Where Aomine stands
2025 · Bot · Domestic games
All leagues · All positions
2025 · Bot · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Aomine’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 44 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 8.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 10 games. Games without the required stats are excluded. | Damage / min: 942. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 7 of 44 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 10.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 44 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 44 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 817. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 959. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 12.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 760. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 44 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2025 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 7.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| Asia Masters 2025 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 15.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 1,022. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| VCS 2025 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 7.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| VCS 2025 · Finals | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 9.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 6 games. Games without the required stats are excluded. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Jul 2025 | VCS 2025 · Finals | Saigon DinovsSN CyberCore Esports | — | Ezreal | Win | — / 2 / — |
| 20 Jul 2025 | VCS 2025 · Finals | 1TAP DinovsSN CyberCore Esports | Series ↗ | Varus | Win | 8 / 2 / 9 |
| 20 Jul 2025 | VCS 2025 · Finals | 1TAP DinovsSN CyberCore Esports | Series ↗ | Senna | Win | 2 / 0 / 5 |
| 19 Jul 2025 | VCS 2025 · Finals | 1TAP DinovsNever Give Up | Series ↗ | Jhin | Win | 6 / 3 / 8 |
| 19 Jul 2025 | VCS 2025 · Finals | 1TAP DinovsNever Give Up | Series ↗ | Ezreal | Win | 7 / 1 / 5 |
| 19 Jul 2025 | VCS 2025 · Finals | 1TAP DinovsNever Give Up | Series ↗ | Sivir | Win | 2 / 0 / 6 |
| 13 Jul 2025 | Asia Masters 2025 | 1TAP DinovsREJECT | Series ↗ | Jhin | Win | 7 / 0 / 15 |
| 25 Jun 2025 | Asia Masters 2025 | 1TAP DinovsT1 Esports Academy | Series ↗ | Ezreal | Loss | 2 / 2 / 2 |
| 24 Jun 2025 | Asia Masters 2025 | 1TAP DinovsEDG Youth Team | Series ↗ | Lucian | Win | 9 / 1 / 12 |
| 23 Jun 2025 | Asia Masters 2025 | 1TAP DinovsDetonatioN FocusMe Academy | Series ↗ | Ezreal | Win | 16 / 2 / 15 |
| 22 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsMGN Vikings Academy | Series ↗ | Ashe | Win | 7 / 0 / 10 |
| 22 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsMGN Vikings Academy | Series ↗ | Lucian | Loss | 7 / 3 / 5 |
| 22 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsMGN Vikings Academy | Series ↗ | Ezreal | Win | 9 / 6 / 11 |
| 22 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsMGN Vikings Academy | Series ↗ | Varus | Win | 8 / 0 / 7 |
| 21 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsTeam Flash | Series ↗ | Ezreal | Win | 6 / 0 / 10 |
| 21 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsTeam Flash | Series ↗ | Jhin | Win | 9 / 0 / 10 |
| 21 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsTeam Flash | Series ↗ | Varus | Win | 8 / 3 / 12 |
| 20 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsSaigon Secret | Series ↗ | Ashe | Win | 8 / 4 / 14 |
| 20 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsSaigon Secret | Series ↗ | Miss Fortune | Loss | 5 / 2 / 2 |
| 20 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsSaigon Secret | Series ↗ | Kai'Sa | Win | 1 / 0 / 10 |
| 20 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsSaigon Secret | Series ↗ | Corki | Loss | 3 / 1 / 2 |
| 20 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsSaigon Secret | Series ↗ | Jhin | Win | 7 / 0 / 7 |
| 14 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsNever Give Up | Series ↗ | Lucian | Win | 13 / 3 / 3 |
| 14 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsNever Give Up | Series ↗ | Ezreal | Win | 4 / 0 / 8 |
| 13 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsMGN Vikings Academy | Series ↗ | Ezreal | Loss | 7 / 4 / 17 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2019–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 437 | 14.0 | 64 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.65 | 71.1 | 64 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 59.7% | 9.9 | 64 games · 122 peers |
| 2019 | Tier 1 | Damage share | 24.8% | 12.4 | 64 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −295 | 16.5 | 64 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.26 | 71.4 | 64 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 460 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | CS / min | 8.70 | 28.7 | 48 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 63.4% | 18.0 | 48 games · 123 peers |
| 2020 | Tier 1 | Damage share | 25.3% | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Gold diff @15 | −386 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Vision / min | 1.16 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Damage / min | 487 | 37.7 | 39 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.22 | 67.7 | 39 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 65.4% | 53.1 | 39 games · 131 peers |
