Where Ambition stands
2018 · Jungle · Domestic games
Kang Chan-yong강찬용
All leagues · All positions
2018 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ambition’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 65 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 12. Number of games won in this selection. Based on 20 of 20 games. | Losses: 8. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 11 of 65 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 7 of 65 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 105. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 65 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 65 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 65 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 23.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 65 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 65 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 65 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2018 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCK 2018 · Regional Finals | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCK 2018 · Spring | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LCK 2018 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| Worlds 2018 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Oct 2018 | Worlds 2018 | Gen.GvsTeam Vitality | Series ↗ | Olaf | Loss | 2 / 1 / 3 |
| 12 Sept 2018 | LCK 2018 · Regional Finals | Gen.GvsSK Telecom T1 | Series ↗ | Xin Zhao | Loss | 0 / 1 / 0 |
| 12 Sept 2018 | LCK 2018 · Regional Finals | Gen.GvsSK Telecom T1 | Series ↗ | Trundle | Win | 2 / 0 / 4 |
| 12 Sept 2018 | LCK 2018 · Regional Finals | Gen.GvsSK Telecom T1 | Series ↗ | Xin Zhao | Loss | 2 / 3 / 1 |
| 12 Aug 2018 | LCK 2018 · Summer | Gen.GvsDN SOOPers | Series ↗ | Trundle | Loss | 1 / 5 / 2 |
| 12 Aug 2018 | LCK 2018 · Summer | Gen.GvsDN SOOPers | Series ↗ | Taliyah | Loss | 5 / 5 / 3 |
| 7 Aug 2018 | LCK 2018 · Summer | Gen.GvsMVP | Series ↗ | Sejuani | Win | 0 / 0 / 7 |
| 7 Aug 2018 | LCK 2018 · Summer | Gen.GvsMVP | Series ↗ | Gragas | Win | 0 / 0 / 4 |
| 4 Aug 2018 | LCK 2018 · Summer | Gen.GvsJin Air Green Wings | Series ↗ | Sejuani | Win | 0 / 1 / 7 |
| 4 Aug 2018 | LCK 2018 · Summer | Gen.GvsJin Air Green Wings | Series ↗ | Sejuani | Loss | 0 / 3 / 0 |
| 4 Aug 2018 | LCK 2018 · Summer | Gen.GvsJin Air Green Wings | Series ↗ | Trundle | Win | 0 / 2 / 6 |
| 1 Aug 2018 | LCK 2018 · Summer | Gen.Gvsbbq Olivers | Series ↗ | Sejuani | Win | 1 / 0 / 3 |
| 1 Aug 2018 | LCK 2018 · Summer | Gen.Gvsbbq Olivers | Series ↗ | Trundle | Win | 1 / 0 / 5 |
| 29 Jul 2018 | LCK 2018 · Summer | Gen.GvsSK Telecom T1 | Series ↗ | Trundle | Loss | 0 / 3 / 2 |
| 26 Jul 2018 | LCK 2018 · Summer | Gen.GvsGriffin | Series ↗ | Sejuani | Win | 1 / 2 / 9 |
| 26 Jul 2018 | LCK 2018 · Summer | Gen.GvsGriffin | Series ↗ | Trundle | Win | 2 / 2 / 7 |
| 24 Jul 2018 | LCK 2018 · Summer | Gen.GvsKT Rolster | Series ↗ | Skarner | Loss | 0 / 2 / 2 |
| 24 Jul 2018 | LCK 2018 · Summer | Gen.GvsKT Rolster | Series ↗ | Gragas | Loss | 0 / 4 / 5 |
| 22 Jul 2018 | LCK 2018 · Summer | Gen.GvsDN SOOPers | Series ↗ | Trundle | Win | 3 / 0 / 8 |
| 22 Jul 2018 | LCK 2018 · Summer | Gen.GvsDN SOOPers | Series ↗ | Trundle | Win | 3 / 2 / 4 |
| 22 Jul 2018 | LCK 2018 · Summer | Gen.GvsDN SOOPers | Series ↗ | Nocturne | Loss | 3 / 4 / 10 |
| 18 Jul 2018 | LCK 2018 · Summer | Gen.GvsKingzone DragonX | Series ↗ | Sejuani | Win | 0 / 4 / 4 |
| 18 Jul 2018 | LCK 2018 · Summer | Gen.GvsKingzone DragonX | Series ↗ | Sejuani | Win | 0 / 1 / 9 |
| 15 Jul 2018 | LCK 2018 · Summer | Gen.GvsHanwha Life Esports | Series ↗ | Skarner | Win | 1 / 1 / 5 |
| 15 Jul 2018 | LCK 2018 · Summer | Gen.GvsHanwha Life Esports | Series ↗ | Nocturne | Win | 2 / 2 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2012–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 240 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.36 | 76.9 | 87 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 72.7% | 71.0 | 87 games · 94 peers |
| 2015 | Tier 1 | Damage share | 12.6% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +171 | 80.0 | 87 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 367 | 83.9 | 98 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.87 | 94.1 | 98 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 70.4% | 47.2 | 94 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.5% | 87.4 | 98 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +147 | 74.4 | 98 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 267 | 33.3 | 57 games · 109 peers |
