Games Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.23
Win rate Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games.43.5%
KDA KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.2.47
Damage / min Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.228
CS / min CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.5.22
Kill participation Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.67.3%
More statistics Totals, economy & laning +
WinsWins: 10. Number of games won in this selection. Based on 23 of 23 games.
LossesLosses: 13. Number of games lost in this selection. Based on 23 of 23 games.
KillsKills: 46. Total kills in games where kills are available. Based on 23 of 23 games.
DeathsDeaths: 85. Total deaths in games where deaths are available. Based on 23 of 23 games.
AssistsAssists: 164. Total assists in games where assists are available. Based on 23 of 23 games.
Gold / minGold / min: 310. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Damage shareDamage share: 11.0%. The player's share of team damage to enemy champions, averaged across games. Based on 23 of 23 games.
Earned gold shareEarned gold share: 16.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 23 of 23 games.
Gold diff @15Gold diff @15: −503. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 23 of 23 games.
CS diff @15CS diff @15: −9. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 23 of 23 games.
XP diff @15XP diff @15: −343. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 23 of 23 games.
Vision score / minVision score / min: 1.17. Vision score per minute, averaged across games where the statistic is supported. Based on 23 of 23 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Amazing stands.
2022 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 228 damage per minute. Percentile: 0%. Rank: 11th of 11228
Value: 228 damage per minute. Percentile: 0%. Rank: 11th of 11
Value: 5.22 CS per minute. Percentile: 0%. Rank: 11th of 115.22
Value: 5.22 CS per minute. Percentile: 0%. Rank: 11th of 11
Value: 67.3% kill participation. Percentile: 30%. Rank: 8th of 1167.3%
Value: 67.3% kill participation. Percentile: 30%. Rank: 8th of 11
Value: 11.0% damage share. Percentile: 0%. Rank: 11th of 1111.0%
Value: 11.0% damage share. Percentile: 0%. Rank: 11th of 11
Value: 1.17 vision score per minute. Percentile: 30%. Rank: 8th of 111.17
Value: 1.17 vision score per minute. Percentile: 30%. Rank: 8th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Jarvan IV6 games
Jarvan IV: 16.7% earned gold share and 9.3% damage share. Means across the same 6 games with both values available; 6 total champion games.9%
?
Volibear6 games
Volibear: 15.6% earned gold share and 14.1% damage share. Means across the same 6 games with both values available; 6 total champion games.14%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
23 games
Opponent
WinsLosses
Win rate
BIGBerlin International GamingBerlin International Gaming: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2022.29%
EWEE WIE EINFACH E-SPORTSE WIE EINFACH E-SPORTS: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2022.100%
ESEintracht SpandauEintracht Spandau: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2022.50%
FS0FC Schalke 04 EsportsFC Schalke 04 Esports: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2022.0%
GAGamerLegionGamerLegion: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2022.100%
P1PENTA 1860PENTA 1860: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2022.100%
SGPSK Gaming PrimeSK Gaming Prime: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2022.0%
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
23 games
50.0%win rate when ahead at 15 minutes 2 wins from 4 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Amazing’s 2022 performances. Select a point to open its story.