| 2021 | Tier 1 | Damage share | 25.1% | 30.0 | 39 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −93 | 46.4 | 37 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.31 | 56.6 | 39 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 522 | 32.2 | 42 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.44 | 69.6 | 42 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 60.9% | 9.6 | 42 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.6% | 34.8 | 42 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −225 | 20.0 | 42 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.17 | 27.0 | 42 games · 116 peers |
| 2024 | Tier 1 | Damage / min | 763 | 97.0 | 32 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.58 | 93.1 | 32 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 65.8% | 28.7 | 32 games · 102 peers |
| 2024 | Tier 1 | Damage share | 29.1% | 83.2 | 32 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +520 | 97.5 | 32 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.07 | 5.0 | 32 games · 102 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2019–2027 · All seasons · 23 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lucian | 51 | ||||||||
| Kai'Sa | 40 | ||||||||
| Ezreal | 34 | ||||||||
| Jhin | 28 | ||||||||
| Aphelios | 25 | ||||||||
| Xayah | 22 | ||||||||
| Varus | 21 | ||||||||
| Kalista | 15 | ||||||||
| All games | 64 | 48 | 39 | 42 | 32 | 44 | 51 | 10 | 330 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 9. Number of games won in this selection. Based on 10 of 10 games. | Losses: 1. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 7.30. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.30. Average deaths per game. Based on 10 of 10 games. | Assists / game: 7.60. Average assists per game. Based on 10 of 10 games. | Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.46. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 557. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2026 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 34. Number of games won in this selection. Based on 51 of 51 games. | Losses: 17. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 66.7%. The percentage of games won. Based on 51 of 51 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 5.04. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.27. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.65. Average assists per game. Based on 51 of 51 games. | Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 10.26. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 521. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2025 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 34. Number of games won in this selection. Based on 44 of 44 games. | Losses: 10. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 77.3%. The percentage of games won. Based on 44 of 44 games. | KDA: 8.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 44 games. Games without the required stats are excluded. | Kills / game: 6.37. Average kills per game. Based on 43 of 44 games. Games without the required stats are excluded. | Deaths / game: 1.73. Average deaths per game. Based on 44 of 44 games. | Assists / game: 8.00. Average assists per game. Based on 43 of 44 games. Games without the required stats are excluded. | Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. | Gold / min: 474. Total gold gained per minute, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| 2024 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 4.66. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.06. Average deaths per game. Based on 32 of 32 games. | Assists / game: 6.06. Average assists per game. Based on 32 of 32 games. | Damage / min: 763. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2022 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 14. Number of games won in this selection. Based on 42 of 42 games. | Losses: 28. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 33.3%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.48. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.90. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.05. Average assists per game. Based on 42 of 42 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2021 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 19. Number of games won in this selection. Based on 39 of 39 games. | Losses: 20. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 48.7%. The percentage of games won. Based on 39 of 39 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 5.05. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.00. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.49. Average assists per game. Based on 39 of 39 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2020 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 17. Number of games won in this selection. Based on 48 of 48 games. | Losses: 31. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 35.4%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.31. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.50. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.06. Average assists per game. Based on 48 of 48 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 48 games. Games without the required stats are excluded. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 33 of 48 games. Games without the required stats are excluded. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2019 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 24. Number of games won in this selection. Based on 64 of 64 games. | Losses: 40. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 37.5%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.22. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.19. Average deaths per game. Based on 64 of 64 games. | Assists / game: 4.58. Average assists per game. Based on 64 of 64 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.