Where An stands
2022 · Bot · Domestic games
Chou Chun-An周俊諳
All leagues · All positions
2022 · Bot · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore An’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 11 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 11 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 11 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 11 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,009. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 11 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | The percentage of team kills the player contributed to with a kill or assist, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. |
| 1 of 11 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2022 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Aug 2022 | PCS 2022 · Summer | ImpunityvsFrank Esports | Series ↗ | Zeri | Loss | 8 / 3 / 7 |
| 21 Aug 2022 | PCS 2022 · Summer | ImpunityvsFrank Esports | Series ↗ | Zeri | Win | 9 / 6 / 8 |
| 21 Aug 2022 | PCS 2022 · Summer | ImpunityvsFrank Esports | Series ↗ | Kalista | Loss | 3 / 2 / 2 |
| 21 Aug 2022 | PCS 2022 · Summer | ImpunityvsFrank Esports | Series ↗ | Varus | Loss | 1 / 2 / 1 |
| 6 Aug 2022 | PCS 2022 · Summer | ImpunityvsMeta Falcon Team | Series ↗ | Zeri | Loss | 0 / 4 / 3 |
| 6 Aug 2022 | PCS 2022 · Summer | ImpunityvsJ Team | Series ↗ | Sivir | Loss | 4 / 4 / 7 |
| 5 Aug 2022 | PCS 2022 · Summer | ImpunityvsPSG Talon | Series ↗ | Zeri | Loss | 0 / 3 / 6 |
| 22 Jul 2022 | PCS 2022 · Summer | ImpunityvsCTBC Flying Oyster | Series ↗ | Kalista | Loss | 1 / 2 / 1 |
| 16 Jul 2022 | PCS 2022 · Summer | ImpunityvsPSG Talon | Series ↗ | Ashe | Loss | 0 / 2 / 0 |
| 10 Jul 2022 | PCS 2022 · Summer | ImpunityvsBeyond Gaming | Series ↗ | Jinx | Win | 10 / 2 / 12 |
| 8 Jul 2022 | PCS 2022 · Summer | ImpunityvsCTBC Flying Oyster | Series ↗ | Jinx | Loss | 2 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.04 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 65.3% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 636 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.50 | 65.8 | 62 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 73.4% | 85.6 | 62 games · 98 peers |
| 2015 | Tier 1 | Damage share | 29.8% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +472 | 100.0 | 53 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 569 | 67.4 | 67 games · 93 peers |
| 2016 | Tier 1 | CS / min | 9.10 | 86.5 | 67 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 71.2% | 71.1 | 67 games · 115 peers |
| 2016 | Tier 1 | Damage share | 27.3% | 56.5 | 67 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +175 | 82.4 | 67 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 472 | 25.2 | 74 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.41 | 88.6 | 79 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 63.3% | 32.8 | 79 games · 123 peers |
| 2017 | Tier 1 | Damage share | 25.0% | 27.1 | 74 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +80 | 68.6 | 74 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.77 | 84.0 | 74 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 556 | 50.4 | 56 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.23 | 84.7 | 56 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 62.5% | 12.2 | 55 games · 132 peers |
| 2018 | Tier 1 | Damage share | 30.4% | 68.7 | 56 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −167 | 28.2 | 56 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.45 | 93.8 | 56 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 586 | 92.6 | 22 games · 122 peers |
| 2019 | Tier 1 | CS / min | 10.05 | 92.6 | 22 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 72.6% | 94.2 | 22 games · 122 peers |
| 2019 | Tier 1 | Damage share | 33.5% | 99.2 | 22 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +444 | 92.6 | 22 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.52 | 98.1 | 22 games · 106 peers |
| 2021 | Tier 1 | Damage / min | 417 | 5.4 | 37 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.54 | 20.0 | 37 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 58.6% | 6.9 | 37 games · 131 peers |
| 2021 | Tier 1 | Damage share | 23.7% | 15.4 | 37 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −498 | 8.9 | 37 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.09 | 13.2 | 37 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 569 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.92 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 72.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 26.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −950 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.41 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. Season labels follow the competition season.
