Games Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.115
Win rate Win rate: 40.9%. The percentage of games won. Based on 115 of 115 games.40.9%
KDA KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.2.57
Damage / min Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.232
CS / min CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.0.95
Kill participation Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.73.4%
More statistics Totals, economy & laning +
WinsWins: 47. Number of games won in this selection. Based on 115 of 115 games.
LossesLosses: 68. Number of games lost in this selection. Based on 115 of 115 games.
KillsKills: 76. Total kills in games where kills are available. Based on 115 of 115 games.
DeathsDeaths: 488. Total deaths in games where deaths are available. Based on 115 of 115 games.
AssistsAssists: 1,179. Total assists in games where assists are available. Based on 115 of 115 games.
Gold / minGold / min: 256. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Damage shareDamage share: 8.3%. The player's share of team damage to enemy champions, averaged across games. Based on 115 of 115 games.
Earned gold shareEarned gold share: 10.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 115 of 115 games.
Gold diff @15Gold diff @15: −162. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 115 of 115 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 115 of 115 games.
XP diff @15XP diff @15: −63. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 115 of 115 games.
Vision score / minVision score / min: 3.82. Vision score per minute, averaged across games where the statistic is supported. Based on 115 of 115 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Andil stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 225 damage per minute. Percentile: 74%. Rank: 18th of 67225
Value: 225 damage per minute. Percentile: 74%. Rank: 18th of 67
Value: 0.95 CS per minute. Percentile: 5%. Rank: 64th of 670.95
Value: 0.95 CS per minute. Percentile: 5%. Rank: 64th of 67
Value: 73.0% kill participation. Percentile: 27%. Rank: 49th of 6773.0%
Value: 73.0% kill participation. Percentile: 27%. Rank: 49th of 67
Value: 8.2% damage share. Percentile: 77%. Rank: 16th of 678.2%
Value: 8.2% damage share. Percentile: 77%. Rank: 16th of 67
Value: −187 gold difference @15. Percentile: 7%. Rank: 55th of 59. Percentile among 59 players with sufficient data.−187
Value: −187 gold difference @15. Percentile: 7%. Rank: 55th of 59. Percentile among 59 players with sufficient data.
Value: 3.77 vision score per minute. Percentile: 3%. Rank: 65th of 673.77
Value: 3.77 vision score per minute. Percentile: 3%. Rank: 65th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus21 games
Nautilus: 9.2% earned gold share and 7.3% damage share. Means across the same 21 games with both values available; 21 total champion games.7%
?
Bard14 games
Bard: 10.7% earned gold share and 10.0% damage share. Means across the same 14 games with both values available; 14 total champion games.10%
?
Karma13 games
Karma: 10.2% earned gold share and 7.9% damage share. Means across the same 13 games with both values available; 13 total champion games.8%
?
Alistar10 games
Alistar: 9.5% earned gold share and 6.3% damage share. Means across the same 10 games with both values available; 10 total champion games.6%
?
Neeko10 games
Neeko: 10.1% earned gold share and 12.5% damage share. Means across the same 10 games with both values available; 10 total champion games.12%
?
Lulu7 games
Lulu: 10.2% earned gold share and 7.4% damage share. Means across the same 7 games with both values available; 7 total champion games.7%
?
Shen7 games
Shen: 10.4% earned gold share and 7.2% damage share. Means across the same 7 games with both values available; 7 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
115 games
Opponent
WinsLosses
Win rate
HBHANJIN BRIONHANJIN BRION: 16 wins, 9 losses in 25 recorded games, 64.0% win rate. 2026.64%
DSDN SOOPersDN SOOPers: 8 wins, 13 losses in 21 recorded games, 38.1% win rate. 2026.38%
NRNongshim RedForceNongshim RedForce: 9 wins, 5 losses in 14 recorded games, 64.3% win rate. 2026.64%
DKDplus KiaDplus Kia: 3 wins, 10 losses in 13 recorded games, 23.1% win rate. 2026.23%
BFBNK FEARXBNK FEARX: 2 wins, 9 losses in 11 recorded games, 18.2% win rate. 2026.18%
KRKT RolsterKT Rolster: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2026.56%
T1T1T1: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2026.22%
GEGen.GGen.G: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2026.14%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
115 games
73.7%win rate when ahead at 15 minutes 14 wins from 19 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Andil’s 2026 performances. Select a point to open its story.
