Where Armao stands
2026 · Jungle · Domestic games
Jonathan Armao
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Armao’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 9 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 9 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 43.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2026 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Aug 2026 | LCS 2026 · Summer | LyonvsSentinels | Series ↗ | Shyvana | Loss | 0 / 5 / 7 |
| 16 Aug 2026 | LCS 2026 · Summer | LyonvsSentinels | Series ↗ | Trundle | Win | 3 / 1 / 3 |
| 16 Aug 2026 | LCS 2026 · Summer | LyonvsSentinels | Series ↗ | Jarvan IV | Loss | 4 / 6 / 15 |
| 9 Aug 2026 | LCS 2026 · Summer | LyonvsDignitas | Series ↗ | Wukong | Win | 5 / 0 / 10 |
| 9 Aug 2026 | LCS 2026 · Summer | LyonvsDignitas | Series ↗ | Xin Zhao | Win | 1 / 2 / 4 |
| 2 Aug 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Nocturne | Win | 2 / 1 / 14 |
| 2 Aug 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Jarvan IV | Win | 5 / 6 / 13 |
| 25 Jul 2026 | LCS 2026 · Summer | LyonvsFlyQuest | Series ↗ | Xin Zhao | Win | 3 / 2 / 13 |
| 25 Jul 2026 | LCS 2026 · Summer | LyonvsFlyQuest | Series ↗ | Jarvan IV | Win | 2 / 1 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 169 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 3.10 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 71.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 15.4% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | −726 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 182 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 4.14 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 61.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 10.9% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −163 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 1.70 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 182 | 11.6 | 40 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.90 | 34.1 | 41 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 67.2% | 15.2 | 41 games · 139 peers |
| 2018 | Tier 1 | Damage share | 9.4% | 3.6 | 40 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −222 | 14.5 | 40 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.28 | 0.0 | 40 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 250 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.69 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 59.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 14.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −48 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.44 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 176 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 4.71 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 68.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 11.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −240 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.31 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 246 | 2.5 | 27 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.83 | 29.2 | 27 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 63.5% | 2.5 | 27 games · 121 peers |
| 2021 | Tier 1 | Damage share | 12.8% | 0.0 | 27 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −339 | 10.7 | 27 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.27 | 17.5 | 27 games · 121 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 289 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 4.75 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 83.2% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 13.4% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −155 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.13 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 313 | 19.0 | 29 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.84 | 37.1 | 29 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 70.1% | 20.0 | 29 games · 106 peers |
| 2024 | Tier 1 | Damage share | 13.7% | 21.9 | 29 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −80 | 34.5 | 29 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.18 | 3.8 | 29 games · 106 peers |
| 2026 | Tier 1 | Damage / min | 410 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 7.09 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 67.8% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 14.6% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −425 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.33 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2015–2026 · All seasons · 44 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 38 | |||||||||||
| Trundle | 38 | |||||||||||
| Volibear | 33 | |||||||||||
| Nocturne | 27 | |||||||||||
| Olaf | 22 | |||||||||||
| Viego | 22 | |||||||||||
| Jarvan IV | 20 | |||||||||||
| Xin Zhao | 20 | |||||||||||
| All games | 5 | 8 | 22 | 59 | 29 | 40 | 97 | 113 | 35 | 29 | 9 | 446 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 2.78. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.67. Average deaths per game. Based on 9 of 9 games. | Assists / game: 10.00. Average assists per game. Based on 9 of 9 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2024 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 7. Number of games won in this selection. Based on 29 of 29 games. | Losses: 22. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 1.45. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.66. Average deaths per game. Based on 29 of 29 games. | Assists / game: 5.14. Average assists per game. Based on 29 of 29 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 315. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2023 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 20. Number of games won in this selection. Based on 35 of 35 games. | Losses: 15. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 57.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 1.91. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.34. Average deaths per game. Based on 35 of 35 games. | Assists / game: 8.14. Average assists per game. Based on 35 of 35 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2022 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 79. Number of games won in this selection. Based on 113 of 113 games. | Losses: 34. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 69.9%. The percentage of games won. Based on 113 of 113 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 2.59. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.34. Average deaths per game. Based on 113 of 113 games. | Assists / game: 7.74. Average assists per game. Based on 113 of 113 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded. |
| 2021 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 63. Number of games won in this selection. Based on 97 of 97 games. | Losses: 34. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 64.9%. The percentage of games won. Based on 97 of 97 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 2.99. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.41. Average deaths per game. Based on 97 of 97 games. | Assists / game: 7.58. Average assists per game. Based on 97 of 97 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2020 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 12. Number of games won in this selection. Based on 40 of 40 games. | Losses: 28. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 30.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 1.48. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.33. Average deaths per game. Based on 40 of 40 games. | Assists / game: 5.08. Average assists per game. Based on 40 of 40 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 297. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2019 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 20. Number of games won in this selection. Based on 29 of 29 games. | Losses: 9. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 69.0%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 2.38. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.17. Average deaths per game. Based on 29 of 29 games. | Assists / game: 6.48. Average assists per game. Based on 29 of 29 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 29 games. Games without the required stats are excluded. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2018 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 30. Number of games won in this selection. Based on 59 of 59 games. | Losses: 29. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 50.8%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 1.54. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.05. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.92. Average assists per game. Based on 59 of 59 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 315. Total gold gained per minute, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2017 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 8. Number of games won in this selection. Based on 22 of 22 games. | Losses: 14. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 36.4%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 2.73. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.45. Average deaths per game. Based on 22 of 22 games. | Assists / game: 5.23. Average assists per game. Based on 22 of 22 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 4.27. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2016 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 0. Number of games won in this selection. Based on 8 of 8 games. | Losses: 8. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 0.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 0.88. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.00. Average deaths per game. Based on 8 of 8 games. | Assists / game: 3.25. Average assists per game. Based on 8 of 8 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 3.05. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 278. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2015 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 1.80. Average kills per game. Based on 5 of 5 games. | Deaths / game: 1.60. Average deaths per game. Based on 5 of 5 games. | Assists / game: 9.60. Average assists per game. Based on 5 of 5 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 3.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 298. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Summer Playoffs | TSM | 4 |
| LCS 2020 Spring Playoffs | Dignitas | 12 |
| LCS 2021 Lock In | Team Liquid | 3 |
| LCS 2021 Mid-Season Showdown | Team Liquid | 9 |
| LCS 2021 Championship | Team Liquid | 15 |
| LCS 2023 Championship | Evil Geniuses.NA | 17 |
| LCS 2024 Spring Playoffs | Immortals | 14 |
| LCS 2024 Championship | Immortals | 15 |
| NA LCS 2016 Spring Playoffs | Echo Fox | 3 |
| NA LCS 2016 Summer Playoffs | Echo Fox | 2 |
| NA LCS 2017 Summer Playoffs | Echo Fox | 9 |
| NA Regional Finals 2018 | TSM | 6 |
| NA LCS 2018 Summer Playoffs | TSM | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Lock In · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2024 Spring Playoffs2024 · LCS · Immortals | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCS 2024 Championship2024 · LCS · Immortals | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2023 Championship2023 · LCS · Evil Geniuses | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2021 Lock In2021 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LCS 2021 Championship2021 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Dignitas | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · TSM | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Echo Fox | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Echo Fox | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Echo Fox | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.