23 plotted games
WinLoss— Median in selection
23 / 23 selected games have both values.Median damage / min: 219
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 23 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 4.78. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 23 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?3 of 23 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.37. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 82.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 23 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 85.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 23 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.72. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.61. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2014–2022 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2022
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
255
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
3.38
69.4
88 games · 50 peers
2014
Tier 1
Kill participation
75.7%
100.0
88 games · 50 peers
2014
Tier 1
Damage share
12.9%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+87
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
239
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
3.11
44.9
35 games · 79 peers
2015
Tier 1
Kill participation
67.5%
23.7
35 games · 94 peers
2015
Tier 1
Damage share
12.7%
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+23
46.7
35 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
326
49.4
66 games · 88 peers
2016
Tier 1
CS / min
4.14
60.4
66 games · 102 peers
2016
Tier 1
Kill participation
69.6%
33.0
65 games · 107 peers
2016
Tier 1
Damage share
16.3%
43.7
66 games · 88 peers
2016
Tier 1
Gold diff @15
−120
25.6
66 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
239
10.2
48 games · 109 peers
2017
Tier 1
CS / min
4.36
40.5
48 games · 127 peers
2017
Tier 1
Kill participation
70.8%
77.0
47 games · 127 peers
2017
Tier 1
Damage share
13.3%
15.7
48 games · 109 peers
2017
Tier 1
Gold diff @15
−85
28.0
48 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
0.96
35.8
43 games · 107 peers
2018
Tier 1
Damage / min
195
21.7
45 games · 139 peers
2018
Tier 1
CS / min
4.45
6.5
45 games · 139 peers
2018
Tier 1
Kill participation
65.5%
4.3
45 games · 139 peers
2018
Tier 1
Damage share
11.6%
36.2
45 games · 139 peers
2018
Tier 1
Gold diff @15
−109
31.2
45 games · 139 peers
2018
Tier 1
Vision / min
1.83
23.7
45 games · 119 peers
2019
Tier 1
Damage / min
198
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
4.77
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
82.6%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
11.3%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−222
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.40
—
At least 20 games and 20 valid observations required
Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2022 · All seasons · 33 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2022
Total
?Elise
57
?Lee Sin
55
?Gragas
49
?Rek'Sai
43
?Sejuani
22
?Jarvan IV
21
?Kha'Zix
13
?Olaf
13
All games
102
67
75
57
45
19
23
388
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 10. Number of games won in this selection. Based on 23 of 23 games.
Losses: 13. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 2.00. Average kills per game. Based on 23 of 23 games.
Deaths / game: 3.70. Average deaths per game. Based on 23 of 23 games.
Assists / game: 7.13. Average assists per game. Based on 23 of 23 games.
Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 310. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 8. Number of games won in this selection. Based on 19 of 19 games.
Losses: 11. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 1.53. Average kills per game. Based on 19 of 19 games.
Deaths / game: 2.63. Average deaths per game. Based on 19 of 19 games.
Assists / game: 6.37. Average assists per game. Based on 19 of 19 games.
Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 303. Total gold gained per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 23. Number of games won in this selection. Based on 45 of 45 games.
Losses: 22. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 51.1%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 1.67. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.53. Average deaths per game. Based on 45 of 45 games.
Assists / game: 5.53. Average assists per game. Based on 45 of 45 games.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 4.45. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 307. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 27. Number of games won in this selection. Based on 57 of 57 games.
Losses: 30. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.23. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.67. Average deaths per game. Based on 57 of 57 games.
Assists / game: 6.09. Average assists per game. Based on 57 of 57 games.
Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 4.51. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 337. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 36. Number of games won in this selection. Based on 75 of 75 games.
Losses: 39. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 48.0%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 2.35. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.43. Average deaths per game. Based on 75 of 75 games.
Assists / game: 5.64. Average assists per game. Based on 75 of 75 games.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 4.07. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 46. Number of games won in this selection. Based on 67 of 67 games.
Losses: 21. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 68.7%. The percentage of games won. Based on 67 of 67 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 2.46. Average kills per game. Based on 67 of 67 games.
Deaths / game: 2.36. Average deaths per game. Based on 67 of 67 games.
Assists / game: 7.57. Average assists per game. Based on 67 of 67 games.
Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 3.31. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 313. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.
Wins: 59. Number of games won in this selection. Based on 102 of 102 games.
Losses: 43. Number of games lost in this selection. Based on 102 of 102 games.
Win rate: 57.8%. The percentage of games won. Based on 102 of 102 games.
KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.
Kills / game: 2.57. Average kills per game. Based on 102 of 102 games.
Deaths / game: 2.17. Average deaths per game. Based on 102 of 102 games.
Assists / game: 7.14. Average assists per game. Based on 102 of 102 games.
Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 102 games. Games without the required stats are excluded.
CS / min: 3.41. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.
Gold / min: 299. Total gold gained per minute, averaged across games. Based on 93 of 102 games. Games without the required stats are excluded.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2015 · LEC · eu-lcs-2015-summer. Amazing.
2015 · Intel Extreme Masters Season 10 San Jose · 10 points. IEM Season 10 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.