| 2017 | Tier 1 | CS / min | 5.23 | 96.8 | 57 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 65.3% | 20.6 | 56 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.5% | 16.7 | 57 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +61 | 60.7 | 57 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.67 | 84.0 | 57 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 161 | 0.7 | 61 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.35 | 76.8 | 61 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 66.8% | 10.9 | 61 games · 139 peers |
| 2018 | Tier 1 | Damage share | 9.4% | 2.9 | 61 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +9 | 50.7 | 61 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.02 | 46.6 | 61 games · 119 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. Season labels follow the competition season.
2012–2018 · All seasons · 46 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|---|---|
| Rek'Sai | 66 | |||||||
| Gragas | 57 | |||||||
| Elise | 34 | |||||||
| Sejuani | 33 | |||||||
| Lee Sin | 27 | |||||||
| Kha'Zix | 26 | |||||||
| Nidalee | 23 | |||||||
| Graves | 21 | |||||||
| All games | 43 | 71 | 48 | 90 | 126 | 89 | 65 | 532 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 34. Number of games won in this selection. Based on 65 of 65 games. | Losses: 31. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 52.3%. The percentage of games won. Based on 65 of 65 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 1.15. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.28. Average deaths per game. Based on 65 of 65 games. | Assists / game: 4.29. Average assists per game. Based on 65 of 65 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 5.33. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2017 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 63. Number of games won in this selection. Based on 89 of 89 games. | Losses: 26. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 70.8%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 1.99. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.13. Average deaths per game. Based on 89 of 89 games. | Assists / game: 6.03. Average assists per game. Based on 89 of 89 games. | Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 89 games. Games without the required stats are excluded. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 89 games. Games without the required stats are excluded. |
| 2016 | Games: 126. Number of individual games played in this selection. Based on 126 of 126 games. | Wins: 73. Number of games won in this selection. Based on 126 of 126 games. | Losses: 53. Number of games lost in this selection. Based on 126 of 126 games. | Win rate: 57.9%. The percentage of games won. Based on 126 of 126 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 126 of 126 games. | Kills / game: 1.93. Average kills per game. Based on 126 of 126 games. | Deaths / game: 2.31. Average deaths per game. Based on 126 of 126 games. | Assists / game: 5.55. Average assists per game. Based on 126 of 126 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 126 of 126 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 126 of 126 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 126 of 126 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 126 games. Games without the required stats are excluded. |
| 2015 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 52. Number of games won in this selection. Based on 90 of 90 games. | Losses: 38. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 57.8%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 2.08. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.58. Average deaths per game. Based on 90 of 90 games. | Assists / game: 7.92. Average assists per game. Based on 90 of 90 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 3.39. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 305. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2014 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 24. Number of games won in this selection. Based on 48 of 48 games. | Losses: 24. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 50.0%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.92. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.71. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.35. Average assists per game. Based on 48 of 48 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 48 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 22 of 48 games. Games without the required stats are excluded. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2013 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 42. Number of games won in this selection. Based on 71 of 71 games. | Losses: 29. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 59.2%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 4.15. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.39. Average deaths per game. Based on 71 of 71 games. | Assists / game: 6.48. Average assists per game. Based on 71 of 71 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 71 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 68 of 71 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 71 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2012 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 32. Number of games won in this selection. Based on 43 of 43 games. | Losses: 11. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 74.4%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.67. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.86. Average deaths per game. Based on 43 of 43 games. | Assists / game: 7.51. Average assists per game. Based on 43 of 43 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 17 of 43 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds
1 Other international
1 Other international
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | CJ Entus | 40 |
| Champions 2015 Summer Playoffs | CJ Entus | 42 |
| Korea Regional Finals 2016 | Samsung Galaxy | 9 |
| LCK 2016 Spring Playoffs | Samsung Galaxy | 44 |
| LCK 2016 Summer Playoffs | Samsung Galaxy | 45 |
| Korea Regional Finals 2017 | Samsung Galaxy | 6 |
| LCK 2017 Spring Playoffs | Samsung Galaxy | 13 |
| LCK 2017 Summer Playoffs | Samsung Galaxy | 38 |
| Korea Regional Finals 2018 | Gen.G | 3 |
| LCK 2018 Spring Playoffs | KSV eSports | 30 |
| LCK 2018 Summer Playoffs | Gen.G | 28 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · worlds 2016 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 7 Katowice · 4 points. IEM Season 7 Katowice: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 7 World Championship · 20 points. IEM Season 7 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Gyeonggi · 10 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Champions 2012 Spring · 20 points. Champions 2012 Spring: champion 20 × final placement 1 = 20 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Champions 2012 Summer · 4 points. Champions 2012 Summer: champion 20 × final placement 1/5 = 4 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Spring · 5.33 points. Champions 2013 Spring: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Winter · 2.67 points. Champions 2013 Winter: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Spring · 2.67 points. Champions 2014 Spring: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 4 points. KeSPA Cup 2015: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 2 points. KeSPA Cup 2017: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
2012 · IPL 5: No placement points or unavailable event valuation / participation evidence.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · Gen.G | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 1 games played.
|
| worlds 20172017 · worlds · Samsung Galaxy | Champion | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Samsung Galaxy | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| worlds 20162016 · worlds · Samsung Galaxy | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Intel Extreme Masters Season 7 Katowice2013 · International · Azubu Blaze | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Intel Extreme Masters Season 7 World Championship2013 · International · CJ Entus Blaze | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| IPL 52012 · International · Azubu Blaze | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 6 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20172017 · LCK · Samsung Galaxy | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · Samsung Galaxy | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
| Places 5–8 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| KeSPA Cup 20152015 · LCK · CJ Entus | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · CJ Entus | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| Champions 2015 Summer Playoffs2015 · LCK · CJ Entus | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| Champions 2014 Spring2014 · LCK · CJ Entus Blaze | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| Champions 2014 Summer2014 · LCK · CJ Entus Blaze | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Winter2014 · LCK · CJ Entus Blaze | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2013 Spring2013 · LCK · CJ Entus Blaze | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| Champions 2013 Summer2013 · LCK · CJ Entus Blaze | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Champions 2013 Winter2013 · LCK · Azubu Blaze | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 30 games played.
|
| Champions 2012 Spring2012 · LCK · MiG Blaze | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2012 Summer2012 · LCK · Azubu Blaze | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.