115 plotted games
WinLoss— Median in selection
115 / 115 selected games have both values.Median damage / min: 225
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 115 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 8. Number of games won in this selection. Based on 21 of 21 games.
Losses: 13. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?14 of 115 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 115 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 5. Number of games won in this selection. Based on 13 of 13 games.
Losses: 8. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 115 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 115 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 115 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 115 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 115 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 115 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 115 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 36.4%. The percentage of games won. Based on 44 of 44 games.
KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
127
4.6
20 games · 109 peers
2023
Tier 1
CS / min
1.10
76.9
20 games · 109 peers
2023
Tier 1
Kill participation
64.9%
1.9
20 games · 109 peers
2023
Tier 1
Damage share
6.6%
13.0
20 games · 109 peers
2023
Tier 1
Gold diff @15
−20
42.0
20 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
2.83
22.2
20 games · 109 peers
2024
Tier 1
Damage / min
201
65.4
76 games · 105 peers
2024
Tier 1
CS / min
1.38
42.3
76 games · 105 peers
2024
Tier 1
Kill participation
73.9%
73.1
76 games · 105 peers
2024
Tier 1
Damage share
8.5%
74.0
76 games · 105 peers
2024
Tier 1
Gold diff @15
−181
21.4
76 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.15
25.0
76 games · 105 peers
2025
Tier 1
Damage / min
198
54.8
87 games · 63 peers
2025
Tier 1
CS / min
1.01
29.0
87 games · 63 peers
2025
Tier 1
Kill participation
71.6%
12.9
86 games · 63 peers
2025
Tier 1
Damage share
7.9%
61.3
87 games · 63 peers
2025
Tier 1
Gold diff @15
−83
15.9
87 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.24
1.6
87 games · 63 peers
2026
Tier 1
Damage / min
225
74.2
95 games · 67 peers
2026
Tier 1
CS / min
0.95
4.5
95 games · 67 peers
2026
Tier 1
Kill participation
73.0%
27.3
95 games · 67 peers
2026
Tier 1
Damage share
8.2%
77.3
95 games · 67 peers
2026
Tier 1
Gold diff @15
−187
6.9
95 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 46 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2023
2024
2025
2026
Total
?Nautilus
56
?Alistar
36
?Rakan
30
?Leona
28
?Karma
25
?Rell
25
?Braum
22
?Bard
18
All games
10
82
80
99
115
386
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 47. Number of games won in this selection. Based on 115 of 115 games.
Losses: 68. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 40.9%. The percentage of games won. Based on 115 of 115 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 0.66. Average kills per game. Based on 115 of 115 games.
Deaths / game: 4.24. Average deaths per game. Based on 115 of 115 games.
Assists / game: 10.25. Average assists per game. Based on 115 of 115 games.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 256. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 44. Number of games won in this selection. Based on 99 of 99 games.
Losses: 55. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 44.4%. The percentage of games won. Based on 99 of 99 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 0.61. Average kills per game. Based on 99 of 99 games.
Deaths / game: 4.07. Average deaths per game. Based on 99 of 99 games.
Assists / game: 9.63. Average assists per game. Based on 99 of 99 games.
Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 239. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded.
Games: 80. Number of individual games played in this selection. Based on 80 of 80 games.
Wins: 37. Number of games won in this selection. Based on 80 of 80 games.
Losses: 43. Number of games lost in this selection. Based on 80 of 80 games.
Win rate: 46.3%. The percentage of games won. Based on 80 of 80 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games.
Kills / game: 0.53. Average kills per game. Based on 80 of 80 games.
Deaths / game: 3.73. Average deaths per game. Based on 80 of 80 games.
Assists / game: 7.73. Average assists per game. Based on 80 of 80 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 80 of 80 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 17. Number of games won in this selection. Based on 82 of 82 games.
Losses: 65. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 20.7%. The percentage of games won. Based on 82 of 82 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 0.85. Average kills per game. Based on 82 of 82 games.
Deaths / game: 3.33. Average deaths per game. Based on 82 of 82 games.
Assists / game: 5.80. Average assists per game. Based on 82 of 82 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 226. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 3.70. Average kills per game. Based on 10 of 10 games.
Deaths / game: 5.00. Average deaths per game. Based on 10 of 10 games.
Assists / game: 4.30. Average assists per game. Based on 10 of 10 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.