2014–2022 · All seasons · 44 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ashe | 44 | ||||||||
| Kalista | 42 | ||||||||
| Varus | 40 | ||||||||
| Sivir | 37 | ||||||||
| Ezreal | 35 | ||||||||
| Jinx | 22 | ||||||||
| Caitlyn | 21 | ||||||||
| Tristana | 18 | ||||||||
| All games | 43 | 82 | 73 | 88 | 56 | 22 | 37 | 11 | 412 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 2. Number of games won in this selection. Based on 11 of 11 games. | Losses: 9. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 3.45. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.00. Average deaths per game. Based on 11 of 11 games. | Assists / game: 4.73. Average assists per game. Based on 11 of 11 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. |
| 2021 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 6. Number of games won in this selection. Based on 37 of 37 games. | Losses: 31. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 16.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.05. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.59. Average deaths per game. Based on 37 of 37 games. | Assists / game: 3.57. Average assists per game. Based on 37 of 37 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2019 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 9. Number of games won in this selection. Based on 22 of 22 games. | Losses: 13. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 40.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 3.27. Average kills per game. Based on 22 of 22 games. | Deaths / game: 1.55. Average deaths per game. Based on 22 of 22 games. | Assists / game: 4.14. Average assists per game. Based on 22 of 22 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2018 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 21. Number of games won in this selection. Based on 56 of 56 games. | Losses: 35. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 37.5%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 2.73. Average kills per game. Based on 56 of 56 games. | Deaths / game: 1.61. Average deaths per game. Based on 56 of 56 games. | Assists / game: 3.63. Average assists per game. Based on 56 of 56 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
| 2017 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 57. Number of games won in this selection. Based on 88 of 88 games. | Losses: 31. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 64.8%. The percentage of games won. Based on 88 of 88 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.05. Average kills per game. Based on 88 of 88 games. | Deaths / game: 1.67. Average deaths per game. Based on 88 of 88 games. | Assists / game: 4.80. Average assists per game. Based on 88 of 88 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 88 games. Games without the required stats are excluded. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 83 of 88 games. Games without the required stats are excluded. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2016 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 55. Number of games won in this selection. Based on 73 of 73 games. | Losses: 18. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 75.3%. The percentage of games won. Based on 73 of 73 games. | KDA: 5.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 3.37. Average kills per game. Based on 73 of 73 games. | Deaths / game: 1.63. Average deaths per game. Based on 73 of 73 games. | Assists / game: 6.16. Average assists per game. Based on 73 of 73 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2015 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 56. Number of games won in this selection. Based on 82 of 82 games. | Losses: 26. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 68.3%. The percentage of games won. Based on 82 of 82 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 6.01. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.61. Average deaths per game. Based on 82 of 82 games. | Assists / game: 7.57. Average assists per game. Based on 82 of 82 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 82 games. Games without the required stats are excluded. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 75 of 82 games. Games without the required stats are excluded. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2014 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 29. Number of games won in this selection. Based on 43 of 43 games. | Losses: 14. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 67.4%. The percentage of games won. Based on 43 of 43 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 4.93. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.35. Average deaths per game. Based on 43 of 43 games. | Assists / game: 7.09. Average assists per game. Based on 43 of 43 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 31 of 43 games. Games without the required stats are excluded. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 8 Singapore · 2 points. IEM Season 8 Singapore: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 9 Taipei · 2 points. IEM Season 9 Taipei: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Spring Playoffs · 20 points. LMS 2015 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Summer Playoffs · 20 points. LMS 2015 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Spring Playoffs · 8 points. LMS 2016 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Summer Playoffs · 4 points. LMS 2016 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Spring Playoffs · 8 points. LMS 2017 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Summer Playoffs · 8 points. LMS 2017 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 4 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20172017 · worlds · ahq e-Sports Club | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20162016 · worlds · ahq e-Sports Club | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 9 Taipei2015 · International · ahq eSports Club | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · ahq eSports Club | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20152015 · worlds · ahq e-Sports Club | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Intel Extreme Masters Season 8 Singapore2013 · International · Taipei Snipers | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LMS 2019 Spring Playoffs2019 · LMS · ahq eSports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LMS 2017 Spring Playoffs2017 · LMS · ahq eSports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LMS 2017 Summer Playoffs2017 · LMS · ahq eSports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| LMS 2016 Spring Playoffs2016 · LMS · ahq eSports Club |
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Place 2 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2016 Summer Playoffs2016 · LMS · ahq eSports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LMS 2015 Spring Playoffs2015 · LMS · ahq eSports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| LMS 2015 Summer Playoffs2015 · LMS · ahq eSports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
No recorded achievements for this year.