Gold diff @15
+677
96.9
51 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.12
89.2
52 games · 112 peers
2020
Tier 1
Damage / min
418
58.7
46 games · 127 peers
2020
Tier 1
CS / min
7.90
73.6
46 games · 130 peers
2020
Tier 1
Kill participation
59.8%
58.6
46 games · 129 peers
2020
Tier 1
Damage share
22.6%
53.2
46 games · 127 peers
2020
Tier 1
Gold diff @15
+425
90.5
46 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.07
86.5
46 games · 127 peers
2021
Tier 1
Damage / min
482
76.6
59 games · 125 peers
2021
Tier 1
CS / min
7.69
57.3
59 games · 125 peers
2021
Tier 1
Kill participation
59.0%
52.4
59 games · 125 peers
2021
Tier 1
Damage share
22.7%
50.0
59 games · 125 peers
2021
Tier 1
Gold diff @15
+263
80.0
59 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.19
97.6
59 games · 125 peers
2022
Tier 1
Damage / min
479
53.0
45 games · 118 peers
2022
Tier 1
CS / min
8.09
50.4
45 games · 118 peers
2022
Tier 1
Kill participation
53.2%
26.5
45 games · 118 peers
2022
Tier 1
Damage share
25.0%
65.8
45 games · 118 peers
2022
Tier 1
Gold diff @15
+155
69.8
45 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.18
92.3
45 games · 118 peers
2023
Tier 1
Damage / min
455
—
At least 20 games and 20 valid observations required
2023
Tier 1
CS / min
7.83
—
At least 20 games and 20 valid observations required
2023
Tier 1
Kill participation
56.6%
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage share
22.8%
—
At least 20 games and 20 valid observations required
2023
Tier 1
Gold diff @15
+93
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.22
—
At least 20 games and 20 valid observations required
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2025 · All seasons · 49 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Gnar
71
?Jayce
50
?Renekton
36
?Ornn
33
?Aatrox
31
?Gwen
31
?Kennen
30
?Wukong
23
All games
2
8
15
67
60
58
92
57
37
86
68
550
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 34. Number of games won in this selection. Based on 68 of 68 games.
Losses: 34. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 50.0%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 3.47. Average kills per game. Based on 68 of 68 games.
Deaths / game: 3.03. Average deaths per game. Based on 68 of 68 games.
Assists / game: 5.88. Average assists per game. Based on 68 of 68 games.
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 52. Number of games won in this selection. Based on 86 of 86 games.
Losses: 34. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 60.5%. The percentage of games won. Based on 86 of 86 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 3.69. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.60. Average deaths per game. Based on 86 of 86 games.
Assists / game: 5.41. Average assists per game. Based on 86 of 86 games.
Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 426. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 11. Number of games won in this selection. Based on 37 of 37 games.
Losses: 26. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 29.7%. The percentage of games won. Based on 37 of 37 games.
KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 2.05. Average kills per game. Based on 37 of 37 games.
Deaths / game: 3.03. Average deaths per game. Based on 37 of 37 games.
Assists / game: 4.19. Average assists per game. Based on 37 of 37 games.
Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 29. Number of games won in this selection. Based on 57 of 57 games.
Losses: 28. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 50.9%. The percentage of games won. Based on 57 of 57 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.44. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.86. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.40. Average assists per game. Based on 57 of 57 games.
Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 56. Number of games won in this selection. Based on 92 of 92 games.
Losses: 36. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 60.9%. The percentage of games won. Based on 92 of 92 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 3.23. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.83. Average deaths per game. Based on 92 of 92 games.
Assists / game: 6.23. Average assists per game. Based on 92 of 92 games.
Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 35. Number of games won in this selection. Based on 58 of 58 games.
Losses: 23. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 60.3%. The percentage of games won. Based on 58 of 58 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 3.22. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.19. Average deaths per game. Based on 58 of 58 games.
Assists / game: 5.78. Average assists per game. Based on 58 of 58 games.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 43. Number of games won in this selection. Based on 60 of 60 games.
Losses: 17. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 71.7%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 3.10. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.30. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.40. Average assists per game. Based on 60 of 60 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 33. Number of games won in this selection. Based on 67 of 67 games.
Losses: 34. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 49.3%. The percentage of games won. Based on 67 of 67 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 2.60. Average kills per game. Based on 67 of 67 games.
Deaths / game: 2.54. Average deaths per game. Based on 67 of 67 games.
Assists / game: 4.67. Average assists per game. Based on 67 of 67 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded.
Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 13. Number of games won in this selection. Based on 15 of 15 games.
Losses: 2. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 86.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Kills / game: 3.60. Average kills per game. Based on 15 of 15 games.
Deaths / game: 1.87. Average deaths per game. Based on 15 of 15 games.
Assists / game: 8.53. Average assists per game. Based on 15 of 15 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Kills / game: 4.38. Average kills per game. Based on 8 of 8 games.
Deaths / game: 4.13. Average deaths per game. Based on 8 of 8 games.
Assists / game: 3.50. Average assists per game. Based on 8 of 8 games.
Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 7.00. Average kills per game. Based on 2 of 2 games.
Deaths / game: 7.50. Average deaths per game. Based on 2 of 2 games.
Assists / game: 7.50. Average assists per game. Based on 2 of 2 games.
Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Gold / min: 356. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #329 · 5 years with recorded achievements
Armut · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Armut · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Armut · 2 recorded Domestic titles. 2021 LEC 2021 Spring Playoffs; 2021 LEC 2021 Summer Playoffs. Includes verified championship, cup and conference trophies.
Armut · No verified individual honor in this scope. Uncollected awards remain unknown.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.